Solving problems fast
Nick Gill - UX Researcher @ Flyt.io
Intro
● What we do at Flyt
● Problem to vision
○ Qualify the Problem Space
○ Personas and User Journeys
○ Jobs to be Done
○ Design Sprint
Problem to vision in one week
● Support development with speed
● Minimise lag from insights to scope
● Keeping research fresh
Sprints
● Google Ventures model
○ Agree on the problem to solve
○ Empathise with the user
○ Test the concepts
○ Feedback
○ Iterate
Sprints
● Traditional problems
○ Long planning process
○ Teams are siloed
○ Over the wall briefs
Sprint faster
Friday PM - Problem scope + planning
Sprint faster
Friday PM - Problem scope + planning
Monday - Ask the expert + user journeys
Sprint faster
Friday PM - Problem scope + planning
Monday - Ask the expert + user journeys
Tuesday - J/P/G, Crazy8’s, lo-fi proto
Sprint faster
Friday PM - Problem scope + planning
Monday - Ask the expert + user journeys
Tuesday - J/P/G, Crazy8’s, lo-fi proto
Wednesday - Internal tests, proto v2
Sprint faster
Friday PM - Problem scope + planning
Monday - Ask the expert + user journeys
Tuesday - J/P/G, Crazy8’s, lo-fi proto
Wednesday - Internal tests, proto v2
Thursday - External tests, iterate on the fly
Sprint faster
Friday PM - Problem scope + planning
Monday - Ask the expert + user journeys
Tuesday - J/P/G, Crazy8’s, lo-fi proto
Wednesday - Internal tests, proto v2
Thursday - External tests, iterate on the fly
Friday AM - Present findings, open forum
Sprint faster
Friday PM - Problem scope + planning
Monday - Ask the expert + user journeys
Tuesday - J/P/G, Crazy8’s, lo-fi proto
Wednesday - Internal tests, proto v2
Thursday - External tests, iterate on the fly
Friday AM - Present findings, open forum
● Document publicly, continuously
● Seek out feedback
● Realistic goals
Keeping research fresh
● Prioritisation
● Saying no
● UX consulting
Iterating the process
● Not perfect
● Time to adopt
● Evolving with the teams

Solving problems fast

  • 1.
    Solving problems fast NickGill - UX Researcher @ Flyt.io
  • 2.
    Intro ● What wedo at Flyt ● Problem to vision ○ Qualify the Problem Space ○ Personas and User Journeys ○ Jobs to be Done ○ Design Sprint
  • 3.
    Problem to visionin one week ● Support development with speed ● Minimise lag from insights to scope ● Keeping research fresh
  • 4.
    Sprints ● Google Venturesmodel ○ Agree on the problem to solve ○ Empathise with the user ○ Test the concepts ○ Feedback ○ Iterate
  • 5.
    Sprints ● Traditional problems ○Long planning process ○ Teams are siloed ○ Over the wall briefs
  • 6.
    Sprint faster Friday PM- Problem scope + planning
  • 7.
    Sprint faster Friday PM- Problem scope + planning Monday - Ask the expert + user journeys
  • 8.
    Sprint faster Friday PM- Problem scope + planning Monday - Ask the expert + user journeys Tuesday - J/P/G, Crazy8’s, lo-fi proto
  • 9.
    Sprint faster Friday PM- Problem scope + planning Monday - Ask the expert + user journeys Tuesday - J/P/G, Crazy8’s, lo-fi proto Wednesday - Internal tests, proto v2
  • 10.
    Sprint faster Friday PM- Problem scope + planning Monday - Ask the expert + user journeys Tuesday - J/P/G, Crazy8’s, lo-fi proto Wednesday - Internal tests, proto v2 Thursday - External tests, iterate on the fly
  • 11.
    Sprint faster Friday PM- Problem scope + planning Monday - Ask the expert + user journeys Tuesday - J/P/G, Crazy8’s, lo-fi proto Wednesday - Internal tests, proto v2 Thursday - External tests, iterate on the fly Friday AM - Present findings, open forum
  • 12.
    Sprint faster Friday PM- Problem scope + planning Monday - Ask the expert + user journeys Tuesday - J/P/G, Crazy8’s, lo-fi proto Wednesday - Internal tests, proto v2 Thursday - External tests, iterate on the fly Friday AM - Present findings, open forum ● Document publicly, continuously ● Seek out feedback ● Realistic goals
  • 13.
    Keeping research fresh ●Prioritisation ● Saying no ● UX consulting
  • 14.
    Iterating the process ●Not perfect ● Time to adopt ● Evolving with the teams