This document discusses online games and their impact on computer networks. It begins by looking at global trends in online gaming, including the growing popularity of multiplayer games and shift towards online and mobile platforms. It then examines how network latency impacts gameplay quality and discusses common online game genres and architectures. The document analyzes characteristics of network traffic for games and potential bottlenecks in client-server architectures. It also explores methods for estimating quality of experience, including models that consider latency, jitter and packet loss. The document notes limitations in applying quality models across different game titles.