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EEA Grants
Norway Grants
Nils Kristian Hansen, UiA
4. August 2014
Succeed with Mathematical Games
Me
• Assistant Professor at the University of Agder
• Main campus, Kristiansand
• Teaching experience in ICT and
mathematics
• Former software developer
• Not a gamer
Succeed with Mathematical Games
This workshop
• Theory – my contribution:
• Using games in mathematics education
• Why
• How
• Practice – your contribution:
• Exploring some games
• Discussing game properties
• Sketching your own mathematical game
• I’m sure many of you are gamers
Succeed with Mathematical Games
Why video games in maths?
• Boy (12) at market sells coconuts at 35 R$ each
• Customer:
• How much for ten coconuts?
• Boy:
• Three is 105, so nine is 105 + 105 + 105 = 315
• Then one more, that makes 315 + 35 = 350
• Used to sell two or three coconuts
• Knows the price of these
• Uses this knowledge to obtain answer
Succeed with Mathematical Games
Why video games in maths?
• Brazilian children solving addition problems:
• Real life situation:
• 98 % correct
• Situation as word problem:
• “You sell coconuts at 35 R$, how much is ten?”
• 74 % correct
• Problem in symbolic form:
• “Calculate 35 ∙ 10”
• 37 % correct
• Subtraction worse, division even worse
• 0 % on symbolic division problem
Succeed with Mathematical Games
Why video games in maths?
• Learning in real situations = situated learning
• Very effective, in line with evolution
• How do the French learn English?
• Previously: From books, not television or film
• Now: From the Internet
• Want to be fluent in English?
• Go, live in England
• Want to be fluent in maths?
• Go, live in math-country
• Does not exist, unfortunately
Succeed with Mathematical Games
Why video games in maths?
• Video game may provide
• Real life environment
• Problem based approach
• Structure for learning
• Incentive to keep playing / learning
• Pleasurable and stimulating environment
• Familiar to “everyone”
• 97 % of US children play video games
• Video games are grossly engaging
Succeed with Mathematical Games
A closer look at video games
• Video games have been with us since
• 1962
• 1972
• 1982
• 1992
• What do you think?
• Go to www.govote.at
• Enter code 63 96 06
• Vote!
Succeed with Mathematical Games
A closer look at video games
• Early games
• 1972: Pong arcade game
• 1975: Pong home edition (by Atari)
• Used a television set as a screen
Succeed with Mathematical Games
A closer look at video games
• Modern games
• 2004: World of Warcraft (WoW)
• Massively multiplayer online
role-playing game (MMORPG)
Succeed with Mathematical Games
A closer look at video games
Genres
• Board games
• May be electronic versions of ordinary games,
chess, backgammon, …
• Skill games
• Tetris, Super Mario
• Trains hand-eye coordination
• Simulation games
• Golf, ski, car, flight
• Strategy games
• Civilization, Sims
• Build and maintain a society
Succeed with Mathematical Games
A closer look at video games
Genres
• Role playing games
• World of Warcraft
• Take on the role of a fictional character
• Action games
• Grand Theft Auto
• First person shooters
• Often violent
• Pedagogical games
• Pedagogical purpose essential and obvious
• Many belong to several genres
Succeed with Mathematical Games
A closer look at video games
• World of Warcraft is a MMORPG
• More general term: MMOG (MMO)
• Massively Multiplayer Online Game
• Users may cooperate
• Form learning communities
• Users may compete
Succeed with Mathematical Games
A closer look at maths
• About manipulating symbols?
• Impossible to implement in games?
• Needed for precision and advanced maths
• Not necessary for “everyday maths”
Succeed with Mathematical Games
A closer look at maths
• Maths tends to throw people off
• “This is math = I can’t do it”
• Advanced maths requires interest and skills
• Almost everybody can learn everyday maths
• Only 3 % has dyscalculia
Succeed with Mathematical Games
A closer look at maths
Everyday maths
• A dress costs € 200
• Price goes up 15 %, later down 15 %
• Price is now
• Lower than before
• € 200 as before
• Higher than before
• Go to www.govote.at
• Enter code 96 03 45
• Vote!
Succeed with Mathematical Games
A closer look at maths
Everyday maths
• Price goes up 15 % from € 200:
• Price is now € 200 + € 200 ∙
15
100
= € 230
• Price goes down 15 % from € 230:
• Price is now € 230 − € 230 ∙
15
100
= € 195,50
Succeed with Mathematical Games
A closer look at maths
Everyday maths
• Childbirth: chances of boy 50 %, girl 50 %
• Chances that 2-child family has 1 boy & 1 girl are
• 0 %
• 25 %
• 33
1
3
%
• 50 %
• 100 %
• Go to www.govote.at
• Enter code 52 04 85
• Vote!
Succeed with Mathematical Games
50 % 50 %
? %
A closer look at maths
Everyday maths
Succeed with Mathematical Games
First child Second child Chances
BOY BOY 25 %
GIRL GIRL 25 %
BOY GIRL 25 %
GIRL BOY 25 %
A closer look at maths
Subjects
• Arithmetic
• Calculate
2 + 3
1
2
+
1
3
35 + 3
ln 5
• Number theory
• A number is divisible by 3 if its digit sum is
divisible by 3
Succeed with Mathematical Games
A closer look at maths
Subjects
• Algebra
• Simplify 3(𝑥2+4𝑥) − 2 𝑥 − 𝑥2
5𝑥2 + 10𝑥
• Obtain a formula for solving 𝑎𝑥2 + 𝑏𝑥 + 𝑐 = 0
𝑥1,2 =
−𝑏± 𝑏2−4𝑎𝑐
2𝑎
• Actually employing the formula is arithmetic
Succeed with Mathematical Games
A closer look at maths
Subjects
• Geometry
• Euclidian Geometry
• Trigonometry
• Fractals
Succeed with Mathematical Games
A closer look at maths
Subjects
• Logic
• If x = TRUE and y = FALSE, then
• x OR y is
TRUE
• x AND y is
FALSE
• Set theory
Succeed with Mathematical Games
A closer look at maths
Subjects
• Combinatorics
• In how many ways can you order three objects
6
• How many bridge hands with 8 hearts are
there?
740 999 259
• Probability theory
• What is the probability of obtaining
when throwing a die twice?
11
36
Succeed with Mathematical Games
A closer look at maths
Subjects
• Statistics
• 8 pupils weigh 32, 35, 33, 30, 28, 29, 35 and
27 kg. Calculate average, standard deviation,
median and mode
31,1 2,9 31, 35
Succeed with Mathematical Games
A closer look at maths
Subjects
• Calculus
• Calculate the derivative of 𝑥2 + 3𝑥
2𝑥
• Solve the integral cos 𝑥 𝑑𝑥
sin 𝑥 + 𝐶
• Find the asymptotes of the function f x =
2𝑥+3
𝑥−1
𝑥 = 1, 𝑦 = 2
Succeed with Mathematical Games
A closer look at maths
Which subject?
• The task “Calculate 5𝑥2 + 10𝑥 when 𝑥 = −2” is
• Algebra
• Arithmetic
• Calculus
• Combinatorics / probability theory
• Geometry
• Logic / set theory
• Number theory
• Statistics
• Go to www.govote.at
• Enter code 88 67 73
• Vote!
Succeed with Mathematical Games
What is mathematics
• No precise definition
• A duality
• A way of thinking about
problems and issues
• Basic skills
• Which is more important?
• Neither
• But basic skills may get you on your way
• Can video games teach basic skills?
• Easily
• Can video games teach ways of thinking?
• With more effort
Succeed with Mathematical Games
Architecture
Bricklaying / carpentry
Learning maths without knowing it?
• Video games are fun
• Learning maths is boring
• Many think maths is difficult because it is maths
• Can you learn maths without thinking of it as
maths?
• Yes, if the education is
• An integral part of the game
• E.g. Buying cloth for a costume
• Requires doing geometry to calculate
the amount of cloth
• Not something superimposed
• E.g. An equation pops up and must be
solved to continue
Succeed with Mathematical Games
NOT !
Group work: Analyze a game
• Go to www.mathplayground.com
• Or an other resource site of your choice
• Choose a game you find amusing and educational
• As far up on the following scales as possible
Succeed with Mathematical Games
Board / skill
game
Role playing
/ adventure
Basic skills
Ways of thinkingMulti user
Single user Math obvious
Math hidden
Group work: Analyze a game
• www.mathplayground.com / other resource
• State:
• Why you like the game
• What math subject(s) it teaches
• Rate:
• Board / skill Role playing / adventure
• Single user Multi user
• Math obvious Math hidden
• Basic skills Ways of thinking
Succeed with Mathematical Games
A math game: Dragonbox
• “Secretly teaches children maths”
Succeed with Mathematical Games
Mathematics teaching
• Early days
• Computational skills
• Procedural fluency
• Learning methods, but not understanding
• 1950 – 1960, “New Math”
• Intention and idea good
• Turned out as conceptual understanding only
• “Back to basic” movement
• 2001 National Research Council (US) report
• Introduces five elements of mathematical
proficiency
Succeed with Mathematical Games
Mathematical proficiency
• The five elements:
• Conceptual understanding
• Procedural fluency
• Strategic competence
• Adaptive reasoning
• Productive disposition
Succeed with Mathematical Games
Source: Devlin
Mathematical proficiency
through video games
1. Conceptual understanding
• Understanding concepts, not just methods
• Easier to learn new facts
• Remember things better
• Difficult to obtain in video games
2. Procedural fluency
• Master basic calculation algorithms
• Addition, multiplication, division ...
• Obtained through repetition
• Easy to implement in video games
• Maybe not all needed in calculator age
• But may lead to
Succeed with Mathematical Games
Mathematical proficiency
through video games
3. Strategic competence
• Ability to use math to solve real world problems
• “You’re having a party.
• You estimate that each guest eats ¼ pizza
• How many pizzas required for 12 guests?”
• Elegantly obtained by player solving real world
problems in video games
4. Adaptive reasoning
• Ability to do step by step reasoning
• Ability to follow formal proofs
• Difficult to obtain in game not explicitly
mathematical
Succeed with Mathematical Games
Mathematical proficiency
through video games
5. Productive disposition
• Ability to see sense in mathematics
• To see mathematics as useful
• Believe that learning mathematics pays off
• Obtained in video game if doing math is
integrated and essential to succeed
Succeed with Mathematical Games
Conceptual understanding
through video games
• Difficult to achieve in game
• Step back from activities and reflect
• Read a text
• See a video
• Go to a web site
• Players accept it if it advances game
Succeed with Mathematical Games
Conceptual understanding
through video games
• Example: Two numbers must be combined to open
a treasure chest
• 3 and 5 is given
• By trial and error player obtains 15
• 4 and 6 is given
• Player tries 24
• It is wrong
• By trial and error player obtains 12
• 6 and 15 is given
• Player tries 90
• It is wrong
• Player tries 45
• It is wrong
• By trial and error player obtains 30
Succeed with Mathematical Games
Conceptual understanding
through video games
• 3 and 5 15, 4 and 6 12, 6 and 15 30
• 5 and 15 ?
• Pirates are coming, no time for trial and error
• There must be a quick way, a pattern ...
• What is the correct answer?
• Go to www.govote.at
• Enter code 522 27
• Vote!
• The answer is 15
• Pattern is “least common multiple” (lcm)
• Step back and reflect
• What is the concept of least common multiple?
• How do we find it?
Succeed with Mathematical Games
Elements of successful math game
• Play on team with evolution
• People want their character to succeed
• Mathematical proficiency should be natural to
achieve
• Must be necessary to proceed in game
• Learning by doing
• Self paced learning
• Learning by exploration
• Immediate use of knowledge
• Regular tests of obtained knowledge
Succeed with Mathematical Games
Elements of successful math game
• Attractive and useful to different types of players
• Problem solvers
• Wants to succeed with tasks
• Explorers
Want to discover as much as possible
• Competitors
• Want to compete and gain power over
others
• Socializers
• Want to socialize with other players
• Not really playing game
Succeed with Mathematical Games
Group work: Sketch a game
• Outline a mathematical game
• State
• What mathematical subject does it teach?
• Which element(s) of mathematical proficiency
is exercised?
• Which kind of players does it appeal to? Why?
• For reference, open this presentation at Slideshare
• Go to www.slideshare.net
• Search for “ALICT 2014”
Succeed with Mathematical Games
Video game = teacher unemployed?
• No!
• Game must be a supplement to existing methods
• Skills from game world not automatically
transferable to real world
• Skills from game world not necessarily general
enough
• Misconceptions may occur
Succeed with Mathematical Games
Video game = teacher unemployed?
Succeed with Mathematical Games
Source: Devlin
Literature
• Devlin, Keith: Mathematical Education for a New
Era. AK Peters, Ltd, 2011. ISBN 978-1-56881-431-
5
• Young, Michael F. & al: Our Princess Is in Another
Castle. A Review of Trends in Serious Gaming for
Education. Review of educational research. March
2012 vol. 82 no. 1 61-89
• Class material by Cornelia Brodahl
• Class material by Nils Kristian Hansen
Succeed with Mathematical Games

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Succeed with mathematical games

  • 1. EEA Grants Norway Grants Nils Kristian Hansen, UiA 4. August 2014 Succeed with Mathematical Games
  • 2. Me • Assistant Professor at the University of Agder • Main campus, Kristiansand • Teaching experience in ICT and mathematics • Former software developer • Not a gamer Succeed with Mathematical Games
  • 3. This workshop • Theory – my contribution: • Using games in mathematics education • Why • How • Practice – your contribution: • Exploring some games • Discussing game properties • Sketching your own mathematical game • I’m sure many of you are gamers Succeed with Mathematical Games
  • 4. Why video games in maths? • Boy (12) at market sells coconuts at 35 R$ each • Customer: • How much for ten coconuts? • Boy: • Three is 105, so nine is 105 + 105 + 105 = 315 • Then one more, that makes 315 + 35 = 350 • Used to sell two or three coconuts • Knows the price of these • Uses this knowledge to obtain answer Succeed with Mathematical Games
  • 5. Why video games in maths? • Brazilian children solving addition problems: • Real life situation: • 98 % correct • Situation as word problem: • “You sell coconuts at 35 R$, how much is ten?” • 74 % correct • Problem in symbolic form: • “Calculate 35 ∙ 10” • 37 % correct • Subtraction worse, division even worse • 0 % on symbolic division problem Succeed with Mathematical Games
  • 6. Why video games in maths? • Learning in real situations = situated learning • Very effective, in line with evolution • How do the French learn English? • Previously: From books, not television or film • Now: From the Internet • Want to be fluent in English? • Go, live in England • Want to be fluent in maths? • Go, live in math-country • Does not exist, unfortunately Succeed with Mathematical Games
  • 7. Why video games in maths? • Video game may provide • Real life environment • Problem based approach • Structure for learning • Incentive to keep playing / learning • Pleasurable and stimulating environment • Familiar to “everyone” • 97 % of US children play video games • Video games are grossly engaging Succeed with Mathematical Games
  • 8. A closer look at video games • Video games have been with us since • 1962 • 1972 • 1982 • 1992 • What do you think? • Go to www.govote.at • Enter code 63 96 06 • Vote! Succeed with Mathematical Games
  • 9. A closer look at video games • Early games • 1972: Pong arcade game • 1975: Pong home edition (by Atari) • Used a television set as a screen Succeed with Mathematical Games
  • 10. A closer look at video games • Modern games • 2004: World of Warcraft (WoW) • Massively multiplayer online role-playing game (MMORPG) Succeed with Mathematical Games
  • 11. A closer look at video games Genres • Board games • May be electronic versions of ordinary games, chess, backgammon, … • Skill games • Tetris, Super Mario • Trains hand-eye coordination • Simulation games • Golf, ski, car, flight • Strategy games • Civilization, Sims • Build and maintain a society Succeed with Mathematical Games
  • 12. A closer look at video games Genres • Role playing games • World of Warcraft • Take on the role of a fictional character • Action games • Grand Theft Auto • First person shooters • Often violent • Pedagogical games • Pedagogical purpose essential and obvious • Many belong to several genres Succeed with Mathematical Games
  • 13. A closer look at video games • World of Warcraft is a MMORPG • More general term: MMOG (MMO) • Massively Multiplayer Online Game • Users may cooperate • Form learning communities • Users may compete Succeed with Mathematical Games
  • 14. A closer look at maths • About manipulating symbols? • Impossible to implement in games? • Needed for precision and advanced maths • Not necessary for “everyday maths” Succeed with Mathematical Games
  • 15. A closer look at maths • Maths tends to throw people off • “This is math = I can’t do it” • Advanced maths requires interest and skills • Almost everybody can learn everyday maths • Only 3 % has dyscalculia Succeed with Mathematical Games
  • 16. A closer look at maths Everyday maths • A dress costs € 200 • Price goes up 15 %, later down 15 % • Price is now • Lower than before • € 200 as before • Higher than before • Go to www.govote.at • Enter code 96 03 45 • Vote! Succeed with Mathematical Games
  • 17. A closer look at maths Everyday maths • Price goes up 15 % from € 200: • Price is now € 200 + € 200 ∙ 15 100 = € 230 • Price goes down 15 % from € 230: • Price is now € 230 − € 230 ∙ 15 100 = € 195,50 Succeed with Mathematical Games
  • 18. A closer look at maths Everyday maths • Childbirth: chances of boy 50 %, girl 50 % • Chances that 2-child family has 1 boy & 1 girl are • 0 % • 25 % • 33 1 3 % • 50 % • 100 % • Go to www.govote.at • Enter code 52 04 85 • Vote! Succeed with Mathematical Games 50 % 50 % ? %
  • 19. A closer look at maths Everyday maths Succeed with Mathematical Games First child Second child Chances BOY BOY 25 % GIRL GIRL 25 % BOY GIRL 25 % GIRL BOY 25 %
  • 20. A closer look at maths Subjects • Arithmetic • Calculate 2 + 3 1 2 + 1 3 35 + 3 ln 5 • Number theory • A number is divisible by 3 if its digit sum is divisible by 3 Succeed with Mathematical Games
  • 21. A closer look at maths Subjects • Algebra • Simplify 3(𝑥2+4𝑥) − 2 𝑥 − 𝑥2 5𝑥2 + 10𝑥 • Obtain a formula for solving 𝑎𝑥2 + 𝑏𝑥 + 𝑐 = 0 𝑥1,2 = −𝑏± 𝑏2−4𝑎𝑐 2𝑎 • Actually employing the formula is arithmetic Succeed with Mathematical Games
  • 22. A closer look at maths Subjects • Geometry • Euclidian Geometry • Trigonometry • Fractals Succeed with Mathematical Games
  • 23. A closer look at maths Subjects • Logic • If x = TRUE and y = FALSE, then • x OR y is TRUE • x AND y is FALSE • Set theory Succeed with Mathematical Games
  • 24. A closer look at maths Subjects • Combinatorics • In how many ways can you order three objects 6 • How many bridge hands with 8 hearts are there? 740 999 259 • Probability theory • What is the probability of obtaining when throwing a die twice? 11 36 Succeed with Mathematical Games
  • 25. A closer look at maths Subjects • Statistics • 8 pupils weigh 32, 35, 33, 30, 28, 29, 35 and 27 kg. Calculate average, standard deviation, median and mode 31,1 2,9 31, 35 Succeed with Mathematical Games
  • 26. A closer look at maths Subjects • Calculus • Calculate the derivative of 𝑥2 + 3𝑥 2𝑥 • Solve the integral cos 𝑥 𝑑𝑥 sin 𝑥 + 𝐶 • Find the asymptotes of the function f x = 2𝑥+3 𝑥−1 𝑥 = 1, 𝑦 = 2 Succeed with Mathematical Games
  • 27. A closer look at maths Which subject? • The task “Calculate 5𝑥2 + 10𝑥 when 𝑥 = −2” is • Algebra • Arithmetic • Calculus • Combinatorics / probability theory • Geometry • Logic / set theory • Number theory • Statistics • Go to www.govote.at • Enter code 88 67 73 • Vote! Succeed with Mathematical Games
  • 28. What is mathematics • No precise definition • A duality • A way of thinking about problems and issues • Basic skills • Which is more important? • Neither • But basic skills may get you on your way • Can video games teach basic skills? • Easily • Can video games teach ways of thinking? • With more effort Succeed with Mathematical Games Architecture Bricklaying / carpentry
  • 29. Learning maths without knowing it? • Video games are fun • Learning maths is boring • Many think maths is difficult because it is maths • Can you learn maths without thinking of it as maths? • Yes, if the education is • An integral part of the game • E.g. Buying cloth for a costume • Requires doing geometry to calculate the amount of cloth • Not something superimposed • E.g. An equation pops up and must be solved to continue Succeed with Mathematical Games NOT !
  • 30. Group work: Analyze a game • Go to www.mathplayground.com • Or an other resource site of your choice • Choose a game you find amusing and educational • As far up on the following scales as possible Succeed with Mathematical Games Board / skill game Role playing / adventure Basic skills Ways of thinkingMulti user Single user Math obvious Math hidden
  • 31. Group work: Analyze a game • www.mathplayground.com / other resource • State: • Why you like the game • What math subject(s) it teaches • Rate: • Board / skill Role playing / adventure • Single user Multi user • Math obvious Math hidden • Basic skills Ways of thinking Succeed with Mathematical Games
  • 32. A math game: Dragonbox • “Secretly teaches children maths” Succeed with Mathematical Games
  • 33. Mathematics teaching • Early days • Computational skills • Procedural fluency • Learning methods, but not understanding • 1950 – 1960, “New Math” • Intention and idea good • Turned out as conceptual understanding only • “Back to basic” movement • 2001 National Research Council (US) report • Introduces five elements of mathematical proficiency Succeed with Mathematical Games
  • 34. Mathematical proficiency • The five elements: • Conceptual understanding • Procedural fluency • Strategic competence • Adaptive reasoning • Productive disposition Succeed with Mathematical Games Source: Devlin
  • 35. Mathematical proficiency through video games 1. Conceptual understanding • Understanding concepts, not just methods • Easier to learn new facts • Remember things better • Difficult to obtain in video games 2. Procedural fluency • Master basic calculation algorithms • Addition, multiplication, division ... • Obtained through repetition • Easy to implement in video games • Maybe not all needed in calculator age • But may lead to Succeed with Mathematical Games
  • 36. Mathematical proficiency through video games 3. Strategic competence • Ability to use math to solve real world problems • “You’re having a party. • You estimate that each guest eats ¼ pizza • How many pizzas required for 12 guests?” • Elegantly obtained by player solving real world problems in video games 4. Adaptive reasoning • Ability to do step by step reasoning • Ability to follow formal proofs • Difficult to obtain in game not explicitly mathematical Succeed with Mathematical Games
  • 37. Mathematical proficiency through video games 5. Productive disposition • Ability to see sense in mathematics • To see mathematics as useful • Believe that learning mathematics pays off • Obtained in video game if doing math is integrated and essential to succeed Succeed with Mathematical Games
  • 38. Conceptual understanding through video games • Difficult to achieve in game • Step back from activities and reflect • Read a text • See a video • Go to a web site • Players accept it if it advances game Succeed with Mathematical Games
  • 39. Conceptual understanding through video games • Example: Two numbers must be combined to open a treasure chest • 3 and 5 is given • By trial and error player obtains 15 • 4 and 6 is given • Player tries 24 • It is wrong • By trial and error player obtains 12 • 6 and 15 is given • Player tries 90 • It is wrong • Player tries 45 • It is wrong • By trial and error player obtains 30 Succeed with Mathematical Games
  • 40. Conceptual understanding through video games • 3 and 5 15, 4 and 6 12, 6 and 15 30 • 5 and 15 ? • Pirates are coming, no time for trial and error • There must be a quick way, a pattern ... • What is the correct answer? • Go to www.govote.at • Enter code 522 27 • Vote! • The answer is 15 • Pattern is “least common multiple” (lcm) • Step back and reflect • What is the concept of least common multiple? • How do we find it? Succeed with Mathematical Games
  • 41. Elements of successful math game • Play on team with evolution • People want their character to succeed • Mathematical proficiency should be natural to achieve • Must be necessary to proceed in game • Learning by doing • Self paced learning • Learning by exploration • Immediate use of knowledge • Regular tests of obtained knowledge Succeed with Mathematical Games
  • 42. Elements of successful math game • Attractive and useful to different types of players • Problem solvers • Wants to succeed with tasks • Explorers Want to discover as much as possible • Competitors • Want to compete and gain power over others • Socializers • Want to socialize with other players • Not really playing game Succeed with Mathematical Games
  • 43. Group work: Sketch a game • Outline a mathematical game • State • What mathematical subject does it teach? • Which element(s) of mathematical proficiency is exercised? • Which kind of players does it appeal to? Why? • For reference, open this presentation at Slideshare • Go to www.slideshare.net • Search for “ALICT 2014” Succeed with Mathematical Games
  • 44. Video game = teacher unemployed? • No! • Game must be a supplement to existing methods • Skills from game world not automatically transferable to real world • Skills from game world not necessarily general enough • Misconceptions may occur Succeed with Mathematical Games
  • 45. Video game = teacher unemployed? Succeed with Mathematical Games Source: Devlin
  • 46. Literature • Devlin, Keith: Mathematical Education for a New Era. AK Peters, Ltd, 2011. ISBN 978-1-56881-431- 5 • Young, Michael F. & al: Our Princess Is in Another Castle. A Review of Trends in Serious Gaming for Education. Review of educational research. March 2012 vol. 82 no. 1 61-89 • Class material by Cornelia Brodahl • Class material by Nils Kristian Hansen Succeed with Mathematical Games

Editor's Notes

  1. Love the American terminology, where we all are professors. In British technology I am just a «lecturer».
  2. You will not listen to me for four hours, but participate in activities. I hope you all have computers or other devices I initially planned to select games for you, but your first task will be to find games on the net.
  3. Use the word «video», not «computer», because some games, like Xbox PlayStation and Wii do not run on computers. Video is not about old cassettes, It means «I see» in Latin. A study was carried out in Brazil, to test the arithmetical capabilities of children.
  4. I’m not sure if it was exactly phrased “35*10”, that’s multiplication. Maybe it was 35 + 35 + 35 + ...
  5. The French and Germans dub films, not the Scandinavians. Imagine Elvis singing in German! Do you dub films in Slovenia / Bulgaria
  6. www.govote.at will be used in later votes, but the code will change The vote is created with “Mentimeter”, with a free basic version, but pro versions are a 100 dollars a month Show results. Getting it wrong is not a defeat, but an opertunity to learn. You were not allowed to see the results while voting, as that would influence your answer. You would in fact learn from the others. I was curious, beacuse for many of you 1992 is the “good old days”.
  7. Mainly based on a Norwegian online dictionary, other genres exist. If you go to Wikipedia, you will find many more, including sub genres. But I want to keep these genres as a basis for later work.
  8. Symbols provide an exact, unambiguous language needed for maths
  9. The increase is 15 % of 200, but the decrease is 15 % of 230, therefore the decrease is larger.
  10. 0 % would mean that no 2-child families have one boy and a girl, and 100 % that all 2-child families have one boy and a girl, and you know that this is not the case. Answers like these appear when someone does the math (incorrectly) as a separate process without thinking of what the maths represent.
  11. I’ll give an overview of the most common subjects taught in school. I may have forgotten something. Arithmetic is about manipulating numbers. Not only whole numbers, but also fractions, powers, roots and logarithms Number theory is more demanding, about rules concerning numbers
  12. We’re not manipulating numbers any more, but structures that apply to all numbers
  13. For simplicity I don’t show you how I obtain the result, if you are interested, we can do the calculations during the break
  14. I’m not asking you to do the calculation, the answer is 0. I included all the categories as a summary / reminder. Most of them are obviously wrong. It may resemble calculus, but there is no function, so ... It is not algebra, since we are manipulating numbers, not symbols.
  15. Now that we’ve had a look at the subjects, it’s easy to define what mathematics is? Example: Basic skill = learning long division. Way of thinking: How do long division reflect the principles of our number system
  16. We know that learning maths is not boring, but many think it is.
  17. I’m afraid it is difficult to find games that are at top of the scales
  18. Show 1.1 – 1.4, 1.9, 1.12, 1.15 – 1.16, 1.20, 2.1, 2.11, 2.20, 3.11, 3.20
  19. New Math was intended to address both conceptual understanding and computational skills. New math, I quote a US source. New Math: Doesn’t matter if the answer is wrong if the method is right. Imagine an engineer constructing a bridge by this principle.
  20. We’ll have a closer look at the elements in a moment, and see how they can be implemented in a computer game. I’ve stolen the image from this book, which is my main source. I’ll put it here if you want to have a look at it, and it is also in the literature list in the last slide. You see the symbolism? Each strand is weak by itselft, but toghether they form a solid rope.
  21. What do you think the player tries when 4 and 6 is given? It would be natural to assume it is the product, 24, since that was the case the last time. Next time the player tries the product, than half the product, since that appears to have been correct the last time.
  22. What do you think 5 and 15 combines to? This time we have an open ended alternative. LCM is the lowest number that is divisible by both elements.
  23. In fact success criteria applies to all games. Tests do not mean written tests, but that you have to show in practice what you have learned.
  24. Quickly summarize what’s at each point
  25. Quickly summarize what’s at each point
  26. Quickly summarize what’s at each point
  27. Quickly summarize what’s at each point