The document summarizes an occupational therapy graduate student project in Second Life focused on health and wellness. The project uses a project-based learning model to: 1) Create educational exhibits in Second Life on topics like healthy aging and stress reduction. 2) Provide hands-on training for occupational therapy students in health communications and virtual exhibit design. 3) Evaluate if virtual worlds can effectively deliver health information to adults over 50. Students work in teams over several weeks to research topics, design exhibits, gather user feedback, and refine their work with input from peers and experts. The goal is for students to learn interactive health communication skills applicable to real-world prevention programs.