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Proving correctness of a multiplayer game server Nirmalya Sengupta Freelance Software Technologist Nirmalya Sengupta
Background ,[object Object],[object Object],[object Object],[object Object],Nirmalya Sengupta
Application: a bird’s eye view Nirmalya Sengupta Player Portal Game Server Lobby Server Tournament Server Database RabbitMQ
Servers must be ... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Nirmalya Sengupta
Important aspects of Server ,[object Object],[object Object],[object Object],Nirmalya Sengupta
Important aspects of Functionality ,[object Object],[object Object],[object Object],[object Object],[object Object],Nirmalya Sengupta
Important aspects of Design ,[object Object],[object Object],[object Object],[object Object],[object Object],Nirmalya Sengupta
Picture: player joins while game is continuing Nirmalya Sengupta
Picture: Player plays on two tables, leaves one Nirmalya Sengupta Real World (Player using client software) Virtual World (Player represented in server software) Network connection
How to test a software which.. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Nirmalya Sengupta
Steps taken to increase testability ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Nirmalya Sengupta
Our observations ,[object Object],[object Object],[object Object],[object Object],Nirmalya Sengupta
Questions? Nirmalya Sengupta

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Proving correctness of a multiplayer game server