SlideShare a Scribd company logo
1 of 12
Research
Jake Whattam-Smith
Existing Product 1
Minecraft
Initially, the displayed images below, under the type of image category, effectively portray the
visualization that I intend on achieving within my own video game; this is primarily under the location
visible in the foreground etc. Originally, coming under the location, this very popular video game called
‘Minecraft’ portrays the slightly needed location scenario that I intend on incorporating within my own
video game project (from start – end); this would predominantly be the most beneficial aspect to include
within my own product, mainly because it displays obvious and stereotypical features within the western
theme. Due to having presented these clear representations, it would help create a clear understanding
into the general narrative; evidently creating a sense of relatability and concluding in engaging my
audience more, whilst also holding a tone of enjoyment alongside – all of which are aspects I intend on
securing within my own product and the audience. Next, this video game (‘Minecraft’) also portrays a
large variety of vibrant colors, all in helping portray this western theme once again throughout this biome
(‘red sand’ as described in the game); this was effective in engaging the audience, as for these visually
pleasing colors seem effective in holding a satisfaction towards them. Further, they would be effective in
also helping display a more stereotypical representation of the western era, regarding why both aspect
would be used in my own project.
Existing Product 1 Continued
Minecraft
Furthermore, the displayed images below, under the type of image category, effectively portray the
representation I intend on reflecting the western theme, all of which is present throughout my video
game. Therefore, the aspects visible, that will be incorporated across my own project, primarily consist of
composition, mise-en-scene, location, and colors. Originally, coming under both mise-en-scene and
locations, this predominant feature involves the general setting and aesthetic of the mountainous region
(as shown below) - this here place is characterized as a red sand biome within the ‘Minecraft’ video
game; this will be integrated within my own game, appearing within the foreground of the western,
desert like scenario, as for it effective conforms towards the stereotypical depiction upon the western
genre, all of which reflects more of an understanding throughout my audience. Finally, coming under this
particular video game ’Minecraft’, the last two features that will become present within my own project
comes under both composition and colors; this having been evident through mainly the colors of vibrant,
dark, and monotonous reds, alongside some aspects upon different shades of yellow and a cream color.
In having displayed some of these forms, they will help evoke more of an intriguing attitude and
understanding across my audience; this is primarily because the general stereotype is present, all of
which is recognizable within a wide range of intellectual people (upper and or low classes).
Existing Product 2
Westerado: Double Barreled
Originally the displayed images below, under the type of image category, they effectively portray the
visualization that I intend on achieving within my own video game; this is primarily under the camera
angle and location visible within the foreground. Initially, coming under the camera angle, this video
game called ’westerado’ portrays a side view when previewing you moving the character and the
game as a whole (narrative, missions etc); this side view is effective in portraying the complete mise-
en-scene and helps engage the audience further in having more of an understanding into the games
visual style and working physics, all of which make the experience when playing the game much more
interactive and captivating in the position of the audience. Furthermore, coming under the location,
this video game (‘Westerado’) also portrays the stereotypical representation of a western desert
scenario throughout the whole course of the video game (from start – end); this would predominantly
be the most beneficial and effective use from another game to incorporate within my own product,
this is primarily because having portrayed this stereotypical display of a western theme, it helps create
a clear understanding and relatability within my audience, all of which would evidently make it much
more engaging and fun to play – features I intend on using effectively across my viewers.
Existing Product 2 Continued
Westerado: Double Barreled
Originally, the displayed images below effectively portray the representation I intend on using throughout
my characters in the dress codes stated, and in the use of lighting/shadowing. Initially, coming under the
dress codes, this video game portrays their various amount of characters in clothing of which conforms to
the general expectations within the western theme. As these dress codes are stated, this evidently means
they are very effective in helping portray the western theme that is displayed throughout, all of which
supports the audience in making them understand the general video game’s characteristics and reasoning
for certain features more (such as snakes, the desert, and older fashioned buildings/clothing styles); due to
the knowledge accumulated here, this seemingly makes the game much more enjoyable and recognizable,
all of which are aspects intended in the production of this video game project and expected in my audience.
Furthermore, this video game (‘Westerado’) also portrays aesthetically pleasing lighting and shadowing
features within the visualization of this entertaining game; this would predominantly be very effective and
beneficial in helping engage my audience more. Further, this is primarily because the aesthetica of the
shadowing from characters, animals, plants etc makes the game much more realistic in its performance,
creating more of a personal relationship in similar traits between the game and its target audience, evidently
meaning its much more enjoyable to play – these being intended aspects throughout the course of the video
games audience playing it.
Existing Product 3
Escapists
Initially, the displayed images below, under the type of image category, effectively portray the
visualization I intend on reflecting across the western theme, all of which is present throughout my
video game. Therefore, the aspects visible, that I will be incorporating within my own project,
primarily consist of the angle, props, sound, and mise-en-scene denoting the train. Originally, and
most importantly, coming under both mise-en-scene and props, these aspects are present across
the clearly denoted train that is displayed across the bottom half of the your screen in this
particular mission on the game ‘Escapists’; this will be integrated within my own video game, as for
it is predominantly based around focusing on a train heist, regarding why each mission is situated
on working you way through the train (as the vigilante) of which evidently finishes by taking
control of the convoy. Next, coming under the last two aspects of both sound and angle, there is an
obvious slight side/birds eye view upon the train here, alongside a various amount of prop choice,
from batons to hiding places etc. In having displayed some of these aspects across the 4 features
identified, it would reflect the western theme, helping have a more intriguing attitude and
understanding throughout my audience.
Existing Product 3 Continued
Escapists
Next, the displayed images below, as the same previously, also display other features within, all of which
effectively portray the conception I intend on reflecting throughout my video to help support the action genre
and western genre. Therefore, as mentioned previously, I will be incorporating aspects upon consisting of
lighting and costumes; all of which are present in the game ‘Escapists’ within this particular level, where
specifically you have the intentions of escaping this prison train. Initially, coming under lighting, this distinctive
feature is present throughout the game, generally upon most physical objects that are placed either in the
foreground (Cacti, rocks, bushes) and or either within the carriages of the train (seating, walls, desks); this
aspect that is included in the design of the game makes it much more aesthetically pleasing towards the eye,
alongside adding an engaging felling within my audience, all of which helps evoke the western theme whilst
making it more exciting and enjoyable to play. Similarly, also the costumes within the game conform to the
general stereotype upon western characters (hats, checkered clothing, boots etc), all of which holds similar
characteristics to the lighting effect – making it more engaging, aesthetically pleasing, and understanding of the
genre. In conclusion, within the game ‘Escapists’, the different characteristics that have been identified
effectively (mise-e—scene, lighting, costumes, props, and sounds) will all greatly benefit in the production of my
video game; predominantly in helping portray the western genre, but also in helping engaging the audience
more, whilst also supporting a sense of enjoyment when playing it.
Existing Product 4
Red Dead Redemption
Initially it is important to recognize that the displayed images below, under the type of image category, supports the
portrayal I am intending on defining throat the video game in am going to produce in this project. Therefore, some
of the aspects represented in the denoted captions will be incorporated within my own project, these primarily
consisting of location, costume, props, and audience appeal.
Originally, and partially the most important features to extract comes under both location and the costumes with
the game ‘Red Dead Redemption 2’.
Initially, coming under location, this is an essential component to incorporate within my own game as it will
evidently help define the general theme denoted, primarily being the western genre, whilst also supporting the
more intriguing and understanding statements of this era in time, conforming further to the more intellectual
aspects I am to include alongside.
Next, coming under costumes, i have closely related this to being an important feature, as similarly to the location,
it helps evoke the theme that is regularly being displayed throughout my video game, whilst also supporting more
of an understanding within my audience. As visualized in the source here, it is clear in defining the difference
between good and bad, therefore this feature will also be effective and an essential component to incorporate in
my own video game; this is clearly identified via the dark/smarter clothing of the sheriffs (good), juxtaposing against
the more scruffy/concealed clothing of the heist man (bad).
Existing Product 4 Continued
Red Dead Redemption
Furthermore, coming under props, this game specifically focuses in on a various amount of different props throughout the
campaign as recognized, these primarily consisting around weapons, such as pistols/rifles/and or shotguns, alongside other
things like maps, cigarettes and ammunition. Upon concentrating on these props specifically, I had come to realize that they
are used frequently in the process of the playing the game, in both helping the narrative move onwards in a flowingly
manner, whilst also to engage the audience more i presenting the wide variety of mechanics included. In displaying these
aspects, mainly coming across the weapons and ammunition, it would evidently help evoke the action genre more, all of
which helps the stability and understanding of the game throughout my audience more, but also in representing the whole
western theme and ongoing situations, an issue which is widely recognized and resolved in incorporating features across a
wide mixture of video games. Finally, coming under audience appeal, this game effectively evokes there different ideals and
understanding statements of things in the western genre, a seriously important feature to enable when portraying a video
game that is set within a different time era to current periods (such as future and past). This is portrayed through their use
of education aspects, such as when discovering new items alongside with their personal information regarding the device
and its features in this historic era; all of which helps create a strong intriguing, yet also determined factor within its
audience to push them in playing the video game more. In having incorporated this factor in my own video game, regarding
the project and theme i am aiming it towards (western as well), would be very beneficial and effective in engaging the
audience more, whilst also displaying enjoyment alongside, a trait that is essential within a video game (to enjoy it).
Research Analysis
Throughout the course of all the researched products previously mentioned,
consisting of ‘Minecraft’, ‘Escapists’, ‘Red Dead Redemption 2’ and ‘Westerado’,
they all benefit effectively in the conclusion of producing my end final product of a
video game in this project given; however, during this process a range of common
features from each individual researched source is also relevant and present
throughout them all. Linking efficiently between one another, here are few aspects
to consider that are displayed.
#1 The western theme - Initially it is important to recognize that throughout this
selective range of video games i have researched before you, consisting of
‘Minecraft’, ‘Escapists’, ‘Red Dead Redemption 2’ and ‘Westerado’, a clear theme is
displayed, coming under the western theme. Originally, after the initial plan's pages
were introduced to the video games project, i had evidently become attached
towards the more historic background within a video game; upon having this more
suited towards myself, it had also seemed appropriate within the age category in
the brief, suitable from 16 - 24 year old's. Evidently, in the newly released ‘Red Dead
Redemption 2’ video game, upon which i had researched, it had gained an immense
popularity, all of which helps support the use and presentation of using the western
theme more.
Research Analysis - Continued
#2 The action genre - Additionally, this is another obvious feature within the sources
gathered, coming under the action genre. With some of the source it is optional
whether to make it more intense, such as within ‘Minecraft’ and ‘Escapists’; whereas
others there is no choice but to engage with this theme, such as in ‘Red Dead
Redemption 2’ and ‘Westerado’, where frequently weapons such as guns are
regularly used an involved within the narrative of the game itself.
#3 The education aspects - Finally, another aspect that is present throughout all of
the sources researched comes under the education features within them, as all the
games previously mentioned help evoke more of an intriguing factor, beside the
obvious action previously gathered. Furthermore, in having this informative aspect,
specifically within a more historic video game, it helps to evoke more of an interest
throughout their audience; evidently this may help upbring more hobbies, and
generally help portray more of a social life towards other in not just having an
interest within video game, as this is the usual stereotype.
Throughout these 3 significant and impactful aspects within the sources i have
evaluated, i intend on using all of these features effectively to help portray the
western theme, justify an education purpose, and evidently produce an enjoyable
experience.
Bibliography
1. Fortnite (21 July 2017) Epic Games
2. PixelArt.com (2013) Bryan Ware
3. Red Dead Redemption (18 May 2010) Rockstar Games
4. Wikipedia.com (11 October 2004) Tsugumo
5. Westerado (16 April 2015) Ostrich Banditos
6. Minecraft (17 May 2009) Mojang
7. Escapists 2 (22 August 2017) Team 17 Digital Limited
In conclusion, coming forth from the previous bibliography mentioned,
nothing has changed or further been researched in preparation
towards final production of the project.

More Related Content

What's hot

Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
Graphicstylesandcolourtheorypresentation 140120164835-phpapp01 Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
haverstockmedia
 
Computer game graphics
Computer game graphicsComputer game graphics
Computer game graphics
Cameron321
 

What's hot (20)

3. research
3. research3. research
3. research
 
3. research(2)
3. research(2)3. research(2)
3. research(2)
 
3. research(2)
3. research(2)3. research(2)
3. research(2)
 
Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
Graphicstylesandcolourtheorypresentation 140120164835-phpapp01 Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
 
Medal of Honor:Airborne Art Direction
Medal of Honor:Airborne Art DirectionMedal of Honor:Airborne Art Direction
Medal of Honor:Airborne Art Direction
 
4. Pre production ver 2
4. Pre production ver 24. Pre production ver 2
4. Pre production ver 2
 
3. Research
3. Research3. Research
3. Research
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
Video Game Production Reflection
Video Game Production ReflectionVideo Game Production Reflection
Video Game Production Reflection
 
Up cloth - GameDesignDoccument
Up cloth - GameDesignDoccumentUp cloth - GameDesignDoccument
Up cloth - GameDesignDoccument
 
3. research
3. research 3. research
3. research
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
2. research(2)
2. research(2)2. research(2)
2. research(2)
 
Computer game graphics
Computer game graphicsComputer game graphics
Computer game graphics
 
Workflow document
Workflow documentWorkflow document
Workflow document
 
video game production reflection
video game production reflectionvideo game production reflection
video game production reflection
 
E valuation
E valuationE valuation
E valuation
 
3. research
3. research3. research
3. research
 

Similar to Vg research 2019 (20)

1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
 
3. Research
3. Research3. Research
3. Research
 
3. research ver 2
3. research ver 23. research ver 2
3. research ver 2
 
Research
ResearchResearch
Research
 
4. Pre Production
4. Pre Production4. Pre Production
4. Pre Production
 
Evaluation
EvaluationEvaluation
Evaluation
 
2. research
2. research2. research
2. research
 
Evaluation 1
Evaluation 1Evaluation 1
Evaluation 1
 
Year 2 fmp proposal
Year 2 fmp proposal Year 2 fmp proposal
Year 2 fmp proposal
 
1. initial plans fmp l3
1. initial plans fmp l31. initial plans fmp l3
1. initial plans fmp l3
 
Task 1 c
Task 1 cTask 1 c
Task 1 c
 
Vidgame finished evaluation (1)
Vidgame finished evaluation (1)Vidgame finished evaluation (1)
Vidgame finished evaluation (1)
 
3. research
3. research3. research
3. research
 
Unit 3 research
Unit 3 research Unit 3 research
Unit 3 research
 
FMP #2 Proposal Ya Done Son!!
FMP #2 Proposal Ya Done Son!!FMP #2 Proposal Ya Done Son!!
FMP #2 Proposal Ya Done Son!!
 
FMP #2 Proposal Ya Done Son!!
FMP #2 Proposal Ya Done Son!!FMP #2 Proposal Ya Done Son!!
FMP #2 Proposal Ya Done Son!!
 
Vg initial plans 2019
Vg initial plans 2019Vg initial plans 2019
Vg initial plans 2019
 
MFP Y1 4. pre production
MFP Y1 4. pre productionMFP Y1 4. pre production
MFP Y1 4. pre production
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
Research
ResearchResearch
Research
 

More from Jake-Whattam-Smith (20)

Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation (3)
Evaluation (3)Evaluation (3)
Evaluation (3)
 
Evaluation (2)
Evaluation (2)Evaluation (2)
Evaluation (2)
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Planning
PlanningPlanning
Planning
 
Problem Solving
Problem SolvingProblem Solving
Problem Solving
 
Planning
PlanningPlanning
Planning
 
Evaluation
EvaluationEvaluation
Evaluation
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Research
ResearchResearch
Research
 
Grade Reflection
Grade ReflectionGrade Reflection
Grade Reflection
 
Evaluation
EvaluationEvaluation
Evaluation
 

Recently uploaded

Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 

Recently uploaded (20)

Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 

Vg research 2019

  • 2. Existing Product 1 Minecraft Initially, the displayed images below, under the type of image category, effectively portray the visualization that I intend on achieving within my own video game; this is primarily under the location visible in the foreground etc. Originally, coming under the location, this very popular video game called ‘Minecraft’ portrays the slightly needed location scenario that I intend on incorporating within my own video game project (from start – end); this would predominantly be the most beneficial aspect to include within my own product, mainly because it displays obvious and stereotypical features within the western theme. Due to having presented these clear representations, it would help create a clear understanding into the general narrative; evidently creating a sense of relatability and concluding in engaging my audience more, whilst also holding a tone of enjoyment alongside – all of which are aspects I intend on securing within my own product and the audience. Next, this video game (‘Minecraft’) also portrays a large variety of vibrant colors, all in helping portray this western theme once again throughout this biome (‘red sand’ as described in the game); this was effective in engaging the audience, as for these visually pleasing colors seem effective in holding a satisfaction towards them. Further, they would be effective in also helping display a more stereotypical representation of the western era, regarding why both aspect would be used in my own project.
  • 3. Existing Product 1 Continued Minecraft Furthermore, the displayed images below, under the type of image category, effectively portray the representation I intend on reflecting the western theme, all of which is present throughout my video game. Therefore, the aspects visible, that will be incorporated across my own project, primarily consist of composition, mise-en-scene, location, and colors. Originally, coming under both mise-en-scene and locations, this predominant feature involves the general setting and aesthetic of the mountainous region (as shown below) - this here place is characterized as a red sand biome within the ‘Minecraft’ video game; this will be integrated within my own game, appearing within the foreground of the western, desert like scenario, as for it effective conforms towards the stereotypical depiction upon the western genre, all of which reflects more of an understanding throughout my audience. Finally, coming under this particular video game ’Minecraft’, the last two features that will become present within my own project comes under both composition and colors; this having been evident through mainly the colors of vibrant, dark, and monotonous reds, alongside some aspects upon different shades of yellow and a cream color. In having displayed some of these forms, they will help evoke more of an intriguing attitude and understanding across my audience; this is primarily because the general stereotype is present, all of which is recognizable within a wide range of intellectual people (upper and or low classes).
  • 4. Existing Product 2 Westerado: Double Barreled Originally the displayed images below, under the type of image category, they effectively portray the visualization that I intend on achieving within my own video game; this is primarily under the camera angle and location visible within the foreground. Initially, coming under the camera angle, this video game called ’westerado’ portrays a side view when previewing you moving the character and the game as a whole (narrative, missions etc); this side view is effective in portraying the complete mise- en-scene and helps engage the audience further in having more of an understanding into the games visual style and working physics, all of which make the experience when playing the game much more interactive and captivating in the position of the audience. Furthermore, coming under the location, this video game (‘Westerado’) also portrays the stereotypical representation of a western desert scenario throughout the whole course of the video game (from start – end); this would predominantly be the most beneficial and effective use from another game to incorporate within my own product, this is primarily because having portrayed this stereotypical display of a western theme, it helps create a clear understanding and relatability within my audience, all of which would evidently make it much more engaging and fun to play – features I intend on using effectively across my viewers.
  • 5. Existing Product 2 Continued Westerado: Double Barreled Originally, the displayed images below effectively portray the representation I intend on using throughout my characters in the dress codes stated, and in the use of lighting/shadowing. Initially, coming under the dress codes, this video game portrays their various amount of characters in clothing of which conforms to the general expectations within the western theme. As these dress codes are stated, this evidently means they are very effective in helping portray the western theme that is displayed throughout, all of which supports the audience in making them understand the general video game’s characteristics and reasoning for certain features more (such as snakes, the desert, and older fashioned buildings/clothing styles); due to the knowledge accumulated here, this seemingly makes the game much more enjoyable and recognizable, all of which are aspects intended in the production of this video game project and expected in my audience. Furthermore, this video game (‘Westerado’) also portrays aesthetically pleasing lighting and shadowing features within the visualization of this entertaining game; this would predominantly be very effective and beneficial in helping engage my audience more. Further, this is primarily because the aesthetica of the shadowing from characters, animals, plants etc makes the game much more realistic in its performance, creating more of a personal relationship in similar traits between the game and its target audience, evidently meaning its much more enjoyable to play – these being intended aspects throughout the course of the video games audience playing it.
  • 6. Existing Product 3 Escapists Initially, the displayed images below, under the type of image category, effectively portray the visualization I intend on reflecting across the western theme, all of which is present throughout my video game. Therefore, the aspects visible, that I will be incorporating within my own project, primarily consist of the angle, props, sound, and mise-en-scene denoting the train. Originally, and most importantly, coming under both mise-en-scene and props, these aspects are present across the clearly denoted train that is displayed across the bottom half of the your screen in this particular mission on the game ‘Escapists’; this will be integrated within my own video game, as for it is predominantly based around focusing on a train heist, regarding why each mission is situated on working you way through the train (as the vigilante) of which evidently finishes by taking control of the convoy. Next, coming under the last two aspects of both sound and angle, there is an obvious slight side/birds eye view upon the train here, alongside a various amount of prop choice, from batons to hiding places etc. In having displayed some of these aspects across the 4 features identified, it would reflect the western theme, helping have a more intriguing attitude and understanding throughout my audience.
  • 7. Existing Product 3 Continued Escapists Next, the displayed images below, as the same previously, also display other features within, all of which effectively portray the conception I intend on reflecting throughout my video to help support the action genre and western genre. Therefore, as mentioned previously, I will be incorporating aspects upon consisting of lighting and costumes; all of which are present in the game ‘Escapists’ within this particular level, where specifically you have the intentions of escaping this prison train. Initially, coming under lighting, this distinctive feature is present throughout the game, generally upon most physical objects that are placed either in the foreground (Cacti, rocks, bushes) and or either within the carriages of the train (seating, walls, desks); this aspect that is included in the design of the game makes it much more aesthetically pleasing towards the eye, alongside adding an engaging felling within my audience, all of which helps evoke the western theme whilst making it more exciting and enjoyable to play. Similarly, also the costumes within the game conform to the general stereotype upon western characters (hats, checkered clothing, boots etc), all of which holds similar characteristics to the lighting effect – making it more engaging, aesthetically pleasing, and understanding of the genre. In conclusion, within the game ‘Escapists’, the different characteristics that have been identified effectively (mise-e—scene, lighting, costumes, props, and sounds) will all greatly benefit in the production of my video game; predominantly in helping portray the western genre, but also in helping engaging the audience more, whilst also supporting a sense of enjoyment when playing it.
  • 8. Existing Product 4 Red Dead Redemption Initially it is important to recognize that the displayed images below, under the type of image category, supports the portrayal I am intending on defining throat the video game in am going to produce in this project. Therefore, some of the aspects represented in the denoted captions will be incorporated within my own project, these primarily consisting of location, costume, props, and audience appeal. Originally, and partially the most important features to extract comes under both location and the costumes with the game ‘Red Dead Redemption 2’. Initially, coming under location, this is an essential component to incorporate within my own game as it will evidently help define the general theme denoted, primarily being the western genre, whilst also supporting the more intriguing and understanding statements of this era in time, conforming further to the more intellectual aspects I am to include alongside. Next, coming under costumes, i have closely related this to being an important feature, as similarly to the location, it helps evoke the theme that is regularly being displayed throughout my video game, whilst also supporting more of an understanding within my audience. As visualized in the source here, it is clear in defining the difference between good and bad, therefore this feature will also be effective and an essential component to incorporate in my own video game; this is clearly identified via the dark/smarter clothing of the sheriffs (good), juxtaposing against the more scruffy/concealed clothing of the heist man (bad).
  • 9. Existing Product 4 Continued Red Dead Redemption Furthermore, coming under props, this game specifically focuses in on a various amount of different props throughout the campaign as recognized, these primarily consisting around weapons, such as pistols/rifles/and or shotguns, alongside other things like maps, cigarettes and ammunition. Upon concentrating on these props specifically, I had come to realize that they are used frequently in the process of the playing the game, in both helping the narrative move onwards in a flowingly manner, whilst also to engage the audience more i presenting the wide variety of mechanics included. In displaying these aspects, mainly coming across the weapons and ammunition, it would evidently help evoke the action genre more, all of which helps the stability and understanding of the game throughout my audience more, but also in representing the whole western theme and ongoing situations, an issue which is widely recognized and resolved in incorporating features across a wide mixture of video games. Finally, coming under audience appeal, this game effectively evokes there different ideals and understanding statements of things in the western genre, a seriously important feature to enable when portraying a video game that is set within a different time era to current periods (such as future and past). This is portrayed through their use of education aspects, such as when discovering new items alongside with their personal information regarding the device and its features in this historic era; all of which helps create a strong intriguing, yet also determined factor within its audience to push them in playing the video game more. In having incorporated this factor in my own video game, regarding the project and theme i am aiming it towards (western as well), would be very beneficial and effective in engaging the audience more, whilst also displaying enjoyment alongside, a trait that is essential within a video game (to enjoy it).
  • 10. Research Analysis Throughout the course of all the researched products previously mentioned, consisting of ‘Minecraft’, ‘Escapists’, ‘Red Dead Redemption 2’ and ‘Westerado’, they all benefit effectively in the conclusion of producing my end final product of a video game in this project given; however, during this process a range of common features from each individual researched source is also relevant and present throughout them all. Linking efficiently between one another, here are few aspects to consider that are displayed. #1 The western theme - Initially it is important to recognize that throughout this selective range of video games i have researched before you, consisting of ‘Minecraft’, ‘Escapists’, ‘Red Dead Redemption 2’ and ‘Westerado’, a clear theme is displayed, coming under the western theme. Originally, after the initial plan's pages were introduced to the video games project, i had evidently become attached towards the more historic background within a video game; upon having this more suited towards myself, it had also seemed appropriate within the age category in the brief, suitable from 16 - 24 year old's. Evidently, in the newly released ‘Red Dead Redemption 2’ video game, upon which i had researched, it had gained an immense popularity, all of which helps support the use and presentation of using the western theme more.
  • 11. Research Analysis - Continued #2 The action genre - Additionally, this is another obvious feature within the sources gathered, coming under the action genre. With some of the source it is optional whether to make it more intense, such as within ‘Minecraft’ and ‘Escapists’; whereas others there is no choice but to engage with this theme, such as in ‘Red Dead Redemption 2’ and ‘Westerado’, where frequently weapons such as guns are regularly used an involved within the narrative of the game itself. #3 The education aspects - Finally, another aspect that is present throughout all of the sources researched comes under the education features within them, as all the games previously mentioned help evoke more of an intriguing factor, beside the obvious action previously gathered. Furthermore, in having this informative aspect, specifically within a more historic video game, it helps to evoke more of an interest throughout their audience; evidently this may help upbring more hobbies, and generally help portray more of a social life towards other in not just having an interest within video game, as this is the usual stereotype. Throughout these 3 significant and impactful aspects within the sources i have evaluated, i intend on using all of these features effectively to help portray the western theme, justify an education purpose, and evidently produce an enjoyable experience.
  • 12. Bibliography 1. Fortnite (21 July 2017) Epic Games 2. PixelArt.com (2013) Bryan Ware 3. Red Dead Redemption (18 May 2010) Rockstar Games 4. Wikipedia.com (11 October 2004) Tsugumo 5. Westerado (16 April 2015) Ostrich Banditos 6. Minecraft (17 May 2009) Mojang 7. Escapists 2 (22 August 2017) Team 17 Digital Limited In conclusion, coming forth from the previous bibliography mentioned, nothing has changed or further been researched in preparation towards final production of the project.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  6. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  7. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.