This document provides background on a project to build an online poker environment for a Dutch company. Key details include: - The project involved building a complete online poker game environment within 12 months using technologies like Java, C++, and MySQL. - The application included components like a player portal, game server, lobby server, and database connected via RabbitMQ. - Major challenges included the asynchronous nature of the game, random elements, maintaining game history, and supporting many concurrent players. - The initial architecture had some problems and underwent changes over time to improve performance and integration of components like the lobby server.