Presentation of Alfredo Soeiro, for EDEN's NAP webinar on 'Mentors and enablers' - 2 June 2021, 17:00 CEST
More info:
https://www.eden-online.org/eden_conference/facilitating-and-mentoring-students-work-to-reach-expected-competencies/
Presentation of Antonella Poce, for EDEN's NAP webinar on 'Mentors and enablers' - 2 June 2021, 17:00 CEST
More info:
https://www.eden-online.org/eden_conference/facilitating-and-mentoring-students-work-to-reach-expected-competencies/
Track 1. Computational thinking in pre-university education
Authors: Giuseppe Chiazzese, Marco Arrigo, Antonella Chifari, Violetta Lonati and Crispino Tosto
https://youtu.be/uDC6oxwwVyE
How can we prepare future engineers to the labour market? A University-Busine...Gonçalo Cruz Matos
Presented at the 8th International Symposium on Project Approaches in Engineering Education (PAEE 2016), Guimarães, Portugal.
http://paee.dps.uminho.pt/
Lessons learned on adult student engagement in an online gameful courseAlberto Mora
Gamification has captured the interest of both Human-Computer Interaction and Educational Sciences during the last past years. However, most of the available case studies in the literature are not focused in online higher education environments, even less considering the demographics of adult learners. This paper presents the design and development of an online gameful course of Computer Networks formed by two groups with an average age older than the common university students. This approach aims to encourage adult learners to solve non-graded formative activities and to increase their sense of kinship to the group. After one semester, the results revealed a moderate effect on student engagement, but a low enrolment rate. In contrast, a similar previous study revealed promising outcomes. The main goal of this work is to present the obtained results and to analyse the relevant issues in order to understand the source of the engagement differences perceived.
Presentation of Antonella Poce, for EDEN's NAP webinar on 'Mentors and enablers' - 2 June 2021, 17:00 CEST
More info:
https://www.eden-online.org/eden_conference/facilitating-and-mentoring-students-work-to-reach-expected-competencies/
Track 1. Computational thinking in pre-university education
Authors: Giuseppe Chiazzese, Marco Arrigo, Antonella Chifari, Violetta Lonati and Crispino Tosto
https://youtu.be/uDC6oxwwVyE
How can we prepare future engineers to the labour market? A University-Busine...Gonçalo Cruz Matos
Presented at the 8th International Symposium on Project Approaches in Engineering Education (PAEE 2016), Guimarães, Portugal.
http://paee.dps.uminho.pt/
Lessons learned on adult student engagement in an online gameful courseAlberto Mora
Gamification has captured the interest of both Human-Computer Interaction and Educational Sciences during the last past years. However, most of the available case studies in the literature are not focused in online higher education environments, even less considering the demographics of adult learners. This paper presents the design and development of an online gameful course of Computer Networks formed by two groups with an average age older than the common university students. This approach aims to encourage adult learners to solve non-graded formative activities and to increase their sense of kinship to the group. After one semester, the results revealed a moderate effect on student engagement, but a low enrolment rate. In contrast, a similar previous study revealed promising outcomes. The main goal of this work is to present the obtained results and to analyse the relevant issues in order to understand the source of the engagement differences perceived.
RESEARCH ON VIRTUAL REALITY MEDIA
Research to develop the character of elementary school students through the use of interactive multimedia virtual reality in Bandung Indonesia
Design research zulkardi-sea-dr-2013-unsriZulkardi Harun
This file was presented as one of four keynotes at the first SEA-DR (Southeast Asian Design Research) conference in Sriwijaya university Palembang, April 23th 2013
Exploring hands-on multidisciplinary STEM with Arduino EsploraAbelardo Pardo
In this presentation we describe the Madmaker project. The use of Arduino Esplora to promote STEM activities in High Schools. It contains a description of our approach and data derived from the evaluation.
2020_09_23 "Supporting teachers as designers with community and learning anal...eMadrid network
2020_09_23 "Supporting teachers as designers with community and learning analytics: a framework, technology and case studies" - Konstantinos Michos (X Jornadas eMadrid)
ECTEL 2018 Presentation: Investigating the relationship between online activity, learning strategies and grades to make learning analytics-supported learning designs
Word Problems are designed to help students to learn the application of mathematical concepts, algebraic identities and formulae in the real world. Variables are assigned the values of „real-world‟ entities and a logical approach in solving them is established. They help the students to bridge the gap between theoretical knowledge and the real world application of it by giving them hypothetical situations about the same. Probability is a measure or estimation of how likely it is that a particular event will happen. Probability concepts need to be properly understood before attempting to solve any problem related to it. In view of this a survey was conducted. Students from various schools and coaching classes were approached for the same. The study shows that majority of the students experience difficulties in identifying and understanding what exactly the word problem signifies and what approach it demands. Also, the process of learning Probability needs to be specialized given the different understanding levels of each and every student in contrast to the generalized education techniques that are being used in traditional classrooms. Keeping in mind these issues, Word Problem Solver for Probability is implemented, which caters to the learning needs of each and every student individually by providing a step-by-step solution to all problems from the Probability domain.
RESEARCH ON VIRTUAL REALITY MEDIA
Research to develop the character of elementary school students through the use of interactive multimedia virtual reality in Bandung Indonesia
Design research zulkardi-sea-dr-2013-unsriZulkardi Harun
This file was presented as one of four keynotes at the first SEA-DR (Southeast Asian Design Research) conference in Sriwijaya university Palembang, April 23th 2013
Exploring hands-on multidisciplinary STEM with Arduino EsploraAbelardo Pardo
In this presentation we describe the Madmaker project. The use of Arduino Esplora to promote STEM activities in High Schools. It contains a description of our approach and data derived from the evaluation.
2020_09_23 "Supporting teachers as designers with community and learning anal...eMadrid network
2020_09_23 "Supporting teachers as designers with community and learning analytics: a framework, technology and case studies" - Konstantinos Michos (X Jornadas eMadrid)
ECTEL 2018 Presentation: Investigating the relationship between online activity, learning strategies and grades to make learning analytics-supported learning designs
Word Problems are designed to help students to learn the application of mathematical concepts, algebraic identities and formulae in the real world. Variables are assigned the values of „real-world‟ entities and a logical approach in solving them is established. They help the students to bridge the gap between theoretical knowledge and the real world application of it by giving them hypothetical situations about the same. Probability is a measure or estimation of how likely it is that a particular event will happen. Probability concepts need to be properly understood before attempting to solve any problem related to it. In view of this a survey was conducted. Students from various schools and coaching classes were approached for the same. The study shows that majority of the students experience difficulties in identifying and understanding what exactly the word problem signifies and what approach it demands. Also, the process of learning Probability needs to be specialized given the different understanding levels of each and every student in contrast to the generalized education techniques that are being used in traditional classrooms. Keeping in mind these issues, Word Problem Solver for Probability is implemented, which caters to the learning needs of each and every student individually by providing a step-by-step solution to all problems from the Probability domain.
TEACHER’S ATTITUDE TOWARDS UTILISING FUTURE GADGETS IN EDUCATION ijcax
Today’s era is an era of modernization and globalization. Everything is happening at a very fast rate
whether it is politics, societal reforms, commercialization, transportation, or educational innovations. In
every few second, technology grows either in the form of arrival of the new devices/gadgets with millions of
apps and these latest technological objects may be in the form of hardware/software devices. We are the
educationists, teachers, students and stakeholders of present Indian educational system. These
gadgets/devices are partly being used by us or most of them are still unaware of these innovative
technologies due to the mass media or economical factor. So, there is a need to improvise ourselves
towards utilizing the future gadgets in order to explore the educational uses, barriers and preparatoryneeds of these available devices for educational purposes. This paper aims to study the opinion of the
teacher-educators about the usage of future gadgets in higher education. It will also contribute towards
establishing the list of latest technological devices, and how it can enhances the process of teachinglearning system.
TEACHER’S ATTITUDE TOWARDS UTILISING FUTURE GADGETS IN EDUCATION ijcax
Today’s era is an era of modernization and globalization. Everything is happening at a very fast rate whether it is politics, societal reforms, commercialization, transportation, or educational innovations. In every few second, technology grows either in the form of arrival of the new devices/gadgets with millions of apps and these latest technological objects may be in the form of hardware/software devices. We are the educationists, teachers, students and stakeholders of present Indian educational system. These gadgets/devices are partly being used by us or most of them are still unaware of these innovative technologies due to the mass media or economical factor. So, there is a need to improvise ourselves
towards utilizing the future gadgets in order to explore the educational uses, barriers and preparatory needs of these available devices for educational purposes. This paper aims to study the opinion of the teacher-educators about the usage of future gadgets in higher education. It will also contribute towards establishing the list of latest technological devices, and how it can enhances the process of teaching learning system
This is our portfolio as a compilition to what we've learned in Edtech.This is the real world purpose,effect of the Technology in terms of education,individual and also in terms of learning.
Presentation of Igor Balaban, for EDEN's Open Education Week on 'Digital experiences in technical higher education' - Wednesday, 9 March 2022, 13:00-14:00
More info:
https://eden-europe.eu/eden_conference/digital-experiences-in-technical-higher-education/
Presentation of Gustavo Alves, for EDEN's Open Education Week on 'Digital experiences in technical higher education' - Wednesday, 9 March 2022, 13:00-14:00
More info:
https://eden-europe.eu/eden_conference/digital-experiences-in-technical-higher-education/
Presentation of Daina Gudoniene, for EDEN's Open Education Week on 'Digital experiences in technical higher education' - Wednesday, 9 March 2022, 13:00-14:00
More info:
https://eden-europe.eu/eden_conference/digital-experiences-in-technical-higher-education/
Presentation of Diana Andone, for EDEN's Open Education Week on 'Digital experiences in technical higher education' - Wednesday, 9 March 2022, 13:00-14:00
More info:
https://eden-europe.eu/eden_conference/digital-experiences-in-technical-higher-education/
Presentation of Sandra Lovrenčić, for EDEN's European Online and Distance Learning Week on 'Student Voice on the Opportunities and Benefits of Online and Distance Education during the Pandemic' - Thursday, November 4, 2021, 13:00-14:00
More info:
https://www.eden-online.org/eden_conference/student-voice-on-the-opportunities-and-benefits-of-online-and-distance-education-during-the-pandemic/
Presentation of Edmundo Tovar, for EDEN's European Online and Distance Learning Week on 'Practices in Digital Education for Universities' - Wednesday, November 3, 2021, 14:00-15:30
More info:
http://www.eden-online.org/eden_conference/practices-in-digital-education-for-universities/
Presentation of Jacques Dang, for EDEN's European Online and Distance Learning Week on 'Multisectoral collaboration for OER: adaptation and development to ensure quality Open, Flexible and Distance Learning' - Tuesday, November 9, 2021, 13:00-14:30
More info:
http://www.eden-online.org/eden_conference/multisectoral-collaboration-for-oer-adaptation-and-development-to-ensure-quality-open-flexible-and-distance-learning/
Presentation of Anaïs Røed Malbrand, for EDEN's European Online and Distance Learning Week on 'Multisectoral collaboration for OER: adaptation and development to ensure quality Open, Flexible and Distance Learning' - Tuesday, November 9, 2021, 13:00-14:30
More info:
http://www.eden-online.org/eden_conference/multisectoral-collaboration-for-oer-adaptation-and-development-to-ensure-quality-open-flexible-and-distance-learning/
Presentation of Lisa Marie Blaschke, for EDEN's European Online and Distance Learning Week on 'Stepping up to the plate! How technology has supported ODL during and after the pandemic' - Thursday, 4 November 2021: 11:00 CET
More info:
https://www.eden-online.org/eden_conference/stepping-up-to-the-plate-how-technology-has-supported-odl-during-and-after-the-pandemic/
Presentation of Kathrin Marie Otrel-Cass for EDEN's Time for Action in Shaping HE 4.0 webinar series on 'Learning Design in the Eye of the Storm #onlinetogether' - July 5, 2021, 17:00 CEST
More info:
http://www.eden-online.org/eden_conference/no-5-embracing-new-pedagogies-for-new-times-the-rainbow-after-the-storm/
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
1. Sitting with the learner -
the right assessment?
Alfredo Soeiro
EDEN Board member, NAP member and Senior Follow
2Jun21
2. Competence
Know about
images and be
able to work
with images
properly.
Know image formats,
know how and where to
store then and how to
edit and finally to use
them.
Skills to distinguish
image formats, to
save them in
various
environments, to do
the basic editing
steps and to be able
to use images
properly.
Edit, store and use
images in an
appropriate and
legal way.
+
+
+
-
-
-
-
-
-
+
+
+
Legend
+ + Means that you
know this very well or
you are well
experienced
+ Means that you know
this, and you are
experienced
- Means that you don
not know this well or
you are not yet
experienced
- - Means that you really
dont know this or you
do not have any glue
what this means
Case 1 - DISK Competence Mandala
Digital Immigrant Survival Kit
3. Project TA_SE
TUNING approach to work on program
outcomes
27 Asian and 6 European
University Sains Malaysia, Penang
Civil Engineering, Medicine, Teacher
Education
School of Civil
Engineering,
USM is
Outcomes
Based
Education
(OBE)
practitioner.
Case 2 – Tuning Asia - South East
4. Engineering Knowledge
Problem Solver
Solution Designer
Investigative and observant
Comfortable with tools and aids
Societal sensitive
Environmentally and
sustainability concern
Ethical
Communication
Individually and team player
versatility
Life-long learning
Take charge and be accountable
6. Visit to School of Civil Engineering, Universiti Sains Malaysia on 1-2
November 2018
1. Prof Alfredo SOEIRO (Universidade do Porto, Portugal) and
2. Prof. Emilien AZEMA (Universite de Montpellier, France)
DAY1 -
APPROPRIATENESS OF
ASSESSMENT METHOD
FOR PROGRAMME
OUTCOMES. A total of 74
participants attended the
seminar, including invited
guests from various IHLs
such as UiTM, UTM, PUO,
and UNIMAP
Sharing Webtool -CALOHEE
Day 2: Discussion on how to design performance indicator for Programme Outcomes
10. 4th Case – E-portfolio
• List of intended learning outcomes planned
for each week
• Weekly report with competences acquired
• Individual discussion with each student
• Face to face or virtual
• Identification of needs and problems
• Adopted improvement measures
11. Quick notes
• “Assess is a form of the Latin verb assidere,
meaning “to sit with.” In an assessment, one sits
with the learner. It is something we do with and for
the student, not something we do to the student.”
G. Wiggins, cited in Joan Green, 1998, Authentic Assessment: Constructing
the Way Forward for All Students
• “A student is a person, not a number” – Rita Falcão,
2016