Metameets Dublin Conference was the occasion to introduce our makemyworlds work about knowledge management in virtual worlds : collaboration, training, seminars, conferences etc... Would love to have some feedback about your own experience.
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Virtual Worlds for Knowledge Management - Makemyworlds Metameets 2010 speech
1. Managing Knowledge in
Virtual Worlds : a New Reality
Hélène Zuili, MakeMyWorlds,
Dublin, May 7th, Metameets
@makemyworlds.com
vendredi 14 mai 2010
2. Few Knowledge Old Mythes
• Knowledge is God’s
priviledge
• Knowledge is
accumulated datas
• Learning is
developping your
logic abilities
@makemyworlds.com
vendredi 14 mai 2010
4. Knowledge management is:
• a range of strategies and practices used in an
organization to identify, create, represent, distribute,
and enable adoption of insights and experiences.
• a real value which belongs to the company
• an established (1991) cross-discipline that refers to
organisations theory, cognitive sciences, social
sciences, information and communication sciences,
computer sciences
@makemyworlds.com
vendredi 14 mai 2010
5. So what can virtual
worlds bring to
knowledge
management ?
@makemyworlds.com
vendredi 14 mai 2010
6. Medias & Tools
• Tools are supposed to help
to transfer the knowledge
• We went from the oral
tradition to writing &
printing...
• ... and from the written
systems to schools &
computers...
• ... then the internet came ...
@makemyworlds.com
vendredi 14 mai 2010
7. Medias & Tools
• The challenge of enterprises is to collect and diffuse
in all possible digital ways, structured & unstructured
datas, from and to the collaborators ...
• ...for example thru e-learning, intranet, expert
systems, knowledge portals & wikis, serious
games.... and lately facebook-like tools...
• But what about humans here ?
@makemyworlds.com
vendredi 14 mai 2010
8. Human learning
• How to transfer perception, emotions, experience,
immaterial knowledge ?
• How to emphasise conditions of learning ?
• How to stimulate desire to transmit & to share ?
• How do we engage them ?
@makemyworlds.com
vendredi 14 mai 2010
9. This is what virtual
worlds are all about
@makemyworlds.com
vendredi 14 mai 2010
16. Together
Collaboration is not being
face to face thru a screen, it
is about being emotionnally
connected.
A benefit of virtual worlds is the rich collaboration experience they offer by adding a real-time
visual dimension via avatars, so interactions can include emotional information in the
"conversations" between individuals, setting them apart from simpler networking applications.
They also differentiate themselves from web-based interactions (which can be asynchronous) by
requiring both parties to be present at the same time. Gartner 2008
@makemyworlds.com
vendredi 14 mai 2010
17. It is all about
emotions
@makemyworlds.com
vendredi 14 mai 2010
18. Cognition
Cold cognition vs Hot cognition
Memorization & retention of knowledge are much more
efficient when they come thru emotional stimulation.
@makemyworlds.com
vendredi 14 mai 2010
20. Limits, rules & codes
• The use of this new mode of knowledge transmission
carries a lot of questions for the enterprises :
• How can we control ?
• How can we track ?
• How can we secure ?
@makemyworlds.com
vendredi 14 mai 2010
21. Well, what can we
propose them ?
@makemyworlds.com
vendredi 14 mai 2010