71. 強化学習
(例)格闘ゲームTaoFeng におけるキャラクター学習
Ralf Herbrich, Thore Graepel, Joaquin Quiñonero Candela Applied Games Group,Microsoft Research Cambridge
"Forza, Halo, Xbox Live The Magic of Research in Microsoft Products"
http://research.microsoft.com/en-us/projects/drivatar/ukstudentday.pptx
Microsoft Research Playing Machines: Machine Learning Applications in Computer Games
http://research.microsoft.com/en-us/projects/mlgames2008/
Video Games and Artificial Intelligence
http://research.microsoft.com/en-us/projects/ijcaiigames/
176. S
(Body)
O
(Object)
Action: f
O’
Sense: p
S’
Action: f’
Sense: p’
O’’S’’
Action: f’’
Sense: p’’
R
R
R
R
Sequence of Self
(自己の序列)
“Self” is a sequence of selfs. “Object” is a sequence of objects.
Vector to move
Vector to enter
Dude, Where's My Warthog: From Pathfinding to General Spatial Competence,
D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
http://naimadgames.com/publications.html
177. S
(Body)
O
(Object)
Action: f
O’
Sense: p
S’
Action: f’
Sense: p’
O’’S’’
Action: f’’
Sense: p’’
R
R
R
R
“Self” is a sequence of selfs. “Object” is a sequence of objects.
Killzone 2 Multiplayer Bots
Remco Straatman, Tim Verweij, Alex Champandard | Paris Game/AI Conference 2009, Paris, June 2009
http://www.guerrilla-games.com/publications.html
Sequence of Self
(自己の序列)
178. S
(Body)
O
(Object)
Action: f
O’
Sense: p
S’
Action: f’
Sense: p’
O’’S’’
Action: f’’
Sense: p’’
R
R
R
R
“Self” is a sequence of selfs. “Object” is a sequence of objects.
Handling Complexity in the Halo 2 AI, D. Isla, GDC 2005
Dude, Where's My Warthog: From Pathfinding to General Spatial Competence,
D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005
http://naimadgames.com/publications.html
Sequence of Self
(自己の序列)
179. S
(Body)
O
(Object)
Action: f
O’
Sense: p
S’
Action: f’
Sense: p’
O’’S’’
Action: f’’
Sense: p’’
R
R
R
R
“Self” is a sequence of selfs. “Object” is a sequence of objects.
Sequence of Self
(自己の序列)
変化する再創造される
主体が組み替えられ、
何度も再構成される。