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Interactive Journalism - StoryDesign - Newsgames

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Session 5: News Games
We've been playing games since we were kids, so why stop now that we're all growing ups? Games have the power to generate empathy and they are highly interactive.

You can find more on the "Interactive Journalism (IJ)" publication on Medium here: https://medium.com/interactive-journalism/latest

This series of Slides is part of the Storydesign.fr, an effort to inject design thinking into the editorial process. © Gerald Holubowicz

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Interactive Journalism - StoryDesign - Newsgames

  1. 1. INTERACTIVE JOURNALISM THE GAMIFICATION PROCESS: UNDERSTANDING THE VALUE OF PLAY TO GET PEOPLE INVOLVED. LET’S PLAY GAMES @gholubowicz Storydesign.fr | geraldholubowi.cz
  2. 2. - I - TIME TO SHARE 2
  3. 3. HAVE YOU FOUND SOMETHING DISRUPTIVE OR INNOVATIVE ENOUGH? 3
  4. 4. - II - LECTURE 4 The gamification process: understanding the value of play to get people involved.
  5. 5. WHAT’S THE GAME: THE STORY, OR THE JOURNALISM? 5
  6. 6. - PHILIP TRIPPENBACH ““Every time you do something that helps inform the user community, or increases the quality of content on citizenside.com, you get recognised and rewarded for that.”” 6
  7. 7. 7 GAMES THESE ARE SOFTWARE THAT COMBINES SERIOUS INTENTIONS WITH GAMEPLAY
  8. 8. GAMIFICATION The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service… in our case an article, a video, an interactive news piece. 8
  9. 9. GAME DESIGN Game design is the art of applying design and aesthetics to create a game to facilitate interaction between players for entertainment or for medical, educational, or experimental purposes. 9
  10. 10. WHAT’S A GAME? 10
  11. 11. –Katie Salen and Eric Zimmerman (Game Designer & Founder of Gamelab) “A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." 11
  12. 12. –Jane McGonigal (Game Designer) “When you strip away the genre differences and the technological complexities, all games share four defining traits: 
 a goal, rules, a feedback system, and voluntary participation.” 12
  13. 13. GAME EXPERIENCE • Motivation: we play to achieve a goal • Choices that make sense : we want to think • Balance and sense of Progress • Clarity : we know why we win, we know why we loose. • Aesthetic : this is also a sensorial experience 13
  14. 14. 14 LE SECRET DE LA MOTIVATION
  15. 15. IMMERSION : “Suspension of Disbelief” AUTONOMY: Freedom within rules COMPETENCE: The art of replay CATHARSIS: The end of prohibited behaviour ACCOMPLISHMENTS: You live other life than yours SOCIAL LIFE: Sharing an experience CREATIVITY: Play to create 15
  16. 16. 8 USE OF NEWS GAMES By Bobby Schweizer - Doctoral student in digital media at the Georgia Institute of Technology
  17. 17. EDITORIALIZE RAISE AWARENESS SIMULATE DYNAMICS MODEL ISSUES RECREATE EVENTS TEACH PORTRAY EXPERIENCES TURN STORIES INTO SYSTEMS 17
  18. 18. –Ben Hecht (Screenwriter) “Trying to determine what is going on in the world by reading newspapers is like trying to tell the time by watching the second hand of a clock.” 18
  19. 19. 19 WHAT MAKES A GOOD GAME? FLOW THEORY -
  20. 20. THE FLOW Here is the basic breakdown of pure psychology flow theory, as stated by Mihály Csíkszentmihályi. As states there are several different parameters that affect the induced emotional state. 20
  21. 21. ENERGIZED FOCUS 21
  22. 22. INVOLVEMENT (A.K.A. REPLACING REALITY) 22
  23. 23. SUCCESS!!!
  24. 24. EXAMPLES
  25. 25. TITLE TEXT Body Level One Body Level Two Body Level Three Body Level Four 25
  26. 26. TITLE TEXT Body Level One Body Level Two Body Level Three Body Level Four 26
  27. 27. TITLE TEXT Body Level One Body Level Two Body Level Three Body Level Four 27
  28. 28. TITLE TEXT Body Level One Body Level Two Body Level Three Body Level Four 28
  29. 29. 29
  30. 30. 30
  31. 31. TITLE TEXT Body Level One Body Level Two Body Level Three Body Level Four 31 http://offshore-interactive.com/
  32. 32. 32
  33. 33. TITLE TEXT Body Level One Body Level Two Body Level Three Body Level Four 33
  34. 34. TITLE TEXT Body Level One Body Level Two Body Level Three Body Level Four 34
  35. 35. 35
  36. 36. FIND THE ONE YOU LOVE!
  37. 37. TOOLS Two extremes: The simplest one and the most complex
  38. 38. TWINE Twine is an open-source tool used to create non linear, interactive stories or narrative based games. (http://www.auntiepixelante.com/ town/) 38
  39. 39. UNITY 3D A software you can use to make your own game. Free up until a certain amount of sales. 39
  40. 40. BOOKS
  41. 41. HOW GAMIFICATION RESHAPE LEARNING http://elearningindustry.com/how- gamification-reshapes-learning#cover 41
  42. 42. GAMIFICATION BY DESIGN What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. 42
  43. 43. THE ART OF GAME DESIGN Anyone can master the fundamentals of game design - no technological expertise is necessary. 43
  44. 44. FLOW Psychologist Mihaly Csikszentmihalyi's famous investigations of "optimal experience" have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. 44
  45. 45. - III - GROUP SESSION 45
  46. 46. 46 TEAM WORK
  47. 47. - V - ASSIGNMENT 47 Blog post 5: Test one of the docu-game mentioned in class and write a review about it. What’s likeable, what would you improve?

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