Mobile devices enable sports fans to access information, interact with others, and engage with sports in convenient ways both during and between events. However, some find mobile experience limited by small screens, battery life, connectivity issues, or security concerns. Those who use mobile for sports are generally younger employed males who enjoy the immediacy and social aspects it allows. While the Olympics have broader appeal, Euro 2012 followers may be more active mobile users focused on real-time scores, updates, and gambling.
This report contains the Turkey overview of IAB digitalSCOPE 2014 Research Study. The digitalSCOPE 2014 Report enlightens media consumption and online habits in digital society. The report has been prepared with contribution of IAB Poland, IAB Bulgaria, IAB Macedonia, IAB Romania, IAB Serbia, IAB Slovakia, IAB Slovenia and IAB Turkey.
This document summarizes the IAB Adex Benchmark 2012 study on the European online advertising market. It found that the total value of the European online ad market in 2012 was €24.3 billion, an 11.5% increase from 2011. Search advertising continued to be the largest format with 48.8% of total online ad revenues, though display and classifieds/directories also saw growth. The top 5 European markets (UK, Germany, France, Spain, Italy) accounted for over two-thirds of total online ad spend. Growth was strongest in Central and Eastern European countries but many Western European countries also saw sustained high growth rates. The report predicts future growth will be driven by increases in mobile, video, and real-
This document summarizes key metrics about Turkey's digital landscape in 2013 based on various sources. Some of the key findings include:
- Internet penetration in Turkey reached 48.7% in 2013 with over 20 million broadband subscribers.
- Turks spend on average 73 hours per month online, close to the amount of time spent watching TV.
- The top 3 most visited websites in Turkey are Google, Facebook, and YouTube. Time spent on Facebook averages over 12 hours per month.
- Digital ad spending in Turkey grew 30% in the first half of 2013 to over 541 million TL, with search and display advertising seeing the largest increases.
- Mobile internet use also grew substantially, with over 12.5 million active mobile
This document provides an overview and summary of digital trends in Southeast Asia and globally:
- Online audiences have shifted significantly outside of North America, with over 2/3 of the global online population now located in Asia and other regions.
- Southeast Asia has seen rapid online population growth of over 62 million, with the Philippines experiencing the fastest growth rate of 22% since 2012.
- Social networking reaches the vast majority of online populations across Southeast Asia, capturing the largest percentage of consumers' online time. Facebook has very high penetration across the region, with the Philippines and Thailand among the top 10 globally.
2013 UK digital future in focus. This annual report examines how the prevailing trends in social media, search, online video, digital advertising, mobile and e-commerce are defining the current digital marketplace and what these trends mean for the year ahead.
Social Media Around Belgium (Presentation IAB Breakfast)Elias Veris
Social Media stats around Belgium, and why Belgium should be ashamed of itself.
A presentation given for the IAB breakfast.
For European/Worldwide results, check the core presentation at http://slidesha.re/p4CUAz .
Connected Drivers: Public opinion and what it meansIpsos UK
According to research by Ipsos MORI for the RAC Foundation, the majority of drivers are interested in connected driving technologies, but both they and the wider public recognise how connections to the outside world have the potential to cause distractions and impact on safe driving.
This report contains the Turkey overview of IAB digitalSCOPE 2014 Research Study. The digitalSCOPE 2014 Report enlightens media consumption and online habits in digital society. The report has been prepared with contribution of IAB Poland, IAB Bulgaria, IAB Macedonia, IAB Romania, IAB Serbia, IAB Slovakia, IAB Slovenia and IAB Turkey.
This document summarizes the IAB Adex Benchmark 2012 study on the European online advertising market. It found that the total value of the European online ad market in 2012 was €24.3 billion, an 11.5% increase from 2011. Search advertising continued to be the largest format with 48.8% of total online ad revenues, though display and classifieds/directories also saw growth. The top 5 European markets (UK, Germany, France, Spain, Italy) accounted for over two-thirds of total online ad spend. Growth was strongest in Central and Eastern European countries but many Western European countries also saw sustained high growth rates. The report predicts future growth will be driven by increases in mobile, video, and real-
This document summarizes key metrics about Turkey's digital landscape in 2013 based on various sources. Some of the key findings include:
- Internet penetration in Turkey reached 48.7% in 2013 with over 20 million broadband subscribers.
- Turks spend on average 73 hours per month online, close to the amount of time spent watching TV.
- The top 3 most visited websites in Turkey are Google, Facebook, and YouTube. Time spent on Facebook averages over 12 hours per month.
- Digital ad spending in Turkey grew 30% in the first half of 2013 to over 541 million TL, with search and display advertising seeing the largest increases.
- Mobile internet use also grew substantially, with over 12.5 million active mobile
This document provides an overview and summary of digital trends in Southeast Asia and globally:
- Online audiences have shifted significantly outside of North America, with over 2/3 of the global online population now located in Asia and other regions.
- Southeast Asia has seen rapid online population growth of over 62 million, with the Philippines experiencing the fastest growth rate of 22% since 2012.
- Social networking reaches the vast majority of online populations across Southeast Asia, capturing the largest percentage of consumers' online time. Facebook has very high penetration across the region, with the Philippines and Thailand among the top 10 globally.
2013 UK digital future in focus. This annual report examines how the prevailing trends in social media, search, online video, digital advertising, mobile and e-commerce are defining the current digital marketplace and what these trends mean for the year ahead.
Social Media Around Belgium (Presentation IAB Breakfast)Elias Veris
Social Media stats around Belgium, and why Belgium should be ashamed of itself.
A presentation given for the IAB breakfast.
For European/Worldwide results, check the core presentation at http://slidesha.re/p4CUAz .
Connected Drivers: Public opinion and what it meansIpsos UK
According to research by Ipsos MORI for the RAC Foundation, the majority of drivers are interested in connected driving technologies, but both they and the wider public recognise how connections to the outside world have the potential to cause distractions and impact on safe driving.
The document provides insights from a global survey on mobile video consumption in 2015. Some key findings include:
- 35% of respondents reported watching more video on their smartphones compared to the previous year.
- Apps have become the primary way consumers access mobile video, with 48% saying they mostly or only use apps.
- Advertising is commonly seen during mobile video viewing and many consumers are open to tailored ads.
- Specialized video content providers are the main source of videos viewed, accessed daily by many respondents starting in the morning.
- Over half of respondents sometimes watch mobile video while also watching TV, indicating dual-screen viewing is common. Most videos are also shared online by viewers.
These slides were presented at the Personalisation versus privacy event held by Ipsos MORI and King's college London, 11th February 2014. Full poll: http://www.ipsos-mori.com/researchpublications/researcharchive/3342/Three-in-four-Britons-are-worried-about-companies-collecting-information-about-them.aspx
2020 global trends in social media - Latest insights from TGI Global Quick Vi...Kantar
This document provides insights into global social media trends in 2020 based on a survey of over 67,000 internet users in 25 markets. Some key findings include:
- More than 7 in 10 connected adults use social media daily, with Facebook, YouTube, and Instagram being the most widely used platforms globally.
- Heavy social media users, who engage daily, tend to be younger (16-34), interested in technology, and enjoy pursuing novelty.
- Countries vary significantly in their social media engagement and dependence. For example, Chinese consumers report feeling they couldn't live without social media, while Norwegians feel they could live without it.
ComScore state of the internet southeast asia march 2011Nguyen Ngoc
The document discusses internet usage trends in Southeast Asia based on data from comScore. It finds that internet usage continues to grow rapidly in the region, especially in Indonesia which added 2 million new users over the past year. Social networking and photo sharing have seen huge increases in popularity across Southeast Asia. Younger internet users spend more time online on average, though usage patterns vary significantly between more developed markets like Singapore and emerging markets.
Mobile phones are the most owned devices in Vietnam, with 86% of people owning one. After mobiles, laptops have strong potential for growth, likely taking market share from desktop computers. Smartphones also show potential for increased ownership. While mobile internet usage is higher in Vietnam than other Southeast Asian countries, it is still relatively low at 33%. However, Vietnamese consumers are fairly experienced mobile shoppers given their level of mobile internet access. Price comparisons are the most common in-store mobile activity currently. TV remains the dominant media in Vietnam but internet usage is increasing, especially among younger demographics who spend most of their online time on social media and entertainment.
comScore, Avrupa’daki dijital manzaraya bir bakış sunan ve internet kullanımı, mobil, online video ve arama eğilimlerini konu alan “2013 Europe Digital Future in Focus” raporunu yayınladı.
This document summarizes a presentation on mobile advertising given by Vishal Bali of Nielsen. Some key points:
- Smartphone penetration has reached critical mass across Asia Pacific markets, driving exponential growth in mobile content consumption.
- Games, music, and entertainment are the most popular app categories and activities on smartphones.
- Mobile advertising exposure is common, especially in markets like Japan, China, and Korea, though reception varies.
- Metrics that track engagement beyond clicks are needed to measure mobile ad effectiveness and optimize campaigns.
- Nielsen's mobile measurement panels provide granular insight into smartphone usage and can evaluate mobile ad campaigns.
The document summarizes key trends from the 2015 Internet Trends report by Mary Meeker. It outlines that while global internet and smartphone user growth is still solid, the growth rate is slowing as adoption reaches two-thirds of the population. It also discusses how incremental users will be harder to obtain as adoption depends more on developing markets. Mobile internet and video usage is growing significantly, aided by growth in mobile engagement. Advertising and monetization on mobile platforms remains compelling but growth rates are slowing for leaders. The document also discusses how the re-imagining of enterprise technology continues to change business processes through companies like Slack, Square, Stripe, Domo, and DocuSign.
Vietnam Digital Landscape Q3/2015 by Moore CorporationMoore Corporation
Moore Corporation – a member of IREP (the largest SEM Agency in Japan - http://www.irep.co.jp/english/history.html), is a Digital Agency focus on Performance Based Adverting in Vietnam
With knowledge and experience, Moore Corp consults and implements Digital marketing campaign by using technology and industry knowledge to maximize the effectiveness of advertisement campaign with the motto: "Strategic solution, Effective concentration”
To follow Moore mission for enriching community's value, from 2014, Moore Corp is the sole Agency process Series of Digital Activities Report (http://moore.vn/tin-tuc/digital-report) and Vietnam Digital Landscape which is free published and shared for Clients, Partner and Digital Community
Find more about us and our work at: www.moore.vn
Vietnam Digital landscape update 2013 Sep_2013_MindsharePhương Bi
This document provides a summary of Vietnam's digital landscape as of 2013. Some of the key points include:
- Vietnam had over 31 million internet subscribers as of November 2012, representing a penetration rate of 35.6%, one of the highest in Southeast Asia.
- The average time spent online had increased from 97 minutes in 2008 to 133 minutes in 2012. Popular online activities for Vietnamese internet users included social networking, listening to music, watching videos, playing games, and searching for news and information.
- Top websites included Facebook, YouTube, and online portals providing news, music, movies and games. Social networking sites like Facebook were the most visited destinations online.
- Vietnam's population was young, with over half
The document discusses research from comScore on cross-platform media usage. Key findings include:
- Over 2/3 of online adults use multiple devices to access digital content. Time spent online has doubled with the rise of smartphones and tablets.
- Younger audiences and women ages 25-49 spend the most time with mobile and are more likely to be mobile-only users. Tablet ownership is growing the fastest.
- Content engagement varies significantly by platform. For example, food content is preferred on larger screens like PCs and tablets, while weather is heavily accessed on smartphones.
Top eCommerce Retailers & Tech Transformers Global MarketChris Cadden
This report examines the competitive development of the platform business in eCommerce, eTravel and Digital Media: already, the four Chinese major players Baidu, Alibaba, Tencent, and Huawei have achieved impressive figures and are increasingly operating on a global level. In the foreseeable future, the growth of the US big four will be increasingly challenged by their Chinese counterparts. Furthermore, there is no major player from Europe that has comparable reach or impact on the global digital landscape.
Vietnam Mobile Report Quarter 2 - 2017 Appota Group
As the summer months of April–July approach, the temperature isn’t the only thing heating up in Vietnam. The country’s online activity is red hot over summer, especially on mobile.
Let’s follow with Appota report to keep update the latest news about Mobile Ecosystem in Vietnam (device, e-commerce, payment, advertisement and gaming).
The document summarizes key findings from the Vietnam Consumer Barometer 2015 report. It finds that:
1) Vietnam has a highly connected population with 8 out of 10 people going online daily and the average Vietnamese using 1.4 internet-connected devices. Smartphones are the most popular device used by 55% of the population.
2) Online research is a key part of the consumer purchase journey in Vietnam, with 3 out of 4 people researching products online across many categories from home appliances to clothing. Search engines are the dominant online research tool.
3) While smartphones are increasingly used for online product research, especially by younger consumers, many people experience issues accessing websites on their mobile devices.
The transformation of Vietnam between 2005 and 2015 demonstrates the rapidly changing consumer marketing environment. The report highlights the ten Vietnam consumer market trends in 2016, impacting the purchase priorities of consumers in Vietnam
High income households double in 10 years in Vietnam.
Life stages in Vietnam are maturing. Kids are less influential in determining purchase priorities.
The rise of new retail chasing share before profits in Vietnam.
The rise beer clubs, cafes and casual fast service restaurant chains grow in Vietnam.
Health consciousness in Vietnam translates into action and spend.
Conspicuous consumption has always been mobile in Vietnam.
Keeping up with the Nguyen’s with consumer finance in Vietnam.
Self expression immediacy in Vietnam.
Mobile drives internet penetration and habits in Vietnam.
Consumers in Vietnam shift from brand ownership to new experiences.
The document analyzes internet usage behavior in Vietnam based on data from various sources. It finds that there are over 32 million internet users in Vietnam, most commonly ages 15-24, who spend on average 16 hours per week online. Popular online activities include using social networks, searching, listening to music, and chatting. Social networks are the most popular online platform, with Zing being the largest network in Vietnam. Mobile internet access is also rising, especially among younger users, who use mobile for news, search, messaging and social media. E-commerce is growing as well, though many users remain wary of security when shopping online. Internet usage varies regionally, with higher penetration in metropolitan and tier 1 cities compared to tier 2 cities
Mobile Marketing Association South Africa AMPS 2012AB Mobile ReviewRaymond Buckle
Highlights of the MMA SA's Mobile Review of AMPS2012AB - sponsored by SilverstoneCIS.com
If this doesn't prove that nothing will get you closer to your consumers than mobile - nothing will!
Members of MMA SA will receive the full deck as part of their membership benefits. For more information contact us at MMASA.org or get in touch with SilverstoneCIS to take advantage of the power of the mobile medium.
Nothing gets you closer to your audience than mobile!
What are consumers trends in 2017?
What 2017 consumer index could tell you? Would consumer spend much on Education, Entertainment or Food & Beverage?
See to know more
Please email me "saghaeian [at] gmail.com" for any request on Vietnam market research, consulting and training.
This presentation includes topics such as:
Vietnam Operator Subscription Trends
Mobile Operators’ Market shares by subscriber
Technology Trends in Asia Pacific
Vietnam Mobile Technology Split
Device Sales by Technology in Vietnam
Vietnam Mobile ARPU and Revenue
Information Technology Market in Vietnam
Smartphone Connections Market Profile
Mobile's share of website traffic
Vietnam OTT Overview
The document provides insights from a global survey on mobile video consumption in 2015. Some key findings include:
- 35% of respondents reported watching more video on their smartphones compared to the previous year.
- Apps have become the primary way consumers access mobile video, with 48% saying they mostly or only use apps.
- Advertising is commonly seen during mobile video viewing and many consumers are open to tailored ads.
- Specialized video content providers are the main source of videos viewed, accessed daily by many respondents starting in the morning.
- Over half of respondents sometimes watch mobile video while also watching TV, indicating dual-screen viewing is common. Most videos are also shared online by viewers.
These slides were presented at the Personalisation versus privacy event held by Ipsos MORI and King's college London, 11th February 2014. Full poll: http://www.ipsos-mori.com/researchpublications/researcharchive/3342/Three-in-four-Britons-are-worried-about-companies-collecting-information-about-them.aspx
2020 global trends in social media - Latest insights from TGI Global Quick Vi...Kantar
This document provides insights into global social media trends in 2020 based on a survey of over 67,000 internet users in 25 markets. Some key findings include:
- More than 7 in 10 connected adults use social media daily, with Facebook, YouTube, and Instagram being the most widely used platforms globally.
- Heavy social media users, who engage daily, tend to be younger (16-34), interested in technology, and enjoy pursuing novelty.
- Countries vary significantly in their social media engagement and dependence. For example, Chinese consumers report feeling they couldn't live without social media, while Norwegians feel they could live without it.
ComScore state of the internet southeast asia march 2011Nguyen Ngoc
The document discusses internet usage trends in Southeast Asia based on data from comScore. It finds that internet usage continues to grow rapidly in the region, especially in Indonesia which added 2 million new users over the past year. Social networking and photo sharing have seen huge increases in popularity across Southeast Asia. Younger internet users spend more time online on average, though usage patterns vary significantly between more developed markets like Singapore and emerging markets.
Mobile phones are the most owned devices in Vietnam, with 86% of people owning one. After mobiles, laptops have strong potential for growth, likely taking market share from desktop computers. Smartphones also show potential for increased ownership. While mobile internet usage is higher in Vietnam than other Southeast Asian countries, it is still relatively low at 33%. However, Vietnamese consumers are fairly experienced mobile shoppers given their level of mobile internet access. Price comparisons are the most common in-store mobile activity currently. TV remains the dominant media in Vietnam but internet usage is increasing, especially among younger demographics who spend most of their online time on social media and entertainment.
comScore, Avrupa’daki dijital manzaraya bir bakış sunan ve internet kullanımı, mobil, online video ve arama eğilimlerini konu alan “2013 Europe Digital Future in Focus” raporunu yayınladı.
This document summarizes a presentation on mobile advertising given by Vishal Bali of Nielsen. Some key points:
- Smartphone penetration has reached critical mass across Asia Pacific markets, driving exponential growth in mobile content consumption.
- Games, music, and entertainment are the most popular app categories and activities on smartphones.
- Mobile advertising exposure is common, especially in markets like Japan, China, and Korea, though reception varies.
- Metrics that track engagement beyond clicks are needed to measure mobile ad effectiveness and optimize campaigns.
- Nielsen's mobile measurement panels provide granular insight into smartphone usage and can evaluate mobile ad campaigns.
The document summarizes key trends from the 2015 Internet Trends report by Mary Meeker. It outlines that while global internet and smartphone user growth is still solid, the growth rate is slowing as adoption reaches two-thirds of the population. It also discusses how incremental users will be harder to obtain as adoption depends more on developing markets. Mobile internet and video usage is growing significantly, aided by growth in mobile engagement. Advertising and monetization on mobile platforms remains compelling but growth rates are slowing for leaders. The document also discusses how the re-imagining of enterprise technology continues to change business processes through companies like Slack, Square, Stripe, Domo, and DocuSign.
Vietnam Digital Landscape Q3/2015 by Moore CorporationMoore Corporation
Moore Corporation – a member of IREP (the largest SEM Agency in Japan - http://www.irep.co.jp/english/history.html), is a Digital Agency focus on Performance Based Adverting in Vietnam
With knowledge and experience, Moore Corp consults and implements Digital marketing campaign by using technology and industry knowledge to maximize the effectiveness of advertisement campaign with the motto: "Strategic solution, Effective concentration”
To follow Moore mission for enriching community's value, from 2014, Moore Corp is the sole Agency process Series of Digital Activities Report (http://moore.vn/tin-tuc/digital-report) and Vietnam Digital Landscape which is free published and shared for Clients, Partner and Digital Community
Find more about us and our work at: www.moore.vn
Vietnam Digital landscape update 2013 Sep_2013_MindsharePhương Bi
This document provides a summary of Vietnam's digital landscape as of 2013. Some of the key points include:
- Vietnam had over 31 million internet subscribers as of November 2012, representing a penetration rate of 35.6%, one of the highest in Southeast Asia.
- The average time spent online had increased from 97 minutes in 2008 to 133 minutes in 2012. Popular online activities for Vietnamese internet users included social networking, listening to music, watching videos, playing games, and searching for news and information.
- Top websites included Facebook, YouTube, and online portals providing news, music, movies and games. Social networking sites like Facebook were the most visited destinations online.
- Vietnam's population was young, with over half
The document discusses research from comScore on cross-platform media usage. Key findings include:
- Over 2/3 of online adults use multiple devices to access digital content. Time spent online has doubled with the rise of smartphones and tablets.
- Younger audiences and women ages 25-49 spend the most time with mobile and are more likely to be mobile-only users. Tablet ownership is growing the fastest.
- Content engagement varies significantly by platform. For example, food content is preferred on larger screens like PCs and tablets, while weather is heavily accessed on smartphones.
Top eCommerce Retailers & Tech Transformers Global MarketChris Cadden
This report examines the competitive development of the platform business in eCommerce, eTravel and Digital Media: already, the four Chinese major players Baidu, Alibaba, Tencent, and Huawei have achieved impressive figures and are increasingly operating on a global level. In the foreseeable future, the growth of the US big four will be increasingly challenged by their Chinese counterparts. Furthermore, there is no major player from Europe that has comparable reach or impact on the global digital landscape.
Vietnam Mobile Report Quarter 2 - 2017 Appota Group
As the summer months of April–July approach, the temperature isn’t the only thing heating up in Vietnam. The country’s online activity is red hot over summer, especially on mobile.
Let’s follow with Appota report to keep update the latest news about Mobile Ecosystem in Vietnam (device, e-commerce, payment, advertisement and gaming).
The document summarizes key findings from the Vietnam Consumer Barometer 2015 report. It finds that:
1) Vietnam has a highly connected population with 8 out of 10 people going online daily and the average Vietnamese using 1.4 internet-connected devices. Smartphones are the most popular device used by 55% of the population.
2) Online research is a key part of the consumer purchase journey in Vietnam, with 3 out of 4 people researching products online across many categories from home appliances to clothing. Search engines are the dominant online research tool.
3) While smartphones are increasingly used for online product research, especially by younger consumers, many people experience issues accessing websites on their mobile devices.
The transformation of Vietnam between 2005 and 2015 demonstrates the rapidly changing consumer marketing environment. The report highlights the ten Vietnam consumer market trends in 2016, impacting the purchase priorities of consumers in Vietnam
High income households double in 10 years in Vietnam.
Life stages in Vietnam are maturing. Kids are less influential in determining purchase priorities.
The rise of new retail chasing share before profits in Vietnam.
The rise beer clubs, cafes and casual fast service restaurant chains grow in Vietnam.
Health consciousness in Vietnam translates into action and spend.
Conspicuous consumption has always been mobile in Vietnam.
Keeping up with the Nguyen’s with consumer finance in Vietnam.
Self expression immediacy in Vietnam.
Mobile drives internet penetration and habits in Vietnam.
Consumers in Vietnam shift from brand ownership to new experiences.
The document analyzes internet usage behavior in Vietnam based on data from various sources. It finds that there are over 32 million internet users in Vietnam, most commonly ages 15-24, who spend on average 16 hours per week online. Popular online activities include using social networks, searching, listening to music, and chatting. Social networks are the most popular online platform, with Zing being the largest network in Vietnam. Mobile internet access is also rising, especially among younger users, who use mobile for news, search, messaging and social media. E-commerce is growing as well, though many users remain wary of security when shopping online. Internet usage varies regionally, with higher penetration in metropolitan and tier 1 cities compared to tier 2 cities
Mobile Marketing Association South Africa AMPS 2012AB Mobile ReviewRaymond Buckle
Highlights of the MMA SA's Mobile Review of AMPS2012AB - sponsored by SilverstoneCIS.com
If this doesn't prove that nothing will get you closer to your consumers than mobile - nothing will!
Members of MMA SA will receive the full deck as part of their membership benefits. For more information contact us at MMASA.org or get in touch with SilverstoneCIS to take advantage of the power of the mobile medium.
Nothing gets you closer to your audience than mobile!
What are consumers trends in 2017?
What 2017 consumer index could tell you? Would consumer spend much on Education, Entertainment or Food & Beverage?
See to know more
Please email me "saghaeian [at] gmail.com" for any request on Vietnam market research, consulting and training.
This presentation includes topics such as:
Vietnam Operator Subscription Trends
Mobile Operators’ Market shares by subscriber
Technology Trends in Asia Pacific
Vietnam Mobile Technology Split
Device Sales by Technology in Vietnam
Vietnam Mobile ARPU and Revenue
Information Technology Market in Vietnam
Smartphone Connections Market Profile
Mobile's share of website traffic
Vietnam OTT Overview
This document provides a summary of a conference on research and insight topics, tools, and techniques. It includes an agenda with 10 sessions over various topics such as holisticity, digital topics like mobile and social media, engagement topics like co-creation and gamification/surveytainment, and science/technology topics like emotions and neuroscience. It also includes discussions of key topics like big data, social media monitoring and engagement, digital communities and panels, co-creation, and gamification/surveytainment with examples and definitions. The document aims to give brands a bitesize guide to leading topics, tools, and techniques in research and insight.
The document provides an overview of key concepts from the Sale of Goods Act in India, including:
- The essential elements of a valid contract of sale under the Act.
- The distinction between a sale (where ownership transfers immediately) and an agreement to sell (where ownership transfers at a future date).
- The types of goods covered by the Act (existing, future, contingent) and documents that constitute "documents of title to goods".
- The difference between conditions and warranties in a contract of sale, and implied vs. express conditions/warranties.
- Exceptions to the doctrine of caveat emptor and rights of an unpaid seller, including the right of lien, stop
End of season sale is an critical event for every retailer irrespective of the product category or store size. This presentation serves as a guiding principle to organize a successful EOSS.
This document summarizes a webinar about mobile-based research options and best practices. It discusses using mobile surveys via SMS/text, mobile web, and apps for both quantitative and qualitative research. Examples are provided of text surveys, life diaries using photos and videos, and vox pops conducted via mobile. The webinar emphasizes keeping mobile surveys short and simple, engaging respondents, and considering location-based and richer multimedia mobile research methods. It also provides reminders about ensuring mobile research fits the topic and audience and working with technical partners.
This document summarizes the key aspects of the Elizabethan era in England from 1558-1625, including the revival of learning influenced by Queen Elizabeth I, an abundance of literary output such as translations and works by Shakespeare, the development of poetry, drama, and prose, and broader cultural influences from the Italian Renaissance and scientific discoveries that expanded horizons. It was a period of growth for English literature and culture.
Has your computer, shared drive and cloud-based storage world become a mess of lost files, duplicate documents, and missing information. Do you find yourself spending more and more time looking for that one picture? one document? A digital declutter can help organize your PC, your mind and speed up your computer.
During this 2 part course, you will not only learn about tools and techniques to get organized – but actually work to organize your digital life.
We will focus on 4 basic areas:
Dedupe your files
Organize your files so they can be located quickly
Tools and tips on how to keep yourself organized for the future
How to ensure you do not lose your files, music and photos.
Instructor: Rachel Eichen
Rachel Eichen is a certified presenter who has had over three years of teaching experience. She has taught computer classes to passengers on the Grand Princess cruise ship, which included such topics as Adobe Photoshop and Microsoft Office. She also taught classes while working within the software industry. She enjoys learning about new technology trends and loves sharing this information with others. Rachel holds a Master’s degree in Library & Information Science and a bachelor’s degree in Technical Writing.
When registering you also be registered for Part 2 - Thursday July 24, 2014 @ 1:00 PM EST
Tiga faktor utama yang mempengaruhi kesehatan seseorang adalah gaya hidup, lingkungan, dan faktor biomedis. Gaya hidup mencakup pilihan-pilihan sehari-hari seperti diet, olahraga, dan merokok yang dapat mempengaruhi kesehatan. Lingkungan meliputi faktor-faktor di luar kendali seseorang. Faktor biomedis terkait dengan faktor genetik seseorang. Dokumen ini juga memberikan beberapa
Ada dua hal utama yang berpengaruh pada kapabilitas karyawan. Faktor pertama adalah training and development dan kedua adalah kepuasan karyawan. Kepuasan karyawan dipengaruhi oleh empat hal, yaitu training-development, kepuasan akan gaji, keamanan posisi pekerjaan, dan kepuasan terhadap penyelia. Intervensi pada faktor-faktor ini dalam praktek human capital management diharapkan dapat meningkatkan kapabilitas karyawan.
Selama menempuh pendidikan dokter spesialis, seorang residen akan menghasilkan beberapa karya ilmiah seperti proposal penelitian, referat, tesis, laporan kasus, dan penelitian-penelitian lain. Di tengah-tengah kesibukan, akan sangat membuang waktu bila karya ilmiah tersebut disiapkan tanpa optimalisasi pengolah kata yang baik. Presentasi ini akan membantu sedikit dalam penggunaan table dan style untuk memudahkan berbagai kebutuhan standar pembuatan karya ilmiah.
Dokumen tersebut membahas tentang kepemimpinan klinis dokter dan tujuh kompetensi yang perlu dimiliki dokter dalam kepemimpinan klinis, yaitu keterlibatan dalam menjaga keselamatan pasien, berkontribusi dalam diskusi mutu pelayanan, mengangkat isu keselamatan pasien, kerja sama tim dan kepemimpinan, mendukung lingkungan kerja yang bebas diskriminasi, berkontribusi dalam pendidikan, dan memanfaat
Vine and Other Video Content Creators (Sept 2014)Rachel Eichen
Self-created content dominates the web. Short videos created on mobile devices from services like Vine can help you create fun, quirky and impactful video without a lot of technical know-how. During this two-part class, we will:
Explore the basics of Vine and how it's different from other video sites
Learn the tips and tricks for a successful Vine
Show how to find and share Vine content appropriate for your audience
Discuss other video content creator sites
During this two part class, attendees will create their own Vine, customize it for their audience, and have the option to receive feedback.
Dokumen ini membahas tentang kesehatan dan keselamatan kerja di rumah sakit, termasuk pengertian, manajemen, upaya pencegahan bahaya, fasilitas keamanan, dan rencana penanggulangan bencana.
Pinterest is one of the fastest growing social media sites. It has grown to over 103 million users and it has become one of the top 30 websites in the US within months of its debut. Join us to learn more about this exciting new site, including how to:
" Get started pinning
" Effectively use Pinterest as a tool for your library through ideas, best practices, and examples
" Discuss some of the copyright issues with Pinterest
Tulisan ini membahas pertimbangan penting dalam menyajikan data indikator mutu rumah sakit dalam presentasi, seperti mengklasifikasi jenis data menjadi kategorik dan kuantitatif, serta mempertimbangkan penggunaan grafik untuk menyajikan data secara lebih efektif dibanding teks atau tabel. Contoh jenis data yang dibahas adalah nominal, ordinal, interval, diskret dan kontinyu.
Prezi is a cloud-based presentation software that is an alternative to PowerPoint. Many individuals like Prezi because of its unique presentation style that uses zooming to move in and out of slides. The goals for this class are to:
Explore the basics of Prezi and how it's different from other presentation applications
Learn the tips and tricks for a creating a successful Prezi presentation
Show how to find and share Prezi content appropriate for your audience
Discuss alternative presentation sites
During this two part class, attendees will create their own Prezi, customize it for their audience, and have the option to receive feedback.
Virtual Trainer: Rachel Eichen, Novare Library Services
This document summarizes the key findings of a large pan-European online survey conducted in 16 countries in 2009 on digital media consumption. The survey included over 32,000 internet users and was representative of each country's online population. It covered topics like mobile internet usage, online activities, e-commerce purchases, and preferences for accessing content on mobile versus PC. The findings were enriched through an international online discussion board and the author's expertise in digital research.
Sports Technology Trends - Investment Priorities and AdoptionTim Smith
Netscribes' research shows that over 60% of sports leagues and franchises currently invest 2% to 7% of their revenues on technology, while over 50% of sports firms expect to see their technology budgets increase by at least 5% over 2017-18. This report reveals the areas in which these investments are being made, the extent of adoption of new technologies, and the opportunities that lie ahead for technology providers.
What this report covers:
Priority investment areas in sports
Adoption of sports analytics
Adoption of fan-engagement technologies
Adoption of sensor-loaded equipment
Adoption of decision-making technologies
Patent landscape of sports technologies
Top 10 companies to have filed sports-technology patents
Overview of patents by Nike, Adidas, IBM, Sony, and Infomotion Sports Tech Inc.
Sports Technology Trends - Investment Priorities and AdoptionTim Smith
Netscribes' research shows that over 60% of sports leagues and franchises currently invest 2% to 7% of their revenues on technology, while over 50% of sports firms expect to see their technology budgets increase by at least 5% over 2017-18. This report reveals the areas in which these investments are being made, the extent of adoption of new technologies, and the opportunities that lie ahead for technology providers.
1) The document discusses consumers' mobile gambling behaviors and what they want from mobile gambling. It analyzes data on mobile gamblers in the UK and identifies opportunities to optimize the mobile gambling experience.
2) Mobile gamblers are more likely to be younger employed males who love being connected online and using apps. However, the mobile gambling experience still has issues regarding usability, connectivity, and security that create barriers.
3) To improve mobile gambling, brands need to focus on easy log-ins, simple usable apps and websites, security, and reliability across all mobile devices and connections. Exploiting the advantages of mobile access can boost awareness and improve perceptions.
This document discusses mobile finance and the mobile experience in a personal finance context. It summarizes findings from surveys conducted by SKOPOS on mobile usage. Key findings include:
- Half of UK digital society users access the internet via mobile phones, showing the rise of mobile access. However, only 20% of FTSE 100 websites fully support mobile.
- Banking is more mature on mobile than insurance, with better customer experiences reported for mobile banking than insurance.
- Convenience and being able to access services on the go are seen as advantages, while security concerns, small screens and usability issues are seen as disadvantages of mobile finance.
- Confidence and usability are key drivers for non-
The document discusses India's rapid economic growth over the past few decades, with GDP growth rates second only to China. It notes the growth of India's large middle class and increased domestic consumption. The document also references Moneycontrol's large online readership in India and increasing internet and mobile phone penetration, presenting opportunities for digital media companies.
SKOPOS for World Telemedia - Windmill of our Mindsskoposuk
This document discusses trends in mobile device usage and digital behavior. It highlights that 30% of internet users access the internet via mobile phones. Popular mobile activities include sending emails, downloading apps, using social media, listening to music, and making purchases. Convenience and being able to stay connected on the go are key advantages. Small screens and security concerns inhibit some mobile commerce. Navigation/maps, news, music and social media are most popular types of mobile content.
Using Audience Measurement Data to Acquire, Retain and Maximize Revenues | Al...Jessica Tams
Delivered at Casual Connect USA 2016. The most challenging aspect of mobile game marketing is discoverability and awareness. The mobile games market is the most fragmented of all industries. This session will give attendees a deeper understanding of successful audience acquisition strategies, trends and the demographics of the core mobile gamer.
Presentation done by Carlo Terreni, during "Strategic approaches for better marketed tourism destinations" workshop, of the ENTER2015 eTourism conference.
The document discusses trends in digital media consumption and online advertising. It notes that the online ad market is growing rapidly and will surpass newspapers by 2009. It also discusses how consumers, especially youth, are spending more time with digital/online media like social networks, games, and videos compared to traditional TV and print. Marketers are thus shifting more ad spending online to reach these engaged audiences.
Statista's Global Consumer Survey: Power-based diy analysis - Big Data Expo 2019webwinkelvakdag
“The customer is king”. However, how do we know what (potential) customers think and want? How do we do this without spending large amounts on research? We will take you through our Global Consumer Survey, which covers 400,000 consumers across 46 countries, and show how our data on 50+ industries and topics can help you understand consumer’s attitudes, behaviors and interactions with brands.
2020 global trends in social media - Latest insights from TGI Global Quick Vi...Kantar
More than 7 out of 10 connected adults use social media at least once a day, highlighting how big a part of our lives social media has become.
In this report we explore:
- What are the most used social networks globally?
- Which countries are particular hotspots for social media engagement?
- Who are the heavy social media users? What are their habits and interests?
2020 global trends in social media - Latest insights from TGI Global Quick Vi...Kantar
More than 7 out of 10 connected adults use social media at least once a day, highlighting how big a part of our lives social media has become.
In this report we explore:
- What are the most used social networks globally?
- Which countries are particular hotspots for social media engagement?
- Who are the heavy social media users? What are their habits and interests?
An update to CIMM from RealityMine covering the development of TouchPoints, the unique syndicated cross-media behavior data product, and other related capabilities from path to purchase analysis to ad effectiveness analysis to digital behavior analysis.
Op 26 juni organiseerde Fred Online het seminarie “Mijn eerste stappen op het internet” in het auditorium van De Persgroep Publishing.
Hoe zit het met internet in België? Jean-Michel Depasse van Mindshare geeft een stand van zaken.
Southeast asia digital future in focus 2013Cat Van Khoi
This document provides an overview and analysis of key digital trends in Southeast Asia. It finds that:
1) Social networking captures the largest share of users' online time in Southeast Asia, led by Facebook which has three of its top 15 markets by reach in the region.
2) Entertainment and online video consumption is growing, with YouTube being the top video site across Southeast Asian countries.
3) Younger users, especially those under 35, are heavier internet users and drive online growth in Thailand and Vietnam where over 70% of the online population is under 35.
Key Insights and Digital Trends from Southeast Asiawe20
This document provides an overview and analysis of key digital trends in Southeast Asia. It finds that:
1) Social networking captures the largest share of users' online time in Southeast Asia, with Facebook being the dominant social network.
2) Entertainment and online video consumption is growing rapidly, with YouTube being the top video site.
3) Younger users in Thailand and Vietnam spend significantly more time online on average than older users, driving growth.
2013 Southeast Asia Digital Future In FocusQuynh LE
This document provides an overview of key digital trends in Southeast Asia, as analyzed by comScore. It finds that social networking captures the largest share of users' online time in the region. Facebook is the dominant social network with high penetration rates. Mobile usage is growing rapidly, surpassing 20% of internet traffic. Younger users are heavier internet users and drive growth. E-commerce is beginning to take off, with Amazon, Lazada, and local players seeing success. Online video and entertainment are also growing categories.
This document summarizes a webinar about mobile-based market research options and best practices. It introduces Scott Dodgson and Paula Juson of SKOPOS market insight, who have over 10 years of experience with mobile and qualitative research. The webinar covered an overview of mobile research, examining its opportunities as a method due to widespread mobile adoption, as well as challenges like technical limitations and lower awareness of costs. The webinar also discussed the various options for mobile research, including short surveys, tracking, and more qualitative techniques like text interviews and diaries. It provided recommendations for best practices when conducting mobile research.
SKOPOS Merlien Market Research in the Mobile World Conference 2011skoposuk
This document discusses the growing relevance of mobile research. It notes that mobile reaches vast audiences, as people carry their phones with them everywhere. Mobile research allows for quick responses and real-time feedback. While agencies and clients were once skeptical of mobile, attitudes are changing as mobile engagement grows. Clients are starting to see the benefits of mobile research for reaching customers on their preferred mobile platforms. The document argues that as communications, content, and commerce increasingly move to mobile, mobile research will become more important for understanding audiences and staying relevant.
This document provides an in-depth look at consumer mobile habits and views of mobile retail based on research. It finds that consumers want a first-class mobile experience allowing for fast, efficient purchases on the go. While mobile shopping is growing, the customer experience is still subpar compared to other channels. Barriers include small screens, difficult navigation, and security concerns. Retailers need to optimize their mobile offerings to improve usability, accessibility, and reassure consumers in order to fulfill consumers' desire to shop conveniently via mobile.
The document discusses the rise of social media integration and usage during the 2012 London Olympics, referred to as "The First Social Olympics". It notes that in 2008 there was no official social media integration for the Olympics, but by 2012 there was full integration. It provides statistics on fan engagement on Facebook for different Olympic teams. It also discusses how athletes' successes on social media, like tweets and new fans, increased rapidly as they won medals. However, it notes there were also some challenges from overuse of social media bandwidth and negative or insensitive tweets from some athletes. Overall, it declares the 2012 London Olympics a true success for social media engagement.
This document summarizes a webinar about mobile-based research options and best practices. It discusses using mobile surveys via SMS/text, mobile web, and apps for both quantitative and qualitative research. Examples are provided of using text surveys at hospitals and on ferries to collect customer feedback. Mobile apps can deliver more visual surveys and be used to map customer journeys. Qualitative options discussed include mobile ethnography, blogs, video diaries, and vox pops over mobile panels. The webinar emphasizes keeping mobile surveys short and simple, engaging respondents, and considering technical capabilities and privacy issues of new methods like location-based tracking.
This document summarizes a webinar about mobile-based market research options and best practices. It introduces Scott Dodgson and Paula Juson of SKOPOS market insight, who have over 10 years of experience with mobile and qualitative research. The webinar discusses how mobile research has evolved from early limitations to its current opportunities due to widespread mobile adoption. Key opportunities include audience and topic relevance, reach, speed, and ability to provide rich contextual data. Challenges include technical limitations of devices, cost concerns, and difficulty engaging some demographics like older audiences. The webinar provides best practices for mobile research and promises case studies in the next session.
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
4th Modern Marketing Reckoner by MMA Global India & Group M: 60+ experts on W...Social Samosa
The Modern Marketing Reckoner (MMR) is a comprehensive resource packed with POVs from 60+ industry leaders on how AI is transforming the 4 key pillars of marketing – product, place, price and promotions.
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdfGetInData
Recently we have observed the rise of open-source Large Language Models (LLMs) that are community-driven or developed by the AI market leaders, such as Meta (Llama3), Databricks (DBRX) and Snowflake (Arctic). On the other hand, there is a growth in interest in specialized, carefully fine-tuned yet relatively small models that can efficiently assist programmers in day-to-day tasks. Finally, Retrieval-Augmented Generation (RAG) architectures have gained a lot of traction as the preferred approach for LLMs context and prompt augmentation for building conversational SQL data copilots, code copilots and chatbots.
In this presentation, we will show how we built upon these three concepts a robust Data Copilot that can help to democratize access to company data assets and boost performance of everyone working with data platforms.
Why do we need yet another (open-source ) Copilot?
How can we build one?
Architecture and evaluation
Natural Language Processing (NLP), RAG and its applications .pptxfkyes25
1. In the realm of Natural Language Processing (NLP), knowledge-intensive tasks such as question answering, fact verification, and open-domain dialogue generation require the integration of vast and up-to-date information. Traditional neural models, though powerful, struggle with encoding all necessary knowledge within their parameters, leading to limitations in generalization and scalability. The paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks" introduces RAG (Retrieval-Augmented Generation), a novel framework that synergizes retrieval mechanisms with generative models, enhancing performance by dynamically incorporating external knowledge during inference.
The Ipsos - AI - Monitor 2024 Report.pdfSocial Samosa
According to Ipsos AI Monitor's 2024 report, 65% Indians said that products and services using AI have profoundly changed their daily life in the past 3-5 years.
End-to-end pipeline agility - Berlin Buzzwords 2024Lars Albertsson
We describe how we achieve high change agility in data engineering by eliminating the fear of breaking downstream data pipelines through end-to-end pipeline testing, and by using schema metaprogramming to safely eliminate boilerplate involved in changes that affect whole pipelines.
A quick poll on agility in changing pipelines from end to end indicated a huge span in capabilities. For the question "How long time does it take for all downstream pipelines to be adapted to an upstream change," the median response was 6 months, but some respondents could do it in less than a day. When quantitative data engineering differences between the best and worst are measured, the span is often 100x-1000x, sometimes even more.
A long time ago, we suffered at Spotify from fear of changing pipelines due to not knowing what the impact might be downstream. We made plans for a technical solution to test pipelines end-to-end to mitigate that fear, but the effort failed for cultural reasons. We eventually solved this challenge, but in a different context. In this presentation we will describe how we test full pipelines effectively by manipulating workflow orchestration, which enables us to make changes in pipelines without fear of breaking downstream.
Making schema changes that affect many jobs also involves a lot of toil and boilerplate. Using schema-on-read mitigates some of it, but has drawbacks since it makes it more difficult to detect errors early. We will describe how we have rejected this tradeoff by applying schema metaprogramming, eliminating boilerplate but keeping the protection of static typing, thereby further improving agility to quickly modify data pipelines without fear.
Global Situational Awareness of A.I. and where its headedvikram sood
You can see the future first in San Francisco.
Over the past year, the talk of the town has shifted from $10 billion compute clusters to $100 billion clusters to trillion-dollar clusters. Every six months another zero is added to the boardroom plans. Behind the scenes, there’s a fierce scramble to secure every power contract still available for the rest of the decade, every voltage transformer that can possibly be procured. American big business is gearing up to pour trillions of dollars into a long-unseen mobilization of American industrial might. By the end of the decade, American electricity production will have grown tens of percent; from the shale fields of Pennsylvania to the solar farms of Nevada, hundreds of millions of GPUs will hum.
The AGI race has begun. We are building machines that can think and reason. By 2025/26, these machines will outpace college graduates. By the end of the decade, they will be smarter than you or I; we will have superintelligence, in the true sense of the word. Along the way, national security forces not seen in half a century will be un-leashed, and before long, The Project will be on. If we’re lucky, we’ll be in an all-out race with the CCP; if we’re unlucky, an all-out war.
Everyone is now talking about AI, but few have the faintest glimmer of what is about to hit them. Nvidia analysts still think 2024 might be close to the peak. Mainstream pundits are stuck on the wilful blindness of “it’s just predicting the next word”. They see only hype and business-as-usual; at most they entertain another internet-scale technological change.
Before long, the world will wake up. But right now, there are perhaps a few hundred people, most of them in San Francisco and the AI labs, that have situational awareness. Through whatever peculiar forces of fate, I have found myself amongst them. A few years ago, these people were derided as crazy—but they trusted the trendlines, which allowed them to correctly predict the AI advances of the past few years. Whether these people are also right about the next few years remains to be seen. But these are very smart people—the smartest people I have ever met—and they are the ones building this technology. Perhaps they will be an odd footnote in history, or perhaps they will go down in history like Szilard and Oppenheimer and Teller. If they are seeing the future even close to correctly, we are in for a wild ride.
Let me tell you what we see.
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...Aggregage
This webinar will explore cutting-edge, less familiar but powerful experimentation methodologies which address well-known limitations of standard A/B Testing. Designed for data and product leaders, this session aims to inspire the embrace of innovative approaches and provide insights into the frontiers of experimentation!
Analysis insight about a Flyball dog competition team's performanceroli9797
Insight of my analysis about a Flyball dog competition team's last year performance. Find more: https://github.com/rolandnagy-ds/flyball_race_analysis/tree/main
6. 6
Sports
SKOPOS in a nutshell (or two)…
Digital,
Mobile,
Media
Insight &
IlluminationFull service & consulting
Bespoke/custom/ad hoc
Tracking & Syndication
UK & International
Customer Insight & UX
It’s all about the best experience…
Passionately
Join in
Manage
Enquire
7. 7
Fast food
m-commerce
7
Pass & Move…
Consumer Insights for
Sport & Mobile Devices
mSport Summit, London, April 2012
Darren Mark Noyce MCIM MMRS
Darren.Noyce@SKOPOS.info
Founding Partner
SKOPOS Insight Group
Tel: 0207 953 8 359
www.SKOPOS.info
UK Active Digital Society, 2012
Pass
Move
8. Under the lights…what’s on today?
Pre - Match build up & chat
Player Profiles & Stats
Match of the Day
Euro 2012 v London 2012
Final Score
Post Match Analysis
incl Pass & Move coaching
Press Conference (Q&A)
10. Clearly Mobile Helps with Following Sports
As an Enhancement
Augment
At Game/
Event
At home
On-the-
move or
Out-and-
about
Make-do/
replace
As a substitute
At work
87% of US Sports Fans check
news at inappropriate times,
50% while in the bathroom!!
(Source: Motricity, 2012)
80% of US Sports Fans
with Mobiles/Tabs use
to augment Sports
(Source: Motricity, 2012)
11. 11
Context: Sport one of many Mobile uses…
SKOPOS MTrack - Base: 521 (UK Active Digital Society) - Wave 4 data
Q20. What types of information and content do you like to read or access via your mobile?
Social networks 43% 2
Music 39% 4
SKOPOS MTrack
TM
TV news & information 32% 5
News (latest today) 40% 3
Weather 52%
1 Sports news &
information 27%
8
12. 12
SKOPOS MTrack - Base: 521 (UK Active Digital Society), 139 (Mobile Sport Content Users),
So, 1 in 4 UK “Digital Actives”
like to use Mobile for Sports Content
Core mSport
Content Users
27%
of Digital
Actives
SKOPOS MTrack
TM
13. 13
SKOPOS Relativity Index™
Mobile Sports Content Users
Relatively more…
Male
Younger (singles or with young kids)
Employed (paid work)
Slightly higher income
Looking forward to Euros/Olympics
(Euros preferred over Olympics)
Into Mobile/Media/Video/
M-Web/Social/mCommerce, etc.
Into iPhones/HTCs/Tech (& main MNO’s)
Gamers/Gamblers
Downloaders & App-tives
Watch slightly more TV
Active & Acceptors/Innovators/Leaders
Responders/Communicators
SKOPOS MTrack
TM
SKOPOS MTrack - Base: 521 respondents (mobile users) - wave 4 data; Other waves 500+ respondents
14. 14
SKOPOS Relativity Index™
Rejectors
Relatively more…
Female
Older
At home/unemployed
Lower income
Not so into mobiel Euros/Olympics content
(Olympics preferred over Euros)
Into traditional Media/Channels
Low Tech (Nokias & Virgin/Tesco Mobile)
Non-Gamers/Gamblers
Non-Downloaders, less into Apps
Watch slightly less TV
Inactive & Resistors/Rejectors
Non-responders/ Non-communicators
SKOPOS MTrack
TM
SKOPOS MTrack - Base: 521 respondents (mobile users) - wave 4 data; Other waves 500+ respondents
15. 15
SKOPOS MTrack - Base: 521 (UK Active Digital Society), 139 (Mobile Sport Content Users) - Wave 4 data
Q1.Firstly, are you? Q2. Which of the following age bands do you fall into? Q3. Which of the following best describes your
employment or working status? Q20. What types of information or content do you like to read or access via your mobile? Please
select all that you like to read/access on your mobile phone.
Female
49%
mSports: younger employed males
51-60 y.o.
51%
31%
48%
19%
16%
41-50 y.o.
26%
23%
50%
EmployedMale 16-40 y.o.69% 55% 58%
Unemployed, self
employed & students
29%
27%
12%UK Active Digital Society
mSports Household
responsibility,
retired
9%
SKOPOS MTrack
TM
17. 17
Many mSporters multi-screen…
SKOPOS MTrack - Base: 139 (Mobile Sport Content Users), 382 (Mobile Sports Content Rejectors) - Wave 4 data
Q47. Thinking about a typical day, how many hours of TV do you watch each day?
mSports content users
watch more daily TV
Low 0 – 2 hours
Over 2 hours
31%
69%
mSports rejectors less
37%
63%
SKOPOS MTrack
TM
mSports content users
spend more time watching
than
Twice as many Sports
Fans use web while
watching TV as others
(Source: EIAA/IAB, 2008)
18. 18
SKOPOS MTrack - Base: 521 (UK Active Digital Society), 139 (Mobile Sport Content Users) - Wave 4 data
Q16 : Thinking about your mobile phone(s) and/or mobile device(s) which of the following do you do...
mSports Content Users love Mobile per se
Listen to the radio
Play games
Gamble
Stream mobile videos
Download video clips
Watched full length TV programme
after broadcast
Interact with TV shows
Watching live TV
41%
45%
12%
29%
27%
18%
11%
17%
UK Active Digital Society
57%
58%
22%
49%
45%
25%
17%
29%
mSport Content Users
SKOPOS MTrack
TM
Roughly 2-3 X increase
on EU Stats from 2008
(Source: EIAA/IAB, 2008)
1.5-2 X
average
19. 19
Get the latest news
Check results/league
tables
Read reports of what
has been going on
Your team updates
SKOPOS MTrack
TM
Sports news, info, updates are key…
Articles/gossip -
sportsmen/women &
teams
Watch live video
The build up
Place bets
68%
Sport content obtained
via mobile
SKOPOS MTrack - Base: 139 (Mobile Sport Content Users), 202 (Mobile Olympics Content Users), 186 (Mobile EURO 2012 Content
Users) - Wave 4 data Q42. In relation to sport, which of the following do you currently use your mobile for?
mSports
68%
51%
51%
29%
20%
20%
19%
20. 20
mSports users like the internet,
but LOVE Social Sharing…
mSports
UK active
digital society
Online via mobile
29%
28%
7+ hours per week
Online
47%
40%
20+ hours per week
SKOPOS MTrack - Base: 521 (UK Active Digital Society), 139 (Mobile Sport Content Users), 202 (Mobile Olympics Content Users),
186 (Mobile EURO 2012 Content Users) - Wave 4 data
SKOPOS MTrack
TM
Use favourite social network on mobile
73%
50%
SoGoMoGoLo….
21. 21
SKOPOS ChatTrack
TM
mSports content users
are much more into Twitter…
46%
UK Active digital
Society 33%
SKOPOS MTrack - Base: 521 (UK Active Digital Society), - Wave 4 data
Q30. Which, if any, of the following social network sites, chat forums or online communities have you ever used? Please select all
that apply. Q31. Which one is your main social network site, chat forum or online community?
22. 22
53%
Twitter...connected & informed
SKOPOS MTrack - Base: 171 (Twitter Users) – Wave 4
Q34. You mentioned that you use Twitter, for what reason(s) do you use it?
45%
Latest news & gossip
from stars/celebrities
3
SKOPOS ChatTrack
TM
30%
Enjoy telling people what I
am doing
5
See what’s trending globally
38%
4
Latest news/
information
2
46%
Socialise with friends
53%
1
28. 28
SKOPOS Relativity Index™
Euro2012 m-Followers
Relatively more…
Like mSports Users in general
Male
Younger (singles or with young kids)
Employed (paid work)
Slightly higher income
Etc..
SKOPOS MTrack
TM
SKOPOS MTrack - Base: 521 respondents (mobile users) - wave 4 data; Other waves 500+ respondents
EURO 2012
29. 29
SKOPOS Relativity Index™ SKOPOS MTrack
TM
SKOPOS MTrack - Base: 521 respondents (mobile users) - wave 4 data; Other waves 500+ respondents
London2012 m-Followers
Relatively more…
Universal appeal
Like the Broader Digital Active Population
A new Mobile Sport audience
Female (in fact 50/50 male/female)
With kids at home or never had kids
30. 30
SKOPOS MTrack – Base: 125 (Mobile Sport Content Users), 175 (Mobile Olympics Content Users), 168 (Mobile EURO 2012 Content
Users) , 378 (web enabled phone Users) - Wave 4 data
Q17. Approximately how many apps do you have on your mobile?
On apptivity, it’s a draw…
Average number
of apps on mobile
20Web enabled
phone users
Average
number
of apps on
mobile
Average
number
of apps on
mobile
24
Potential
Mobile Olympic
Content Users
24
mSports
Content Users
Average
number
of apps on
mobile
23
Potential
Mobile EURO
2012 Content
Users
SKOPOS MTrack
TM
Olympics EURO 2012
31. 31
Get the latest news
Check results/league
tables
Read reports of what
has been going on
Your team updates
SKOPOS MTrack
TMBut likely Euro2012 users already
more m-active…
Articles/gossip -
sportsmen/women &
teams
Watch live video
The build up
Place bets
50%
60%
Types of sports content
obtaining via mobile
42%
59%
32%
47%
34%
41%
22%
27%
18%
21%
14%
17%
11%
18%
SKOPOS MTrack - Base: 139 (Mobile Sport Content Users), 202 (Mobile Olympics Content Users), 186 (Mobile EURO 2012 Content
Users) - Wave 4 data Q42. In relation to sport, which of the following do you currently use your mobile for?
Olympics EURO 2012
32. 32
Get the latest news
Check results/
league tables
The team updates
Read reports of what
has been going on
Watch major
highlights
Articles/gossip -
sportsmen/
women & teams
65%
52%
47%
35%
33%
29%
27%
11%
SKOPOS MTrack - Base: (Mobile Olympics/Euro 2012 Content Users) - Wave 4 data
Q43. Now thinking about the London 2012 Olympics/Euro2012 which of the following will you use your mobile to do?
Ditto Euro 2012 users (n=186).
Types of sports content
will obtain via mobile
SKOPOS MTrack
TM
Olympics EURO 2012
68%
59%
45%
29%
32%
22%
17%
Euro2012s will use mobile more for
results/updates & betting, Olympics more m-video
46%
Watch live videoVs.
21% 24%Follow the build Up
18% 15%
Watch Archived
Footage
Place bets
33. 33
Gambling companies better associated with
Mobile Channel by Euro 2012 Followers…
SKOPOS MTrack
TM
26%22%
26%22%
20%20%
24%18%
23%19%
Potential
Mobile
EURO 2012
Content
Users
Potential
Mobile
Olympics
Content
Users
SKOPOS MTrack - Base: 139 (Mobile Sport Content Users), 202 (Mobile Olympics Content Users), 186 (Mobile EURO 2012 Content
Users) - Wave 4 data Q21d. Which, if any, of the following LEISURE companies do you most associate with the mobile and mobile
devices/channels? Please select all that apply. NB: ORDERED BY OVERALL RANKING (TOTAL BASE).
22%19%
10%8% Olympics EURO 2012
35. v OlympicsEURO 2012
Slightly Higher Interest than Euro2012
Broader Appeal amongst Digi-Actives
More Female than Euro2012
Higher interest in video/footage/clips
Stronger interest and universal appeal
Gambling more unusual?
Very like general mSports Users (M, younger, etc.)
More m-active per se
More into Info/News/Update & Gambling
More familiarity and activity
Gambling as enhancement or habit?
38. Why Use Mobile Channel?
Mobile Channel Drivers...
I can do it in my own time 62%
Convenient 72%
It’s easy 56%
Quick 56%
SKOPOS MTrack
TM
UK Active Digital Society
mSports
62% 45%
46%
52%
On the go 74% 65%
Base: 327 (UK Active Digital Society), 114 (Mobile Sport Content Users) - Wave 4 data Q18. What do you consider to be the
advantages of using your mobile/mobile device?
Handy Speedy&
“Portable efficient shortcuts”
39. Small screen 68% Difficult to navigate 36%
Lack/loss connectivity 56%
Security 42%
Why Dislike Mobile?
Mobile Channel Barriers & Inhibitors...
SKOPOS MTrack
TM
Time, it takes longer 25%
UK Active Digital Society
mSports
63%
28%
44%
33%
46%
Base: 327 (UK Active Digital Society), 114 (Mobile Sport Content Users) - Wave 4 data Q19. What do you consider to
be the disadvantages of using your mobile/mobile device?
Technical User Experience issues&
Drains battery 65% 56%
Info reduced/limited 20% 21%
Less personal experience 12% 17%
“Unreliable inefficient shortcuts”
42. 42
Stronger MEDIA Brand Association with Mobile SKOPOS MTrack
TM
73%
69%
63%
56%
46%
Mobile
Sports
Content
Users
Digital
Actives
SKOPOS MTrack - Base: 139 (Mobile Sport Content Users), 202 (Mobile Olympics Content Users), 186 (Mobile EURO 2012
Content Users) - Wave 4 data Q21a. Which of the following brands or companies do you most associate with the mobile and
mobile devices/channels?
59%
56%
50%
42%
38%
47%30
%
42%23
%
42%23
%
Dominated by
Tech/Broadcast
In Sports,
BBC, Sky, Y!
Catch Apple
Apple under
indexes for sport?
44. 44
• Mobile Meets Many Needs (in conjunction with Sports)
• But with a few practical (or perceived) limitations
• Screen, Battery Life, Signal, Security, Speed, Satisfaction
• Mobile Enables In-the-Moment Information & Interaction (active
mobile sport users get this especially, much more into social media)
• Mobile Sports Content More for Younger Employed Males (so far)
• Major Sporting Events can drive and Broaden use of Mobile
(especially Olympics)… [WHAT HAPPENS WITH AN APP AFTER EVENT?]
• Mobile acts as Enhancer or Substitute during live sport
• Active Mobile Users Multi-Screen/Task (e.g. with TV)
• Mobile Gambling More Strongly Correlated with Euro2012
Main Mobile Messages (MMM)…
45. • Punters increasingly prefer mobile
• Activity level linked to age & gender
• SoGoMoGoLo
• Screen/life, Signal, Security, Speed, Satisfaction issues
• Multi-media, multi-mode, multi-screen
• Olympics has broader appeal
• Vet new ideas and offers with the market
• Euro2012 appeals to core mSports fans
Pass & Move Coaching
• P
• A
• S
• S
• M
• O
• V
• E
46. 46
Pass & Move
2020 Visioning…
• Player Power and Players as brands
• Apple as a Major Sports Content Provider
• Sports spread their wings, e.g. NFL-EU, USPL
• Social Media integral and invisible
• Mobile tech will improve & improve, but
• Old guard may resist technology (still)
• Viewers and spectators overlap via…
• Enhanced live events…
Credit: SKOPOS + Guardian SportBlog
52. 52
Fast food
m-commerce
52
Pass & Move…
Consumer Insights for
Sport & Mobile Devices
mSport Summit, London, April 2012
Darren Mark Noyce MCIM MMRS
Darren.Noyce@SKOPOS.info
Founding Partner
SKOPOS Insight Group
Tel: 0207 953 8 359
www.SKOPOS.info
UK Active Digital Society, 2012
Pass
Move