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Serious Games: a proposal of taxonomy based on
the relationship between game and simulation

Valerio Eletti, Stefania Barca, Brunella Botte,
Giada Marinensi, Claudia Matera, Enrico Ruozzi
GACET’11 – Rome, 17 November, 2011
Introduction


                       e-Learning Laboratory of CATTID dedicated to:
                       • social learning
                       • mobile learning
                       • digital game based learning, with special
                         focus on simulations and serious games


    In 2009 was held at Label a series of seminars aimed to the
    systematization of knowledge and practice on simulations, serious
    games and business games, by analyzing and comparing many
    national and international experiences.



2
The relationship between game and learning




     Game
                         We learn first of all thanks
                         to the experience and the
                        game is a particular form of
                                 experience
    Learning




3                                                       3
Is there a relationship between game and
        simulation?



      Game
                              Is there a structured
                             relationship between
                           simulations and games?
    Simulation




4                                                     4
The definition of simulation


                              Simulations



    Allow to reproduce reality in a simplified way, so that we can better
                 understand why things happen and how
    The studies carried out by our research group have made it possible
                 to define two big families of simulations:


                LabSim                             TaleSim


5
The definition of simulation
               LabSim


    A LabSim is a virtual
     lab where the user
    can observe, explore
        and analyze a
     process in order to
       gain a profound
      knowledge of it’s
    internal mechanisms

                            NETLOGO
                            http://ccl.northwestern.edu/netlogo/models/
                            WolfSheepPredation

6
The definition of simulation
                TaleSim


     In a TaleSim the user
    is the actor (or one of
       the actors) of the
      story and/or of the
        environment to
      explore and there is
     an explicit formative
              path

                              VIRTUAL LEADER
                              http://www.youtube.com/watch?v=Qy3TLyj-
                              HCY&feature=player_embedded#!

7
The definition of game (1/2)




                                Every game is an action full
                                of signification; every game
    Johan Huizinga, “Homo        means something and its
        Ludens”, 1938            applications could answer
                                      to a lot of needs




8
The definition of game (2/2)




                                   Four basic type of game:
                                   • Agon (rules)
    Roger Caillois, “Les jeux      • Alea (chance)
     et les hommes”, 1958          • Mimicry (imitation)
                                   • Ilinx (vertigo)




9
The relationship between game and
             simulation (1/2)

          Intersection between Agon and Mimicry

     Games with                            Imitation
       rules                                games




                     Games with both
                      characteristics

10
The relationship between game and
               simulation (2/2)




     TaleSim


                                            LabSim




11
The definition of Serious Game (1/2)


                             Serious Games



     Interactive experiences with the same characteristics and structure
      of a game. They could have different aims, like corporate training,
         educational or social campaigns, and promotional activities.
     They reproduce real situations in which using knowledge and acting
               with strategy could help reaching a final goal.




12
The definition of Serious Game (2/2)




           Serious Games area

13
A proposal of Taxonomy
     Intersection between Agon and Mimicry




          Role Playing Game

14
A proposal of Taxonomy
     Intersection between Agon and Simulations




          Business Game

15
A proposal of Taxonomy
     Intersection of Agon, Simulations and Mimicry




              Simulators

16
A proposal of Taxonomy
       Intersection between Simulations and Mimicry




     Serious Game to improve Soft Skills

17
A proposal of Taxonomy
                Intersection between Simulations and Mimicry
                                www.intouch-project.eu




     Initial situation        Decision Points             Feedback

     Each games forseen several decision points and different feedbacks

18
A proposal of Taxonomy
                    Detailed classification of Serious Games

            Engine: with /                       Fruition mode:
            without engine                       online / offline


                              Seriuos Game
          Structure:                                User: single user /
     playful / not playful                             multi-user

                               Graphical User
                              Interface (GUI):
                                  2D / 3D


19
A proposal of Taxonomy
           Detailed classification of Serious Games

                            Fruition mode: online / offline

                            User: single user / multi-user

                            Graphical User Interface (GUI):
                            more often 3D

                            Structure: playful


     Role Playing Game      Engine: with


20
A proposal of Taxonomy
         Detailed classification of Serious Games

                          Fruition mode: mostly online

                          User: mostly multi-user

                          Graphical User Interface (GUI):
                          2D

                          Structure: playful / not playful

                          Engine: with
     Business Game


21
A proposal of Taxonomy
        Detailed classification of Serious Games

                         Fruition mode: mainly offline

                         User: mainly single user

                         Graphical User Interface (GUI):
                         3D

                         Structure: playful

                         Engine: with
     Simulators


22
A proposal of Taxonomy
             Detailed classification of Serious Games

                              Fruition mode: online / offline

                              User: single user / multi-user

                              Graphical User Interface (GUI):
                              2D / 3D

                              Structure: playful

         Serious Game
     to improve Soft Skills   Engine: with


23
Conclusion


     • This taxonomy could be considered as a starting point to
       define a shared background aiming to identify what
       Serious Games are, and to research their best application
       context

     • We hope that this taxonomy could represent a first step
       toward a more precise Serious Games’ classification, in
       order to create a widely shared starting point for further
       research in this field




24
MORE INFORMATION

     www.cattid.uniroma1.it

        www.label-journal.it

       label@cattid.uniroma1.it




25

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Serious games a proposal of taxonomy gacet11

  • 1. Serious Games: a proposal of taxonomy based on the relationship between game and simulation Valerio Eletti, Stefania Barca, Brunella Botte, Giada Marinensi, Claudia Matera, Enrico Ruozzi GACET’11 – Rome, 17 November, 2011
  • 2. Introduction e-Learning Laboratory of CATTID dedicated to: • social learning • mobile learning • digital game based learning, with special focus on simulations and serious games In 2009 was held at Label a series of seminars aimed to the systematization of knowledge and practice on simulations, serious games and business games, by analyzing and comparing many national and international experiences. 2
  • 3. The relationship between game and learning Game We learn first of all thanks to the experience and the game is a particular form of experience Learning 3 3
  • 4. Is there a relationship between game and simulation? Game Is there a structured relationship between simulations and games? Simulation 4 4
  • 5. The definition of simulation Simulations Allow to reproduce reality in a simplified way, so that we can better understand why things happen and how The studies carried out by our research group have made it possible to define two big families of simulations: LabSim TaleSim 5
  • 6. The definition of simulation LabSim A LabSim is a virtual lab where the user can observe, explore and analyze a process in order to gain a profound knowledge of it’s internal mechanisms NETLOGO http://ccl.northwestern.edu/netlogo/models/ WolfSheepPredation 6
  • 7. The definition of simulation TaleSim In a TaleSim the user is the actor (or one of the actors) of the story and/or of the environment to explore and there is an explicit formative path VIRTUAL LEADER http://www.youtube.com/watch?v=Qy3TLyj- HCY&feature=player_embedded#! 7
  • 8. The definition of game (1/2) Every game is an action full of signification; every game Johan Huizinga, “Homo means something and its Ludens”, 1938 applications could answer to a lot of needs 8
  • 9. The definition of game (2/2) Four basic type of game: • Agon (rules) Roger Caillois, “Les jeux • Alea (chance) et les hommes”, 1958 • Mimicry (imitation) • Ilinx (vertigo) 9
  • 10. The relationship between game and simulation (1/2) Intersection between Agon and Mimicry Games with Imitation rules games Games with both characteristics 10
  • 11. The relationship between game and simulation (2/2) TaleSim LabSim 11
  • 12. The definition of Serious Game (1/2) Serious Games Interactive experiences with the same characteristics and structure of a game. They could have different aims, like corporate training, educational or social campaigns, and promotional activities. They reproduce real situations in which using knowledge and acting with strategy could help reaching a final goal. 12
  • 13. The definition of Serious Game (2/2) Serious Games area 13
  • 14. A proposal of Taxonomy Intersection between Agon and Mimicry Role Playing Game 14
  • 15. A proposal of Taxonomy Intersection between Agon and Simulations Business Game 15
  • 16. A proposal of Taxonomy Intersection of Agon, Simulations and Mimicry Simulators 16
  • 17. A proposal of Taxonomy Intersection between Simulations and Mimicry Serious Game to improve Soft Skills 17
  • 18. A proposal of Taxonomy Intersection between Simulations and Mimicry www.intouch-project.eu Initial situation Decision Points Feedback Each games forseen several decision points and different feedbacks 18
  • 19. A proposal of Taxonomy Detailed classification of Serious Games Engine: with / Fruition mode: without engine online / offline Seriuos Game Structure: User: single user / playful / not playful multi-user Graphical User Interface (GUI): 2D / 3D 19
  • 20. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: online / offline User: single user / multi-user Graphical User Interface (GUI): more often 3D Structure: playful Role Playing Game Engine: with 20
  • 21. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: mostly online User: mostly multi-user Graphical User Interface (GUI): 2D Structure: playful / not playful Engine: with Business Game 21
  • 22. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: mainly offline User: mainly single user Graphical User Interface (GUI): 3D Structure: playful Engine: with Simulators 22
  • 23. A proposal of Taxonomy Detailed classification of Serious Games Fruition mode: online / offline User: single user / multi-user Graphical User Interface (GUI): 2D / 3D Structure: playful Serious Game to improve Soft Skills Engine: with 23
  • 24. Conclusion • This taxonomy could be considered as a starting point to define a shared background aiming to identify what Serious Games are, and to research their best application context • We hope that this taxonomy could represent a first step toward a more precise Serious Games’ classification, in order to create a widely shared starting point for further research in this field 24
  • 25. MORE INFORMATION www.cattid.uniroma1.it www.label-journal.it label@cattid.uniroma1.it 25