How much is a good serious costing?


   Serious Game Expo, 22nd of Novembre 2011
About the author
Founder of Succubus Interactive

• Serious games’ pionneer in France

• Several dozens of games dedicated to the professionnals

• Blog’s editor (non commercial) : www.jeuxserieux.fr

• Editor of the serious games manifesto (available for free on the blog)

• Viadeo and LinkedIn hubs’ animator

• Best French Serious Game 2010 
About the author
Key account customers
• ERDF
• Ministry of Industry
• Orange
• Symantec
• Building French Federation
• Manpower

Partners
• Micropole
• Paraschool
• Syfadis
1. Serious Games 101
What objective?
Maximum simplification of message transmission:

•   Fun
•   Easy
•   Comprehensible
•   …
Positioning
Which uses?
                Three categories

• Training - evaluation

• Information – consciousness raising

• Promotion - marketing
Which games?

• Story / Scenario

• Strategy / Management

• Aim / Skilfulness

• Action / Reflexes
2. Business model / ROI
Business model
• Investment between 20K€ and 200K€
 Dependant of the quantity of content and of the desired quality.
Other important factors : type of game and used technology.

• As for now only few developers have managed to sell serious game
  “on shelves”

• Sold-to-Party let their serious game available for free:
    – Within their company (formation, sensitisation campaign)
    – Outside their company (communication, promotion, recruitment)

• Return on investment varied and function of serious game’s type
3. Understanding what is a GOOD serious game
Check the content
• Sharpness of the message

• World an scenario fullness

• Liberty of action

• Fun

• Quality of design
The 6th ingredient
Games’ effectiveness

• Teaching serious games
 Performance

• Marketing serious games
 Spread

• Sensitisation serious games
 Exposure time
4. How much does it cost?
Provider’s answer
•   Price += Development x nb days
•   Price += Graphic design x nb days
•   Price += Sounds x nb days
•   Price += Game design x nb days
•   Price += Teaching method x nb days
•   Price += Project management x nb days
•   Price += …
Simpler...
Price =
          Type of game
                x
          ( Technology
                +
              Quality
                +
             Length )
Eureka
                        Price = J x (T + Q + L)
J // Type of game
Skilfulness / Aim                         J = 4000€
Reflection / strategy / management        J = 6000€
Scenario                                  J = 8000€
Action                                    J = 10000€

T // EXISTING Technology
Flash 2D                  T=0
Flash 3D or boosted       T=1
3D Engine                 T = 2 (+ licence cost)
Bad technology T = 3 (+ licence cost?  very bad techno)
Eureka
                       Price = J x (T + Q + L)
Q // Quality
Optimisation Price                         Q=0
Good value for money                       Q=1
Best quality                               Q=2

L // Length
For every “one-use gaming hour”            L += 1
Cost “per hour”
Storytelling             J = 8000€
Succubus Technology      T=1
Good value for money     Q=1
1 gaming hour            L=1

      Cost = 8000 x (1 + 1 + 1) = 24000€
Ma Cyber Auto-Entreprise
Storytelling + management J = 8000€ + 6000€
Succubus technology       T=1
Good value for money      Q=1
4 gaming hours            L=4

     Budget = 14000 x (1 + 1 + 4) = 84000€
Any questions?

laurent.auneau@succubus.fr

 www.jeuxserieux.fr

 www.succubus.fr

How much is a good serious game costing?

  • 1.
    How much isa good serious costing? Serious Game Expo, 22nd of Novembre 2011
  • 2.
    About the author Founderof Succubus Interactive • Serious games’ pionneer in France • Several dozens of games dedicated to the professionnals • Blog’s editor (non commercial) : www.jeuxserieux.fr • Editor of the serious games manifesto (available for free on the blog) • Viadeo and LinkedIn hubs’ animator • Best French Serious Game 2010 
  • 3.
    About the author Keyaccount customers • ERDF • Ministry of Industry • Orange • Symantec • Building French Federation • Manpower Partners • Micropole • Paraschool • Syfadis
  • 4.
  • 5.
    What objective? Maximum simplificationof message transmission: • Fun • Easy • Comprehensible • …
  • 6.
  • 7.
    Which uses? Three categories • Training - evaluation • Information – consciousness raising • Promotion - marketing
  • 8.
    Which games? • Story/ Scenario • Strategy / Management • Aim / Skilfulness • Action / Reflexes
  • 9.
  • 10.
    Business model • Investmentbetween 20K€ and 200K€  Dependant of the quantity of content and of the desired quality. Other important factors : type of game and used technology. • As for now only few developers have managed to sell serious game “on shelves” • Sold-to-Party let their serious game available for free: – Within their company (formation, sensitisation campaign) – Outside their company (communication, promotion, recruitment) • Return on investment varied and function of serious game’s type
  • 11.
    3. Understanding whatis a GOOD serious game
  • 12.
    Check the content •Sharpness of the message • World an scenario fullness • Liberty of action • Fun • Quality of design
  • 13.
    The 6th ingredient Games’effectiveness • Teaching serious games  Performance • Marketing serious games  Spread • Sensitisation serious games  Exposure time
  • 14.
    4. How muchdoes it cost?
  • 15.
    Provider’s answer • Price += Development x nb days • Price += Graphic design x nb days • Price += Sounds x nb days • Price += Game design x nb days • Price += Teaching method x nb days • Price += Project management x nb days • Price += …
  • 16.
    Simpler... Price = Type of game x ( Technology + Quality + Length )
  • 17.
    Eureka Price = J x (T + Q + L) J // Type of game Skilfulness / Aim J = 4000€ Reflection / strategy / management J = 6000€ Scenario J = 8000€ Action J = 10000€ T // EXISTING Technology Flash 2D T=0 Flash 3D or boosted T=1 3D Engine T = 2 (+ licence cost) Bad technology T = 3 (+ licence cost?  very bad techno)
  • 18.
    Eureka Price = J x (T + Q + L) Q // Quality Optimisation Price Q=0 Good value for money Q=1 Best quality Q=2 L // Length For every “one-use gaming hour” L += 1
  • 19.
    Cost “per hour” Storytelling J = 8000€ Succubus Technology T=1 Good value for money Q=1 1 gaming hour L=1 Cost = 8000 x (1 + 1 + 1) = 24000€
  • 20.
    Ma Cyber Auto-Entreprise Storytelling+ management J = 8000€ + 6000€ Succubus technology T=1 Good value for money Q=1 4 gaming hours L=4 Budget = 14000 x (1 + 1 + 4) = 84000€
  • 21.