This document provides an overview of building business applications with Microsoft HoloLens and cloud technologies. It discusses the different types of realities, HoloLens capabilities including gestures, spatial sound, and spatial understanding. It also covers connecting HoloLens to the cloud and considerations for data, connectivity, user experience, and security when building applications. Examples of HoloLens applications are demonstrated.
Microsoft shocked and blindsided tech watchers last month when in a largely predictable conference they pulled a rabbit out of their hats and launched what could be one of the most transformative products not just of this year but perhaps the decade
HoloLens Design Patterns is a design research document intended to serve as a dynamic foundation for the ground-breaking, in-depth, iterative processes that will forge the first generation of HoloLens experiences. This is a living document that will grow and evolve as we continue to explore and discover what this phenomenal new technology is capable of.
See an early build of our Hololens Prototyping Environment Tool (H-PET) at https://youtu.be/0WDXatfQ8B4 or visit us at http://8ninths.com
Microsoft HoloLens is the first holographic computer that does not require wires or connection to another device. It allows users to see holograms overlaid in the real world. HoloLens features see-through holographic lenses, sensors, and a processing unit that allows it to understand the environment and overlay holograms without wires in real-time. HoloLens uses augmented reality technology to supplement real-world environments with virtual elements and can enable entirely new ways of communication, creation and exploration through holograms.
Presentation on Mircosoft's Hololens. Basic information on what hololens is. how its different from rest of the competitors in the market. it explains the working of hololens and its uses.
Etna dev 2016 - Introduction to Mixed Reality with HoloLensMatteo Valoriani
This document provides an introduction to mixed reality with HoloLens. It begins with an overview of augmented reality (AR), virtual reality (VR), and mixed reality (MR). It then demonstrates HoloLens and discusses its input methods and web portal. Details are given about the technical components and design of HoloLens, including its sensors, optics, hardware, and sound system. The presentation concludes by discussing future devices like Project Alloy and commercial options for HoloLens deployment and management.
Microsoft HoloLens is the first holographic computer that runs untethered on Windows 10. It allows users to see holograms overlaid in the real world through high-definition lenses. HoloLens uses advanced sensors and a Holographic Processing Unit to understand the environment and project holograms without wires. It tracks user movements and gaze to transform their view of the real world with holograms. HoloLens creates 3D holograms through light that can be viewed from different angles like physical objects.
Microsoft HoloLens is a holographic computer running Windows 10 that allows users to see and interact with 3D holograms overlaid in their real-world environment without wires or connection to another device. It uses see-through holographic lenses, spatial sound, and sensors to overlay holograms onto the real world. The HoloLens contains advanced sensors, a Holographic Processing Unit, CPU, battery, and GPU to process terabytes of sensor data in real-time and render holograms without wires. It differs from virtual reality by allowing the user to remain aware of their real-world surroundings while interacting with holograms.
Microsoft shocked and blindsided tech watchers last month when in a largely predictable conference they pulled a rabbit out of their hats and launched what could be one of the most transformative products not just of this year but perhaps the decade
HoloLens Design Patterns is a design research document intended to serve as a dynamic foundation for the ground-breaking, in-depth, iterative processes that will forge the first generation of HoloLens experiences. This is a living document that will grow and evolve as we continue to explore and discover what this phenomenal new technology is capable of.
See an early build of our Hololens Prototyping Environment Tool (H-PET) at https://youtu.be/0WDXatfQ8B4 or visit us at http://8ninths.com
Microsoft HoloLens is the first holographic computer that does not require wires or connection to another device. It allows users to see holograms overlaid in the real world. HoloLens features see-through holographic lenses, sensors, and a processing unit that allows it to understand the environment and overlay holograms without wires in real-time. HoloLens uses augmented reality technology to supplement real-world environments with virtual elements and can enable entirely new ways of communication, creation and exploration through holograms.
Presentation on Mircosoft's Hololens. Basic information on what hololens is. how its different from rest of the competitors in the market. it explains the working of hololens and its uses.
Etna dev 2016 - Introduction to Mixed Reality with HoloLensMatteo Valoriani
This document provides an introduction to mixed reality with HoloLens. It begins with an overview of augmented reality (AR), virtual reality (VR), and mixed reality (MR). It then demonstrates HoloLens and discusses its input methods and web portal. Details are given about the technical components and design of HoloLens, including its sensors, optics, hardware, and sound system. The presentation concludes by discussing future devices like Project Alloy and commercial options for HoloLens deployment and management.
Microsoft HoloLens is the first holographic computer that runs untethered on Windows 10. It allows users to see holograms overlaid in the real world through high-definition lenses. HoloLens uses advanced sensors and a Holographic Processing Unit to understand the environment and project holograms without wires. It tracks user movements and gaze to transform their view of the real world with holograms. HoloLens creates 3D holograms through light that can be viewed from different angles like physical objects.
Microsoft HoloLens is a holographic computer running Windows 10 that allows users to see and interact with 3D holograms overlaid in their real-world environment without wires or connection to another device. It uses see-through holographic lenses, spatial sound, and sensors to overlay holograms onto the real world. The HoloLens contains advanced sensors, a Holographic Processing Unit, CPU, battery, and GPU to process terabytes of sensor data in real-time and render holograms without wires. It differs from virtual reality by allowing the user to remain aware of their real-world surroundings while interacting with holograms.
Microsoft HoloLens is an augmented reality smart glasses developed by Microsoft. It combines holograms and lenses to overlay digital content onto the physical world. HoloLens uses holograms, which are 3D objects made entirely of light that can be viewed from different angles, to pin digital content such as apps, videos and more into the physical environment. This allows users to interact with holograms similarly to physical objects. HoloLens runs on Windows 10 and does not require wires, phones or a connection to a PC.
The premier device for Windows Holographic, Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures. Codenamed "Project Baraboo," HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.
Microsoft expects HoloLens to be made available "in the Windows 10 timeframe" and priced for use in both the enterprise and consumer markets. An unnamed Microsoft executive said that HoloLens would cost significantly more than a game console.
Microsoft Hololens is the technology that combines the VR with the real world. The company claims that this so-called computer over the head, HoloLens can process TBs of data per second which is insanely huge number. This technology has a lot many application which can not be explained simply as such.
Now, the time is not very far when the world will be more like the sci-fi movie.
Tijdens deze sessie nemen we je mee in de wereld van Augmented Reality. Ben je benieuwd welke markten al hiermee aan de slag zijn gegaan?
De HoloLens van Microsoft gaat verder dan Google Glass en is een ander product dan de vr-bril.
Deze zelfstandige computerbril projecteert hologrammen in de echte fysieke wereld en integreert de virtuele wereld met de echte wereld. Ben je een C# ontwikkelaar, Unity game designer, IT-architect, consultant, relatiemanager of gewoon een gadgetliefhebber die meer wil weten over de HoloLens? Dan is deze sessie iets voor jou!
Microsoft HoloLens was the first full fledged Mixed Reality Headset. It is based on windows mixed reality platform. It is arguably the future of computing. It was launched on March 2015.
Microsoft HoloLens is an augmented reality headset that allows the user to see holograms overlaid on the real world. It uses see-through holographic lenses, spatial sound, and sensors to track movement to project holograms that appear life-like and integrated into the user's environment. Unlike virtual reality headsets, HoloLens does not fully immerse the user or prevent them from seeing the real world. It aims to transform how people teach, learn, create and work by empowering them with holograms through a cordless and untethered device.
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms in the real world. It uses sensors and advanced optics to map the environment and overlay holograms that can be manipulated using gestures, gaze, and voice. The document discusses how HoloLens works, its applications in areas like design, collaboration, and education, and how its interface allows natural interaction with holograms through gestures and gaze instead of screens.
HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with holograms in the physical world. It contains sensors, processors, and transparent lenses that overlay holograms on the real world without wires or external devices. Potential applications include gaming, education, design work, and more. While promising new experiences, challenges include potential privacy and safety issues when in public. Overall, HoloLens represents the beginning of holographic computing and could change how people see and interact with the digital world.
The document discusses Microsoft HoloLens, an augmented reality headset developed by Microsoft. It begins with an introduction to HoloLens, describing it as an untethered, self-contained computer powered by Windows 10. It then covers the HoloLens hardware including sensors and its custom Holographic Processing Unit. The document explains how HoloLens works by scanning the environment and overlaying holograms. Examples of uses for holograms are provided. SDKs allow developing apps for HoloLens using Visual Studio and Unity. While promising productivity gains, challenges include cost and size.
Introduction:
Microsoft HoloLens is the first holographic computer running Windows 10. It is completely untethered–no wires, phones, or connection to a PC needed. Microsoft HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world.
Microsoft HoloLens features see-through, holographic, high-definition lenses and spatial sound so you can see and hear holograms in the world around you. Complete with advanced sensors and a new Holographic Processing Unit (HPU) that understands the world around you, Microsoft HoloLens is able to run without any wires while processing terabytes of data from the sensors in real-time
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
HoloLens is a holographic computer running on Windows 10 that allows users to interact with and manipulate holograms using gestures, voice commands, and eye gaze. Some key features include spatial 3D sound, spatial mapping to understand a user's environment, and a Holographic Processing Unit. HoloLens opens up possibilities for creation, design, exploration, communication, and gaming by making it possible to see and interact with holograms overlaid in the real world for the first time.
The document summarizes the Microsoft Hololens augmented reality smart glasses. It introduces the Hololens as the first fully untethered holographic computer that allows high-definition holograms to integrate into the real world without wires or connections. It describes the Hololens design which features a 3D optical head-mounted display, spatial sound, and sensors. Key features and functions of the Hololens like spatial mapping, audio, gesture recognition, and gaze tracking are also outlined. Potential pros and cons of the device are discussed, along with the conclusion that the Hololens has great potential but also room for improvement.
Article gives more idea about Virtual Reality and Augmented Reality. Its upcoming technology in future. This technology is more useful for Automobile and Mechanical for making the 3D motion picture on multiple dimension.
This document provides an overview of Microsoft HoloLens, a smart glasses headset that introduces augmented reality holograms into the real world. It discusses how HoloLens works using spatial sound and see-through holographic lenses to overlay digital content onto the physical environment. Key features include using hand gestures and eye tracking to interact naturally with holograms. The document contrasts HoloLens with virtual reality and augmented reality, explaining how its transparency allows users to remain aware of their surroundings.
The document discusses Microsoft's HoloLens augmented reality headset. It begins with definitions of holograms and how HoloLens uses augmented reality technology to overlay digital objects onto the real world. Details are provided about the parts of HoloLens like its cameras, processors, lenses and sensors. Applications are explored such as remote instruction, 3D modeling, education and gaming. The document concludes that HoloLens provides a glimpse of future technologies and has potential uses in many industries, though improvements could be made to aspects like viewing angle and battery life.
HoloLens is a step into the future; A future beyond your imagination…That’s whyWhen you change the way you see the world,you can change the world you see.
The document discusses Microsoft HoloLens, the first fully self-contained holographic computer. It describes how HoloLens uses advanced sensors and optics to project multi-dimensional full-color holograms that are integrated into the real world in real-time. Key aspects covered include how HoloLens works using a custom holographic processing unit, spatial sound, and is designed for comfort. Potential applications discussed are using HoloLens for storytelling, mixing holograms into the real world, and creating new possibilities for design, development and sharing ideas.
Holo basics develop your mixed reality hololens app with unity and visual s...Alexander Meijers
An presentation used for explaining the basics of building a HoloLens application using functionality like 3D objects, spatial sound, gaze, gestures, speech, spatial mapping and occlusion.
This is the ppt of Upcoming "Microsoft Hoolens" which is a whole new technology. It is different from google glass. It makes us feel like,the digital world of our's is blended with our real world. As MICROSOFT is developing this concept, it was named as MICROSOFT HOLOLENS. This technology really leaves us perplexed.
Microsoft HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with 3D holograms overlaid in their real-world environment. It uses sensors and a stereoscopic 3D display to map the user's environment and allow them to place and interact with holograms. Some key features include its cordless and untethered design, spatial sound, gesture controls, and ability to run Universal Windows Platform apps. Potential applications include remote assistance, education, design/visualization, and gaming. The device represents a new way for users to visualize and interact with digital content integrated into the physical world around them.
Microsoft HoloLens is an augmented reality smart glasses developed by Microsoft. It combines holograms and lenses to overlay digital content onto the physical world. HoloLens uses holograms, which are 3D objects made entirely of light that can be viewed from different angles, to pin digital content such as apps, videos and more into the physical environment. This allows users to interact with holograms similarly to physical objects. HoloLens runs on Windows 10 and does not require wires, phones or a connection to a PC.
The premier device for Windows Holographic, Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures. Codenamed "Project Baraboo," HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.
Microsoft expects HoloLens to be made available "in the Windows 10 timeframe" and priced for use in both the enterprise and consumer markets. An unnamed Microsoft executive said that HoloLens would cost significantly more than a game console.
Microsoft Hololens is the technology that combines the VR with the real world. The company claims that this so-called computer over the head, HoloLens can process TBs of data per second which is insanely huge number. This technology has a lot many application which can not be explained simply as such.
Now, the time is not very far when the world will be more like the sci-fi movie.
Tijdens deze sessie nemen we je mee in de wereld van Augmented Reality. Ben je benieuwd welke markten al hiermee aan de slag zijn gegaan?
De HoloLens van Microsoft gaat verder dan Google Glass en is een ander product dan de vr-bril.
Deze zelfstandige computerbril projecteert hologrammen in de echte fysieke wereld en integreert de virtuele wereld met de echte wereld. Ben je een C# ontwikkelaar, Unity game designer, IT-architect, consultant, relatiemanager of gewoon een gadgetliefhebber die meer wil weten over de HoloLens? Dan is deze sessie iets voor jou!
Microsoft HoloLens was the first full fledged Mixed Reality Headset. It is based on windows mixed reality platform. It is arguably the future of computing. It was launched on March 2015.
Microsoft HoloLens is an augmented reality headset that allows the user to see holograms overlaid on the real world. It uses see-through holographic lenses, spatial sound, and sensors to track movement to project holograms that appear life-like and integrated into the user's environment. Unlike virtual reality headsets, HoloLens does not fully immerse the user or prevent them from seeing the real world. It aims to transform how people teach, learn, create and work by empowering them with holograms through a cordless and untethered device.
Microsoft HoloLens is an augmented reality headset that allows users to interact with holograms in the real world. It uses sensors and advanced optics to map the environment and overlay holograms that can be manipulated using gestures, gaze, and voice. The document discusses how HoloLens works, its applications in areas like design, collaboration, and education, and how its interface allows natural interaction with holograms through gestures and gaze instead of screens.
HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with holograms in the physical world. It contains sensors, processors, and transparent lenses that overlay holograms on the real world without wires or external devices. Potential applications include gaming, education, design work, and more. While promising new experiences, challenges include potential privacy and safety issues when in public. Overall, HoloLens represents the beginning of holographic computing and could change how people see and interact with the digital world.
The document discusses Microsoft HoloLens, an augmented reality headset developed by Microsoft. It begins with an introduction to HoloLens, describing it as an untethered, self-contained computer powered by Windows 10. It then covers the HoloLens hardware including sensors and its custom Holographic Processing Unit. The document explains how HoloLens works by scanning the environment and overlaying holograms. Examples of uses for holograms are provided. SDKs allow developing apps for HoloLens using Visual Studio and Unity. While promising productivity gains, challenges include cost and size.
Introduction:
Microsoft HoloLens is the first holographic computer running Windows 10. It is completely untethered–no wires, phones, or connection to a PC needed. Microsoft HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world.
Microsoft HoloLens features see-through, holographic, high-definition lenses and spatial sound so you can see and hear holograms in the world around you. Complete with advanced sensors and a new Holographic Processing Unit (HPU) that understands the world around you, Microsoft HoloLens is able to run without any wires while processing terabytes of data from the sensors in real-time
'Presentation on Microsoft HoloLens'
The Presentation is available just for 1$. You can support me via Bitcoin on the following address with 1$. I will send you the original copy of the presentation via email with all the Gifs and Video Working after the successful transaction.
Bitcoin Address:
3Jido8rGoRCPdR4Zg4MCsieZAZhWgsT1X2
By: VIVEK SINGH
HoloLens is a holographic computer running on Windows 10 that allows users to interact with and manipulate holograms using gestures, voice commands, and eye gaze. Some key features include spatial 3D sound, spatial mapping to understand a user's environment, and a Holographic Processing Unit. HoloLens opens up possibilities for creation, design, exploration, communication, and gaming by making it possible to see and interact with holograms overlaid in the real world for the first time.
The document summarizes the Microsoft Hololens augmented reality smart glasses. It introduces the Hololens as the first fully untethered holographic computer that allows high-definition holograms to integrate into the real world without wires or connections. It describes the Hololens design which features a 3D optical head-mounted display, spatial sound, and sensors. Key features and functions of the Hololens like spatial mapping, audio, gesture recognition, and gaze tracking are also outlined. Potential pros and cons of the device are discussed, along with the conclusion that the Hololens has great potential but also room for improvement.
Article gives more idea about Virtual Reality and Augmented Reality. Its upcoming technology in future. This technology is more useful for Automobile and Mechanical for making the 3D motion picture on multiple dimension.
This document provides an overview of Microsoft HoloLens, a smart glasses headset that introduces augmented reality holograms into the real world. It discusses how HoloLens works using spatial sound and see-through holographic lenses to overlay digital content onto the physical environment. Key features include using hand gestures and eye tracking to interact naturally with holograms. The document contrasts HoloLens with virtual reality and augmented reality, explaining how its transparency allows users to remain aware of their surroundings.
The document discusses Microsoft's HoloLens augmented reality headset. It begins with definitions of holograms and how HoloLens uses augmented reality technology to overlay digital objects onto the real world. Details are provided about the parts of HoloLens like its cameras, processors, lenses and sensors. Applications are explored such as remote instruction, 3D modeling, education and gaming. The document concludes that HoloLens provides a glimpse of future technologies and has potential uses in many industries, though improvements could be made to aspects like viewing angle and battery life.
HoloLens is a step into the future; A future beyond your imagination…That’s whyWhen you change the way you see the world,you can change the world you see.
The document discusses Microsoft HoloLens, the first fully self-contained holographic computer. It describes how HoloLens uses advanced sensors and optics to project multi-dimensional full-color holograms that are integrated into the real world in real-time. Key aspects covered include how HoloLens works using a custom holographic processing unit, spatial sound, and is designed for comfort. Potential applications discussed are using HoloLens for storytelling, mixing holograms into the real world, and creating new possibilities for design, development and sharing ideas.
Holo basics develop your mixed reality hololens app with unity and visual s...Alexander Meijers
An presentation used for explaining the basics of building a HoloLens application using functionality like 3D objects, spatial sound, gaze, gestures, speech, spatial mapping and occlusion.
This is the ppt of Upcoming "Microsoft Hoolens" which is a whole new technology. It is different from google glass. It makes us feel like,the digital world of our's is blended with our real world. As MICROSOFT is developing this concept, it was named as MICROSOFT HOLOLENS. This technology really leaves us perplexed.
Microsoft HoloLens is an augmented reality headset developed by Microsoft that allows users to interact with 3D holograms overlaid in their real-world environment. It uses sensors and a stereoscopic 3D display to map the user's environment and allow them to place and interact with holograms. Some key features include its cordless and untethered design, spatial sound, gesture controls, and ability to run Universal Windows Platform apps. Potential applications include remote assistance, education, design/visualization, and gaming. The device represents a new way for users to visualize and interact with digital content integrated into the physical world around them.
Code europe holoadvanced - building more advanced mixed reality apps for ho...Alexander Meijers
This session goes deeper into developing Mixed Reality apps for HoloLens. We will integrate the HoloLens Toolkit of Microsoft to enhance functionality and take more control over your HoloLens app. Features as World Anchors, Sharing, Spatial Understanding by mapping meshes to planes, stabilization plane and more are discussed. All features are explained, build with Visual Studio and Unity and demonstrated with live demos. After this you will become a more advanced HoloLens developer.
Technologies:
Other
.NET
C#
Augmented Reality
Mixed Reality
The document discusses Microsoft HoloLens, describing it as the first fully untethered holographic computer. It explains that HoloLens uses augmented reality technology to allow users to see holograms overlaid on the real world without wires or a connection to another device. The document provides details on the components inside HoloLens, including its sensors, cameras and lenses that enable it to track gestures and eye movements as inputs. It contrasts HoloLens with virtual reality and Google Glass, noting that HoloLens allows users to remain engaged with their real-world surroundings.
Matt Zeller (Microsoft): Getting started with Microsoft HoloLensAugmentedWorldExpo
The document provides an overview of Microsoft HoloLens and Windows Mixed Reality:
- Mixed reality blends physical and digital worlds by allowing physical and digital objects to co-exist and interact as if real.
- Windows Mixed Reality supports a variety of headsets from see-through to opaque and PC-connected to self-contained experiences.
- HoloLens is Microsoft's fully untethered holographic computer that redefines personal computing through new ways to connect, create and explore using holograms, gestures, voice and more.
The principles used for building a standard 3D experience fundamentally change when considering virtual and mixed reality. New devices such as the Microsoft HoloLens let users interact with digital content in relation to the real world, disrupting the way we build experiences. This session explains how to consider these concepts during development, as well as introduces the new medium of building 3D Mixed Reality applications and games using C#, Visual Studio, and Unity.
Microsoft's latest gadget on Virtual Reality Technology, HoloLens.
HoloLens is a wearable device which works on the principle of holograms, blending your digital world with the real world.
Matt Zeller (Microsoft): Windows Mixed Reality: Holograms to VR, and Everythi...AugmentedWorldExpo
A talk from the Life Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Matt Zeller (Microsoft): Windows Mixed Reality: Holograms to VR, and Everything in Between
Mixed reality covers a spectrum of experiences from traditional AR to VR. Come learn about Microsoft’s mixed reality strategy, and how you can create experiences that cover the entire spectrum using one platform and one set of tools.
http://AugmentedWorldExpo.com
Building Mixed Reality Experiences for Microsoft HoloLensNick Landry
Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities. This session is your introduction to building 3D Mixed Reality applications and games using C#, Visual Studio and Unity. We’ll start with a quick recap of the HoloLens device and the Universal Windows Platform (UWP), and follow with an introduction to 2D vs. 3D holographic apps. and talk about interacting with a holograms using gaze, gestures and voice. Next we’ll dive into building 3D holographic apps in Unity with C#, using the HoloToolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device or the HoloLens Emulator. Science fiction becomes science fact, and Unity developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
Introduction
Overview of Augmented Reality (AR) and its Evolution
Introduction to Microsoft HoloLens
Significance and Scope of the Analysis
Historical Context and Technological Evolution
Early Developments in AR Technology
Key Milestones Leading to the Development of HoloLens
Technological Advancements Fueling AR Innovation
Understanding Microsoft HoloLens
Hardware Architecture and Specifications
Immersive Display Technology: Holographic Processing Unit (HPU)
Spatial Mapping and Tracking Capabilities
Interaction Methods: Gestures, Voice Commands, and Gaze
Ergonomic Design and Comfort
Applications Across Industries
Healthcare:
Surgical Planning and Training
Patient Care and Rehabilitation
Medical Education and Visualization
Education:
Interactive Learning Experiences
Virtual Field Trips and Simulations
Collaborative Classroom Environments
Gaming and Entertainment:
Mixed Reality Gaming Experiences
Interactive Storytelling and Narratives
Virtual Conferences and Events
Enterprise and Business:
Remote Assistance and Collaboration
3D Design and Prototyping
Maintenance and Repair Procedures
Case Studies and Success Stories
How Organizations are Leveraging HoloLens
Real-world Implementations and Results
Lessons Learned and Best Practices
Challenges and Limitations
Cost and Accessibility
Technical Constraints and Performance Issues
Privacy and Security Concerns
Integration with Existing Systems and Infrastructure
Future Directions and Potential Innovations
Advancements in Hardware and Software
Enhanced User Experience and Immersion
Expansion of Application Domains
Collaborative AR Ecosystems
Ethical and Societal Implications
Impact on Human Interaction and Behavior
Addressing Ethical Dilemmas in AR Development
Ensuring Inclusivity and Accessibility
Regulatory Framework and Legal Considerations
Intellectual Property Rights
Data Privacy and Compliance
Regulatory Compliance in Healthcare and Enterprise Sectors
Market Analysis and Competitive Landscape
Market Trends and Growth Projections
Key Players and Competitors in the AR Industry
Market Adoption and Penetration Strategies
Conclusion
Recap of Key Findings and Insights
Summary of HoloLens' Transformative Potential
Future Outlook and Recommendations
In conclusion, Microsoft HoloLens stands as a testament to the transformative power of augmented reality technology. Its innovative features, coupled with its potential applications across various industries, position it as a frontrunner in the AR landscape. While facing challenges and limitations, HoloLens continues to evolve, promising a future where digital and physical worlds seamlessly converge to enhance human experiences and capabilities. As the journey of HoloLens unfolds, it holds the promise of reshaping industries, fostering innovation, and redefining the way we perceive and interact with technology.
The document discusses mixed reality and the Microsoft HoloLens. It defines mixed reality as a hybrid of virtual and actual reality where physical and digital objects can interact. The HoloLens allows users to see, hear, and interact with holograms overlaid on the real world. It has sensors and specialized hardware like the Holographic Processing Unit that allow it to track hand motions and blend holograms into the environment. The document outlines the HoloLens hardware components, development workflow, applications like education and marketing, and concludes that the HoloLens enables rich holographic computing experiences beyond current technologies.
The document discusses Microsoft HoloLens, a holographic computer developed by Microsoft. It begins with an introduction to holograms and augmented reality. It then describes the basic structure and components of HoloLens, including its sensors, cameras and projection system. The document explains how HoloLens uses these components to display holograms by tracking the user's movements and overlaying 3D images on the real world. It highlights some key features and applications of HoloLens, as well as potential advantages and disadvantages.
Microsoft HoloLens is a fully untethered holographic computer that blends the physical and digital worlds. It allows users to interact with holograms overlaid in the real world through gaze, gesture, and voice commands. Developers can begin building 2D or 3D apps for HoloLens using familiar tools in Visual Studio and the HoloLens emulator. The Universal Windows Platform allows apps to scale across HoloLens and other mixed reality headsets with inside-out tracking.
Microsoft HoloLens is the future of Holographic Representation. It helps in making smarter decisions and prototype faster when you can inspect every vantage point.
Yerevan Cloud Camp & Hackathon - Internet of Things & MicrosoftMicrosoft
Microsoft's vision for IoT involves connecting existing infrastructure and adding new devices to gain new insights from data. The Windows 10 IoT platform supports a broad range of devices from small to large through different editions. Microsoft also offers Azure IoT cloud services for device connectivity, management, security, and analytics to connect the physical world to digital systems and extract value from the data. AllSeen Alliance and its AllJoyn framework allow smart devices to discover, identify, and interoperate with each other across brands and operating systems.
Building Mixed Reality Experiences with the HoloToolkit for UnityNick Landry
Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. Nick Landry offers an overview of the HoloToolkit, an open source project led by Microsoft and the HoloLens community aimed at simplifying the development of mixed reality experiences.
The HoloToolkit consists of a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic. Nick leads a technical dive into the HoloToolkit for Unity, exploring advanced holographic features, such as gaze and gesture input, spatial mapping, plane finding, spatial understanding, microphone input, text to speech, and creating shared holographic experiences for multiple users.
All demos will be shown on the Microsoft HoloLens, the world’s first self-contained, untethered head-mounted holographic computing device for mixed reality. Join Nick to learn how this open source toolkit—combined with Unity—can get you started on your development journey into a world of holograms.
This document provides an introduction to holographic development using the HoloLens. It discusses the different devices that can be used, how to set up the HoloLens SDK and build a first app. It covers input methods like gaze, tapping, and voice commands. The rest of the document demonstrates HoloLens development tools like the HoloToolkit and how to implement features like spatial mapping, gestures, and shaders. It concludes with a discussion of future mixed reality devices.
Mixed reality (MR) combines aspects of virtual reality and augmented reality by merging real and virtual worlds. MR uses computer technology to overlay digital information and objects onto the real world. This allows users to see both physical and digital objects interacting in real time. Some key differences between virtual reality, augmented reality, and mixed reality are discussed. MR has advantages like hands-free interaction, 3D visualization, and spatial mapping. However, it also faces drawbacks like limited outdoor use and safety requirements. MR has many potential use cases including entertainment, product design, education, training, and more.
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3. “HoloLens Evangelist”
I am responsible for architecture related business for our project services
department at ETTU. I’m involved as architect at different companies like Jumbo
Maritime, PGGM, Gemeente Amersfoort and others
Alexander Meijers
ABOUT ME
Solutions Architect for ETTU
Founder of the Mixed Reality User Group
MixUG: http://www.mixug.nl
Email: a.meijers@ettu.nl or alexander@appzinside.com
Twitter: @ameijers
Blog: http://www.appzinside.com
4. 5INTRO ETTU
TODAY’S TALK
AGENDA
Realities explained
Microsoft HoloLens
Fields of Application
HoloLens capabilities
Gestures
Sound
Spatial understanding
Local storage
Cloud
Data
Connectivity
User Experience
Security
Slider
Content Ads
6. HOLOLENS & CLOUD 7
REALITIES
EXPLAINED
Merging of real and virtual worlds to
produce new environments and
visualizations where physical and
digital objects co-exist and interact
in real time.
An overlay of synthetic content on
the real world that is anchored to
and interacts with the real world
MIXED REALITY
Direct or indirect view of a physical,
real-world environment whose
elements are augmented by
computer-generated sensory input
such as sound, video, graphics
or GPS data
An overlay of content on the real
world where that content is not
anchored to or part of it
AUGMENTED REALITY
Generation of realistic images, sounds
and other sensations that replicate a
real environment or create an
imaginary setting
An immersive experience created
entirely from computer-generated
Content. Also similar to 360 degree
video
VIRTUAL REALITY
7. HOLOLENS & CLOUD 8
EVERYTHING
BECOMES MIXED REALITY
Virtual Reality devices
SteamVR
AltSpaceVR
October/November 2017
IMMERSIVE HEADSETS
Mixed Reality Device
Developer and Commercial Suite
version
Since October 2016
HOLOLENS
2019
HoloLens v3
9. HOLOLENS & CLOUD 11
MICROSOFT HOLOLENS
First Holographic computer running on Windows 10
Contains a CPU, GPU and HPU
Human understanding
Gesture and voice input
Gaze tracking
Spatial sound
Uses wi-fi to connect and has no wires attached
Design for comfort
10. HOLOLENS & CLOUD 12
SENSORS, OPTICS AND
SPEAKERS
Environment
camera
Depth
camera
Video
camera
Spatial Sound
With
speakers
High definition
lenses
12. HOLOLENS & CLOUD 15
MICROSOFT HOLOLENS
EDITIONS
Kiosk mode
Limiting running apps to enable demo or showcase experiences
MDM
Manage Multiple HoloLens devices through solutions like Microsoft
Intune
Business Store Portal
Private enterprise store for your companies apps
Secure boot
Only boot software which is trusted for your organization
Windows Update for Business
Controlled OS updates to device
14. HOLOLENS & CLOUD 17
FIELDS OF APPLICATION
HoloLens
Enables the user to visualize
surrounding which is not
directly visible
Get visual insight of an
object or model
Modelling of non-existing
objects
VISUALIZATION
Enrich real-world
environment objects with
information
Show information as part of
the real-world on a wall or
table
Show additional information
to objects, persons or
activities
PROVISIONING
OF INFORMATION
Support through linked
view, voice and gestures
Meetings around
Holographic objects
Working together on
projects whereby
visualization is an important
part
Working together when
distance is involved
WORKING
TOGETHER
Holographic media
Enrich media with
additional holographic
objects
MEDIA AND
ENTERTAINMENT
Experience learning
Getting more realistic
teaching by moving 2D
presentations in books to
3D holographic models
EDUCATION
Play games as part of your
real-world environment
Game interaction with your
walls, ceiling and floor
GAMING
23. HOLOLENS & CLOUD 26
INPUT CONTROLS
GAZE
The direction of the HoloLens pointing is called the gaze
In principle the direction in which you look
Hits an object or part of the environment
Used for selecting or pointing
24. HOLOLENS & CLOUD 27
INPUT CONTROLS
GESTURES
Recognize input by tracking the position of either or
both hands within the gesture frame
Bloom gesture
Click gesture
Press and release
Click gesture with hold
Manipulation
Navigation
25. HOLOLENS & CLOUD 28
INPUT CONTROLS
SPEECH
Use words or sentences to control your environment
English language only at the moment
Hey Cortana
27. HOLOLENS & CLOUD 30
SPATIAL SOUND
POSSIBILITIES
Simulates 3D sound using direction, distance and environmental
simulations
Above, below, behind, to the side, etc.
How?
Gaze Mixing
Attach sound to holographic objects
Works also when object is not in line of sight
Used to draw attention
Audio Haptics
Selecting an object
Hands within the gesture frame
Immersion
Ambient sounds surrounding the user
Background music
29. HOLOLENS & CLOUD 32
SPATIAL UNDERSTANDING
PERCEPTION
Spatial perception and mapping
Rooms
Different ways of detecting and working with spatial
perception
Meshes & planes
Spatial perception is the
ability to be aware of
your relationships with
the environment around
you and with yourself
30. HOLOLENS & CLOUD 33
SPATIAL UNDERSTANDING
PERCEPTION
Device scans your environment and builds a digital model in
real time
It allows HoloLens to see different surfaces, walls and ceiling
Possible to simulate a physical space
E.g. Projecting a terain over your floor
33. HOLOLENS & CLOUD 36
TECHNOLOGIES
VUFORIA
Allows you to develop holographic apps which recognize
specific things in the environment and attach experiences to
them
Recognizes specific images and objects in the environment
Connects holograms to targets
Vuforia engine
Extend the capabilities of your holographic app
Targets can be stored on Device or in the Cloud
34. HOLOLENS & CLOUD 37
TECHNOLOGIES
SHARING EXPERIENCES
Two or more people are experiencing the same holographic
objects
Accomplished by anchor sharing
Use cloud to send anchors over to other devices
36. HOLOLENS & CLOUD 39
CLOUD & DATA
The workforce in your application is defined by the
amount and type of data which is transferred from
and to the HoloLens application
DATA
Use of certain data, latency when connecting
services and security will influence the user
experience
USER EXPERIENCE
Location and preferences of your customer defines
the ability of your HoloLens application to connect
to services and is divided into different scenarios
CONNECTIVITY
Data transferred need to be secured depending on
the type of data. Also authentication differs from
online services and available customer security.
SECURITY
APPLICATION REQUIREMENTS
COSTS
37. HOLOLENS & CLOUD 40
APPLICATION
REQUIREMENTS
What is the goal of your application?
Are you storing any data?
Storage on device
Storage in the Cloud
What type of data are you storing?
Common application data
Holograph objects
Sensory data
Are you depending on any (external) data?
Need the data to be exposed to other services or
applications?
Where is the device used?
What kind of access do we have with external sources?
Continuously
Hybrid
Offline
What is the impact on user experience of HoloLens users?
Security
Latency with connected sources
38. HOLOLENS & CLOUD 41
DATA
LOCAL STORAGE
Only allowed to store files to a number of local folders
Save or open from another App like OneDrive
HoloLens does not support connecting external hard drives or
SD Cards
There is no File Explorer application
You could use the Windows Device Portal
39. HOLOLENS & CLOUD 42
DATA SERVICES
CONNECTING DATA TO HOLOLENS
Online Services
Bing
Other third-party services
Azure Services
Custom services
Bots / AI
Azure Cognitive Services
Office 365
Microsoft Graph
SharePoint Online
Special
Vuforia Cloud Recognition Service
41. HOLOLENS & CLOUD 44
CONNECTIVITY
CONNECTION SCENARIOS
Preloading data to device and
post saving data to Cloud
No internet whatsoever
Keep application small by
getting only relevant data
OFFLINE
Connection not always present
or very low bandwidth
Application runs in different
environments with different
connectivity
Caching mechanism for
availability of data and
performance
HYBRID
Continuously connected
Get only data when needed
Caching mechanism for
performance
ONLINE
42. HOLOLENS & CLOUD 45
CLOUD & DATA
SECURITY CONSIDERATIONS
Do you need to secure your content?
Building services
Is your content available for other applications?
Is your content anonymous available for the big world?
E.g. a service which delivers certain data from your organization or type
of services
GDPR is not an illusion, data need to be secured depending
on the content
43. HOLOLENS & CLOUD 46
CLOUD & DATA
IDENTITY & AUTHENTICATION
Anonymous External Providers
(Facebook, Twitter, Google, etc.)
Azure Active Directory Custom Providers Keys
Online services X X X X X
Office 365
Microsoft Graph
X
Azure Services
(AI/Bots/Custom)
X X X
Office 365
SharePoint Online
X
Azure Cognitive Services X
Vuforia Cloud Recognition
Service
X
45. HOLOLENS & CLOUD 48
USER EXPERIENCE
USER PERSPECTIVE
Ensure the application is comfortable to the user
Avoid abrupt movements
Allow them to see the world in the background
Animation from down, left or right or fade in
Move content slowly and smoothly toward the user
Keep a minimal distance of 3 meters
Design your application from an user’s unique point of view
Determine if the user moves around, user is sitting down or standing
The user is the camera!
Let them control the movement
46. HOLOLENS & CLOUD 49
USER EXPERIENCE
HOLOGRAPHIC FRAME
Use the center of the holographic frame for your holographic
objects
Help the user through guideness
Arrows pointing to a specific location
Light trails
Pointers
Spatial sound
Voice prompts
Make sure your holograms fit the frame and be part of the
real-life environment
They will feel natural
47. HOLOLENS & CLOUD 50
USER EXPERIENCE
APPLICATION
Make sure that your application uses background processes
to prevent latency
Only load data which you actually need
Keep traffic to a minimum when accessing services
Keep framerates up to 60 fps
Use optimized assets specifically build for HoloLens
49. HOLOLENS & CLOUD 52
CLOUD & DATA
COSTS
Devices
Number of devices
Development or Commercial Suite edition
Additional hardware / software
Sensors to enhance application or collect data
Embedded software/hardware
Additional cost for solution development to support hybrid and offline scenarios
Holograms
External services
Data storage
Retrieval of data
Use of a services
51. HOLOLENS & CLOUD 54
WRAP-UP
TAKEAWAYS
HoloLens is at the moment the best mixed reality device for
building applications for small to large business
The inbuild gestures, speech, spatial sound and spatial
mapping give the user that true immersive experience for
building business applications
Consider application requirements and the cost
When building applications keep the four in mind; Data,
Connectivity, User Experience and Security
52. THANKS FOR WATCHING!
SharePoint Unite
Kampenringweg 45b, Gouda
0182-686 000
a.meijers@ettu.nl / alexander@appzinside.com
Contact me:
facebook.com/alexandermeijers.5
@ameijers
Follow me on:
Editor's Notes
Introduction (5min)
Mixed Reality (5min)
Microsoft HoloLens (10min)
Device explained
Demo
Fields of Application (10min)
HoloLens capabilities(15min)
Gestures
Spatial Sound
Spatial Understanding
Demo
Storage
Cloud (25min)
Applications and services
Demos
Authentication
Offline and caching
Design considerations
Wrap-up (5min)
Gesture frame is also called the Frustrum
Examples:
Projection on machinery and pull out real life objects as holograms and display exploded views
Indicate positions for your application
Commercial Suite edition (E.g. Kiosk mode to persist use of your application)
Sensors to enhance data (E.g. temperature, motion of other physics)
Storage of data is mostly inexpensive while retrieval of data is more costly
Use of a service (E.g. Cognitive Services are paid per call)