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“The future cannot be
predicted, but futures
  can be invented”
   - Dennis Gabor
Serendipity 2.0
Missing Third Places of Learning


        Teemu Arina
          CEO, Dicole Ltd.


          2007-06-14
        EDEN Conference
Discover, Collaborate, Learn
Today each of us lives several
              hundred years in a decade




Marshall McLuhan
  (1911-1980)




                                              Photo: Lakerae
Problem
Changes in society




    Ability of education to adapt

         Time
Third Places of Learning


                                                     
                                                   
 First                       Third                   Second



“3rd place hosts the regular, voluntary, informal,
and happily anticipated gatherings of individuals
beyond the realms of home and work”
― Ray Oldenburg
Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina   Dicole Ltd.
Serendipic Learning
 Serendip - old name of Sri Lanka
 “Serendipity is the art of making an unsought finding”
 - Pek van Andel

 The Three Princes of Serendip: “They were always
 making discoveries, by accident and sagacity, of
 things they were not in quest of”
 - Horace Walpole, 1754




                                                          Photo: Cocca
Finnish Sauna ;)



   Löyly - Spirit or life




                            Photo: Jezz
Zemblanity of Education
  “So what is the opposite of Serendip, a southern
  land of spice and warmth, lush greenery and
  hummingbirds, seawashed, sunbasted? Think of
  another world in the far north, barren, icebound,
  cold, a world of flint and stone. Call it Zembla.
  Ergo: zemblanity, the opposite of serendipity, the
  faculty of making unhappy, unlucky and expected
  discoveries by design.”                              William Boyd
Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina   Dicole Ltd.
Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina   Dicole Ltd.
The mark of our time is its revulsion
     against imposed patterns




   Marshall McLuhan
     (1911-1980)
                                   Photo: Lalallallala
Pattern Recognition




“Information overload is an opportunity for
pattern recognition” – Marshall McLuhan       Image: jbum
Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina   Dicole Ltd.
Technology as an extension of the body




             Marshall McLuhan
               (1911-1980)




                                  Photo: Don J. McCrady
Human Evolution
Homo Habilis            Homo Erectus               Homo Sapiens
2.5m - 1.8m years ago   1.8m - 70k years ago       250k years ago
Brain: 500 - 800 cc     Brain: 950 - 1100 cc       Brain: 1000-1850 cc



Tools                   Advanced tools             Art, writing, speech




                                               “Man the Wise” - Carl Linneaus
We shape our tools and afterwards
       our tools shape us



    Marshall McLuhan
      (1911-1980)




                                    Photo: JJay
Symbolic linking (Symballein: draw together)


                           Icon (resemblance) A = B
                           Index (causal relations) A → B
           Sign
                           Symbol (abstract concepts) A ~ B, ✝




  Charles Sanders Pierce
          (1894)




                                                            Photo: Hauntedpalace
The spoken word was the first
 technology by which man was able
to let go of his environment in order
       to grasp it in a new way




    Marshall McLuhan
      (1911-1980)
                                  Photo: Don J. McCrady
We Extend our Bodies
 Belief systems                Clothes
 Advanced technology           Sense-enhancements
 Controlled energy             Advanced social organization
 Environmental adaptivity      Advanced language
 Trade networks, exploration   Innovative abstract thinking?
Spirit of the Age (Zeitgeist)
 Homo ludens (man the player) -Johan Huizinga
 Homo creativus (creative human) -Sam Inkinen
 Homo aestheticus-informaticus (knowledge-intensive human) -Aki Järvinen
 Homo cyber sapiens (technologically improved man) -Luc Steels
 Homo electricus (man implanted with microchips) -Michael & Michael
Social Web = Noosphere?

• Planetary thinking network
• Interlinked system of consciousness and information
• Global net of self-awareness, instantaneous feedback,
 and planetary communication




                     Teilhard de Chardin
                         (1881 - 1955)          Photo: Don J. McCrady
Distributed cognition
Physical
                          Social




                Virtual
       Mental             Inspired by: Kai Hakkarainen
Homo Contextus
 Contextus = connected or weaved together
 Context = Circumstances in which an event occurs
 Homo habilis → Homo sapiens: Brain size increases physically
 Homo sapiens → Homo contextus: Brain size increases virtually
 Connected human escaping the physical limitations of connectivity
 with modern network technologies




                                                        Photo: Uli Schneider
Homo Contextus
 Electricity and light: mechanical age extended our bodies.
 Eletronic age will extend our nervous system
 Connectivity focus: focusing on diversity of connections to
 people who use tools to extend their mind and bodies
 High media production skills: for object centered sociality
 Prosthesis of thinking: extending cognitive capabilities




                                                            Photo: Don J. McCrady
Parasitic Learning




Learner using someone as a
teacher through virtual means
without the knowledge or
consensus of the host

                         Photo: Spike55151
Deschooling Society
 A good educational system should have three purposes:
  1. Provide all who want to learn with access to available
     resources at any time in their lives
  2. Empower all who want to share what they know to
     find those who want to learn it from them
  3. Furnish all who want to present an issue to the public
     with the opportunity to make their challenge known



    Ivan Illich
      (1971)




                                                          Photo: .AMagill
Case: Network Oasis
   Collaborative working, learning and
   development environment
   Space designed to inspire spontaneous and
   guided encounters of different individuals
   Glow: interface between physical and virtual
   Virtual mobility, Hybrid space, Serendipity
                                                  Ref: Ilkka Kakko
Case: Dicole Knowledge
  Work Environment




Areas   Blogs   Wikis   Feeds
Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina   Dicole Ltd.
Four questions:

1.   What does it extend?
2.   What does it make obsolete?
3.   What is retrieved?
4.   What does it reverse into, if it’s over-extended?




                   Marshall McLuhan
                     (1911-1980)




                                                 Photo: Don J. McCrady
Contact:

  CEO Teemu Arina


 Dicole Ltd.

 +358 - 50 – 555 7636

 teemu@dicole.com

 Blog: tarina.blogging.fi

 www.dicole.com

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Serendipity 2.0: Missing Third Places of Learning

  • 1. “The future cannot be predicted, but futures can be invented” - Dennis Gabor
  • 2. Serendipity 2.0 Missing Third Places of Learning Teemu Arina CEO, Dicole Ltd. 2007-06-14 EDEN Conference
  • 3.
  • 5.
  • 6. Today each of us lives several hundred years in a decade Marshall McLuhan (1911-1980) Photo: Lakerae
  • 7. Problem Changes in society Ability of education to adapt Time
  • 8. Third Places of Learning     First Third Second “3rd place hosts the regular, voluntary, informal, and happily anticipated gatherings of individuals beyond the realms of home and work” ― Ray Oldenburg
  • 9. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  • 10. Serendipic Learning Serendip - old name of Sri Lanka “Serendipity is the art of making an unsought finding” - Pek van Andel The Three Princes of Serendip: “They were always making discoveries, by accident and sagacity, of things they were not in quest of” - Horace Walpole, 1754 Photo: Cocca
  • 11. Finnish Sauna ;) Löyly - Spirit or life Photo: Jezz
  • 12. Zemblanity of Education “So what is the opposite of Serendip, a southern land of spice and warmth, lush greenery and hummingbirds, seawashed, sunbasted? Think of another world in the far north, barren, icebound, cold, a world of flint and stone. Call it Zembla. Ergo: zemblanity, the opposite of serendipity, the faculty of making unhappy, unlucky and expected discoveries by design.” William Boyd
  • 13. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  • 14. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  • 15. The mark of our time is its revulsion against imposed patterns Marshall McLuhan (1911-1980) Photo: Lalallallala
  • 16. Pattern Recognition “Information overload is an opportunity for pattern recognition” – Marshall McLuhan Image: jbum
  • 17. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  • 18. Technology as an extension of the body Marshall McLuhan (1911-1980) Photo: Don J. McCrady
  • 19. Human Evolution Homo Habilis Homo Erectus Homo Sapiens 2.5m - 1.8m years ago 1.8m - 70k years ago 250k years ago Brain: 500 - 800 cc Brain: 950 - 1100 cc Brain: 1000-1850 cc Tools Advanced tools Art, writing, speech “Man the Wise” - Carl Linneaus
  • 20. We shape our tools and afterwards our tools shape us Marshall McLuhan (1911-1980) Photo: JJay
  • 21. Symbolic linking (Symballein: draw together) Icon (resemblance) A = B Index (causal relations) A → B Sign Symbol (abstract concepts) A ~ B, ✝ Charles Sanders Pierce (1894) Photo: Hauntedpalace
  • 22. The spoken word was the first technology by which man was able to let go of his environment in order to grasp it in a new way Marshall McLuhan (1911-1980) Photo: Don J. McCrady
  • 23. We Extend our Bodies Belief systems Clothes Advanced technology Sense-enhancements Controlled energy Advanced social organization Environmental adaptivity Advanced language Trade networks, exploration Innovative abstract thinking?
  • 24. Spirit of the Age (Zeitgeist) Homo ludens (man the player) -Johan Huizinga Homo creativus (creative human) -Sam Inkinen Homo aestheticus-informaticus (knowledge-intensive human) -Aki Järvinen Homo cyber sapiens (technologically improved man) -Luc Steels Homo electricus (man implanted with microchips) -Michael & Michael
  • 25. Social Web = Noosphere? • Planetary thinking network • Interlinked system of consciousness and information • Global net of self-awareness, instantaneous feedback, and planetary communication Teilhard de Chardin (1881 - 1955) Photo: Don J. McCrady
  • 26. Distributed cognition Physical Social Virtual Mental Inspired by: Kai Hakkarainen
  • 27. Homo Contextus Contextus = connected or weaved together Context = Circumstances in which an event occurs Homo habilis → Homo sapiens: Brain size increases physically Homo sapiens → Homo contextus: Brain size increases virtually Connected human escaping the physical limitations of connectivity with modern network technologies Photo: Uli Schneider
  • 28. Homo Contextus Electricity and light: mechanical age extended our bodies. Eletronic age will extend our nervous system Connectivity focus: focusing on diversity of connections to people who use tools to extend their mind and bodies High media production skills: for object centered sociality Prosthesis of thinking: extending cognitive capabilities Photo: Don J. McCrady
  • 29. Parasitic Learning Learner using someone as a teacher through virtual means without the knowledge or consensus of the host Photo: Spike55151
  • 30. Deschooling Society A good educational system should have three purposes: 1. Provide all who want to learn with access to available resources at any time in their lives 2. Empower all who want to share what they know to find those who want to learn it from them 3. Furnish all who want to present an issue to the public with the opportunity to make their challenge known Ivan Illich (1971) Photo: .AMagill
  • 31. Case: Network Oasis Collaborative working, learning and development environment Space designed to inspire spontaneous and guided encounters of different individuals Glow: interface between physical and virtual Virtual mobility, Hybrid space, Serendipity Ref: Ilkka Kakko
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  • 36. Case: Dicole Knowledge Work Environment Areas Blogs Wikis Feeds
  • 37. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  • 38. Four questions: 1. What does it extend? 2. What does it make obsolete? 3. What is retrieved? 4. What does it reverse into, if it’s over-extended? Marshall McLuhan (1911-1980) Photo: Don J. McCrady
  • 39. Contact: CEO Teemu Arina   Dicole Ltd.  +358 - 50 – 555 7636  teemu@dicole.com  Blog: tarina.blogging.fi  www.dicole.com