Type text inside the bubble!
53
Technical How-To
Add Audio:
1. - record your own audio using the
microphone button
2. - search for audio files on your
computer
- drag and drop them into your
presentation
3. - search for audio files online
- right click and select "save target
as" to download
- drag and drop into your
presentation
Play audio by clicking on the file!
54
Let's Create a SmartNotebook Comic!
**Please take 10-15 minutes to create your own comic**
55
Activity #6: Use SmartNotebook & the Internet to Visit a Foreign City & Measure Distances
This presentation provided an overview of how information and communication technologies (ICT) can be used to support adventurous pedagogy and a "living geography" approach in the classroom. The presenter outlined several web tools like blogs, social bookmarking, and Google Earth that can engage students in active, investigative learning. Examples of teachers incorporating video, mobile devices, and alternative maps into lessons were also shared. The goal was to connect ICT use to developing students' geographical thinking and understanding of the real world.
ES ELL Tech Integration (for oral presentation)strifman
This document discusses strategies for integrating technology into an elementary school English Language Learner classroom. It proposes using interactive storybooks, presentation aids, lesson design support software, and instructional mobile apps to help ELL students improve their language skills and engagement. Each strategy is explained in terms of its relative advantages and expected outcomes. The document provides several resource links for specific technologies that could implement each strategy, such as websites hosting interactive stories and apps for creating multimedia presentations.
YouTube is a video sharing website created in 2005 that has become a valuable resource for language learning. It allows users to upload, view, and share video clips. Registered users can upload an unlimited number of videos to their channels. YouTube sees over 100 million videos watched daily and 30 million visitors per month, making it one of the most visited websites. For language learning, YouTube provides exposure to various spoken forms and genres of the target language. Learners can control what they watch and strategies they use. Research has shown YouTube helps improve language proficiency and cultural competence while promoting independent learning.
The document provides instructions for creating comic strips using Smart Notebook software to develop lesson ideas for various content areas. It explains how to use Smart Notebook functions like shapes, images, grouping, recording and attaching sound, and animations to create comics. Examples of potential content-specific comic ideas and samples from students are also included.
Telling our Digital Stories Fall SDAWP 2012 (1)Janet Ilko
This document provides an overview of a presentation about using Pecha Kucha, a presentation style using 20 images shown for 20 seconds each, to tell stories. It instructs attendees to make nametags answering questions about themselves. It then explains what Pecha Kucha is and provides examples. Attendees are guided through activities like storyboarding and scriptwriting for their own Pecha Kucha presentations. Options for creating and sharing the presentations are discussed, and Common Core Standards addressed by the activity are listed.
Competing with Robots: Making Research Skills Relevant to 21st Century StudentsCathy Cranston
1) The document describes a library contest held at Colorado State University for high school students attending an annual technology event.
2) The original contest asked students to complete an online scavenger hunt using library databases, but it was revised to be more hands-on and interesting for students.
3) The revised contest included interactive modules using tools like Google Docs, infographics, videos and databases to teach students about research skills and information sources in an engaging way.
Effective implementation of a class blog in the traditional classroom settingMari Yamauchi
This document discusses implementing an effective class blog for Japanese university EFL students with limited access to technology in the classroom. The goals are to provide more opportunities for students to use English outside of class for communication, and to integrate out-of-class and in-class activities. In a 2010 study, Moodle was used but some students found it difficult to use outside of class. In 2011, a class blog allowed students to post assignments via email, making it more accessible even without technology in the classroom. Topics were chosen based on students' interests and language levels. Class activities were integrated with blog posts with a focus on language forms. This increased students' accessibility and engagement with the out-of-class blog component.
The document provides homework expectations and assignments for weeks 2 and 3 of term 1 for the Maungarei Team. It includes assignments for spelling, reading, mathletics, an ocean interview, and digital photography. Students are expected to practice spelling words every night, read daily and record it in a reading log, complete tasks and earn points on Mathletics, research and present facts about an aspect of the ocean, and take a photograph based on the theme "This is New Zealand".
This presentation provided an overview of how information and communication technologies (ICT) can be used to support adventurous pedagogy and a "living geography" approach in the classroom. The presenter outlined several web tools like blogs, social bookmarking, and Google Earth that can engage students in active, investigative learning. Examples of teachers incorporating video, mobile devices, and alternative maps into lessons were also shared. The goal was to connect ICT use to developing students' geographical thinking and understanding of the real world.
ES ELL Tech Integration (for oral presentation)strifman
This document discusses strategies for integrating technology into an elementary school English Language Learner classroom. It proposes using interactive storybooks, presentation aids, lesson design support software, and instructional mobile apps to help ELL students improve their language skills and engagement. Each strategy is explained in terms of its relative advantages and expected outcomes. The document provides several resource links for specific technologies that could implement each strategy, such as websites hosting interactive stories and apps for creating multimedia presentations.
YouTube is a video sharing website created in 2005 that has become a valuable resource for language learning. It allows users to upload, view, and share video clips. Registered users can upload an unlimited number of videos to their channels. YouTube sees over 100 million videos watched daily and 30 million visitors per month, making it one of the most visited websites. For language learning, YouTube provides exposure to various spoken forms and genres of the target language. Learners can control what they watch and strategies they use. Research has shown YouTube helps improve language proficiency and cultural competence while promoting independent learning.
The document provides instructions for creating comic strips using Smart Notebook software to develop lesson ideas for various content areas. It explains how to use Smart Notebook functions like shapes, images, grouping, recording and attaching sound, and animations to create comics. Examples of potential content-specific comic ideas and samples from students are also included.
Telling our Digital Stories Fall SDAWP 2012 (1)Janet Ilko
This document provides an overview of a presentation about using Pecha Kucha, a presentation style using 20 images shown for 20 seconds each, to tell stories. It instructs attendees to make nametags answering questions about themselves. It then explains what Pecha Kucha is and provides examples. Attendees are guided through activities like storyboarding and scriptwriting for their own Pecha Kucha presentations. Options for creating and sharing the presentations are discussed, and Common Core Standards addressed by the activity are listed.
Competing with Robots: Making Research Skills Relevant to 21st Century StudentsCathy Cranston
1) The document describes a library contest held at Colorado State University for high school students attending an annual technology event.
2) The original contest asked students to complete an online scavenger hunt using library databases, but it was revised to be more hands-on and interesting for students.
3) The revised contest included interactive modules using tools like Google Docs, infographics, videos and databases to teach students about research skills and information sources in an engaging way.
Effective implementation of a class blog in the traditional classroom settingMari Yamauchi
This document discusses implementing an effective class blog for Japanese university EFL students with limited access to technology in the classroom. The goals are to provide more opportunities for students to use English outside of class for communication, and to integrate out-of-class and in-class activities. In a 2010 study, Moodle was used but some students found it difficult to use outside of class. In 2011, a class blog allowed students to post assignments via email, making it more accessible even without technology in the classroom. Topics were chosen based on students' interests and language levels. Class activities were integrated with blog posts with a focus on language forms. This increased students' accessibility and engagement with the out-of-class blog component.
The document provides homework expectations and assignments for weeks 2 and 3 of term 1 for the Maungarei Team. It includes assignments for spelling, reading, mathletics, an ocean interview, and digital photography. Students are expected to practice spelling words every night, read daily and record it in a reading log, complete tasks and earn points on Mathletics, research and present facts about an aspect of the ocean, and take a photograph based on the theme "This is New Zealand".
The 7-step process for digital authoring includes: 1) choosing a topic, 2) researching the topic, 3) scripting and creating a storyboard, 4) gathering or creating audio, video, images and text, 5) combining all media into a finished project, 6) sharing the project with classmates, and 7) getting feedback and reflecting on the process. Students develop important research, writing, technology, presentation, and problem-solving skills through this process of researching a topic, creating digital content, and sharing their work.
This document outlines a three-part unit for students to write, illustrate, and publish their own eBooks. The unit is designed to be completed over four weeks. Students will write stories, create illustrations using programs like Photoshop or Paint, and publish their eBooks online. Assessment includes having students publish their eBooks online and present them to the class. The unit aligns with Texas technology and English language arts standards.
Building Your Tribe: Essential Marketing for New Yoga TeachersHustle & Heart
Building your tribe is the cornerstone of modern marketing. In this presentation, Mark Breadner's Yogacoaches (level 1 trainees) looked the essentials of marketing when starting to work as a yoga teacher. Then we moved onto an overview of social media and why it's important to the freelancing teacher. We looked at blogging for business and went through a hypothetical around blogging. Then we moved onto Facebook, email marketing and free (and almost) free online marketing tools.
I can lecture, coach and train your yoga teacher trainees. For more info, visit:
Mary Jo Bell teaches Senior Infants at St. Anne's School in Shankill. Her classroom utilizes various technologies like laptops, cameras, an interactive whiteboard, and visualizer to enhance learning. She discusses how tools like Animoto, Audacity, Voki, and OpenOffice are used for creating videos, recording stories and poems, and saving student work. The classroom has 3 computers that the 33 students share to work on projects and save to individual e-portfolios. Social media like blogs, Twitter, Skype and Google Hangout are also utilized while ensuring student safety online.
The document discusses digital storytelling for educators, which is using multimedia like images, voice recordings, and music to tell a narrative story. It provides an overview of what digital storytelling is, examples of personal or academic stories, elements to include, and tips for creating and producing digital stories with students. The goal is to engage students and help them demonstrate creative and critical thinking skills through technology.
This document outlines ways that a language teacher connects students to the world through various online projects. It discusses eTwinning projects, which allow students to collaborate online with peers in other countries. The teacher has experimented with flipped classroom and collaborative e-book projects involving 17 schools across 8 countries. Students' needs like recognition, innovative learning, and engagement are met through these projects. The teacher provides many examples of successful past projects connecting students with authors through Skype interviews and collaborative writing. Students are encouraged to connect with teachers worldwide to plan new international literature and language projects.
1) The document describes a webquest where students will learn about cultural traditions in other countries by skyping with an assigned pen pal.
2) Over two weeks, students will watch educational videos, email the teacher requested information, skype their pen pal to learn about holidays and traditions, research three traditions, and create a PowerPoint to share what they learned.
3) Students will be evaluated on their email response, skype discussion, PowerPoint content and quality, and presentation of what they learned about their pen pal's culture.
The document provides instructions for a student webquest on exploring different writing genres. Students are assigned roles representing different genres like found poems, monologues, dialogues, and character sketches. They must research their assigned genre using the provided links, create a visual presentation with examples and teaching points, and present to their group to teach others about the genre. The rubric evaluates students on the quality of work, visual presentation, and teaching their peers.
The document discusses technology tools that can be used to meet Common Core standards for 2nd grade students. It introduces Pixie software that allows students to write, illustrate, and create multimedia projects like books, videos, and audio recordings. Examples are given for using Pixie for literacy and math projects including creating non-fiction books, vocabulary cards, word problem books, and tutorials. Tips are provided for storyboarding, collecting images, saving work, and using Pixie's group work features. Other resources mentioned include websites for classroom management, educational games, author interviews, collaborative projects, and lesson plans.
The document discusses technology tools that can be used in a 2nd grade classroom to support the Common Core standards. It introduces Pixie software that allows students to write, illustrate, and create multimedia projects like books, videos, and audio recordings. Examples of literacy and math projects created with Pixie are provided, such as creating non-fiction books, vocabulary trading cards, math word problems, and tutorials. Tips are given for using Pixie, such as storyboarding first, collecting images, saving work and exporting files correctly, and using the group work function. Other resources mentioned include websites for classroom management, educational games, author interviews, collaborative projects, and lesson plan ideas.
The Shape of Things to Come: Learning in 3DKaren Bosch
Curious about getting started with 3D printing? This presenation will share how 3D printing can impact learning in K-8 classrooms. We'll share lessons, resources, apps and hints from our first year using a 3D printer and offer projects that connect 3D design with creative writing.
Mobile Learning 12 Conference, June 16, 2020 - 10:10 Central
Curious about getting started with 3D printing? This session will share how 3D printing can impact learning in K-8 classrooms. We'll share lessons, resources, apps and hints from 3 years of using a 3D printer and share ways to connect 3D printing with other subject areas.
This document outlines a webquest for 8th grade math students. It includes an introduction explaining that students will play online math games and create their own games. The task section describes the process - students will play games on specific websites, then work in groups to design 3 original math games covering topics like fractions, decimals, percents, etc. They must explain the rules and materials. The evaluation section provides a rubric to score the games. The conclusion restates that completing this webquest will improve math skills in a fun way.
This document outlines a webquest for 8th grade math students. It includes an introduction explaining that students will play online math games and create their own games. The task section describes the process - students will play games on specific websites, then work in groups to design 3 original math games covering topics like fractions, decimals, percents, multiplication, division or probability. They will draw and explain the rules of each game. The evaluation section provides a rubric to score the games. The conclusion restates that completing this webquest will improve math skills in a fun way.
This document outlines the steps of the research process:
1. Ask questions to focus your research and find out what you want to learn.
2. Gather information from various sources like books, databases, and websites to answer your questions.
3. Organize your notes and write short answers to your questions, including several facts for each.
4. Prepare and produce your research project, which can take different forms like a report, presentation, or poster.
5. Present your completed project to your teacher and classmates.
6. Evaluate your research process and project using a rubric or checklist.
The Senior Literacy Writing Handbook 1 is a workbook for students undertaking Units 1&2 VM Literacy or VPC Literacy. This workbook is filled with a huge range of every day texts with different purposes – from workplace texts, social media posts and online campaigns through to pamphlets and street side posters. Accompanying activities will guide students to explore, evaluate and respond to the different purposes, features and issues within the texts through prior knowledge activities, note taking, writing, speaking and research activities. Students will also be scaffolded to develop their own ideas and create their own versions of texts they study throughout the workbook.
This document provides guidance for teachers on facilitating a digital storytelling project in the classroom. It includes templates to help students develop their stories, guidelines for providing feedback, an overview of software for creating digital stories, tips for organizing project files, instructions for recording voiceovers, and a sample project calendar. The document aims to give teachers the resources they need to implement a successful digital storytelling unit with their students.
To start this presentation, everyone must be seated in the first eight rows with an equal number of people in each row. The document then discusses designing authentic educational games and simulations by identifying key concepts and constraints, situating them in real world activities, problems, or challenges, adding narrative context, prototyping, testing, and refining. An example is given of designing a game where museum visitors must quickly curate an online exhibition for a funding opportunity.
The Shape of Things to Come: Learning in 3DKaren Bosch
Curious about getting started with 3D printing? This presenation will share how 3D printing can impact learning in K-8 classrooms. We'll share lessons, resources, apps and hints from our first year using a 3D printer and offer projects that connect 3D design with creative writing.
In this presentation given at the Social Media for Teaching and Learning event in Boston this fall, Jeff Borden of Pearson explains that as technology informs educational processes for delivery, assessment, content creation, and more, the evolution of that technology is transforming teaching and learning. But, as we shift from Web 2.0 to Web 3.0, education must filter through the glitz and "shiny objects" to best understand what actually works and what does not. This presentation will draw on educational best practices from past to present (and even look to the future). From Bloom to Kolb to Johnson and Johnson, rote memorization to authentic assessment, learning theory to practical application, the World Wide Web has tools that not only help educators promote sound pedagogy, but advance it.
This document discusses using iPads to enhance classroom instruction and student engagement. It provides examples of how teachers can set up their classroom with tablets, create and share class materials like presentations and agendas, collect and publish student work digitally, flip their classroom by creating instructional videos, and incorporate educational apps and games. Specific workflows are outlined for setting up folders in Google Drive to organize materials and sharing them with students, as well as having students export and upload their work to submit it.
The 7-step process for digital authoring includes: 1) choosing a topic, 2) researching the topic, 3) scripting and creating a storyboard, 4) gathering or creating audio, video, images and text, 5) combining all media into a finished project, 6) sharing the project with classmates, and 7) getting feedback and reflecting on the process. Students develop important research, writing, technology, presentation, and problem-solving skills through this process of researching a topic, creating digital content, and sharing their work.
This document outlines a three-part unit for students to write, illustrate, and publish their own eBooks. The unit is designed to be completed over four weeks. Students will write stories, create illustrations using programs like Photoshop or Paint, and publish their eBooks online. Assessment includes having students publish their eBooks online and present them to the class. The unit aligns with Texas technology and English language arts standards.
Building Your Tribe: Essential Marketing for New Yoga TeachersHustle & Heart
Building your tribe is the cornerstone of modern marketing. In this presentation, Mark Breadner's Yogacoaches (level 1 trainees) looked the essentials of marketing when starting to work as a yoga teacher. Then we moved onto an overview of social media and why it's important to the freelancing teacher. We looked at blogging for business and went through a hypothetical around blogging. Then we moved onto Facebook, email marketing and free (and almost) free online marketing tools.
I can lecture, coach and train your yoga teacher trainees. For more info, visit:
Mary Jo Bell teaches Senior Infants at St. Anne's School in Shankill. Her classroom utilizes various technologies like laptops, cameras, an interactive whiteboard, and visualizer to enhance learning. She discusses how tools like Animoto, Audacity, Voki, and OpenOffice are used for creating videos, recording stories and poems, and saving student work. The classroom has 3 computers that the 33 students share to work on projects and save to individual e-portfolios. Social media like blogs, Twitter, Skype and Google Hangout are also utilized while ensuring student safety online.
The document discusses digital storytelling for educators, which is using multimedia like images, voice recordings, and music to tell a narrative story. It provides an overview of what digital storytelling is, examples of personal or academic stories, elements to include, and tips for creating and producing digital stories with students. The goal is to engage students and help them demonstrate creative and critical thinking skills through technology.
This document outlines ways that a language teacher connects students to the world through various online projects. It discusses eTwinning projects, which allow students to collaborate online with peers in other countries. The teacher has experimented with flipped classroom and collaborative e-book projects involving 17 schools across 8 countries. Students' needs like recognition, innovative learning, and engagement are met through these projects. The teacher provides many examples of successful past projects connecting students with authors through Skype interviews and collaborative writing. Students are encouraged to connect with teachers worldwide to plan new international literature and language projects.
1) The document describes a webquest where students will learn about cultural traditions in other countries by skyping with an assigned pen pal.
2) Over two weeks, students will watch educational videos, email the teacher requested information, skype their pen pal to learn about holidays and traditions, research three traditions, and create a PowerPoint to share what they learned.
3) Students will be evaluated on their email response, skype discussion, PowerPoint content and quality, and presentation of what they learned about their pen pal's culture.
The document provides instructions for a student webquest on exploring different writing genres. Students are assigned roles representing different genres like found poems, monologues, dialogues, and character sketches. They must research their assigned genre using the provided links, create a visual presentation with examples and teaching points, and present to their group to teach others about the genre. The rubric evaluates students on the quality of work, visual presentation, and teaching their peers.
The document discusses technology tools that can be used to meet Common Core standards for 2nd grade students. It introduces Pixie software that allows students to write, illustrate, and create multimedia projects like books, videos, and audio recordings. Examples are given for using Pixie for literacy and math projects including creating non-fiction books, vocabulary cards, word problem books, and tutorials. Tips are provided for storyboarding, collecting images, saving work, and using Pixie's group work features. Other resources mentioned include websites for classroom management, educational games, author interviews, collaborative projects, and lesson plans.
The document discusses technology tools that can be used in a 2nd grade classroom to support the Common Core standards. It introduces Pixie software that allows students to write, illustrate, and create multimedia projects like books, videos, and audio recordings. Examples of literacy and math projects created with Pixie are provided, such as creating non-fiction books, vocabulary trading cards, math word problems, and tutorials. Tips are given for using Pixie, such as storyboarding first, collecting images, saving work and exporting files correctly, and using the group work function. Other resources mentioned include websites for classroom management, educational games, author interviews, collaborative projects, and lesson plan ideas.
The Shape of Things to Come: Learning in 3DKaren Bosch
Curious about getting started with 3D printing? This presenation will share how 3D printing can impact learning in K-8 classrooms. We'll share lessons, resources, apps and hints from our first year using a 3D printer and offer projects that connect 3D design with creative writing.
Mobile Learning 12 Conference, June 16, 2020 - 10:10 Central
Curious about getting started with 3D printing? This session will share how 3D printing can impact learning in K-8 classrooms. We'll share lessons, resources, apps and hints from 3 years of using a 3D printer and share ways to connect 3D printing with other subject areas.
This document outlines a webquest for 8th grade math students. It includes an introduction explaining that students will play online math games and create their own games. The task section describes the process - students will play games on specific websites, then work in groups to design 3 original math games covering topics like fractions, decimals, percents, etc. They must explain the rules and materials. The evaluation section provides a rubric to score the games. The conclusion restates that completing this webquest will improve math skills in a fun way.
This document outlines a webquest for 8th grade math students. It includes an introduction explaining that students will play online math games and create their own games. The task section describes the process - students will play games on specific websites, then work in groups to design 3 original math games covering topics like fractions, decimals, percents, multiplication, division or probability. They will draw and explain the rules of each game. The evaluation section provides a rubric to score the games. The conclusion restates that completing this webquest will improve math skills in a fun way.
This document outlines the steps of the research process:
1. Ask questions to focus your research and find out what you want to learn.
2. Gather information from various sources like books, databases, and websites to answer your questions.
3. Organize your notes and write short answers to your questions, including several facts for each.
4. Prepare and produce your research project, which can take different forms like a report, presentation, or poster.
5. Present your completed project to your teacher and classmates.
6. Evaluate your research process and project using a rubric or checklist.
The Senior Literacy Writing Handbook 1 is a workbook for students undertaking Units 1&2 VM Literacy or VPC Literacy. This workbook is filled with a huge range of every day texts with different purposes – from workplace texts, social media posts and online campaigns through to pamphlets and street side posters. Accompanying activities will guide students to explore, evaluate and respond to the different purposes, features and issues within the texts through prior knowledge activities, note taking, writing, speaking and research activities. Students will also be scaffolded to develop their own ideas and create their own versions of texts they study throughout the workbook.
This document provides guidance for teachers on facilitating a digital storytelling project in the classroom. It includes templates to help students develop their stories, guidelines for providing feedback, an overview of software for creating digital stories, tips for organizing project files, instructions for recording voiceovers, and a sample project calendar. The document aims to give teachers the resources they need to implement a successful digital storytelling unit with their students.
To start this presentation, everyone must be seated in the first eight rows with an equal number of people in each row. The document then discusses designing authentic educational games and simulations by identifying key concepts and constraints, situating them in real world activities, problems, or challenges, adding narrative context, prototyping, testing, and refining. An example is given of designing a game where museum visitors must quickly curate an online exhibition for a funding opportunity.
The Shape of Things to Come: Learning in 3DKaren Bosch
Curious about getting started with 3D printing? This presenation will share how 3D printing can impact learning in K-8 classrooms. We'll share lessons, resources, apps and hints from our first year using a 3D printer and offer projects that connect 3D design with creative writing.
In this presentation given at the Social Media for Teaching and Learning event in Boston this fall, Jeff Borden of Pearson explains that as technology informs educational processes for delivery, assessment, content creation, and more, the evolution of that technology is transforming teaching and learning. But, as we shift from Web 2.0 to Web 3.0, education must filter through the glitz and "shiny objects" to best understand what actually works and what does not. This presentation will draw on educational best practices from past to present (and even look to the future). From Bloom to Kolb to Johnson and Johnson, rote memorization to authentic assessment, learning theory to practical application, the World Wide Web has tools that not only help educators promote sound pedagogy, but advance it.
Similar to SmartBoard for the Foreign Language Classroom (20)
This document discusses using iPads to enhance classroom instruction and student engagement. It provides examples of how teachers can set up their classroom with tablets, create and share class materials like presentations and agendas, collect and publish student work digitally, flip their classroom by creating instructional videos, and incorporate educational apps and games. Specific workflows are outlined for setting up folders in Google Drive to organize materials and sharing them with students, as well as having students export and upload their work to submit it.
This document provides information about an 11-day French exchange program taking place from April 15-25, 2015. The program brings American students to Orleans, France to live with host families and attend a local French school. While there, students will take guided tours of historic sites like the Loire Valley and Paris and practice their French language skills. The cost of the program ranges from $2,070-$2,260 depending on group size, and includes transportation in France, accommodation with host families, cultural activities and excursions.
The document discusses using tablets in the classroom to enhance teaching. It provides examples of how a teacher can use their iPad to create and share class presentations and agendas, collect and publish student work, flip their classroom by creating instructional videos, and have students do collaborative work using the iPad cart. The teacher demonstrates various workflows for setting up folders in Google Drive to organize and share class materials and student work between teachers and students. Examples of apps that can be used are also provided.
This document provides information about a student exchange program to China organized by Prometour Educational Tours. Students from Arlington High School will travel to Beijing from April 17-26, 2014 to stay with host families, attend school, and participate in cultural excursions. The itinerary includes visits to major sites like the Great Wall, Forbidden City, and Summer Palace. The cost is $2,250-2,510 depending on group size, and includes flights, transportation, and some meals. Travel insurance options and enrollment instructions are also outlined.
This document discusses apps for language learning in the four skills of reading, writing, speaking, and listening. It provides descriptions of apps like Mematic, Perfect Captions, Evernote, Scribble Press, Google Drive, Google Voice, Sound Cloud, Voice Thread, Splice, Podcasts, Quizlet, iBooks, Ibiblio, magazines/newspapers, and Flipboard that allow students to write, take notes, record audio and video, collaborate on documents, listen to audio lessons and media, read ebooks and periodicals, and complete quizzes on vocabulary - all in the target language. The document offers advice on selecting one effective app to meet a learning goal and testing it with students.
This document provides an overview of free digital resources that can be used to enhance speaking activities in the foreign language classroom. It begins by stating the objectives of understanding available resources and how technology can strengthen speaking practices in and out of the classroom. A number of free voice, video, and presentation recording tools are then described that allow students to record and share speaking content individually or in groups for formative and summative assessment. The resources vary from straight voice recordings to social audio sharing to video, narration, and presentation tools. Embed codes are suggested to integrate student work into blogs and wikis.
iPods for Foreign Language: What? Why? How?Catherine Ritz
Catherine Ritz gives an overview of using iPod Touches in the classroom for language learning. She discusses what iPod Touches are, why teachers may want to use them, and various activities and apps that can be used, such as VoiceThread for audio narration, Puppet Pals for animated scenes, and language-specific dictionaries and news/audio apps. She also covers how to manage multiple iPods and alternatives if funding cannot be obtained. The presentation aims to demonstrate how iPod Touches can engage students and provide interactive, technology-enhanced language learning activities.
The document summarizes Catherine Ritz's presentation at the MaFLA Fall Conference in October 2012. The presentation aimed to help teachers make their classrooms more tech-friendly by providing resources for classroom management, Web 2.0 student projects, and mobile technology student projects. The agenda covered setting up class websites and management sites, using tools like flashcards, Dropbox, and Twitter for professional development, and exploring options for student voice recordings, digital storytelling, polling and interactive images using apps and websites.
New Technologies...Your Classroom... Let's Go!Catherine Ritz
My Top 10 Student Performance Resources and My Top 10 Resources to Make Your Life Easier... designed for Foreign Language teachers! Hope you find it useful!!
This document discusses using technology to enhance speaking activities in foreign language classrooms. It provides examples of free online tools that teachers can use for various purposes like voice recording, video recording, presentations, and class management. Some of the highlighted tools include Google Voice, Vocaroo, Audacity, VoiceThread, and Wiggio. The document emphasizes choosing tools based on communicative goals and assessment needs. It also encourages publishing student work through blogs to give them an audience.
This document outlines many reasons to learn French, including that it is widely spoken globally and locally in North America. French is the second most commonly taught language in US schools and is spoken in several US states. Knowing French can provide advantages in education, career opportunities, and travel. It discusses the cultural and economic ties between France and North America.
This document provides an overview of digital tools that can be used to enhance speaking practice in the foreign language classroom. It discusses how these tools allow for formative and summative assessments, and how they support the three communicative modes of interpretive, interpersonal, and presentational communication as defined by the AP language exam. A number of free online tools are described that teachers can use for students to record and share audio responses, create interactive multimedia projects, conduct video chats, and more. Sample student work created with these tools is embedded throughout.
Blogs, Micro-Blogs, Wikis & Websites for FLCatherine Ritz
This document discusses using blogs, microblogs, websites, and other online tools in the world language classroom for assessment, collaboration, and professional development. It provides examples of formative assessment tools like Socrative and discussion tools like Wiffiti. It also discusses using Twitter for connecting with other teachers, finding resources, and following current events with students. The document recommends several free blogging and wiki platforms that can be used to create class websites for collaboration and projects. It encourages practicing with the suggested tools and sharing feedback.
This document summarizes a presentation about using Twitter for professional development. The presentation discusses how Twitter can be used to connect with other educators through personal learning networks and collaboration. It shares benefits like accessing new resources and research. Examples are given of how Twitter allows crowdsourcing questions and extending conversations beyond one's local community. Suggested hashtags like #edchat and #langchat are provided for participating in online discussions. Directions are given on setting up a Twitter account and topics to tweet about.
This document summarizes a presentation about using free online resources to enhance speaking skills in foreign language classrooms. It discusses using these tools to provide more individualized speaking practice, make speaking fun, and transform homework. Several types of formative and summative assessments are described, including interpreting audio/video, having conversations, and creating presentations. Many specific websites are then outlined that allow for interpreting, presenting, and interacting in the target language, like Vocaroo for recording audio and Wikispaces for collaboration.
The document discusses how to effectively use the Internet, Microsoft applications, and Smart Notebook functions together. It provides examples of using the Smart Notebook transparent background, screen capture tools, measurement tools, and "Ink Aware" features to take notes from online or computer sources and combine them with shapes, text, and other Smart Notebook tools. Specific techniques demonstrated include capturing web pages, maps, and other content; inserting and formatting text; creating and formatting text boxes; capturing screenshots; using rulers and compasses to measure distances; and using the "magic pen" and "Ink Aware" features to write on and combine Smart Notebook pages with Microsoft Word, PowerPoint, and Excel files.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
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How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
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1. Technology to Enhance Foreign Language Instruction:
Session 1: SmartBoard
Monday, 10/17, 3:30-6:00 p.m.
Session goals:
Participants will:
• become familiar with available resources
• create a sample agenda & convert it to a PDF to post online
• adapt SmartNotebook activities for the FL classroom
• modify game templates for their own lessons
Activities:
#1 - Create an Agenda & Post It Online
#2 - Create a Lesson to Stimulate Discussion
#3 - Use the Activity Toolkit to Create Interactive Games
#4 - Modify Game Templates
#5 - Create a SmartNotebook Comic
#6 - Use SmartNotebook & the Internet to Visit a Foreign City & Measure Distances
1
2. General Layout / Checking for Updates / SMART Exchange
• Help - Check for Updates
• Page sorter
• Gallery
• Lesson Activity Toolkit
• Files
• Properties Tab
• Large Icon Bar
• SMART Exchange
**Please take a minute to browse the resources**
2
4. Add accents
Unfortunately, there is no way to insert an accent as in MS word.
Either copy & paste from Word or use accent codes!
Hold down the ALT key and type using the numeric keypad.
à 0224 á 0225 â 0226 ñ 0241 ä 0228
è 0232 é 0233 ê 0234 ë 0235
ì 0236 í 0237 î 0238 ï 0239
ò 0242 ó 0243 ô 0244 ö 0246
ù 0249 ú 0250 û 0251 ü 0252
4
5. Add links (to documents & Internet) and images to your agenda
AdjectiveETRE celebrity review.ppt
Le Figaro
**Please take a few minutes to add to your agenda**
5
6. • Create a sample agenda for one of your classes for this week
• Include title, date, goals, activities, homework
• Add links and images, and change the background color
Be sure to:
• Change size, font, color of text
• Move text to different areas of the page
• Add a background (Gallery Essential -> Background & Themes)
**Please take a few minutes to create your agenda**
6
7. Save Your Agenda as a PDF and post it online
Students do not have SmartBoard software at home,
so you must save your agenda as a PDF first!
7
8. Activity #2: Create a Lesson to Generate Class Discussion
• Re-use knowledge of modifying text, adding images, adding links
• Re-use knowledge of adding backgrounds
• Add links within your SmartBoard document & to images
• Save images, images with links, documents and links to your My Contents file
• Use Screen Shade
8
9. Let's open a new file and see how to make this!
9
10. Create your own lesson to generate discussion.
Be sure to:
• Include images from the Internet or the Gallery
• Add these images to your My Content file
• Add links to these images to the Internet
• Add links to these images to other slides within your document
• Use Screen Shade to cover part of your slide
**Please take a few minutes to create your
own lesson to generate class discussion**
10
11. Activity #3: Use Lesson Gallery Activity Templates
Available Activity Templates:
• Anagrams
• Category Sort (for Image or Text)
• Hot Spots
• Image Arrange, Match, Select
• Keyword Match
• Multiple Choice
• Note reveal
• Pairs
• Sentence Arrange
• Tiles
• Timeline Reveal
• Vortex Sort (for Image or Text)
• Word Biz, Word Guess
11
28. Pick Two SmartBoard Activities & Adapt Them for Your Class
**Please take a few minutes to create your activities**
28
29. Activity #4: Modify Game Templates
Go to:
worldlanguagefileshare.wikispaces.com
Click on "Templates" (on left) for blank template.
Or click on "Expresate" (on left) for my completed templates.
There are tons more templates to search from on SmartExchange!
**Choose your favorite template and modify it for a lesson**
29
30. Activity #5: Create a SmartNotebook Comic with Audio
SmartNotebook Comics
30
31. 1. La Poste
Voilà le facteur qui va
distribuer le courrier.
31
32. 2. La Poste
Merci, monsieur!
Il met les lettres dans la boîte aux lettres.
32
33. 3. La Poste
e
m ond
du
Il ya ui !
… urd’h
là là t aujo e!
O h e ueu
gui
ch la q
au sf ont
gen
Les
33
34. 4. La Poste
Le facteur pèse mon colis sur la balance.
Ouf ! Il est lourd !
34
35. 5. La Poste
Merci ! Et au revoir !
Il met un timbre sur mon colis et je paie.
C’est pas trop cher !
35
45. b
Bonjour, je
m'appelle Betty On y va!
Il avait beaucoup des peurs jusqu'a il a fait le
? connaisance de Betty et Jessie qui étaient les
meilleurs.
45
47. Mdr....
?
La fille dont Nicolas était amourse est Bette,
qui était le prémier de la classe
47
48. Melrose High
Chez Jessie
Apres l'ecole, Betty, Jess et Nicolas ont rentre chez
Jessie, pres de lequel était Melrose High
48
49. Au revoir
La maison, ou ils ont fait les devoirs, était tres
grande. Nicolas a l'aime. Apres les devoir il a dit "au
revoir!", ce qui etait dommage.
49
50. Technical How-To
Set a Background:
- click on "Gallery" tab
- click on "Background and Themes"
- choose your background
50
51. Technical How-To
Insert Comic "Frame"
- click on the "Shapes" button
- choose the shape you want
- click and insert it on the page
51
52. Technical How-To
Insert Images:
1. - search for an image on-line
- copy & paste it into your
presentation
2. - search for an image in the
"Gallery" tab
- select the image and place it in
your presentation
52
53. Technical How-To
Insert Speech/Thought Bubbles:
1. - click on the "Shapes" button
- scroll right for one speech, one
thought bubble
- click and insert it on the page
2. - search for a speech bubble in the
"Gallery" tab
- select the speech bubble and place
it in your presentation
53
54. Technical How-To
Insert Text:
- begin typing anywhere on the page
- highlight the text to change font,
color, size, etc.
- when done, click outside of text box
- text can now be moved around the
page like an image
54
55. Technical How-To
Group Text & Speech/Thought Bubbles:
- size your text and place it in the speech/thought bubble
- drag the mouse around the text & speech/thought bubble so that both are selected
- click "CTRL + G," or select drop-down arrow on either and select "Grouping," "Group"
- text & speech/thought bubbles now move together
*you will no longer be able to modify text
55
56. Technical How-To
Record Sound:
- open the "Sound Recorder" from the
program menu
- use a microphone or the built-in
microphone on your computer to record
your voice
- save file (saves as .wav or .wma, not .mp3)
*check compatibility with your version of SB
software. If SB only accepts .mp3, check for
updates.
56
57. Technical How-To
Attach Sound:
- select the text or speech/thought bubble
you want to attach sound to
- click on the drop-down arrow and select
"Sound"
- browse for and select your sound recording
- click on "object," then ok
- the sound file will be coverted
57
58. Technical How-To
Attach Sound Effects from Internet:
- find the sound effect from on-line
- save to your computer (right-click "save link as") and
follow same steps to attach sound recordings
*Some free on-line sound effect websites:
http://www.pacdv.com/sounds/index.html
http://www.findsounds.com/
**Try creating your own Comic!**
http://www.soundjay.com/
58
59. Activity #6: Use SmartNotebook & the Internet to visit a foreign city
The transparent background icon will allow your SB page to
"disappear," but will save all work you do as if you were still on it.
Why use the transparent background?
- look at content on-line or on the computer,
take notes and save them
- create a class record of notes/discussion without
constantly re-opening Smart Notebook
59
62. Technical How-To
Create Text Boxes:
- click on "Shapes" button
- select the shape you want to encircle your text
- size it around your text
62
63. Technical How-To
Fill Text Boxes:
- click on the text box you've created
- click on the "Properties" tab on the left
- select the color/style you want
63
64. Technical How-To
Send Text Boxes to Back:
- click on the text box
- click on the drop-down arrow
- select "Order," then "Send to Back"
Practice
64
65. Technical How-To
Group Text & Text Boxes:
- drag the mouse around the text & text box so that both are selected
- click "CTRL + G," or select drop-down arrow on either and select "Grouping," "Group"
- text & text box now move together
*you will no longer be able to modify text
Practice
65
66. Screen Capture:
The screen capture icon will allow your to select certain parts of
the page you're looking at and save it to a SB page.
Area capture will allow your to select certain parts of the page
you're looking at and save it to a SB page.
Window capture will allow your to select a window within the
page you're looking at and save it to a SB page.
Full screen capture will allow your to save the entire page you're
looking at and save it to a SB page.
Freehand capture will allow your to select a part page you're
looking at and save it to a SB page.
66
67. Area capture will allow your to select certain parts of the page
you're looking at and save it to a SB page.
Un-check "Capture to new
page" if you want content on
same page as the one you're
working on.
67
68. Window capture will allow your to select a window within the
page you're looking at and save it to a SB page.
68
69. Full screen capture will allow your to save the entire page you're
looking at and save it to a SB page.
69
70. Freehand capture will allow your to select a part page you're
looking at and save it to a SB page.
70
74. Ink Aware:
Ink Aware Programs: MS Word, PPT, Excel
Insert as Image
Insert as Text
Save to SB page
74
75. Ink Aware in MS 2007:
Word:
- MS Word 2007 requires a complicated and temperamental activation
- if you simply pick up your SB pen, all ink-aware products will work in
Word regardless of the version!
75