This document provides a summary of a conference on research and insight topics, tools, and techniques. It includes an agenda with 10 sessions over various topics such as holisticity, digital topics like mobile and social media, engagement topics like co-creation and gamification/surveytainment, and science/technology topics like emotions and neuroscience. It also includes discussions of key topics like big data, social media monitoring and engagement, digital communities and panels, co-creation, and gamification/surveytainment with examples and definitions. The document aims to give brands a bitesize guide to leading topics, tools, and techniques in research and insight.
Presentation to Knowledge Innovation Network, University of Warwick 2009-12-03 focuses on the organizational aspects of successfully crowdsourcing ideas and creating value from collective intelligence in, across and beyond the enterprise
Rapport sur les orientations de la recherche technologique dans la Silicon Va...Silicon Village
Alors que de plus en plus de grandes entreprises implantent leur centre de recherche ou de développement dans la Silicon Valley, une récente étude réalisée par Orange soulève des interrogations quant aux orientations actuelles suivies par la recherche technologique internet dans cette région. Ce rapport révèle en effet de nouvelles évolutions dans les comportements, les méthodes de travail et les motivations individuelles dues à la croissance d’internet, à l’apparition de nouveaux acteurs du web et à l‘invention de nouveaux produits. Ces nouvelles tendances ont un réel impact sur la recherche en technologies de l’information et d’internet et ses mutations.
Cette étude s’appuie sur de nombreux entretiens approfondis menés au cours des derniers mois par Lee Gomes, journaliste spécialisé dans la Silicon Valley, pour Orange, avec des représentants de leaders industriels et d’universités comme Google, Facebook, Microsoft, UC Berkeley, Stanford… Orange met aujourd’hui les conclusions de cette enquête à disposition du public dans le but d’instaurer un dialogue ouvert sur l’évolution de l’écosystème.
Source : Orange Press : http://www.orange.com/fr_FR/presse/communiques/cp111007fr2.jsp
Xperience Invoke Series Report: "The changing nature of technology assimilati...Reine Sloan
The document summarizes key findings from a live online discussion about how consumers of different generations assimilate and view new technology in their daily lives. It finds that while millennials are the most tech-savvy and see themselves as technology leaders, consumers of all generations have generally positive attitudes toward technology and see benefits in how it makes their lives easier. However, some expressed concerns about overuse of technology potentially harming social skills in younger generations. Overall, technology was found to positively impact communication and organization across age groups.
This session will discuss strategies for incorporating all stakeholders, including committees, speakers and planners, into the logistics planning process for an event utilizing new technologies. The presenter will address challenges planners may face in learning new technologies and managing their implementation, and will advocate for empowering committees and speakers to interact and share responsibilities earlier in the planning process.
Invoke Live Xperience Summary: "The changing nature of technology assimilation"Reine Sloan
The document summarizes key findings from a discussion about how consumers of different generations assimilate and view new technology in their daily lives. It finds that while Millennials are generally the most tech-savvy and see themselves as leaders in adopting new technologies, consumers of all generations have positive attitudes toward technology and see benefits in how it makes their lives easier. However, some have concerns about overuse of technology impacting social skills. The discussion provided insights into generational differences and aspirations for new technologies while highlighting many shared positive views across generations regarding how technology improves communication and organization.
The young and the digital a glimpse into future market evolutionNewsworks
The document discusses insights from McKinsey's iConsumer research on digital behaviors of youth consumers aged 13-34 compared to older consumers aged 35-64. Some key findings include:
1) Youth consumers are early adopters of new digital devices and services, owning 1.5-2 times as many smartphones, tablets, and using social media, video chat, and on-demand video more.
2) Youth digital lives revolve around mobile devices, spending over 3 times as long on mobile activities compared to older consumers.
3) Youth are more likely to pay for digital content like apps, videos, magazines, with mobile as their primary content access point.
4) Social networks have replaced
This document provides an overview of the Wave project, which has tracked social media trends globally since 2006. Some key points:
1) Over 7 waves of research, Wave has surveyed nearly 200,000 internet users across 72 countries to understand social media growth and evolution.
2) Early waves found unprecedented growth in platforms and content sharing. Later waves examined how social media meets fundamental human needs and influences brand relationships.
3) Understanding consumer motivations is more important than just tracking superficial trends. The 5 needs identified - relationship, diversion, progression, recognition, and learning - underpin interactions with brands on and offline.
4) As technologies change, brands must know how different devices meet these needs to build long
This document provides an overview of the Wave project, which has tracked social media trends globally since 2006. Some key points:
1) Over 7 waves of research, Wave has surveyed nearly 200,000 internet users across 72 countries to understand social media growth and evolution.
2) Early waves found unprecedented growth in platforms and content sharing. Later waves examined how social media meets fundamental human needs and influences brand relationships.
3) Understanding consumer motivations is more important than just tracking superficial trends. The 5 needs identified - relationship, diversion, progression, recognition, and learning - underpin interactions with brands on and offline.
4) As technologies change, brands must know how different devices meet these needs to build long
Presentation to Knowledge Innovation Network, University of Warwick 2009-12-03 focuses on the organizational aspects of successfully crowdsourcing ideas and creating value from collective intelligence in, across and beyond the enterprise
Rapport sur les orientations de la recherche technologique dans la Silicon Va...Silicon Village
Alors que de plus en plus de grandes entreprises implantent leur centre de recherche ou de développement dans la Silicon Valley, une récente étude réalisée par Orange soulève des interrogations quant aux orientations actuelles suivies par la recherche technologique internet dans cette région. Ce rapport révèle en effet de nouvelles évolutions dans les comportements, les méthodes de travail et les motivations individuelles dues à la croissance d’internet, à l’apparition de nouveaux acteurs du web et à l‘invention de nouveaux produits. Ces nouvelles tendances ont un réel impact sur la recherche en technologies de l’information et d’internet et ses mutations.
Cette étude s’appuie sur de nombreux entretiens approfondis menés au cours des derniers mois par Lee Gomes, journaliste spécialisé dans la Silicon Valley, pour Orange, avec des représentants de leaders industriels et d’universités comme Google, Facebook, Microsoft, UC Berkeley, Stanford… Orange met aujourd’hui les conclusions de cette enquête à disposition du public dans le but d’instaurer un dialogue ouvert sur l’évolution de l’écosystème.
Source : Orange Press : http://www.orange.com/fr_FR/presse/communiques/cp111007fr2.jsp
Xperience Invoke Series Report: "The changing nature of technology assimilati...Reine Sloan
The document summarizes key findings from a live online discussion about how consumers of different generations assimilate and view new technology in their daily lives. It finds that while millennials are the most tech-savvy and see themselves as technology leaders, consumers of all generations have generally positive attitudes toward technology and see benefits in how it makes their lives easier. However, some expressed concerns about overuse of technology potentially harming social skills in younger generations. Overall, technology was found to positively impact communication and organization across age groups.
This session will discuss strategies for incorporating all stakeholders, including committees, speakers and planners, into the logistics planning process for an event utilizing new technologies. The presenter will address challenges planners may face in learning new technologies and managing their implementation, and will advocate for empowering committees and speakers to interact and share responsibilities earlier in the planning process.
Invoke Live Xperience Summary: "The changing nature of technology assimilation"Reine Sloan
The document summarizes key findings from a discussion about how consumers of different generations assimilate and view new technology in their daily lives. It finds that while Millennials are generally the most tech-savvy and see themselves as leaders in adopting new technologies, consumers of all generations have positive attitudes toward technology and see benefits in how it makes their lives easier. However, some have concerns about overuse of technology impacting social skills. The discussion provided insights into generational differences and aspirations for new technologies while highlighting many shared positive views across generations regarding how technology improves communication and organization.
The young and the digital a glimpse into future market evolutionNewsworks
The document discusses insights from McKinsey's iConsumer research on digital behaviors of youth consumers aged 13-34 compared to older consumers aged 35-64. Some key findings include:
1) Youth consumers are early adopters of new digital devices and services, owning 1.5-2 times as many smartphones, tablets, and using social media, video chat, and on-demand video more.
2) Youth digital lives revolve around mobile devices, spending over 3 times as long on mobile activities compared to older consumers.
3) Youth are more likely to pay for digital content like apps, videos, magazines, with mobile as their primary content access point.
4) Social networks have replaced
This document provides an overview of the Wave project, which has tracked social media trends globally since 2006. Some key points:
1) Over 7 waves of research, Wave has surveyed nearly 200,000 internet users across 72 countries to understand social media growth and evolution.
2) Early waves found unprecedented growth in platforms and content sharing. Later waves examined how social media meets fundamental human needs and influences brand relationships.
3) Understanding consumer motivations is more important than just tracking superficial trends. The 5 needs identified - relationship, diversion, progression, recognition, and learning - underpin interactions with brands on and offline.
4) As technologies change, brands must know how different devices meet these needs to build long
This document provides an overview of the Wave project, which has tracked social media trends globally since 2006. Some key points:
1) Over 7 waves of research, Wave has surveyed nearly 200,000 internet users across 72 countries to understand social media growth and evolution.
2) Early waves found unprecedented growth in platforms and content sharing. Later waves examined how social media meets fundamental human needs and influences brand relationships.
3) Understanding consumer motivations is more important than just tracking superficial trends. The 5 needs identified - relationship, diversion, progression, recognition, and learning - underpin interactions with brands on and offline.
4) As technologies change, brands must know how different devices meet these needs to build long
Patricio Ricardo Humanante Ramos, Francisco J. García-Peñalvo and Miguel Ángel Conde González
Research Group in InterAction and eLearning (GRIAL)
University of Salamanca
Surveytainment is a layout and usability-driven enhancement of traditional online surveys that aims to improve user experience and motivation over method-focused design. A test survey using surveytainment design saw improved data quality with less straightlining and more valid open-ended responses. Participants also had higher satisfaction, found the survey more fun and were more willing to participate again compared to a standard design. While surveytainment improves user metrics, it does not replace traditional methodological design and is not meant to be used without also considering data quality and scientific standards.
This document proposes a gamified intelligent tutoring system called EMATIC to teach basic math concepts to students with special education needs. EMATIC combines elements of intelligent tutoring systems and gamification by incorporating game mechanics into its student, tutor, and domain models. It was developed using open source technologies like Django and is accessible via a responsive web interface optimized for mobile devices. The goal of EMATIC is to improve student achievement and engagement through an adaptive, personalized learning experience that tracks student interactions and applies game-based rewards and challenges. Future work will focus on further validating EMATIC and upgrading its analytical and adaptive capabilities.
The project aims at developing an intelligent tutoring system, to be applied in open source learning environments, able to monitor, track, analyze and give formative assessment and feedback loop to students within the learning environment, and give inputs to tutors and teachers involved in distance learning to better their role during the process of learning. The software will be developed in java thus could be easily implemented and re-used in most of the common free platforms for eLearning.
The document discusses intelligent tutoring systems and their components. It describes the typical framework of an ITS which includes domain, student, and pedagogical modules. The domain module contains the knowledge base, student module tracks the student's performance, and the pedagogical module structures instructions. Newer generations of ITS aim to enhance learning through emotional feedback analyzed from students' facial expressions.
Intelligent tutoring systems (ITS) for online learningBrandon Muramatsu
The document summarizes an presentation about adding intelligent tutoring systems (ITS) to online courses to improve quality. An ITS can make exercises more complex and dynamically scaffolded. It also replaces traditional assessments with stealth assessment based on a model of the student's competencies. Research shows that tutoring which provides more frequent interaction, such as feedback on substeps of problem solving, is generally more effective than less interactive tutoring like feedback only on answers. An ITS aims to keep students operating within their zone of proximal development by continuing instruction until mastery is achieved. However, ITS also have limitations like not being suitable for all learners and having high initial development costs.
Intelligent Tutor Systems aim to individualize instruction through Intelligent Computer Aided Instruction (ICAI) by modeling both domain knowledge and student models. They consist of components like ACT*, which represents skills as goal-directed rules. Building an effective tutor requires studying common student errors, observing tutors, and constructing models of how students solve problems. Ms. Lindquist's architecture represents the student's competence through production rules and implements the tutor model with additional production rules to choose pedagogical strategies based on the student's diagnosis. Principles for tutor design include representing student knowledge, communicating problem-solving goals and structures, providing context-specific instruction, and adjusting instruction granularity based on learning. However, Intelligent Tutor Systems
El documento presenta una serie de preguntas sobre cómo mejorar la detección temprana de defectos de software, controlar la calidad de los desarrollos de aplicaciones, y optimizar los esfuerzos de mantenimiento y desarrollo. Luego, describe los servicios de pruebas y calidad de una empresa que ofrece un modelo de gestión integrado para reducir los costos de pruebas mediante la detección temprana de fallos con un equipo especializado en pruebas.
Viewnext es una empresa especializada en servicios de gestión de aplicaciones e infraestructuras que ofrece servicios a más de 400 clientes en España a través de más de 4,300 profesionales. La empresa se define por su metodología, conocimiento sectorial, capacidad global y 10 centros de innovación tecnológica con más de 1,600 profesionales. Viewnext ofrece servicios gestionados de aplicaciones e infraestructuras desde sus oficinas en las principales ciudades españolas y portuguesas.
This document summarizes a webinar about mobile-based research options and best practices. It discusses using mobile surveys via SMS/text, mobile web, and apps for both quantitative and qualitative research. Examples are provided of text surveys, life diaries using photos and videos, and vox pops conducted via mobile. The webinar emphasizes keeping mobile surveys short and simple, engaging respondents, and considering location-based and richer multimedia mobile research methods. It also provides reminders about ensuring mobile research fits the topic and audience and working with technical partners.
This document summarizes a webinar about mobile-based research options and best practices. It discusses using mobile surveys via SMS/text, mobile web, and apps for both quantitative and qualitative research. Examples are provided of using text surveys at hospitals and on ferries to collect customer feedback. Mobile apps can deliver more visual surveys and be used to map customer journeys. Qualitative options discussed include mobile ethnography, blogs, video diaries, and vox pops over mobile panels. The webinar emphasizes keeping mobile surveys short and simple, engaging respondents, and considering technical capabilities and privacy issues of new methods like location-based tracking.
This document discusses mobile finance and the mobile experience in a personal finance context. It summarizes findings from surveys conducted by SKOPOS on mobile usage. Key findings include:
- Half of UK digital society users access the internet via mobile phones, showing the rise of mobile access. However, only 20% of FTSE 100 websites fully support mobile.
- Banking is more mature on mobile than insurance, with better customer experiences reported for mobile banking than insurance.
- Convenience and being able to access services on the go are seen as advantages, while security concerns, small screens and usability issues are seen as disadvantages of mobile finance.
- Confidence and usability are key drivers for non-
This document summarizes a webinar about mobile-based market research options and best practices. It introduces Scott Dodgson and Paula Juson of SKOPOS market insight, who have over 10 years of experience with mobile and qualitative research. The webinar discusses how mobile research has evolved from early limitations to its current opportunities due to widespread mobile adoption. Key opportunities include audience and topic relevance, reach, speed, and ability to provide rich contextual data. Challenges include technical limitations of devices, cost concerns, and difficulty engaging some demographics like older audiences. The webinar provides best practices for mobile research and promises case studies in the next session.
This document summarizes a webinar about mobile-based market research options and best practices. It introduces Scott Dodgson and Paula Juson of SKOPOS market insight, who have over 10 years of experience with mobile and qualitative research. The webinar covered an overview of mobile research, examining its opportunities as a method due to widespread mobile adoption, as well as challenges like technical limitations and lower awareness of costs. The webinar also discussed the various options for mobile research, including short surveys, tracking, and more qualitative techniques like text interviews and diaries. It provided recommendations for best practices when conducting mobile research.
SUG - Singapore - Use of Social communication in the next generation of businessMark Stokes
These are the slides for my presentation to the Singapore SharePoint User Group in September 2014.
I have added some extra points, based on the discussion topics around different cultures and End User Adoption.
From Data to Insights: how to build accurate customer insights from online co...Pulsar
This case study for the RTO2 project (Real-Time O2) delves into the different parts of social media monitoring tools and analysis.
Presented at MRS Social Media Research Conference 2010 by Francesco D'Orazio, Research Director at Face, and Jake Steadman, Brand and Social Media Insight at O2.
Medical Imaging - Opportunities for Business Seminar
24/01/12
Session 3b - Developing Your Product and Market
This sessions shows businesses how to develop a social media strategy and how to select export markets
The document discusses how Enterprise 2.0 tools and approaches can transform organizations. It describes a project where a team of internal employees and customers used collaboration tools to quickly design and implement new workflows, reducing development time by 40% and process time/costs by 20%. The key lessons were that user participation is essential to success, and social networks help connect innovators and early adopters to drive change.
Social Media Convergence - The ARF/Adweek 2009Lynne d Johnson
Social media is a critical part of progressive marketing thinking. The consumer, with the rise of social media, has been able to drive the conversation with or without input from the brands. This change in who controls the dialogue has transformational impact:
1. Social media creates a brand/consumer conversation that will transform organizations.
2. Social media blends brand communications, PR, customer care, research and insights as all happen simultaneously via the conversation.
3. Most marketers are still struggling to find a coherent social media strategy.
4. Social media produces naturally occurring conversation and behavior that offers incredibly rich insights, but companies are still learning how to mine this continual stream.
The ARF launched its new Social Media Council with a panel of industry experts explaining how social media creates convergence among the advertising, marketing, public relations, customer care and consumer insights spheres.
The document outlines the agenda for a 3 hour workshop on leveraging digital media. The agenda includes introductions to digital media and exercises to understand participants' current digital media use, audiences, and ways to engage audiences on and off their own websites through various digital platforms and social media. The workshop also covers developing a digital media plan and next steps participants can take.
Building the Social Powered Brand: Turning Social Data Into Competitive Advan...DataSift
Social data from sources like social media is growing exponentially and contains valuable insights for brands. While only 3% of companies report getting substantial benefits from social data currently, it has the potential for huge economic gains if leveraged effectively. Social data is complex with many networks, posts, and metadata to analyze. While listening is important, true value comes from analyzing social data and using those insights across departments like marketing, sales, product development, and customer service. The case study described how Dell's Social NET Advocacy Pulse (SNAP) metric and social analytics tool provides actionable insights for optimizing pricing strategy, improving products based on social conversations, capitalizing on real-time customer feedback, and more.
Patricio Ricardo Humanante Ramos, Francisco J. García-Peñalvo and Miguel Ángel Conde González
Research Group in InterAction and eLearning (GRIAL)
University of Salamanca
Surveytainment is a layout and usability-driven enhancement of traditional online surveys that aims to improve user experience and motivation over method-focused design. A test survey using surveytainment design saw improved data quality with less straightlining and more valid open-ended responses. Participants also had higher satisfaction, found the survey more fun and were more willing to participate again compared to a standard design. While surveytainment improves user metrics, it does not replace traditional methodological design and is not meant to be used without also considering data quality and scientific standards.
This document proposes a gamified intelligent tutoring system called EMATIC to teach basic math concepts to students with special education needs. EMATIC combines elements of intelligent tutoring systems and gamification by incorporating game mechanics into its student, tutor, and domain models. It was developed using open source technologies like Django and is accessible via a responsive web interface optimized for mobile devices. The goal of EMATIC is to improve student achievement and engagement through an adaptive, personalized learning experience that tracks student interactions and applies game-based rewards and challenges. Future work will focus on further validating EMATIC and upgrading its analytical and adaptive capabilities.
The project aims at developing an intelligent tutoring system, to be applied in open source learning environments, able to monitor, track, analyze and give formative assessment and feedback loop to students within the learning environment, and give inputs to tutors and teachers involved in distance learning to better their role during the process of learning. The software will be developed in java thus could be easily implemented and re-used in most of the common free platforms for eLearning.
The document discusses intelligent tutoring systems and their components. It describes the typical framework of an ITS which includes domain, student, and pedagogical modules. The domain module contains the knowledge base, student module tracks the student's performance, and the pedagogical module structures instructions. Newer generations of ITS aim to enhance learning through emotional feedback analyzed from students' facial expressions.
Intelligent tutoring systems (ITS) for online learningBrandon Muramatsu
The document summarizes an presentation about adding intelligent tutoring systems (ITS) to online courses to improve quality. An ITS can make exercises more complex and dynamically scaffolded. It also replaces traditional assessments with stealth assessment based on a model of the student's competencies. Research shows that tutoring which provides more frequent interaction, such as feedback on substeps of problem solving, is generally more effective than less interactive tutoring like feedback only on answers. An ITS aims to keep students operating within their zone of proximal development by continuing instruction until mastery is achieved. However, ITS also have limitations like not being suitable for all learners and having high initial development costs.
Intelligent Tutor Systems aim to individualize instruction through Intelligent Computer Aided Instruction (ICAI) by modeling both domain knowledge and student models. They consist of components like ACT*, which represents skills as goal-directed rules. Building an effective tutor requires studying common student errors, observing tutors, and constructing models of how students solve problems. Ms. Lindquist's architecture represents the student's competence through production rules and implements the tutor model with additional production rules to choose pedagogical strategies based on the student's diagnosis. Principles for tutor design include representing student knowledge, communicating problem-solving goals and structures, providing context-specific instruction, and adjusting instruction granularity based on learning. However, Intelligent Tutor Systems
El documento presenta una serie de preguntas sobre cómo mejorar la detección temprana de defectos de software, controlar la calidad de los desarrollos de aplicaciones, y optimizar los esfuerzos de mantenimiento y desarrollo. Luego, describe los servicios de pruebas y calidad de una empresa que ofrece un modelo de gestión integrado para reducir los costos de pruebas mediante la detección temprana de fallos con un equipo especializado en pruebas.
Viewnext es una empresa especializada en servicios de gestión de aplicaciones e infraestructuras que ofrece servicios a más de 400 clientes en España a través de más de 4,300 profesionales. La empresa se define por su metodología, conocimiento sectorial, capacidad global y 10 centros de innovación tecnológica con más de 1,600 profesionales. Viewnext ofrece servicios gestionados de aplicaciones e infraestructuras desde sus oficinas en las principales ciudades españolas y portuguesas.
This document summarizes a webinar about mobile-based research options and best practices. It discusses using mobile surveys via SMS/text, mobile web, and apps for both quantitative and qualitative research. Examples are provided of text surveys, life diaries using photos and videos, and vox pops conducted via mobile. The webinar emphasizes keeping mobile surveys short and simple, engaging respondents, and considering location-based and richer multimedia mobile research methods. It also provides reminders about ensuring mobile research fits the topic and audience and working with technical partners.
This document summarizes a webinar about mobile-based research options and best practices. It discusses using mobile surveys via SMS/text, mobile web, and apps for both quantitative and qualitative research. Examples are provided of using text surveys at hospitals and on ferries to collect customer feedback. Mobile apps can deliver more visual surveys and be used to map customer journeys. Qualitative options discussed include mobile ethnography, blogs, video diaries, and vox pops over mobile panels. The webinar emphasizes keeping mobile surveys short and simple, engaging respondents, and considering technical capabilities and privacy issues of new methods like location-based tracking.
This document discusses mobile finance and the mobile experience in a personal finance context. It summarizes findings from surveys conducted by SKOPOS on mobile usage. Key findings include:
- Half of UK digital society users access the internet via mobile phones, showing the rise of mobile access. However, only 20% of FTSE 100 websites fully support mobile.
- Banking is more mature on mobile than insurance, with better customer experiences reported for mobile banking than insurance.
- Convenience and being able to access services on the go are seen as advantages, while security concerns, small screens and usability issues are seen as disadvantages of mobile finance.
- Confidence and usability are key drivers for non-
This document summarizes a webinar about mobile-based market research options and best practices. It introduces Scott Dodgson and Paula Juson of SKOPOS market insight, who have over 10 years of experience with mobile and qualitative research. The webinar discusses how mobile research has evolved from early limitations to its current opportunities due to widespread mobile adoption. Key opportunities include audience and topic relevance, reach, speed, and ability to provide rich contextual data. Challenges include technical limitations of devices, cost concerns, and difficulty engaging some demographics like older audiences. The webinar provides best practices for mobile research and promises case studies in the next session.
This document summarizes a webinar about mobile-based market research options and best practices. It introduces Scott Dodgson and Paula Juson of SKOPOS market insight, who have over 10 years of experience with mobile and qualitative research. The webinar covered an overview of mobile research, examining its opportunities as a method due to widespread mobile adoption, as well as challenges like technical limitations and lower awareness of costs. The webinar also discussed the various options for mobile research, including short surveys, tracking, and more qualitative techniques like text interviews and diaries. It provided recommendations for best practices when conducting mobile research.
SUG - Singapore - Use of Social communication in the next generation of businessMark Stokes
These are the slides for my presentation to the Singapore SharePoint User Group in September 2014.
I have added some extra points, based on the discussion topics around different cultures and End User Adoption.
From Data to Insights: how to build accurate customer insights from online co...Pulsar
This case study for the RTO2 project (Real-Time O2) delves into the different parts of social media monitoring tools and analysis.
Presented at MRS Social Media Research Conference 2010 by Francesco D'Orazio, Research Director at Face, and Jake Steadman, Brand and Social Media Insight at O2.
Medical Imaging - Opportunities for Business Seminar
24/01/12
Session 3b - Developing Your Product and Market
This sessions shows businesses how to develop a social media strategy and how to select export markets
The document discusses how Enterprise 2.0 tools and approaches can transform organizations. It describes a project where a team of internal employees and customers used collaboration tools to quickly design and implement new workflows, reducing development time by 40% and process time/costs by 20%. The key lessons were that user participation is essential to success, and social networks help connect innovators and early adopters to drive change.
Social Media Convergence - The ARF/Adweek 2009Lynne d Johnson
Social media is a critical part of progressive marketing thinking. The consumer, with the rise of social media, has been able to drive the conversation with or without input from the brands. This change in who controls the dialogue has transformational impact:
1. Social media creates a brand/consumer conversation that will transform organizations.
2. Social media blends brand communications, PR, customer care, research and insights as all happen simultaneously via the conversation.
3. Most marketers are still struggling to find a coherent social media strategy.
4. Social media produces naturally occurring conversation and behavior that offers incredibly rich insights, but companies are still learning how to mine this continual stream.
The ARF launched its new Social Media Council with a panel of industry experts explaining how social media creates convergence among the advertising, marketing, public relations, customer care and consumer insights spheres.
The document outlines the agenda for a 3 hour workshop on leveraging digital media. The agenda includes introductions to digital media and exercises to understand participants' current digital media use, audiences, and ways to engage audiences on and off their own websites through various digital platforms and social media. The workshop also covers developing a digital media plan and next steps participants can take.
Building the Social Powered Brand: Turning Social Data Into Competitive Advan...DataSift
Social data from sources like social media is growing exponentially and contains valuable insights for brands. While only 3% of companies report getting substantial benefits from social data currently, it has the potential for huge economic gains if leveraged effectively. Social data is complex with many networks, posts, and metadata to analyze. While listening is important, true value comes from analyzing social data and using those insights across departments like marketing, sales, product development, and customer service. The case study described how Dell's Social NET Advocacy Pulse (SNAP) metric and social analytics tool provides actionable insights for optimizing pricing strategy, improving products based on social conversations, capitalizing on real-time customer feedback, and more.
Social media global_org_cisco_deanna_govoni_041411Deanna Govoni
This document summarizes Cisco's use of social media as a global organization. It discusses Cisco's social media journey, including how social media has reduced costs, extended their reach, and engaged customers. It also describes Cisco's shift to using more video content in their communications and how social media is used internally to connect employees. The conclusion emphasizes the importance of listening, setting goals, educating employees, planning for support, being open, and experimenting with social media strategies.
this was a keynote talk given to an audience of media experts from research and industry who were meeting to discuss the opportunities and challenges to the UK media sector related to the 2021 OFCOM report on the subject. It is a mix of perspectives based on two of my current roles - firstly as Reader in Innovation and MMU School of Digital Art and secondly as Head of Applied Research in Audience Experience.
Maitland Waters Social Media @ SOHO house_london_june_6_2011Symbio Agency Ltd
The document provides an overview of a presentation on digital strategy and social media. It discusses relationship networks and how social media can benefit businesses. It emphasizes the importance of an omnichannel digital strategy and highlights examples of how to measure return on investment from social media initiatives.
Precedent's Finance Forum - The digital landscape for UK financial services Precedent
This document summarizes a financial services conference that discussed integrating digital strategies. It included presentations on using rich media like YouTube, blogging, social networks, mobile websites, and website innovation. Breakout sessions discussed making blogging more transparent, using social networks to engage audiences, prioritizing quick wins for mobile, and using info-graphics over complex data. The closing presentation discussed developing a unique digital strategy by harnessing employee knowledge and acting quickly through a dedicated team.
Navca Sw Regional Champions PresentationJulie Hawker
The document discusses the role and resources of Regional ICT Champions in supporting nonprofit organizations. It outlines the Champions' website, publications, blog, and attendance at meetings to provide strategic ICT planning, workshops on tools like social media, and support for ICT developments. The document also lists ideas for how different regions can collaborate, including using databases, online learning, and video conferencing.
- There has been significant disruption in the venture capital industry due to changes like the rise of internet users, faster internet speeds, increased mobility, and social connectivity.
- The venture capital model has changed from relying primarily on board interactions and "VC knows best" to providing more operational support, thought leadership, peer learning platforms, and industry insights for portfolio companies.
- Leading venture capital firms are differentiating themselves by investing in extensive operational support services, transparency through blogging, peer-to-peer learning opportunities, and leveraging their domain expertise and relationships within specific industries.
Similar to SKOPOS Insight Decathlon London 2012 (20)
SKOPOS for World Telemedia - Windmill of our Mindsskoposuk
This document discusses trends in mobile device usage and digital behavior. It highlights that 30% of internet users access the internet via mobile phones. Popular mobile activities include sending emails, downloading apps, using social media, listening to music, and making purchases. Convenience and being able to stay connected on the go are key advantages. Small screens and security concerns inhibit some mobile commerce. Navigation/maps, news, music and social media are most popular types of mobile content.
Mobile devices enable sports fans to access information, interact with others, and engage with sports in convenient ways both during and between events. However, some find mobile experience limited by small screens, battery life, connectivity issues, or security concerns. Those who use mobile for sports are generally younger employed males who enjoy the immediacy and social aspects it allows. While the Olympics have broader appeal, Euro 2012 followers may be more active mobile users focused on real-time scores, updates, and gambling.
1) The document discusses consumers' mobile gambling behaviors and what they want from mobile gambling. It analyzes data on mobile gamblers in the UK and identifies opportunities to optimize the mobile gambling experience.
2) Mobile gamblers are more likely to be younger employed males who love being connected online and using apps. However, the mobile gambling experience still has issues regarding usability, connectivity, and security that create barriers.
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This document provides an in-depth look at consumer mobile habits and views of mobile retail based on research. It finds that consumers want a first-class mobile experience allowing for fast, efficient purchases on the go. While mobile shopping is growing, the customer experience is still subpar compared to other channels. Barriers include small screens, difficult navigation, and security concerns. Retailers need to optimize their mobile offerings to improve usability, accessibility, and reassure consumers in order to fulfill consumers' desire to shop conveniently via mobile.
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According to Ipsos AI Monitor's 2024 report, 65% Indians said that products and services using AI have profoundly changed their daily life in the past 3-5 years.
2. 1
Fast food
m-commerce
1
- Decathlon -
London 2012
A Bitesize Guide for Brands
to the Top 10 Leading
Topics, Tools & Techniques
In Research & Insight Today
MRS, 10am-1pm, 25th July, London 2012
Darren Mark Noyce FMRS MCIM Scott Dodgson MMRS Paula Juson AMRS
Founding Partner Director: Research & Insight Director: Research & Insight
Darren.Noyce@SKOPOS.info Scott.Dodgson@SKOPOS.info Paula.Juson@skopos.info
SKOPOS Insight Group
City of London
Tel: 0207 953 8 359
www.SKOPOS.info
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3. Team Leaders for today
Founder & MD
SKOPOS
Research & Insight
Director
Research & Insight
Director
7. Your 10 Events for Today…
SESSION A: HOLISTICITY (10mins)
1. Big Data
SESSION B: DIGITAL (30mins)
2. Mobile
3. Social Media
4. Digital Communities & Panels
BREAK-OUT/DISCUSSION GROUP (20mins with 2min summary)
Moderated by SKOPOS, 2min presentation at end, notes and video taken
SESSION C: ENGAGEMENT (30mins)
6. Co-Creation
7. Gamification/Surveytainment
8. Multimedia, Video & Research
BREAK-OUT/DISCUSSION GROUP (20mins, 2min summary)
SESSION D: SCIENCE & TECHNOLOGY (30mins)
8. Emotions
9. Emotions / Behavioural Economics
10. Neuro/Brain Science/Biometrics
FINAL BREAK-OUT/DISCUSSION GROUP (25mins, 5min Key Takeout Summary)
GROUP VOTE & MEDAL CEREMONY
(Gold, Silver, Bronze awards for topics with most impact
for attendee’s brand)
CLOSE & END 1pm
9. Think Holistically….
“….modern commercial research, where the
mind of the researcher is finally acknowledged
as admissible data. Prior knowledge,
pragmatism, experience are all robust grist to
the ′holistic′ research mill."
Virginia Valentine
10. Think Big (Data)….
“Big datais a loosely-defined term used to
describe data sets so large and complex that
they become awkward to work with using
on-hand database management tools”.
Wikipedia
90% of the data that exists today was created in the last two years
11. The voluminous amount of
unstructured and semi-
structured data a company
creates
Often data that would take
too much time and cost too
much money to (say) load
into a relational database for
analysis.
The Challenge: "Big data" is often large
enough that it cannot be processed using
conventional methods… causing drowning &
over-load…
Market Research
& Big Data:
• Data science skills
• Context interpretation
• Representative sampling
• New Technology can take
huge volumes of data and
pick out the important
patterns and trends
• We know how to turn data
into high-quality
information/insights
• Evidence to enable better
decisions
Think Big ! Think of all the data a company creates/stores...
Aggregation
Analysis
Action
Volume
Variety
Velocity
18. 17
SKOPOS MTrack - Base: 521 (wave 4) (UK Active Digital Society)
Q12. Where do you access the internet?
SKOPOS MTrack
TM
Access Internet via
Mobile Phone…
48%
Half the UK Digital Society Use Mobile Web
19. 18
Context: Mobile Multiplicity…
SKOPOS MTrack - Base: 521 (UK Active Digital Society) - Wave 4 data
Q20. What types of information and content do you like to read or access via your mobile?
Social networks 43% 2
Music 39% 4
SKOPOS MTrack
TM
TV news & information 32% 5
News (latest today) 40% 3
Weather 52%
1 Sports news &
information 27%
8
20. 19
Augmented Reality
Bar Code Scanning
(to source products and best prices etc)
Personally
used via mobile
Aware but
not used
Quick Response (QR) Codes
2% 16%
12% 36%
21% 60%
SKOPOS MTrack
TM
Usage & Awareness of Advanced
Mobile Functions low & limited, but…
SKOPOS MTrack - Base: 521 respondents (UK Active Digital Society) - wave 4 data (Jan 12)
Q22. Which of the following have you (a) heard of but NOT used, (b) personally used via your mobile (c) not
heard of?
Mobile Contactless Payment 4% 67%
Presented to GIMRA
22. Relevance
& fit
Reach
Response
Speed &
Real-Time
Really
handy
Richness
The 5 R’s that Drive Mobile for Research
Audience (e.g. youth)
Topic (e.g. mobile)
Client (e.g. Vodafone)
95% txts arr in 10 secs
94% of txts are read
(v 25% email)
2 x mobiles as PC’s
No location restrictions
All ages
Incl hard to reach ‘youth’
Always with you
Un-fixed location
Familiar
Photos
Videos
Diaries
Apps
21
26. Customer journey
Absorbing
Planning
Obtaining
Sharing
How encountered?
Which brand
encountered?
How this makes
you feel?
What did you do as a
result of the encounter?
trigger
trigger
trigger
trigger
I am not
interested
I am
interested
Questions asked at each
brand interaction:
The physical location of all brand
interactions are mapped
Through the use of the mobile platform, SKOPOS can
physically map the customer journey - asking participants
to record each brand interaction (and the action taken) in
relation to a specific category (e.g. utilities).
I’m an
advocate
Opportunity: Mapping Customer Journeys by Mobile
Paths to purchase
In the moment, in the emotion, in the mouthful !
27. 26
SKOPOS ChatTrack - Base: 521 respondents (UK Active Digital Society) - wave 4 data
Q30. Do you use social network sites?
Q16. Do you use social network sites on your mobile?
Almost All Use
Online Social Networks
Now half using Mobile to do so too
SKOPOS ChatTrack
TM
88%
50%
SoGoMoGoLo….
28.
29. A Simple Definition…
“Social media” means websites that allow
average users to create
pages, photos, videos and other stuff, share it
openly, connect with each other and develop
conversations.
“Social” means people interacting with each
other.
“Media” (plural for “medium”) means the
types of material used to create artwork and
communicate information or ideas. Media can
include video, photography, graphic
design, writing, oil paints, etc.
31. 30
53%
Twitter...connected & informed
SKOPOS MTrack - Base: 171 (Twitter Users) – Wave 4
Q34. You mentioned that you use Twitter, for what reason(s) do you use it?
45%
Latest news & gossip
from stars/celebrities
3
SKOPOS ChatTrack
TM
30%
Enjoy telling people what I
am doing
5
See what’s trending globally
38%
4
Latest news/
information
2
46%
Socialise with friends
53%
1
33. Social Media for Research
Buzz monitoring is the tracking of consumer responses to
commercial services and products, to establish the
marketing buzz surrounding a new or existing offer. Similar
to media monitoring it is becoming increasingly popular as
a base for strategic insight development alongside other
forms of market research … involves the checking and
analysis of myriad online sources such as internet
forums, blogs, and social networks.
Wikipedia
1/. Listening
34. Social Media for Research
EVALUATION:
• Good for tracking high level sentiment & for identifying invisible or urgent topics/trends
• Additional and supplementary, but not a replacement for market research
• Some issues…
• Passive not Active (you listen to what people want to talk about only)
• Sources & Sampling (only certain information accessible, not everything)
• Computer v Human Coding (Accuracy, 30% v 80%?)
• Volumes of Automated Data (with no interpretation & little insight)
• Ethics, Privacy, Informed Consent, etc.
1/. Listening
35. SKOPOS ChatBack™ is our unique full service Buzz/WOM social media
monitoring system, enabling instant and ongoing capture of
opinion, sentiment, comments and associations – in relation to brands, media campaigns
and/or products
SKOPOS ChatBackTM
36. 35
Current buzz & sentiment
Sensitive
Sentiment
measurement
Get a quick overview of the current buzz around your industry and brand
SKOPOS ChatBackTM
38. Social Media for Research
Engagement
Panels
Communities
Forums
Blogs
Access
Engagement
Activity
Tasks
39. Open v Closed
Soft v Hard
Recruited v Transferred
MROC = more Qual
Panel = more Quant
Quant v Quant/Qual v Qual
Online-only or Online + +
Digital Panels & Communities
40. Community
As with panels, plus…
1. On-going, iterative & online
2. Enables you to do research you wouldn’t
typically have time or budget for
3. Ability to be able to genuinely ‘listen’ to
customer views, thoughts & opinions
4. Lets you continuously infuse the
customer’s voice within the company
5. Lets you have a richer relationship and
three way dialogue - delivering user
generated insight (UGI)
Panel
1. Larger quantitative base, plus intimate
discussions
2. Provides faster and cheaper access to your
customers
3. Target who you want to hear from
4. Provides deep profiling for sampling and
analysis
5. Less investment cost (financial & resource)
compared with a ‘full’ community
Panels v Communities
Disadvantages:
You don't truly ‘know’ the panel members
Predominantly quantitative research
No direct interaction between panel members
On-going panel maintenance
Disadvantages:
Needs to be constantly ‘fed’ (& monitored) i.e. new
discussions/topics added more frequently
Greater on-going maintenance, and
therefore, investment
41. Profiling - participant profiles can be created, so
that you can learn more and create
richer, deeper, relationships.
Live Focus Groups - content, ideas, concepts can be
posted – and you can observe your respondents
sharing their feedback in real-time. The sessions
are recorded and transcripts logged.
Forums - discussions can be broadcast to large
participant groups in an engaging environment,
to explore relevant topics.
Segmentation - participants can be grouped into
specific sub-communities and assigned particular
tasks and exercises (this also aids back-end analysis
& reporting).
Messaging - the messaging functionality enables us
to contact participants via their email in-boxes - to
prompt response and/or update them on new
assignments.
Auto Reporting - custom reports can be extracted
to Excel mid consultation, or upon conclusion of
consultation period.
Surveys & Polls - quantitative tools, such as surveys
and polls, can be utilised to provide the ‘hard’
numbers.
Media Sharing - rich multimedia can be
broadcast, whilst participants can also upload
home-made media clips quickly and easily.
Customisation - platform can be customised
(& re-skinned) with unique banners, login
pages, branded emails, etc.
Participation Management - the admin centre
facility allows you to review and probe the latest
responses, as well as manage participation in one
seamless environment.
The features...
Digital Community Platforms
42. Best Advice for
Digital Community Success
Provide & facilitate engaging interactions
Informing community panel members of relevant
news
Providing an opportunity to outline some topline
outcomes from recent studies, so community
panel members can see that their feedback is
directly informing business decision making
Gives the opportunity to PR any relevant
products/services – via viral marketing
Acting as a bridge for any ‘gaps’ in the schedule
of the research programme
Enabling prize draw winners to be announced to
all community panel members - with associated
positive quotes included Immersion rather
than frustration
43. Richer experiences
Our community panel platform can utilise the full gamete of
multimedia capabilities - further enhancing the participant
experience.
Insight illumination
The flexibility and functionality of the platform (incorporating the
auto-reporting tools) aids the analysis and insight identification
process.
Intuitive Interfaces
An easy-to-use platform for clients and participants alike, so neither
waste valuable time getting to know the technology.
Always on availability
Access to the community panel platform portal is available 24/7.
Tailorability
Configurable to suit the needs of the client, the people
(customers, stakeholders & client team) and processes.
Safe & secure
Data remains safe and secure during and after your project using the
latest and greatest techniques & technologies available -
encryption, multi-site back-up and password protection.
Optimum Community Panels Provide…
45. Into your teams then
Breakout / Discussion On
Holisticity/Big Data/Digital
1/. Share your thoughts & experiences (11:00)
Split into three equal groups. Then each Group to nominate a chair/speaker,
plus start to consider the One Tool/Topic that will have the greatest potential impact, for nomination later.
15mins
46.
47. Harnessing customer creativity
Co-Creation: Customer Collaboration
Co-creation refers to joint
client/customer initiatives.
With the rise of the internet and
social media, it has evolved into
a mostly (but certainly not
always) digital method to jointly
create and develop
new ideas in collaboration
with selected customers.
48. 1. Specification & Selection of Consumers
e.g. top X% of target market with required affinity and abilities to co-
create with you and your brand
2. Task & Experience Creation
An experience that engages users, experts and clients.
3. Task & Insight Triggering
Stimulation of participants to declare and illustrate their
thoughts, feelings and experiences
4. Joint Engagement
Insights stimulate all parties to work together to create new ideas.
5. Evolving the Best Ideas
All parties select optimum ideas and evolve.
6. Choice & Decision
Best ideas are chosen and pitched to client decision team.
Co-Creation: Customer Collaboration
50. “Gamification works by making
technology more engaging”
Gamification & Surveytainment
Gamification typically involves applying game
design & thinking to non-game applications to
make them more fun and engaging.
Gamification has been called one of the most
important trends in technology by several
industry experts.
Gamification can potentially be applied to any
industry and almost anything to create fun and
engaging experiences, converting users into
players.
Gamification and Surveytainment are clever
tricks to encourage people to take part in market
research
Simply, making things more fun to do
- Bespoke every time? Efficient?
- More for younger audiences (at present)?
51. What is Surveytainment?
Improving visual appeal
Implementing interactive elements
Visually supporting participants’ answers
…a principally layout and usability driven
enhancement (revision) of the traditional
online survey, that has been driven by
methodological thoughts, approaches and
evidence from past experience.
58. SKOPOS SketchpadTM is an innovative online
tool used to evaluate web pages, adverts, direct
mail pieces, packaging concepts, logos, etc.
A respondent places ‘post-it notes’ ‘and
emoticons’ onto the stimulus, enabling a
richness of response to be gained – as
well as directional guidance in relation to gross
likes/dislikes, areas for improvement, etc.
SKOPOS HeatseekerTM - deployed in
combination with SKOPOS
SketchpadTM - determines the areas
of greatest clicks and commentary
(via a heat map).
This technology enables clients
to establish which areas of
the creative are the most
likely to grab attention.
Advanced Surveytainment
59. Advanced Surveytainment
SKOPOS Replikator™ is an online
page-turning technology
that allows us to replicate as closely
as possible the actual experience of
flicking through and browsing a
magazine, brochure, or other
publication.
This tool is used to determine
recall of various sections or
articles within a publication.
To see the Replikator ™ in
action, click the image.
60. Surveytainment Works
Simply, this is why investing 30
more minutes in designing or
programming your online survey is
more than worth considering…
Source: SKOPOS, 2012
Increases Survey Satisfaction
Richer Opens
Improves Perceptions
61. Multimedia includes a
combination of text, audio, still
images, animation video or
“interactivity”.
Multimedia is usually recorded and
played, displayed or accessed by
information content processing devices
e.g.
•Computerized
•Electronic devices
•Live performance
Multimedia, Video & Research
62. Video & Vox Pops:
The real Voice of the Customer
Capturing ‘real’ customer emotions, in a ‘real’ environment
(usually at home, but sometimes ‘on the go’) works very powerfully with clients.
Customer videos have been used (with appropriate customer permission)
for team training, marketing and testimonials.
Karen Lord Sugar The Customer
63. Control know the needs: what, why & when (specification)
What examples/messages/stories/verbatims/quotes/behaviour?
Why? Pitch or presentation? Stand alone or for PPT? Etc.
Create/Capture including photos/stills, video via mobiles/iphones/cameras,
downloads from Google/youtube, rips from DVD, etc.
Clip/Cut quickly trim in Quicktime, or edit in iMovie
or Windows Movie Maker (WMM)
Collate/Convert
collate in iPhoto (into a slideshow) or edit in iMovie or WMM
Convert to required file format now if required/best,
e.g. Windows Media Video (.wmv) is best
for insertion into PowerPoint, .mov or .mp4 for Mac.
Connect Insert (embed) or hyperlink into PPT.
Inserting looks better, but (Hyper)Linking keeps PPT file size low
Images can be hyperlinked too,
e.g. a Video icon to start video.
Store inserted/linked clips in same folder as PPT.
Colour enhance the video/slideshow/presentation via animations/transitions,
Titles, Captions/Subtitles, music, audio/narration. Editing software will allow simple insertion of these
Compress reduce file size if required
by “exporting” to new format or “saving as”.
See above re insert v hyperlink.
Complete be proud and happy with what you produce/deliver
Check it fits need, it works & recipient can view/is happy
Video & Vox Pops:
A Kwik Checklist
Compatibility testing is key
Both hardware and software
64. iMovie Quick time Windows
movie maker
Final Cut
Express
Computer Operating System Mac
Microsoft
Windows
Microsoft
Windows
Mac
Variety of effects Basic Basic Basic Professional
Final file Small Small Small Larger (Effects)
Type of video editing PP Presentations PP Presentations PP Presentations
Movie creation
(Short or Long )
*WMM highly recommended to beginners
VIDEO EDIT SOFTWARE OPTIONS
67. Cinemisation & CineSKOPE™
SKOPOS CineSKOPE™ – insight in a motion picture
With trends towards concise reporting, precise recommendations, and engaging
visual delivery, SKOPOS CineSKOPE™ is the logical development. Our new system
uses video inputs, video content analysis and movie-style presentations to deliver
both a direct view of the audience - without filter, with real test persons –and
precise engaging reporting. Win-Win client/respondent engagement.
69. Have the tools and techniques
to uncover true customer
insight; naturally enlightening
the delivered insight & advice
Use narrative & multi-media
to bring the insight to life, and
ensure ideas & inspiration
are heard and acted on
Believe in always fully
uncovering client
needs, challenges (in their
market context) and providing
appropriate solutions
A New Philosophy: Immersive Illuminating Storytellers….
70. Breakout / Discussion
On Respondent/Client
Engagement
2/. Share your thoughts & experiences (11:45)
Split into three equal groups. Then each Group to nominate a chair/speaker,
plus start to consider the One Tool/Topic that will have the greatest potential impact, for nomination later.
15mins
73. Advertisers Use Emotions All the Time,
shouldn’t we?
Evian’s “Live Young” Campaign
Uses imagery that speaks directly to the brain:
•It gets your attention (The rugged older guy with the cute baby t-shirt.)
• Induces emotion. (imagery used makes you smile or laugh)
•The advert makes you feel happy (The stronger an emotion is felt
during an experience, the greater the chance it’s recorded to memory –
therefore this Evian advert is more memorable).
• They used the metaphor to illustrate their brand reviving the youth in
you “Live Young”
74. Contextualising (or Irrationalising) Research
Providing the emotional & attitudinal mood music
Are we likely to get
the same response
with each emotion?
Why are
moods, feelings, emotions
important?
People respond differently
depending on their
mood, whether they are
happy vs. sad,
content vs. annoyed
or tired vs. rested, etc.
We need to consider this
for both the design and the
interpretation of research
The Relevisation of Research?
75. Key principles: in
reality, we are not
rational beings, we
take shortcuts, and
we are easily
influenced by others
Market research can consider integrating (irrational)
behavioural models from psychology
with traditional (rational) economic theory.
Behavioural Economics
studies the consequences
of our
social, cognitive, and
emotional influences on
our spending choices
Behavioural (Emotional?) Economics
76. Neuro / Brain Science / Biometrics
Attention, Emotional Engagement & Memory Retention are keys to an individual’s purchase intent.
Source: Nielsen
77. Decisions are made from the
subconscious mind.
In order to improve your ability to sell
to your customer, you need to speak
the language of his/her subconscious.
Neuro / Brain Science
Attention, Emotional Engagement & Memory Retention are keys to an individual’s purchase intent.
78. Neuro / Brain Science
Neuroscience is the scientific study of the nervous system (linking the brain & behaviour)
Considered helpful in Market Research when…
1.“Dealing with sensitive material.” Neuroscience can be a
way to bypass the social desirability bias that arises from
traditional qualitative and quantitative research on
sensitive subjects.
2.“Dealing with abstract or higher order ideas.” Consumers
are not naturally able to articulate the complexity of their
reaction to, and their understanding of, brands.
3.“Probing for transient responses to ads or brand
experiences.” Consumers themselves are reductive when
describing how they reacted to an ad or how they decided
to purchase something. Shopping is particularly suited to
“neurometric” research: with much of the buying process is
subconscious, and consumers can’t recall let alone
articulate the dozens of products they saw but passed over
when deciding which product to buy.
4.“Giving more detail on consumers feelings.”
Neuroscience can provide timelines of emotional
responses, which is perfect for assessing consumer
response to television commercials.
79. Neuro / Brain Science
Neuroscience is the scientific study of the nervous system (linking the brain & behaviour)
81. Biometrics
Retina Scan
(or RFID?) …
Automated
Advertising
(& research?)
Identification & Authentication based on human characteristics or traits
RFID = embedded chip holding (personal) information (‘chipping’)
Radio-frequency identification (RFID) is the use of a wireless non-contact system that
uses radio-frequency electromagnetic fields to transfer data from a tag attached to an
object, for the purposes of automatic identification and tracking
82. "The engineering is the art, and the art is the engineering."
Cecil Balmond, structural engineer, designer and artist, who
together with Turner prize-winning sculptor Anish Kapoor created
the Orbit to commemorate the 2012 Olympic games in London.
83. Breakout / Discussion
on Science & Tech,
THEN ALL TOPICS
3/. Share your thoughts & experiences (12:25)
Then Each Group Nominate Your Decathlon Winner!
Each Group to Discuss & Nominate the One Tool/Topic that will have the greatest impact, then we will vote
25mins
84. Gold, Silver , Bronze awards for topics with most impact for brands
Group Vote & Medal Ceremony (12:50)
Three Nominated Winners
Group Vote
Awards
86. 85
Fast food
m-commerce
85
- Decathlon -
London 2012
Thank You…
We hope you’re
not too exhausted!
The SKOPOS Team…
Darren Mark Noyce FMRS MCIM Scott Dodgson MMRS Paula Juson AMRS
Founding Partner Director: Research & Insight Director: Research & Insight
Darren.Noyce@SKOPOS.info Scott.Dodgson@SKOPOS.info Paula.Juson@skopos.info
SKOPOS Insight Group
City of London
Tel: 0207 953 8 359
www.SKOPOS.info
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Mobile Sports user content countdown...(Index much higher on all these) 1 6Information Communication Media / ENTSHighestMobile Sports users like to read/access news and information as well as communicating on social networks using their mobile phone.