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Redesigning education for
relevant careers in Society 3.0


                           John Moravec, PhD

Department of Organizational Leadership, Policy and Development



  L eapfro g In s tit u te s
A shift in paradigm.



 L eapfro g In s tit u te s
Society 1.0
 L eapfro g In s tit u te s
The 1.0 Paradigm




•   Interpreted data

•   Hierarchical

•   Siloed jobs and roles

•   Chaos and ambiguity avoided at all costs




         L eapfro g In s tit u te s
Society 2.0
 L eapfro g In s tit u te s
Knowledge Age




•   Interpreted information

•   Personally-constructed meanings

•   Socially-constructed meanings

•   Chaos and ambiguity are managed




         L eapfro g In s tit u te s
L eapfro g In s tit u te s
L eapfro g In s tit u te s
L eapfro g In s tit u te s
Citizen Journalists




L eapfro g In s tit u te s
Citizen Scientists




L eapfro g In s tit u te s
L eapfro g In s tit u te s
L eapfro g In s tit u te s
140
L eapfro g In s tit u te s
How does a school or company make
the most from a cut-and-paste society?




    L eapfro g In s tit u te s
Society 3.0
 L eapfro g In s tit u te s
The future is already here –
                                                   it is just unevenly distributed.
% of population with access




                                                                         – William Gibson




                              Past                                                Future



                                     L eapfro g In s tit u te s
Innovation and Design Age




• Contextually applied knowledge

• Horizontalized diffusion of knowledge

• Heterarchical relationships

• Chaos and ambiguity are embraced and attended to




       L eapfro g In s tit u te s
Three drivers of Society 3.0



1. Accelerating change

2. Continuing globalization

3. Innovation society fueled by
   knowmads


    L eapfro g In s tit u te s
Accelerating
Accelerating change
  Change

      L eapfro g In s tit u te s
The future is becoming impossible to

                                                                                 J
 Level of Advancement




                                                     Technological Singularity




                                                     Time


                        L eapfro g In s tit u te s
Accelerating change impacts the half-life of useful




• The amount of information available
  is doubling at an exponential rate

• The half-life of knowledge is
  decreasing exponentially




     L eapfro g In s tit u te s
L eapfro g In s tit u te s
Earth




                                        Jupiter

         Callisto                                 Europa
L eapfro g In s tit u te s
                             Ganymede
Sources of innovation in Society 3.0:




   L eapfro g In s tit u te s
Everything is




L eapfro g In s tit u te s
Boundless
L eapfro g In s tit u te s
Crowd
                             sourcing




L eapfro g In s tit u te s
Pre-1.0 Nomads




L eapfro g In s tit u te s
Workers 3.0: Knowmads




L eapfro g In s tit u te s
Knowmads




L eapfro g In s tit u te s
Paradigm
        Domain                            1.0             2.0             3.0
Fundamental                                                      Complex creative
                                 Simple          Complex
   relationships                                                   (teleological)

Conceptualization of                                             Intentional, self-
                                 Hierarchic      Heterarchic
   order                                                             organizing

Relationships of parts           Mechanical      Holographic     Synergetic

Worldview                        Deterministic   Indeterminate   Design

Causality                        Linear          Mutual          Anticausal

Change process                   Assembly        Morphogenic     Creative destruction

Reality                          Objective       Perspectival    Contextual

             L eapfro g In s tit u te s
Place                            Local           Globalizing     Globalized
From Information to Innovation.

     1.0              So              2.0         So         3.0
Information          what?         Knowledge     what?   Innovation

What can                            What can              How can
  you                              you create?              you
imagine?                                                 contribute?



      L eapfro g In s tit u te s
So?

L eapfro g In s tit u te s
Society 3.0 drives Education 3.0.




   L eapfro g In s tit u te s
Education 1.0              Education 2.0             Education 3.0
                                                                                 Socially constructed and
Meaning is…                Dictated                    Socially constructed
                                                                                 contextually reinvented
                           Confiscated at the
                                                       Cautiously adopted        Everywhere (ambient,
Technology is…             classroom door (digital
                                                       (digital immigrants)      digital universe)
                           refugees)
                                                                                 Teacher to student,
                                                                                 student to student,
                                                       Teacher to student and
                                                                                 student to teacher,
Teaching is done … Teacher to student                  student to student
                                                                                 people-technology-
                                                       (progressivism)
                                                                                 people (co-
                                                                                 constructivism)
                                                                                 Everywhere (thoroughly
Schools are                                            In a building or online   infused into society:
                           In a building (brick)
located…                                               (brick and click)         cafes, bowling alleys,
                                                                                 bars, workplaces, etc.)
Parents view                                                                     A place for them to learn,
                           Daycare                     Daycare
schools as…                                                                      too
Teachers are…              Licensed professionals      Licensed professionals    Everybody, everywhere
Hardware and                                                                     Are available at low cost
                           Are purchased at great      Are open source and
software in                cost and ignored            available at lower cost
                                                                                 and are used
schools…                                                                         purposively
                                                       As ill-prepared assembly
Industry views                                                                  As co-workers or
             L eapfro g In s tit u te s line workers
                         Assembly                      line workers in a
graduates as…                                                                   entrepreneurs
                                                       knowledge economy
L eapfro g In s tit u te s
3.0 schools

• Produce knowledge-producing
  students, not automatons.

• Share, remix and capitalize on
  new ideas.

• Embrace accelerating change
  rather than fighting it.

    L eapfro g In s tit u te s
3.0 schools are not…

 …based on hardware
   …based on software

 L eapfro g In s tit u te s
3.0 schools are built on mindware.




   L eapfro g In s tit u te s
Ambient awareness is socially-distributed thinking.




     L eapfro g In s tit u te s
Ambient computing


O’Reilly: We really are moving beyond the era of
  the PC into the era of ambient computing, where
  we’re interacting with the global network
  through devices that are sprinkled throughout
  the world, smart objects, and I think the next big
  thing is really not to do with the Web at all. I think
  the next big thing has not to do with the Web at
  all. I think it's beyond the Web.




      L eapfro g In s tit u te s
Ambient education means 3.0 schools are located in:


    •   Bricks                       •   Taquerías
    •   Clicks                       •   Universities
    •   Bowling alleys               •   On our phones
    •   Coffee shops                  •   On television
    •   Parks                        •   In our
    •   Subway stations                  imaginations

                                           …everywhere!

        L eapfro g In s tit u te s
So what?


L eapfro g In s tit u te s
Key point



1.0 schools cannot teach 3.0 students.




   L eapfro g In s tit u te s
Have schools reached their
          singularity?




L eapfro g In s tit u te s
We all co-invent the future.




  L eapfro g In s tit u te s
We’re all
white belts.




  L eapfro g In s tit u te s
We can design the future.




 L eapfro g In s tit u te s
To move from legacy millstones:




                         ap fro g!
    Le
    L eapfro g In s tit u te s
Leapfrogging just ahead of change

                                                            J
 Level of Advancement




                                                     Time



                        L eapfro g In s tit u te s
Leapfrogging just ahead of change

                                                            J’   J
 Level of Advancement




                                                     Time



                        L eapfro g In s tit u te s
Are we thinking about the future?




   L eapfro g In s tit u te s
Examples of leapfrogging with technologies


• The use of mobile learning devices by Chinese
  students to learn, have fun, and pass exams
• Build-out of mobile infrastructure in Sub-Saharan
  Africa
• The heating repair man, who has no idea how a
  home’s furnace works, but his diagnostic tools do.
  They call the factory for spare parts and teach him
  how to repair the system.




      L eapfro g In s tit u te s
Beware, in 3.0 schools:
  Technology is key, but…

1. “Technology” is not the answer.

2. Technology must be purposive.




    L eapfro g In s tit u te s
“Technology is a word that describes something
  that doesn’t work yet... We notice things that
  don’t work. We don’t notice things that do. We
  notice computers, we don’t notice pennies. We
  notice e-book readers, we don’t notice books.”

                                     – Douglas Adams
                                  JavaOne Keynote, 1999




     L eapfro g In s tit u te s
Key point


 Schools should not use
  new technologies to
teach the same old stuff.

   L eapfro g In s tit u te s
Where shall we start?



  L eapfro g In s tit u te s
Leapfrog learning
outcomes: The New, New Basics for the
                                21st century

   L eapfro g In s tit u te s
Think systematically


 L eapfro g In s tit u te s
Think simulationally


 L eapfro g In s tit u te s
Thrive in the midst of
changes, challenges and
      unknowns



L eapfro g In s tit u te s
Create and manipulate
alternative pasts, presents, and
             futures



  L eapfro g In s tit u te s
Develop and respond to
 goals and challenges


  L eapfro g In s tit u te s
Understand and effectively
utilize existing information



 L eapfro g In s tit u te s
Construct and utilize
personal knowledge


L eapfro g In s tit u te s
Construct and apply new
knowledge related to contexts,
   processes, and cultures



  L eapfro g In s tit u te s
Effectively utilize current
  and emerging ICTs



 L eapfro g In s tit u te s
Acquire and assess knowledge and
 understandings of global trends




  L eapfro g In s tit u te s
Write and speak in a
   unique voice


 L eapfro g In s tit u te s
Take personal responsibility for
actions and performance quality




   L eapfro g In s tit u te s
Use head, heart and hands




 L eapfro g In s tit u te s
Let’s get started!


 L eapfro g In s tit u te s
The future we design can…
• Help change schools to create the future
• Help lead the world in human capital
  change
• Help bring people of all ages,
  backgrounds and experience into the
  knowledge workforce
• Help students and professionals work
  together creatively

   L eapfro g In s tit u te s
“Innovate, baby, innovate!”



   L eapfro g In s tit u te s
L eapfro g In s tit u te s
How do we relate to knowmads?

   What are the impacts of knowmads on
careers and career development (for and/or
          within organizations)?




    L eapfro g In s tit u te s
How do we build creativity into
  learning organizations?




  L eapfro g In s tit u te s
How/should companies contribute
to knowmadic career development?

               What about schools?



   L eapfro g In s tit u te s

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Designing future careers in Society 3.0

  • 1. Redesigning education for relevant careers in Society 3.0 John Moravec, PhD Department of Organizational Leadership, Policy and Development L eapfro g In s tit u te s
  • 2. A shift in paradigm. L eapfro g In s tit u te s
  • 3. Society 1.0 L eapfro g In s tit u te s
  • 4. The 1.0 Paradigm • Interpreted data • Hierarchical • Siloed jobs and roles • Chaos and ambiguity avoided at all costs L eapfro g In s tit u te s
  • 5. Society 2.0 L eapfro g In s tit u te s
  • 6. Knowledge Age • Interpreted information • Personally-constructed meanings • Socially-constructed meanings • Chaos and ambiguity are managed L eapfro g In s tit u te s
  • 7. L eapfro g In s tit u te s
  • 8. L eapfro g In s tit u te s
  • 9. L eapfro g In s tit u te s
  • 10. Citizen Journalists L eapfro g In s tit u te s
  • 11. Citizen Scientists L eapfro g In s tit u te s
  • 12. L eapfro g In s tit u te s
  • 13. L eapfro g In s tit u te s
  • 14. 140 L eapfro g In s tit u te s
  • 15. How does a school or company make the most from a cut-and-paste society? L eapfro g In s tit u te s
  • 16. Society 3.0 L eapfro g In s tit u te s
  • 17. The future is already here – it is just unevenly distributed. % of population with access – William Gibson Past Future L eapfro g In s tit u te s
  • 18. Innovation and Design Age • Contextually applied knowledge • Horizontalized diffusion of knowledge • Heterarchical relationships • Chaos and ambiguity are embraced and attended to L eapfro g In s tit u te s
  • 19. Three drivers of Society 3.0 1. Accelerating change 2. Continuing globalization 3. Innovation society fueled by knowmads L eapfro g In s tit u te s
  • 20. Accelerating Accelerating change Change L eapfro g In s tit u te s
  • 21. The future is becoming impossible to J Level of Advancement Technological Singularity Time L eapfro g In s tit u te s
  • 22. Accelerating change impacts the half-life of useful • The amount of information available is doubling at an exponential rate • The half-life of knowledge is decreasing exponentially L eapfro g In s tit u te s
  • 23. L eapfro g In s tit u te s
  • 24. Earth Jupiter Callisto Europa L eapfro g In s tit u te s Ganymede
  • 25. Sources of innovation in Society 3.0: L eapfro g In s tit u te s
  • 26. Everything is L eapfro g In s tit u te s
  • 27. Boundless L eapfro g In s tit u te s
  • 28. Crowd sourcing L eapfro g In s tit u te s
  • 29. Pre-1.0 Nomads L eapfro g In s tit u te s
  • 30. Workers 3.0: Knowmads L eapfro g In s tit u te s
  • 31. Knowmads L eapfro g In s tit u te s
  • 32. Paradigm Domain 1.0 2.0 3.0 Fundamental Complex creative Simple Complex relationships (teleological) Conceptualization of Intentional, self- Hierarchic Heterarchic order organizing Relationships of parts Mechanical Holographic Synergetic Worldview Deterministic Indeterminate Design Causality Linear Mutual Anticausal Change process Assembly Morphogenic Creative destruction Reality Objective Perspectival Contextual L eapfro g In s tit u te s Place Local Globalizing Globalized
  • 33. From Information to Innovation. 1.0 So 2.0 So 3.0 Information what? Knowledge what? Innovation What can What can How can you you create? you imagine? contribute? L eapfro g In s tit u te s
  • 34. So? L eapfro g In s tit u te s
  • 35. Society 3.0 drives Education 3.0. L eapfro g In s tit u te s
  • 36. Education 1.0 Education 2.0 Education 3.0 Socially constructed and Meaning is… Dictated Socially constructed contextually reinvented Confiscated at the Cautiously adopted Everywhere (ambient, Technology is… classroom door (digital (digital immigrants) digital universe) refugees) Teacher to student, student to student, Teacher to student and student to teacher, Teaching is done … Teacher to student student to student people-technology- (progressivism) people (co- constructivism) Everywhere (thoroughly Schools are In a building or online infused into society: In a building (brick) located… (brick and click) cafes, bowling alleys, bars, workplaces, etc.) Parents view A place for them to learn, Daycare Daycare schools as… too Teachers are… Licensed professionals Licensed professionals Everybody, everywhere Hardware and Are available at low cost Are purchased at great Are open source and software in cost and ignored available at lower cost and are used schools… purposively As ill-prepared assembly Industry views As co-workers or L eapfro g In s tit u te s line workers Assembly line workers in a graduates as… entrepreneurs knowledge economy
  • 37. L eapfro g In s tit u te s
  • 38. 3.0 schools • Produce knowledge-producing students, not automatons. • Share, remix and capitalize on new ideas. • Embrace accelerating change rather than fighting it. L eapfro g In s tit u te s
  • 39. 3.0 schools are not… …based on hardware …based on software L eapfro g In s tit u te s
  • 40. 3.0 schools are built on mindware. L eapfro g In s tit u te s
  • 41. Ambient awareness is socially-distributed thinking. L eapfro g In s tit u te s
  • 42. Ambient computing O’Reilly: We really are moving beyond the era of the PC into the era of ambient computing, where we’re interacting with the global network through devices that are sprinkled throughout the world, smart objects, and I think the next big thing is really not to do with the Web at all. I think the next big thing has not to do with the Web at all. I think it's beyond the Web. L eapfro g In s tit u te s
  • 43. Ambient education means 3.0 schools are located in: • Bricks • Taquerías • Clicks • Universities • Bowling alleys • On our phones • Coffee shops • On television • Parks • In our • Subway stations imaginations …everywhere! L eapfro g In s tit u te s
  • 44. So what? L eapfro g In s tit u te s
  • 45. Key point 1.0 schools cannot teach 3.0 students. L eapfro g In s tit u te s
  • 46. Have schools reached their singularity? L eapfro g In s tit u te s
  • 47. We all co-invent the future. L eapfro g In s tit u te s
  • 48. We’re all white belts. L eapfro g In s tit u te s
  • 49. We can design the future. L eapfro g In s tit u te s
  • 50. To move from legacy millstones: ap fro g! Le L eapfro g In s tit u te s
  • 51. Leapfrogging just ahead of change J Level of Advancement Time L eapfro g In s tit u te s
  • 52. Leapfrogging just ahead of change J’ J Level of Advancement Time L eapfro g In s tit u te s
  • 53. Are we thinking about the future? L eapfro g In s tit u te s
  • 54. Examples of leapfrogging with technologies • The use of mobile learning devices by Chinese students to learn, have fun, and pass exams • Build-out of mobile infrastructure in Sub-Saharan Africa • The heating repair man, who has no idea how a home’s furnace works, but his diagnostic tools do. They call the factory for spare parts and teach him how to repair the system. L eapfro g In s tit u te s
  • 55. Beware, in 3.0 schools: Technology is key, but… 1. “Technology” is not the answer. 2. Technology must be purposive. L eapfro g In s tit u te s
  • 56. “Technology is a word that describes something that doesn’t work yet... We notice things that don’t work. We don’t notice things that do. We notice computers, we don’t notice pennies. We notice e-book readers, we don’t notice books.” – Douglas Adams JavaOne Keynote, 1999 L eapfro g In s tit u te s
  • 57. Key point Schools should not use new technologies to teach the same old stuff. L eapfro g In s tit u te s
  • 58. Where shall we start? L eapfro g In s tit u te s
  • 59. Leapfrog learning outcomes: The New, New Basics for the 21st century L eapfro g In s tit u te s
  • 60. Think systematically L eapfro g In s tit u te s
  • 61. Think simulationally L eapfro g In s tit u te s
  • 62. Thrive in the midst of changes, challenges and unknowns L eapfro g In s tit u te s
  • 63. Create and manipulate alternative pasts, presents, and futures L eapfro g In s tit u te s
  • 64. Develop and respond to goals and challenges L eapfro g In s tit u te s
  • 65. Understand and effectively utilize existing information L eapfro g In s tit u te s
  • 66. Construct and utilize personal knowledge L eapfro g In s tit u te s
  • 67. Construct and apply new knowledge related to contexts, processes, and cultures L eapfro g In s tit u te s
  • 68. Effectively utilize current and emerging ICTs L eapfro g In s tit u te s
  • 69. Acquire and assess knowledge and understandings of global trends L eapfro g In s tit u te s
  • 70. Write and speak in a unique voice L eapfro g In s tit u te s
  • 71. Take personal responsibility for actions and performance quality L eapfro g In s tit u te s
  • 72. Use head, heart and hands L eapfro g In s tit u te s
  • 73. Let’s get started! L eapfro g In s tit u te s
  • 74. The future we design can… • Help change schools to create the future • Help lead the world in human capital change • Help bring people of all ages, backgrounds and experience into the knowledge workforce • Help students and professionals work together creatively L eapfro g In s tit u te s
  • 75. “Innovate, baby, innovate!” L eapfro g In s tit u te s
  • 76. L eapfro g In s tit u te s
  • 77. How do we relate to knowmads? What are the impacts of knowmads on careers and career development (for and/or within organizations)? L eapfro g In s tit u te s
  • 78. How do we build creativity into learning organizations? L eapfro g In s tit u te s
  • 79. How/should companies contribute to knowmadic career development? What about schools? L eapfro g In s tit u te s