Nesta sessão, veremos as 10 situações mais comuns que os clientes encontram no momento da adoção do Amazon Redshift, e endereçaremos cada uma delas por meio de dicas de tuning e performance. Teremos a presença de dois clientes que migraram para o Redshift. Eles farão um depoimento sobre como foi o processo de adoção e quais foram as principais lições aprendidas.
https://aws.amazon.com/pt/redshift/
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
Estruturando uma área de ResearchOps para suportar pesquisas em um cenário ágilViviane Delvequio
Aqui compartilho como foi a estruturação de uma área de ResearchOps dentro do time de Design do PagSeguro/PagBank. Conto primeiras descobertas, lições aprendidas, sucessos e fracassos do desafio de se estruturar uma área capaz de suportar a pesquisa do time de design dentro de um cenário ágil e de prazos apertados.
Case apresentado no ILA19 (http://ila.ixda.org/ila2019/).
Nesta sessão, veremos as 10 situações mais comuns que os clientes encontram no momento da adoção do Amazon Redshift, e endereçaremos cada uma delas por meio de dicas de tuning e performance. Teremos a presença de dois clientes que migraram para o Redshift. Eles farão um depoimento sobre como foi o processo de adoção e quais foram as principais lições aprendidas.
https://aws.amazon.com/pt/redshift/
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
Estruturando uma área de ResearchOps para suportar pesquisas em um cenário ágilViviane Delvequio
Aqui compartilho como foi a estruturação de uma área de ResearchOps dentro do time de Design do PagSeguro/PagBank. Conto primeiras descobertas, lições aprendidas, sucessos e fracassos do desafio de se estruturar uma área capaz de suportar a pesquisa do time de design dentro de um cenário ágil e de prazos apertados.
Case apresentado no ILA19 (http://ila.ixda.org/ila2019/).
Maebh Costello, Director of UX Design Labs, McKesson
Building the first UX team in a global business is very exciting. But handling the resultant demand for the team's multidisciplinary skill set is challenging. I quickly realised that you cannot scale a team by hiring only. I needed to think differently. I needed to use Design Thinking to explore how might we share my team's resources with our primary users, software developers. We re-envisioned how we share our design resources. This innovation leads to the creation of cutting edge technical solutions, enabling developers to access and use the design resources in their development environments. Learn how we at McKesson's global UX design labs team used this strategy to invigorate our workflow and scale.
Key Takes:
Design Thinking works, don't be afraid to use it on yourself and your team.
Make the most of your design resources such as Design Systems and UX Writing Style guides.
Bring design resource to the users environment.
Scale your UX Design team with design thinking.
The 3 Cs of Design: Charters, Critique, and CultureRuss U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
Presented at Design Thinking Meetup (Warsaw). Ideation process in service design - is a moment when we diverge and converge. What techniques to use in ideations? What are tools and how should you prepare facilitation. Methods of great ideation workshop. Inspired by life, cases, Socjomania workshops and Design Thinkers Academy certificate.
애자일을 제대로 실천하려면 실패와 실수에서 학습하고, 공동의 목적을 이루기 위해 다른 사람들을 도우려는 마음가짐이 필요하다.
고착화된 마인드셋에서 성장 마인드셋으로 바뀌었던 경험을 토대로 고착화된 마인드셋에서 애자일 마인드셋을 얻게 되었는지 살펴보았다.
애자일 마인드셋이 필요한 이유와 어떻게 애자일 마인드셋을 키울 것인지도 알아본다.
Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing.
Tips from Calvin and Hobbes on how to be a good customerFreshdesk Inc.
What could a careless, mischievous six year old possibly teach you about being a good customer? Well, not much really, but he can surely tell you a lot about what you should NOT do.
Here are a few things you can learn from Calvin about being a good customer.
For more tips on customer support, head over to the Freshdesk blog - http://blog.freshdesk.com/
Get Featured: So You Want to be on the Front Page of SlideShare?Venngage
After trying to figure out whether or not there is a secret formula for getting featured on the SlideShare homepage, we decided to ask 13 pros who have been featured on multiple occasions. We created this deck to share their insights with you!
Featuring tips from:
Robert Katai
Julius Solaris
Jen Jones
Sandra Jovanovic
Ross Simmonds
Michael Brenner
Joe Gelman
Steve Williamson
Stephen Jeske
Ayesha Ambreen
Josh Steimle
Eugene Cheng
Pamela Pavliscak
Read their full and in depth tips here: https://venngage.com/blog/get-featured-slideshare/
Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing.
The third class of a 15 week course in Information Architecture taught at Parsons, the New School for Design. Topics include: Understanding Peoples Needs, Research tactics best suited for user understanding, How to use personas for consensus creation.
A fast-forward tour about Design Thinking by webkeyz.
How design thinking differs from scientific thinking? Why to use it? When to use it? And how design thinking can impact your life?
Some Dos and Don’ts in UI/UX Design of Mobile ApplicationsAshiq Uz Zoha
This slide is about some good practices and don'ts of UX design in Mobile Applications. This was presented by the author as an invited talk in "Workshop on Mobile Computing & Human Computer Interaction" under HEQEP subproject CP : 2080 , at Dept of CSE , BUET.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
Maebh Costello, Director of UX Design Labs, McKesson
Building the first UX team in a global business is very exciting. But handling the resultant demand for the team's multidisciplinary skill set is challenging. I quickly realised that you cannot scale a team by hiring only. I needed to think differently. I needed to use Design Thinking to explore how might we share my team's resources with our primary users, software developers. We re-envisioned how we share our design resources. This innovation leads to the creation of cutting edge technical solutions, enabling developers to access and use the design resources in their development environments. Learn how we at McKesson's global UX design labs team used this strategy to invigorate our workflow and scale.
Key Takes:
Design Thinking works, don't be afraid to use it on yourself and your team.
Make the most of your design resources such as Design Systems and UX Writing Style guides.
Bring design resource to the users environment.
Scale your UX Design team with design thinking.
The 3 Cs of Design: Charters, Critique, and CultureRuss U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
Presented at Design Thinking Meetup (Warsaw). Ideation process in service design - is a moment when we diverge and converge. What techniques to use in ideations? What are tools and how should you prepare facilitation. Methods of great ideation workshop. Inspired by life, cases, Socjomania workshops and Design Thinkers Academy certificate.
애자일을 제대로 실천하려면 실패와 실수에서 학습하고, 공동의 목적을 이루기 위해 다른 사람들을 도우려는 마음가짐이 필요하다.
고착화된 마인드셋에서 성장 마인드셋으로 바뀌었던 경험을 토대로 고착화된 마인드셋에서 애자일 마인드셋을 얻게 되었는지 살펴보았다.
애자일 마인드셋이 필요한 이유와 어떻게 애자일 마인드셋을 키울 것인지도 알아본다.
Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing.
Tips from Calvin and Hobbes on how to be a good customerFreshdesk Inc.
What could a careless, mischievous six year old possibly teach you about being a good customer? Well, not much really, but he can surely tell you a lot about what you should NOT do.
Here are a few things you can learn from Calvin about being a good customer.
For more tips on customer support, head over to the Freshdesk blog - http://blog.freshdesk.com/
Get Featured: So You Want to be on the Front Page of SlideShare?Venngage
After trying to figure out whether or not there is a secret formula for getting featured on the SlideShare homepage, we decided to ask 13 pros who have been featured on multiple occasions. We created this deck to share their insights with you!
Featuring tips from:
Robert Katai
Julius Solaris
Jen Jones
Sandra Jovanovic
Ross Simmonds
Michael Brenner
Joe Gelman
Steve Williamson
Stephen Jeske
Ayesha Ambreen
Josh Steimle
Eugene Cheng
Pamela Pavliscak
Read their full and in depth tips here: https://venngage.com/blog/get-featured-slideshare/
Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing.
The third class of a 15 week course in Information Architecture taught at Parsons, the New School for Design. Topics include: Understanding Peoples Needs, Research tactics best suited for user understanding, How to use personas for consensus creation.
A fast-forward tour about Design Thinking by webkeyz.
How design thinking differs from scientific thinking? Why to use it? When to use it? And how design thinking can impact your life?
Some Dos and Don’ts in UI/UX Design of Mobile ApplicationsAshiq Uz Zoha
This slide is about some good practices and don'ts of UX design in Mobile Applications. This was presented by the author as an invited talk in "Workshop on Mobile Computing & Human Computer Interaction" under HEQEP subproject CP : 2080 , at Dept of CSE , BUET.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
セル生産方式におけるロボットの活用には様々な問題があるが,その一つとして 3 体以上の物体の組み立てが挙げられる.一般に,複数物体を同時に組み立てる際は,対象の部品をそれぞれロボットアームまたは治具でそれぞれ独立に保持することで組み立てを遂行すると考えられる.ただし,この方法ではロボットアームや治具を部品数と同じ数だけ必要とし,部品数が多いほどコスト面や設置スペースの関係で無駄が多くなる.この課題に対して音𣷓らは組み立て対象物に働く接触力等の解析により,治具等で固定されていない対象物が組み立て作業中に運動しにくい状態となる条件を求めた.すなわち,環境中の非把持対象物のロバスト性を考慮して,組み立て作業条件を検討している.本研究ではこの方策に基づいて,複数物体の組み立て作業を単腕マニピュレータで実行することを目的とする.このとき,対象物のロバスト性を考慮することで,仮組状態の複数物体を同時に扱う手法を提案する.作業対象としてパイプジョイントの組み立てを挙げ,簡易な道具を用いることで単腕マニピュレータで複数物体を同時に把持できることを示す.さらに,作業成功率の向上のために RGB-D カメラを用いた物体の位置検出に基づくロボット制御及び動作計画を実装する.
This paper discusses assembly operations using a single manipulator and a parallel gripper to simultaneously
grasp multiple objects and hold the group of temporarily assembled objects. Multiple robots and jigs generally operate
assembly tasks by constraining the target objects mechanically or geometrically to prevent them from moving. It is
necessary to analyze the physical interaction between the objects for such constraints to achieve the tasks with a single
gripper. In this paper, we focus on assembling pipe joints as an example and discuss constraining the motion of the
objects. Our demonstration shows that a simple tool can facilitate holding multiple objects with a single gripper.
【DLゼミ】XFeat: Accelerated Features for Lightweight Image Matchingharmonylab
公開URL:https://arxiv.org/pdf/2404.19174
出典:Guilherme Potje, Felipe Cadar, Andre Araujo, Renato Martins, Erickson R. ascimento: XFeat: Accelerated Features for Lightweight Image Matching, Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
概要:リソース効率に優れた特徴点マッチングのための軽量なアーキテクチャ「XFeat(Accelerated Features)」を提案します。手法は、局所的な特徴点の検出、抽出、マッチングのための畳み込みニューラルネットワークの基本的な設計を再検討します。特に、リソースが限られたデバイス向けに迅速かつ堅牢なアルゴリズムが必要とされるため、解像度を可能な限り高く保ちながら、ネットワークのチャネル数を制限します。さらに、スパース下でのマッチングを選択できる設計となっており、ナビゲーションやARなどのアプリケーションに適しています。XFeatは、高速かつ同等以上の精度を実現し、一般的なラップトップのCPU上でリアルタイムで動作します。