Invisible Learning FactsServing Size 1 Learner (80.5 kg)Calories 0 Calories from Fat 0 % Life Value*Total Learning 83.33% Non-formal Learning 100% Informal Learning 100%Imagination 100% Innovation 100%Creativity 100% Passion 120%*Percent Life Values are based on a full lifespan. Your life values may be higher or lowerdepending on your interests and dreams.
Paradigm Domain 1.0 2.0 3.0Fundamental Complex creative Simple Complex relationships (teleological)Conceptualization of Intentional, self- Hierarchic Heterarchic order organizingRelationships of parts Mechanical Holographic SynergeticWorldview Deterministic Indeterminate DesignCausality Linear Mutual Anticausal CreativeChange process Assembly Morphogenic destructionReality Objective Perspectival ContextualPlace Local Globalizing Globalized
Education 1.0 Education 2.0 Education 3.0 Socially constructed andMeaning is… Dictated Socially constructed contextually reinvented Confiscated at the Cautiously adopted Everywhere (ambient,Technology is… classroom door (digital (digital immigrants) digital universe) refugees) Teacher to student, Teacher to student and student to student,Teaching is done … Teacher to student student to student student to teacher, (progressivism) people-technology-people (co-constructivism) Everywhere (thoroughly In a building or online infused into society:Schools are located… In a building (brick) (brick and click) cafes, bowling alleys, bars, workplaces, etc.)Parents view schools A place for them to learn, Daycare Daycareas… tooTeachers are… Licensed professionals Licensed professionals Everybody, everywhereHardware and Are purchased at great Are open source and Are available at low costsoftware in schools… cost and ignored available at lower cost and are used purposively As ill-prepared assemblyIndustry views As co-workers or Assembly line workers L eapfro g Inst i t u t es line workers in agraduates as… entrepreneurs knowledge economy
1.Connect knowledge. 2.Support “knowledge brokering.” 3.Enable the translation of knowledge to beneﬁcial applications (innovation).Invisible technologies.
Focus on how to learn, not what to learn.Invisible technologies.
Technology and learning At school At homeProfessors choose the activity Students choose the activityInsufﬁcient time for deeper Time for deeper exploration existsexplorationLearning is the purpose Learning is incidentalIndividual expertise is not Individual expertise is celebratedrecognized or is rejectedLimited resources More resource optionsModel of extension Model of depth
Formal InvisibleCost High LowLearning Low High Highly controlled,Quality Varies by experience variesHow success is Individual’s success Ability to repeat, testsmeasured and contributionsMode Dictated, downloaded Conversed, createdTechnology Controlled EmbracedTime School hours 24/7/365 Bricks, sometimesPlace Everywhere (social) clicks (compartmentalized)Note. Inspired by Jay Cross’ “Spending/Outcomes Paradox”http://www.internettime.com/Learning/The%20Other%2080%25.htm