講演ビデオ:
https://youtu.be/I-5z2FP-ZtY
本講演では、産総研が参画した各プロジェクトにおいて取り組まれた製造業・サービス業での人とシステムとの協調に関する研究開発事例を概説する。まず、人間拡張研究センターの研究事例から、日本食レストランへの配膳ロボット導入と屋内測位などを適用した導入効果の評価、及びその考察について概説する。次に、インダストリアルサイバーフィジカルシステム(CPS)センターの研究事例から、人・機械協調に基づく変種変量生産のための研究開発事例を紹介する。最後に、ヘルスケアサービスの提供者と利用者、さらに利用者同士がAIと協調しながらQoL (Quality of Life)やQoW (Quality of Working)を向上させるための技術基盤の構想について議論する。
講演ビデオ:
https://youtu.be/I-5z2FP-ZtY
本講演では、産総研が参画した各プロジェクトにおいて取り組まれた製造業・サービス業での人とシステムとの協調に関する研究開発事例を概説する。まず、人間拡張研究センターの研究事例から、日本食レストランへの配膳ロボット導入と屋内測位などを適用した導入効果の評価、及びその考察について概説する。次に、インダストリアルサイバーフィジカルシステム(CPS)センターの研究事例から、人・機械協調に基づく変種変量生産のための研究開発事例を紹介する。最後に、ヘルスケアサービスの提供者と利用者、さらに利用者同士がAIと協調しながらQoL (Quality of Life)やQoW (Quality of Working)を向上させるための技術基盤の構想について議論する。
The slides of Artificial Intelligence and Entertainment Science (AIES) Workshop 2021 Keynote lecture
https://aies.info/program/
Empathic Entertainment in Digital Game
A digital game give a unique experience to a user. AI system in Digital game consists of three kinds of AI such as Meta-AI, Character AI, and Spatial AI. Game experience is formed by them. Meta-AI keeps watching a status of game and controlling characters, objects, terrain, weather and so on dynamically to make many dramatic and empathic situations in a game for users. Character AI is a brain of an autonomous game character to make a decision by itself, but sometimes it acts to achieve a goal issued from Meta-AI. Spatial AI analyses a terrain and abstracts its features to communicate them to Meta-AI and Character-AI. They can make their intelligent decisions by using specific terrain and environment features. The AI system is called MCS-AI dynamic cooperative model (Meta-AI, Character AI, and Spatial AI dynamic cooperative model). In the lecture, I will explain the system by showing some cases of published digital games.
151. S
(Body)
O
(Object)
Action: f
O’
Sense: p
S’
Action: f’
Sense: p’
O’’S’’
Action: f’’
Sense: p’’
R
R
R
R
Sequence of Self
(自己の序列)
“Self” is a sequence of selfs. “Object” is a sequence of objects.
Vector to move
Vector to enter
Dude, Where's My Warthog: From Pathfinding to General Spatial Competence,
D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
http://naimadgames.com/publications.html
152. S
(Body)
O
(Object)
Action: f
O’
Sense: p
S’
Action: f’
Sense: p’
O’’S’’
Action: f’’
Sense: p’’
R
R
R
R
“Self” is a sequence of selfs. “Object” is a sequence of objects.
Killzone 2 Multiplayer Bots
Remco Straatman, Tim Verweij, Alex Champandard | Paris Game/AI Conference 2009, Paris, June 2009
http://www.guerrilla-games.com/publications.html
Sequence of Self
(自己の序列)
153. S
(Body)
O
(Object)
Action: f
O’
Sense: p
S’
Action: f’
Sense: p’
O’’S’’
Action: f’’
Sense: p’’
R
R
R
R
“Self” is a sequence of selfs. “Object” is a sequence of objects.
Handling Complexity in the Halo 2 AI, D. Isla, GDC 2005
Dude, Where's My Warthog: From Pathfinding to General Spatial Competence,
D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
http://naimadgames.com/publications.html
Sequence of Self
(自己の序列)
175. 強化学習
(例)格闘ゲームTaoFeng におけるキャラクター学習
Ralf Herbrich, Thore Graepel, Joaquin Quiñonero Candela Applied Games Group,Microsoft Research Cambridge
"Forza, Halo, Xbox Live The Magic of Research in Microsoft Products"
http://research.microsoft.com/en-us/projects/drivatar/ukstudentday.pptx
Microsoft Research Playing Machines: Machine Learning Applications in Computer Games
http://research.microsoft.com/en-us/projects/mlgames2008/
Video Games and Artificial Intelligence
http://research.microsoft.com/en-us/projects/ijcaiigames/
182. Humanoid Agent
in Social Game Environment (HASGE)
Cladio Pedica - Spontaneous Avatar Behaviour for Social Territoriality Reykjavik University.
http://www.ru.is/~hannes/publications/JAAI2010.pdf
184. F-formation (Kendon, 1984)
• 人と人が向い合うときに、形成する立ち位置。
Paul Marshall,Yvonne Rogers,Nadia Pantidi
Using F-formations to analyse spatial patterns of interaction in physical environments
http://mcs.open.ac.uk/pervasive/pdfs/MarshallCSCW2011.pdf
185. いろいろな F-formation パターン
Paul Marshall,Yvonne Rogers,Nadia Pantidi
Using F-formations to analyse spatial patterns of interaction in physical environments
http://mcs.open.ac.uk/pervasive/pdfs/MarshallCSCW2011.pdf
186. いろいろな F-formation パターン
Paul Marshall,Yvonne Rogers,Nadia Pantidi
Using F-formations to analyse spatial patterns of interaction in physical environments
http://mcs.open.ac.uk/pervasive/pdfs/MarshallCSCW2011.pdf
187. EVE ONLINE
Cladio Pedica - Spontaneous Avatar Behaviour for Social Territoriality Reykjavik University.
http://www.ru.is/~hannes/publications/JAAI2010.pdf