The document discusses several "design bottleneck syndromes" that can occur in agile development environments. Some of the key syndromes covered include: design by committee vs teamwork, "featuritis" where the focus is only on new features rather than user experience, "opinionitis" where too many opinions slow progress, and lack of a shared product vision. The document provides examples of each syndrome and recommends actions like focusing on user experience over features, using prototyping to get early feedback, and ensuring the team shares a common vision and direction for the product.
Three years ago, there was almost no tech scene in Oklahoma City. Today, there are over 20 active user groups, and half of those started in 2014. Living in an area with little to no tech community can be a drag, but with a little work, you can help build one in your area. Listen to the story of how myself and other volunteers built up the tech community in Oklahoma, and started the non-profit Techlahoma Foundation that supports all the community events and activities in the area - including a national conference called Thunder Plains.
Presentation at the Scrum Gathering in Paris, 2013-09-23. Part of an interactive session as described on www.p-a-m.org. The presentation builds on Ed Schein´s model of organizational culture and applies it to Agile. What do we need to successfully introduce and nurture an Agile culture? Two case studies show some answers to this question.
Your Culture will Eat your Agile Strategy for BreakfastMichael Sahota
Struggling with Agile? Frustrated that people don’t really get it? Tired of fighting with organizational bureaucracy? Wondering how you could have been more successful?
We provide a set of essential thinking tools for understanding Agile adoption and transformation so that your change effort avoids becoming another statistic. In particular, you will learn how to use culture to work more effectively with your organization.
It is called a survival guide since so many people have found the concepts to be invaluable in understanding their experiences when working with Agile.
This presentation includes:
Identification of causes of the widespread Agile adoption failure
A model for understanding Agile, Kanban, and Software Craftsmanship cultures
An outline of key adoption and transformation approaches
A framework to help guide when to use these these approaches with your organization
Agile Comes to You - keynote presentation, June 19, 2012.
If you would like the slides for use under creative commons licence, please ask me.
Three years ago, there was almost no tech scene in Oklahoma City. Today, there are over 20 active user groups, and half of those started in 2014. Living in an area with little to no tech community can be a drag, but with a little work, you can help build one in your area. Listen to the story of how myself and other volunteers built up the tech community in Oklahoma, and started the non-profit Techlahoma Foundation that supports all the community events and activities in the area - including a national conference called Thunder Plains.
Presentation at the Scrum Gathering in Paris, 2013-09-23. Part of an interactive session as described on www.p-a-m.org. The presentation builds on Ed Schein´s model of organizational culture and applies it to Agile. What do we need to successfully introduce and nurture an Agile culture? Two case studies show some answers to this question.
Your Culture will Eat your Agile Strategy for BreakfastMichael Sahota
Struggling with Agile? Frustrated that people don’t really get it? Tired of fighting with organizational bureaucracy? Wondering how you could have been more successful?
We provide a set of essential thinking tools for understanding Agile adoption and transformation so that your change effort avoids becoming another statistic. In particular, you will learn how to use culture to work more effectively with your organization.
It is called a survival guide since so many people have found the concepts to be invaluable in understanding their experiences when working with Agile.
This presentation includes:
Identification of causes of the widespread Agile adoption failure
A model for understanding Agile, Kanban, and Software Craftsmanship cultures
An outline of key adoption and transformation approaches
A framework to help guide when to use these these approaches with your organization
Agile Comes to You - keynote presentation, June 19, 2012.
If you would like the slides for use under creative commons licence, please ask me.
[Srijan Wednesday Webinars] Transitioning to an Organization-wide Agile CultureSrijan Technologies
Speaker: Rajat Lal, Business Head, Srijan Technologies
We take a look at Agile as a concept, and how that applies to organizations as a whole. We dive into what agile organizations mean, why they are a good idea, and how we can bring the agile culture across organizational functions.
The speakers explores the various ways that the agile principle can apply to HR, Finance, and Sales functions in the organizations. He shares stories from personal experience to illustrate how agile works for him and his organization.
Here are the 10 most important Navigation Secrets for Execs and Coaches for guiding a successful Agile Transformation. Key Lessons from years of industry experience.
Culture is the most widely talked in societies, religion, race, region and workplaces as well. Organizations are the Second Homes as people spend their better half of their time in their offices. Hence, Culture is an integral part (good or bad) for driving the happiness of clients and the colleagues, and success for the products/projects and growing / sustaining business. Agile Implementation is highly dependent upon the Culture of the Organization.
How does a Manager transition to the Role of a Product Owner? What happens to a Product Owner who wants to retain his control on the team rather than working on the Product? Some developers think that Scrum, for instance, brings a lot of meetings and these meetings are a waste of time. The Scrum Master’s role is not a full time role in many companies. Leadership thinks Agile can solve most of their issues without even knowing the root causes of the issues.
In this talk and we will discuss a selection of real-life experiences to tackle these cultural issues and the actual/suggestive steps taken to improve the culture of organizations.
----
I delivered this talk in Qcon Rio International Software Conference, Rio, Brazil:
http://qconrio.com/presentation/smell-agile-culture
2 Imp Questions on Software Testing and Cyclomatic complexity is explained
Q. Which of the following is white box technique?
(a) Path coverage
(b) Equivalence class testing
(c) Cause effect graphing
(d) State based testing
The Tyranny of Benchmarking by Mike Harding at SVPMA Monthly Event December 2011
Go to link below for notes from this event
http://svpma.org/2011/12/december-2011-event/
Take your clients into your UX team & let them designSilvia Calvet
How many times have you ever considered that the Client (or the departments of your organization) are also the USErs of the site, app or service that you are designing? How do you approximate your projects? What happens when the UX team 'disappears' at the end of the project?
Think it twice and make your clients co-work with you. They are not the enemy: help them to understand basic UX stuff, make them work for you analyzing designing and creating the deliverables. And there are other benefits: open communication results form this approximation, learning and sharing, and more win2win relationships.
In this session I’ll share how to convert demanding and grumblers clients/departments and specialists into a members of the UX design team. Let them identify necessities, define the strategy and design the solutions. You can apply this solution in internal projects or with your customers. How? Stop evangelization and get people into action creating UX deliverables with you, let them discover the power of UX tools like Personas in their own skin.
Call me lazy, but I like to make my clients work with me. The solution is usually in their hands, so working together in collaborative workshops we create deliverables that will help us to set the basics of the system, and for them will guides to create content, courses and other materials but having on mind their final end-users. Maybe this approximation does not give the best deliverables, but the result is a better understanding of usability inside the organization, more respect to our profession, and more importantly - more people happy.
Shift your thinking, alter your process, and create a dynamic of doing rather than spinning. Kelly Goto discusses feeling "stuck" and how to get "unstuck" in order to transcend obstacles and develop a culture of adaptation, progress and flow.
This last Wednesday, we hosted a webinar called Intro to Sketching Prototypes (http://www.youtube.com/watch?v=RMMn88sP2NQ). These are the slides from that presentation.
You can download the prototyping tool shown in the presentation here:
http://www.infragistics.com/products/indigo-studio
Webinar Description: Sketching prototypes? Yep, you heard that right—you'll have to watch to learn what it means! :) This webinar tangos with the theory behind effective prototyping, illustrates some of the tools at our disposal, and demonstrates how to effectively leverage a new software prototyping tool that tackles this practice head on--Indigo Studio. You'll come away more empowered to design software that exceeds expectations.
Using Agile Principles to Solve Tough Problems in Your BusinessZach Nies
We believe Agile is the best way to solve hard problems as a team and that we need teams to solve hard problems. Agile practices have historically focused on software but the principles underlying these practices can be applied to any hard problems. You are all working on hard problems in your business and are guiding teams that are helping to solve these problems. The concepts in this talk will give you insights into how to make your work and your teams’ work more effective. Learn how others have made 4x improvements in visibility, productivity, quality, or time to market for their solutions to hard problems. We will look at several models underlying Agile practices.
It’s important for business executives to understand a few design basics to communicate effectively with the designers. This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. It covers the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process. Presented at Web 2.0 Expo, October 2011, by Anthony Franco, President of EffectiveUI, and Michael Salamon, Lead Experience Architect at EffectiveUI.
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
Responsive Design & Prototyping -- An Agency Model (Part 1/3)Neeta Goplani
Responsive Design & Prototyping -- An Agency Model
This presentation is in three parts, please see the links and description below:
Links:
Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13
Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23
Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33
Description:
Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.
What happens when everything is connected to everything.Duncan/Channon
2012 RE:DESIGN/Creative Directors Conference, Portland. Abstract: Digital technology and the social web have collapsed the practice (or at least the impact) of brand identity development, advertising, and user-experience design into a creative singularity. A discussion on managing an agile design process (among other things) to keep up.
[Srijan Wednesday Webinars] Transitioning to an Organization-wide Agile CultureSrijan Technologies
Speaker: Rajat Lal, Business Head, Srijan Technologies
We take a look at Agile as a concept, and how that applies to organizations as a whole. We dive into what agile organizations mean, why they are a good idea, and how we can bring the agile culture across organizational functions.
The speakers explores the various ways that the agile principle can apply to HR, Finance, and Sales functions in the organizations. He shares stories from personal experience to illustrate how agile works for him and his organization.
Here are the 10 most important Navigation Secrets for Execs and Coaches for guiding a successful Agile Transformation. Key Lessons from years of industry experience.
Culture is the most widely talked in societies, religion, race, region and workplaces as well. Organizations are the Second Homes as people spend their better half of their time in their offices. Hence, Culture is an integral part (good or bad) for driving the happiness of clients and the colleagues, and success for the products/projects and growing / sustaining business. Agile Implementation is highly dependent upon the Culture of the Organization.
How does a Manager transition to the Role of a Product Owner? What happens to a Product Owner who wants to retain his control on the team rather than working on the Product? Some developers think that Scrum, for instance, brings a lot of meetings and these meetings are a waste of time. The Scrum Master’s role is not a full time role in many companies. Leadership thinks Agile can solve most of their issues without even knowing the root causes of the issues.
In this talk and we will discuss a selection of real-life experiences to tackle these cultural issues and the actual/suggestive steps taken to improve the culture of organizations.
----
I delivered this talk in Qcon Rio International Software Conference, Rio, Brazil:
http://qconrio.com/presentation/smell-agile-culture
2 Imp Questions on Software Testing and Cyclomatic complexity is explained
Q. Which of the following is white box technique?
(a) Path coverage
(b) Equivalence class testing
(c) Cause effect graphing
(d) State based testing
The Tyranny of Benchmarking by Mike Harding at SVPMA Monthly Event December 2011
Go to link below for notes from this event
http://svpma.org/2011/12/december-2011-event/
Take your clients into your UX team & let them designSilvia Calvet
How many times have you ever considered that the Client (or the departments of your organization) are also the USErs of the site, app or service that you are designing? How do you approximate your projects? What happens when the UX team 'disappears' at the end of the project?
Think it twice and make your clients co-work with you. They are not the enemy: help them to understand basic UX stuff, make them work for you analyzing designing and creating the deliverables. And there are other benefits: open communication results form this approximation, learning and sharing, and more win2win relationships.
In this session I’ll share how to convert demanding and grumblers clients/departments and specialists into a members of the UX design team. Let them identify necessities, define the strategy and design the solutions. You can apply this solution in internal projects or with your customers. How? Stop evangelization and get people into action creating UX deliverables with you, let them discover the power of UX tools like Personas in their own skin.
Call me lazy, but I like to make my clients work with me. The solution is usually in their hands, so working together in collaborative workshops we create deliverables that will help us to set the basics of the system, and for them will guides to create content, courses and other materials but having on mind their final end-users. Maybe this approximation does not give the best deliverables, but the result is a better understanding of usability inside the organization, more respect to our profession, and more importantly - more people happy.
Shift your thinking, alter your process, and create a dynamic of doing rather than spinning. Kelly Goto discusses feeling "stuck" and how to get "unstuck" in order to transcend obstacles and develop a culture of adaptation, progress and flow.
This last Wednesday, we hosted a webinar called Intro to Sketching Prototypes (http://www.youtube.com/watch?v=RMMn88sP2NQ). These are the slides from that presentation.
You can download the prototyping tool shown in the presentation here:
http://www.infragistics.com/products/indigo-studio
Webinar Description: Sketching prototypes? Yep, you heard that right—you'll have to watch to learn what it means! :) This webinar tangos with the theory behind effective prototyping, illustrates some of the tools at our disposal, and demonstrates how to effectively leverage a new software prototyping tool that tackles this practice head on--Indigo Studio. You'll come away more empowered to design software that exceeds expectations.
Using Agile Principles to Solve Tough Problems in Your BusinessZach Nies
We believe Agile is the best way to solve hard problems as a team and that we need teams to solve hard problems. Agile practices have historically focused on software but the principles underlying these practices can be applied to any hard problems. You are all working on hard problems in your business and are guiding teams that are helping to solve these problems. The concepts in this talk will give you insights into how to make your work and your teams’ work more effective. Learn how others have made 4x improvements in visibility, productivity, quality, or time to market for their solutions to hard problems. We will look at several models underlying Agile practices.
It’s important for business executives to understand a few design basics to communicate effectively with the designers. This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. It covers the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process. Presented at Web 2.0 Expo, October 2011, by Anthony Franco, President of EffectiveUI, and Michael Salamon, Lead Experience Architect at EffectiveUI.
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
Responsive Design & Prototyping -- An Agency Model (Part 1/3)Neeta Goplani
Responsive Design & Prototyping -- An Agency Model
This presentation is in three parts, please see the links and description below:
Links:
Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13
Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23
Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33
Description:
Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.
What happens when everything is connected to everything.Duncan/Channon
2012 RE:DESIGN/Creative Directors Conference, Portland. Abstract: Digital technology and the social web have collapsed the practice (or at least the impact) of brand identity development, advertising, and user-experience design into a creative singularity. A discussion on managing an agile design process (among other things) to keep up.
Gathering Intelligence, Conversations with UsersLane Goldstone
Why talk to users?
How to have effective conversations with users
Ways to incorporate user intelligence in your process for better results
Presentation to the Northern NJ Chapter of the IxDA, September 16, 2010.
Similar to 15 Patterns for Agile Culture Success - Atlassian Summit 2012 (20)
We aim to celebrate women every day, but we’re taking today to give special recognition to womxn at Atlassian continue who inspire and lead.
For #InternationalWomensDay, we asked Atlassians to nominate and recognize amazing womxn at Atlassian who inspire them, challenge them, and truly represent Atlassian values.
Ever wondered what Atlassian engineers do in their 20% time? Join Forge engineering lead Tim Pettersen on a lightning tour of how Forge is being used inside Atlassian. Attendees will get a rare view into some of the apps, tools, and tweaks we’ve built internally on top of Forge in the spirit of dogfooding and innovation. Come along and be inspired with some great ideas for improving and automating your own teams' workflows!
Let's Build an Editor Macro with Forge UIAtlassian
Race out of the gate with Forge UI: a new way of building UI extensions for Atlassian products. In this session, Forge UI Developer Experience lead Peter Gleeson will demonstrate how build an Editor macro from scratch! Attendees will learn about Forge foundational concepts such as the FaaS dev loop, Forge CLI, and how to construct UIs from Forge UI components.
This session provides a great introduction to the Forge platform for any developer looking to get productive with editor apps and Forge UI.
In the words of Jeff Atwood: “JavaScript is the lingua franca of the web”. It’s also the first language we’ve chosen to support in Forge. In this session, Forge engineer Shorya Raj will walk through the Node.js isolate based runtime you’ll be using to write apps for Forge.
Attendees will learn about the unique features of the Forge JavaScript Runtime, such as automatic authentication and tenant context management. Shorya will also cover the differences between the Runtime, conventional browser, and Node.js APIs.
Developers or attendees with some programming experience will get the most out of this session.
Forge UI: A New Way to Customize the Atlassian User ExperienceAtlassian
UI extensibility is an integral part of Atlassian's ecosystem story. In cloud, traditionally this has been accomplished with the humble iframe. In this session you will learn about Forge UI, an additional and innovative way to build visual apps for Atlassian products.
Join Product Manager Simon Kubica and Senior Developer Michael Oates from the Forge team in exploring the underlying concepts and technology powering Forge UI, and learn how it will unlock exciting new opportunities in our ecosystem.
The Forge platform contains some powerful primitives for binding functions to Atlassian events and webhooks emitted by third-party SaaS systems. Join Platform Services Engineer Tomek Sroka as he gets hands-on with Forge Product Triggers and Web Triggers to build a powerful integration with surprisingly little code.
Attendees will walk away with a good understanding of the Forge dev loop and some tips and tricks for improving their own team’s workflows.
Observability and Troubleshooting in ForgeAtlassian
Observability is a critical component of any Cloud development platform, and we have some exciting logging, monitoring, and debugging features planned for the Forge toolchain.
In this lightning talk, Senior Developer James Hazelwood from Forge infrastructure team will give an overview of Forge logging and tunnelling features, explain how different environment types effect observability, and share some expert tips and tricks for detecting and troubleshooting issues in your Forge apps.
Trusted by Default: The Forge Security & Privacy ModelAtlassian
Security and trust have become increasingly important requirements for our customers in Cloud. We’re working to make it easier for you to build and maintain secure apps for Atlassian products.
In this session, Engineering Team Lead Dugald Morrow and Principal Product Manager Joël Kalmanowicz will explain how security and trust have been baked into the Forge framework and the benefits the platform can offer you and your users. Learn how much less work it can be to build trusted apps customers will love on Forge by going deep on the safeguards we’re putting in place.
Developers or attendees with some software security experience will get the most out of this session.
Designing Forge UI: A Story of Designing an App UI SystemAtlassian
Creating apps with Forge and its UI frontend components is now easier than ever. Join Senior Designer Allard van Helbergen and Product Manager Josephine Lee as they walk through the story of designing Forge UI.
What is a declarative UI and why did we choose this paradigm? What are all the considerations that go into defining the set of components to build apps with? And how do you make ‘creating apps’ simple? Walk away understanding the foundations of Forge, how all the different components work together, and where Forge UI is headed in the future.
After a day of learning about the exciting features of Forge, get ready for a peek under the hood to discover how it’s all implemented. Join Forge Architect Patrick Streule as he goes deep on topics such as Forge FaaS infrastructure, the internal workings of tenant isolation, and automatic authentication.
Attendees will also get a glimpse of some features we’re looking at building into the future of Forge, such as a serverless data store for apps and more!
Access to User Activities - Activity Platform APIsAtlassian
How do you stay on top of your work when it is scattered across multiple Atlassian products?
"If only there was a single place where I could see all my activity..." - sounds familiar?
We are going to provide you an insight into what lead to the creation of a new Activity API. Following last year’s Atlas Camp announcement from our CTO Sri Viswanath, Atlassian is moving onto GraphQL - new Activity API is one the first pieces of the GraphQL Atlassian Platform and is the technology behind start.atlassian.com.
Join Sergey Meshkov, Senior Developer, who will provide you a sneak peek of the new GraphQL Activity API as it will soon be available to our vendors.
Design Your Next App with the Atlassian Vendor Sketch PluginAtlassian
Our designers work 3x quicker with the Atlassian Vendor Sketch Plugin — and now we’re unleashing these superpowers to the Atlassian Ecosystem. If you mockup screens for code or marketing, we’ll help you drag and drop your way to an Atlaskit design in less than 10 minutes. And if you’re a designer, you’ll want to hear about our pixel-perfect component library and suite of seamless Sketch integrations.
Join Atlassian’s resident Sketch aficionado, Huw Evans, to learn about:
Sketch Components: If it’s in Atlaskit, it’s now in Sketch. And introducing the Symbol Palette, the quickest way to find the right component for the job.
Product Templates: Spark inspiration by building your designs inside realistic screens from Jira & Confluence — or craft hero images for your Marketplace listing!
Color and Text Styles: Heard of N75? H400? If those mean nothing to you, we’ll run through how to make your users feel at home by using Atlassian colors & typography, right inside Sketch.
Data Suppliers: Say goodbye to Lorem Ipsum. Learn how to use Sketch Data Suppliers to generate realistic copy using live data from Jira, Confluence and Bitbucket. Bonus: How we used AI to create people who don’t exist!
♀️ It's All Open Source: How we made it really easy to customise the Atlassian Vendor Sketch Plugin for your team's needs.
Tear Up Your Roadmap and Get Out of the BuildingAtlassian
You’d never knowingly ship something to your customers that didn’t deliver value, would you? Would you still stand your ground if you were under pressure to get a team of developers working on something?
You probably know that one of Atlassian’s most well-known values is “Don’t f*** the customer”, so learn what happened when a lean product team decided to tear up the roadmap because they were brave enough to admit they didn’t understand their customers well enough.
Join Janel Blattler, as she shares how her team used research to unveil a new plan in just a few weeks. You’ll be able to practice some techniques and walk away with a bucket load of inspiration.
Come along if you’d like to run research, but worry that you don’t have enough time or lack the skills to do so – you don’t need to be a researcher on your team. This session is for you if you’re looking for ways to drive customer empathy closer in the team, or you’d like to up your game and discover some new techniques for delivering lean research with actionable insights.
Nailing Measurement: a Framework for Measuring Metrics that MatterAtlassian
When it comes to designing apps and new features, we just can't get enough of metrics. In an age where we can collect data from almost anything, how can we cut through the noise and focus on the right metrics to measure the success and failures of the apps that we’re building?
Join Atlassian Product Manager Josephine Lee as she delves through what exactly makes a good metric. Throughout the talk, we’ll walk through real Atlassian examples of good and bad metrics. By exploring a framework for measurement, we’ll cover detailed features that showcase how best to measure and choose the right set of success, supportive, and counter metrics.
You'll walk away with tips and learnings from Atlassian’s approach to measuring success, and learn how to use data and metrics to inspire action in your apps.
Building Apps With Color Blind Users in MindAtlassian
Color-blind people are using your apps. 1 in 12 men is color blind. And for women, this is 1 in 200.
Building apps that work well for color blind people is not difficult. Some simple techniques help us with the design of our interface. And some tools help us see what color blind people see.
In this talk, Maarten Arts of Avisi will look at common varieties of color blindness. We will look at apps through the eyes of a color-blind person. And we will discover what color-blind people struggle with.
Regardless of whether you're a designer or developer, this talk will equip you with the skills and the tools you need to make sure that your app works for color-blind people.
Creating Inclusive Experiences: Balancing Personality and Accessibility in UX...Atlassian
The words we choose have the power to include or alienate our users. The reality is that for many, English is spoken as a second language. And unless you're going to localize your product for those major non-English speaking markets, you'll need to thoughtfully create content that is accessible to a larger audience.
But how do we create products that maintain a sense of personality without isolating a wide audience of non-native speakers?
Join Atlassian Content Designer, Roana Bilia, as she walks you through why thoughtful, inclusive content, is key to creating well-designed user experiences. You'll walk away with foundational principles for good UX copy when optimizing your product UI, a few quick wins that you as creators and developers can incorporate into your next products, as well as a set of mistakes to avoid that companies—including Atlassian—have made, which prioritized native speakers but isolated non-native speakers.
Beyond Diversity: A Guide to Building Balanced TeamsAtlassian
We hear it all the time, and we get it. Diversity and inclusion are important! But isn't it an HR problem? HR may be able to help with diversity but inclusion or creating an inclusive environment is everyone's responsibility. So how do we create an inclusive environment that celebrates diversity and engages and supports everyone? Isabel Nyo will be sharing best practices and lessons she has learned along the way. She will also be sharing her experience as a minority, a female technical leader, in the technology industry.
The Road(map) to Las Vegas - The Story of an Emerging Self-Managed TeamAtlassian
In September 2018, K15t took its mission to go self-managed to the next-level when the entire company worked together to decide on the Next Big Thing™ to build for Atlassian users and present it at Summit in Las Vegas.
In this session, Anshuman Dash, an intern turned software engineer, turned product manager, shares his journey of professional self-discovery. In under five months, he joins a freshly assembled, self-managed team in building a new Atlassian Marketplace app.
Dash will give a quick intro to what it means for a team to be self-managed. Then, he'll share his observations and experiences on the team, as well as the best-practices, patterns, and processes K15t has discovered along the way.
Whether you are a new team with a kick-ass product idea or a big company figuring out ways to scale, this talk will provide you with practical tips and ideas your team can try out!
Designing for the enterprise comes with a unique set of challenges; ensuring readability and accessibility at scale, meeting the needs of multi-layered organizations, and building a trust when your software - used by dozens of thousands of employees - is considered mission-critical.
At Atlassian, we've spent countless hours digging deep into our enterprise customer's needs and we've gathered a vast repository of insights.
In this talk, Pawel Wodkowski, a senior designer on Jira Server, will share all that we've learned from our research (while not being shy about busting some of those wild admin myths!). You'll get a crash course in what it means to design for scale the Atlassian way.
Title: Sense of Smell
Presenter: Dr. Faiza, Assistant Professor of Physiology
Qualifications:
MBBS (Best Graduate, AIMC Lahore)
FCPS Physiology
ICMT, CHPE, DHPE (STMU)
MPH (GC University, Faisalabad)
MBA (Virtual University of Pakistan)
Learning Objectives:
Describe the primary categories of smells and the concept of odor blindness.
Explain the structure and location of the olfactory membrane and mucosa, including the types and roles of cells involved in olfaction.
Describe the pathway and mechanisms of olfactory signal transmission from the olfactory receptors to the brain.
Illustrate the biochemical cascade triggered by odorant binding to olfactory receptors, including the role of G-proteins and second messengers in generating an action potential.
Identify different types of olfactory disorders such as anosmia, hyposmia, hyperosmia, and dysosmia, including their potential causes.
Key Topics:
Olfactory Genes:
3% of the human genome accounts for olfactory genes.
400 genes for odorant receptors.
Olfactory Membrane:
Located in the superior part of the nasal cavity.
Medially: Folds downward along the superior septum.
Laterally: Folds over the superior turbinate and upper surface of the middle turbinate.
Total surface area: 5-10 square centimeters.
Olfactory Mucosa:
Olfactory Cells: Bipolar nerve cells derived from the CNS (100 million), with 4-25 olfactory cilia per cell.
Sustentacular Cells: Produce mucus and maintain ionic and molecular environment.
Basal Cells: Replace worn-out olfactory cells with an average lifespan of 1-2 months.
Bowman’s Gland: Secretes mucus.
Stimulation of Olfactory Cells:
Odorant dissolves in mucus and attaches to receptors on olfactory cilia.
Involves a cascade effect through G-proteins and second messengers, leading to depolarization and action potential generation in the olfactory nerve.
Quality of a Good Odorant:
Small (3-20 Carbon atoms), volatile, water-soluble, and lipid-soluble.
Facilitated by odorant-binding proteins in mucus.
Membrane Potential and Action Potential:
Resting membrane potential: -55mV.
Action potential frequency in the olfactory nerve increases with odorant strength.
Adaptation Towards the Sense of Smell:
Rapid adaptation within the first second, with further slow adaptation.
Psychological adaptation greater than receptor adaptation, involving feedback inhibition from the central nervous system.
Primary Sensations of Smell:
Camphoraceous, Musky, Floral, Pepperminty, Ethereal, Pungent, Putrid.
Odor Detection Threshold:
Examples: Hydrogen sulfide (0.0005 ppm), Methyl-mercaptan (0.002 ppm).
Some toxic substances are odorless at lethal concentrations.
Characteristics of Smell:
Odor blindness for single substances due to lack of appropriate receptor protein.
Behavioral and emotional influences of smell.
Transmission of Olfactory Signals:
From olfactory cells to glomeruli in the olfactory bulb, involving lateral inhibition.
Primitive, less old, and new olfactory systems with different path
share - Lions, tigers, AI and health misinformation, oh my!.pptxTina Purnat
• Pitfalls and pivots needed to use AI effectively in public health
• Evidence-based strategies to address health misinformation effectively
• Building trust with communities online and offline
• Equipping health professionals to address questions, concerns and health misinformation
• Assessing risk and mitigating harm from adverse health narratives in communities, health workforce and health system
Ozempic: Preoperative Management of Patients on GLP-1 Receptor Agonists Saeid Safari
Preoperative Management of Patients on GLP-1 Receptor Agonists like Ozempic and Semiglutide
ASA GUIDELINE
NYSORA Guideline
2 Case Reports of Gastric Ultrasound
ABDOMINAL TRAUMA in pediatrics part one.drhasanrajab
Abdominal trauma in pediatrics refers to injuries or damage to the abdominal organs in children. It can occur due to various causes such as falls, motor vehicle accidents, sports-related injuries, and physical abuse. Children are more vulnerable to abdominal trauma due to their unique anatomical and physiological characteristics. Signs and symptoms include abdominal pain, tenderness, distension, vomiting, and signs of shock. Diagnosis involves physical examination, imaging studies, and laboratory tests. Management depends on the severity and may involve conservative treatment or surgical intervention. Prevention is crucial in reducing the incidence of abdominal trauma in children.
Rasamanikya is a excellent preparation in the field of Rasashastra, it is used in various Kushtha Roga, Shwasa, Vicharchika, Bhagandara, Vatarakta, and Phiranga Roga. In this article Preparation& Comparative analytical profile for both Formulationon i.e Rasamanikya prepared by Kushmanda swarasa & Churnodhaka Shodita Haratala. The study aims to provide insights into the comparative efficacy and analytical aspects of these formulations for enhanced therapeutic outcomes.
Basavarajeeyam is a Sreshta Sangraha grantha (Compiled book ), written by Neelkanta kotturu Basavaraja Virachita. It contains 25 Prakaranas, First 24 Chapters related to Rogas& 25th to Rasadravyas.
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These lecture slides, by Dr Sidra Arshad, offer a quick overview of the physiological basis of a normal electrocardiogram.
Learning objectives:
1. Define an electrocardiogram (ECG) and electrocardiography
2. Describe how dipoles generated by the heart produce the waveforms of the ECG
3. Describe the components of a normal electrocardiogram of a typical bipolar lead (limb II)
4. Differentiate between intervals and segments
5. Enlist some common indications for obtaining an ECG
6. Describe the flow of current around the heart during the cardiac cycle
7. Discuss the placement and polarity of the leads of electrocardiograph
8. Describe the normal electrocardiograms recorded from the limb leads and explain the physiological basis of the different records that are obtained
9. Define mean electrical vector (axis) of the heart and give the normal range
10. Define the mean QRS vector
11. Describe the axes of leads (hexagonal reference system)
12. Comprehend the vectorial analysis of the normal ECG
13. Determine the mean electrical axis of the ventricular QRS and appreciate the mean axis deviation
14. Explain the concepts of current of injury, J point, and their significance
Study Resources:
1. Chapter 11, Guyton and Hall Textbook of Medical Physiology, 14th edition
2. Chapter 9, Human Physiology - From Cells to Systems, Lauralee Sherwood, 9th edition
3. Chapter 29, Ganong’s Review of Medical Physiology, 26th edition
4. Electrocardiogram, StatPearls - https://www.ncbi.nlm.nih.gov/books/NBK549803/
5. ECG in Medical Practice by ABM Abdullah, 4th edition
6. Chapter 3, Cardiology Explained, https://www.ncbi.nlm.nih.gov/books/NBK2214/
7. ECG Basics, http://www.nataliescasebook.com/tag/e-c-g-basics
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Editor's Notes
Hello Atlassian Summit, and thanks for coming in.\nI’m very interested in what you want to hear at this talk. I hope that I’ll actually say some of it!\n
I’m Jay Rogers.\nAnd really the motivation for me to get up here and talk to you is not to hear the sound of my own voice (hate it) but because this is an amazing privilege and opportunity to be part of a conversation.\n\nNow it’s a little one-sided because I have a microphone and you do not. But we’ll see what we can do about that.\n\nAt any rate, a great way to get in touch with me is twitter, and if, while i’m talking, you have observation or question please tweet it and I’ll stop and check twitter every once in a while dring the talk.\n
The talk is called Design Bottleneck syndrome, and its a summation of some patterns (or to use Rowan Bunning’s work “antipatterns”) that I’ve seen in the last 7 or 8 years of doing software user interface design. These are all areas where the design process or the momentum of the evolution of the design slow to a stop.\n\nBut, underlying all of these are a few threads that I thought I’d call out now.\n
When I’m talking about Agile being a culture - I mean that its an attitude. \n It’s both an approach to management (sort of a parental hands-off kind of thing) and \nan approach to product ownership and success ownership. \nAnd it’s an approach that really really really takes you to the center of what it means to be a functioning, happy healthy team.\n\nIf you have a program management team at your company who’s taken Agile hook line and sinker, and they are marching to this picture perfect, very controlled Agile transformation and sending everyone to innovation class, then well....\n
Processes are about repeatability, about accountability, \n
The alternative is usually not very rewarding.\n
OK the other meme that underlies a lot of what we’ll discuss this morning is that you need to be able to keep your eyes on not one, \nbut two bouncing balls at the same time. \nwhere are your values?\nDuh, right? But this is very difficult to do well, and its the reason I think I got this spot talking to you right now.\n
The other meme that’s going on in the UX community is that we have to get off our high horses. The pace of agile means that a design or UX team of one or two people is ALREADY a bottleneck. We need to teach the rising tide to fish or something.\n\nDesigners opening up, we realise that with 1 designer to 10 developers we can’t scale. \n\nAnd we are SO much stronger as a team.\n\nThis actually applies to every role, and is a fundamental way that Agile makes changes in teamwork necessary.\n
This means, get out of your comfort zone. \nembrace uncertainty and ambiguity\nthe really nice thing about not being a Zombie is that it’s really fun\nIf you think of agile as a culture and not a process, (a mind-numbing repetitive WORKFLOW) then it’s a way of thinking about producing products that can include UX and users in your sprints.\n\n\n
One of the most difficult questions I was asked at Agile Australia when I gave this talk was “hey mister Jay - we have a design bottleneck. we don’t have ANY UX or Design Gals or Guys and we have no budget and nobody cares except me.\nLow hanging fruit\nFocus on pain points. Find some body with more passion than talent.\n
When i first started messin’ with Agile, this is what I thought the picture looked like. Me and my UX homies on one side, trying to fight the good fight for the users, and the Devs with their relentless out of control Agile train on the other side.\n
Actually, this is more what it feels like now. At least at Atlassian, Designers are pigs, we’re in the trenches, we’re much more closely aligned with the development teams, but it’s still a struggle to make sure we get to a great user experience.\nand, so that’s what this talk is about.\n
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Planning is modelling.\nAnd software development is a kind of reductive modelling - we are BREAKING DOWN the stories to tasks and technical accomlishments.But what see is that we don’t often have a good roadmap for putting all those deconstructed peices back together.\nStory Mapping\nHidden Complexity can be both interaction or experience - you build this object and you haven’t planned how to delete, edit or modify it, to publish share it.\n\n
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Planning is modelling.\nAnd software development is a kind of reductive modelling - we are BREAKING DOWN the stories to tasks and technical accomlishments.But what see is that we don’t often have a good roadmap for putting all those deconstructed peices back together.\nStory Mapping\nHidden Complexity can be both interaction or experience - you build this object and you haven’t planned how to delete, edit or modify it, to publish share it.\n\n
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Implication of Personas!\n
Implication of Personas!\n
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Taking it offline is a way to turn back into a team\n
Taking it offline is a way to turn back into a team\n
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Accept that some people are going to hate it.\n\nEverybody loving you is not the object: if that was my motivation i would stay in my safe desk in Sydney instead of travelling around the world talking. But my talk isn’t designed so that everyone agrees with me or that I’m coming up with the most original thing in the world. it’s an amazing privilege to connect. And if you have responded in some way to anything i’ve said in the last 32.8 minutes, I invite you to connect.\n\nYou\ncomplacency \n\nI’m all ears.\n
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This is something we’re still working on.\n\nThere’s an art and a science to getting the appropriate users for user testing. If you’re a public website, you have a lot of options open to you from professional marketing recruiters. However, the more niche you are, as with Atlassian doing tools for specific development tasks, not only is it more important that you test with the users that are representatives of your target market, but its MUCH more difficult to locate, recruit, and schedule these subjects.\n\nRECRUIT\n