This document discusses FidelityFX Super Resolution (FSR) version 1.0 and its integration into Unity. It begins with introductions and an overview of FSR 1.0's algorithm goals. It then describes the key aspects of FSR 1.0's Edge Adaptive Spatial Upsampling algorithm, including its 12-tap kernel window approach and use of contrast adaptive sharpening. The document also covers FSR 1.0's source code and integration points in Unity's High Definition Render Pipeline, including different dynamic resolution scaling techniques. It provides examples comparing the results of FSR 1.0 to other scaling methods.