Slpp tfinal2003

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  • Example of Virtual Reality
  • Example of Virtual Reality
  • Virtual Reality Definition
  • Slpp tfinal2003

    1. 1. PRESENTERSHAI OMARALI SL NAMESHAI WIREFLY <br />TEACHING AND LEARNING IN SECONDLIFE<br />
    2. 2. SECTION 1INTRODUCTION<br />
    3. 3.
    4. 4.
    5. 5. VIRTUAL REALITY<br />A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. <br />
    6. 6. VIRTUAL REALITY<br />The model world may simulate rules based on the real world:<br /><ul><li> Gravity
    7. 7. Topography
    8. 8. Locomotion
    9. 9. Real-time actions
    10. 10. Communication</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />WHAT IS SECONDLIFE?<br />{ brief information } <br />
    11. 11. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />W H A T I S I T<br /><ul><li> An onlinevirtual world created by Linden Lab in 2003
    12. 12. Proprietary, free and open source software
    13. 13. Its users, called Residents, create the majority of the world
    14. 14. The world is made up of grids that are both free or sold for development
    15. 15. Two worlds exist : Secondlife and Teen Second Life
    16. 16. The world has its own currency : Linden Dollars §
    17. 17. Residents explore, socialize, participate, create, trade within the world </li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />SECONDLIFE ACTIVITIES<br />{ what residents do in SL } <br />
    18. 18. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />S O C I A L I Z E<br />A common sight in Secondlife where Residents socialize and communicate<br />
    19. 19. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />N E W S C O V E R A G E<br />CNN News Coverage<br />
    20. 20. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />F I N A N C E S<br />Nortel Bank<br />Nortel UK | Customer Services in Financial Matters<br />
    21. 21. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />G R A D U A T I O N<br />BP Managing Projects graduation | Whitworth Room, Manchester Business School<br />
    22. 22. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />C O N F E R E N C E S<br />‘Sun in Secondlife’ team | Customer Engineering Conference 2008<br />
    23. 23. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />L E A R N I N G<br />A common classroom setting in Secondlife (Elementary level)<br />
    24. 24. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />SECONDLIFE IN EDUCATION<br /> { the stakeholders }<br />
    25. 25. S E C O N D L I F E<br />about.SLwho uses SL how to use SL<br />SecondLifeLearningEnvironment<br />EDUCATORS<br />SL CREATORS<br />STUDENTS<br />
    26. 26. S E C O N D L I F E<br />about.SL who uses.SL how to use SL<br />S L I N S T I T U T I O N S<br /><ul><li>Bournemouth University
    27. 27. King George V College
    28. 28. University of Hull
    29. 29. Bromley College
    30. 30. University of Edinburgh
    31. 31. City College Norwich
    32. 32. Open University
    33. 33. University of Portsmouth
    34. 34. Newcastle University
    35. 35. Myerscough College
    36. 36. University of Derby
    37. 37. Milton Broome
    38. 38. Leicester University
    39. 39. Warwick University
    40. 40. University of Greenwich
    41. 41. University of Exeter
    42. 42. University of Sussex
    43. 43. Heriot Watt University
    44. 44. University of the Arts London
    45. 45. University of Reading
    46. 46. University of Wolverhampton
    47. 47. University of Bedford
    48. 48. University of Sheffield
    49. 49. University of Sunderland
    50. 50. University of East London
    51. 51. Leeds Metropolitan University
    52. 52. Coventry University
    53. 53. London College of Fashion
    54. 54. Scottish Further Education Unit
    55. 55. University of the West of England
    56. 56. Mid Cheshire College
    57. 57. Liverpool Hope University
    58. 58. University of Plymouth
    59. 59. University of Ulster Magee
    60. 60. Staffordshire University
    61. 61. Leeds College of Art and Design
    62. 62. Brunei University
    63. 63. University of Brighton
    64. 64. Queens University Belfast
    65. 65. Huddersfield University
    66. 66. Lancaster University
    67. 67. University of Nottingham
    68. 68. University of Manchester
    69. 69. Liverpool John Moores University
    70. 70. Oxford University
    71. 71. Cambridge University</li></ul>and many more<br />
    72. 72. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />SECTION 02LITERATURE REVIEW<br />
    73. 73. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />02.1 Associated teaching approaches<br /><ul><li> Experiential learning
    74. 74. Collaborative learning
    75. 75. Socio constructivist learning</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />T E A C H I N G A P P R O A C H<br />Experiential Learning<br />The process of making meaning from direct experience.<br />Itin, C. M. (1999)<br />
    76. 76. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />T E A C H I N G A P P R O A C H<br />Experiential learning projects provide a “hands-on” opportunity for students to address real-world problems in a multidisciplinary, collaborative environment. This has been shown to increase student engagement and provide intrinsic motivation for authentic, relevant learning.<br />Bradford (2005)<br />
    77. 77. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />T E A C H I N G A P P R O A C H<br />Experiential learning in real life<br /><ul><li> Field trips
    78. 78. Practical tasks
    79. 79. No teacher learning (eg. trial and error)</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />T E A C H I N G A P P R O A C H<br />Collaborative learning<br />Groups of students work together in search of understanding, meaning or solutions or in creating an artifact of their learning such as a product.<br />Wikipedia definition<br />
    80. 80. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />T E A C H I N G A P P R O A C H<br />Collaborative learning in real life<br /><ul><li> Groupwork</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />T E A C H I N G A P P R O A C H<br />“SecondLife has the potential to be a useful educational tool for teaching and learning by using a constructivist approach.”<br />Coffman & Klinger, p.30, 2007 <br />
    81. 81. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />T E A C H I N G A P P R O A C H<br />“From a constructivist perspective, knowledge-building communities have the potential to build many collaborative strategies through mentors and peer role models, open classrooms, role reversals, and interactions with an audience”<br />Coffman & Klinger, p.30, 2007 <br />
    82. 82. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />02.2 Associated Affordances<br /><ul><li> Real world imitation
    83. 83. Communication</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />A F F O R D A N C E S<br />{ Imitation of the real social world }<br /><ul><li> Visualisation of physical elements
    84. 84. Real world concepts
    85. 85. Motion
    86. 86. Culture
    87. 87. Actions and gestures</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />A F F O R D A N C E S<br />{ Computer mediated communication }<br /><ul><li>Text based communication
    88. 88. Synchronous Public chat
    89. 89. Synchronous IM Chat (personal chat)
    90. 90. Asynchronous E-mail messages
    91. 91. Readable presentations</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />A F F O R D A N C E S<br />{ Computer mediated communication }<br /><ul><li>Audio based communication
    92. 92. Synchronous Public Voice Chat (distance affected)
    93. 93. Synchronous Private Voice Chat
    94. 94. Synchronous Private VoIP Calls
    95. 95. Preset Audio cues
    96. 96. Podcasts</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />A F F O R D A N C E S<br />{ Computer mediated communication }<br /><ul><li>Visual based communication
    97. 97. Preset gestures
    98. 98. Movements and actions (imitating reality)
    99. 99. Visual presentations (pictures/ videos)
    100. 100. Physical structures
    101. 101. Video conferencing
    102. 102. Anything a computer screen can display</li></li></ul><li>S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />USING SECONDLIFE IN EDUCATION<br /> { the literature review }<br />
    103. 103. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />MENU<br />MINIMAP<br />SL ENVIRONMENT<br />USING SECONDLIFE IN EDUCATION<br /> { the literature review }<br />ME (AVATAR)<br />FUNCTIONS<br />BASIC APPEARANCE<br />
    104. 104. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />USING SECONDLIFE IN EDUCATION<br /> { the literature review }<br />IM CHAT / PHONE CALLING<br />VOICE CHAT<br />
    105. 105. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />SECTION 03METHODOLOGY<br />
    106. 106. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />Research questionWhat forms of real life teaching and learning are transferable into SL?Research methodSmall scale SecondlifeQuestParticipants4 Secondlife Resident Learners/Educators<br />
    107. 107. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />SECTION 04RESULTS<br />
    108. 108. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />Volunteer 1<br />Learning Spanish languageVerdict:Very immersive, with Spanish speakers communicating via text and audio. Informal group collaboration.<br />
    109. 109. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />Volunteer 2<br />Experience schizophrenism in a schizophrenic centre.<br />Verdict:<br />Provides a new insight that is difficult to reproduce in real life.<br />
    110. 110. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />Volunteer 3<br />Took a tour of historical places such as Ancient Rome and Venice<br />Verdict:Inexpensive. A great walk-through simulation that is not accessible in real life. <br />
    111. 111. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />Volunteer 4<br />Build modern architecture with other Residents<br />Verdict:Teamwork and collaborative learning<br />
    112. 112. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />SECTION 04FINDINGS<br />
    113. 113. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />Volunteers 1 and 4 stated that:<br />Audio and visual communication in SL allows for <br />approaches similar to real life.<br />Volunteers 2 and 3 stated that:<br />SL is capable of providing visual representations that <br />are more enhanced than real life.Case studies on SL Education correlates with these<br />opinions.<br />
    114. 114. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />SECTION 05RECOMMENDATIONS<br />
    115. 115. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />USING SECONDLIFE<br /> { for language learning }<br />
    116. 116. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />LEARNING OBJECTIVE : LEARNING BAHASA MELAYU<br />STEPS<br />01 CREATE OR JOIN A COMMUNITY FOR THIS OBJECTIVE<br />02 USE COMMUNICATIVE AFFORDANCES<br /> - AUDIO CHATS<br /> - TEXTUAL CHATS<br />03 USE SL ENVIRONMENTS <br /> - USE VISUAL ARTIFACTS IN SL TO TEACH VOCABULARY<br /> - USE ACTIONS AND MOTIONS TO TEACH VERBS<br /> - USE TARGET LANGUAGE INSTRUCTIONS TO PROMPT<br /> LEARNERS TO COMPLETE TASKS IN THE SL ENVIRONMENT<br />AN EXAMPLE<br />
    117. 117. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />USING SECONDLIFE<br /> { for architecture }sample<br />
    118. 118. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />LEARNING OBJECTIVE : HOW ‘BEAUTIFUL PEOPLE’ ARE TREATED IN A COMMUNITY<br />STEPS<br />01 CREATE A BEAUTIFUL AVATAR <br />02 MOLD THE AVATAR WITH CLOTHES AND BEHAVIOR ASSOCIATED<br /> WITH THE PHYSICAL APPEARANCE DESIRED.<br />03 MINGLE IN A CROWDED AREA<br />04 OBSERVE AND RECORD INTERACTIONS AND REACTIONS<br />05 CREATE AN UNDESIRABLE AVATAR<br />06 MINGLE IN A CROWDED AREA<br />07 OBSERVE AND RECORD INTERACTIONS AND REACTIONS<br />
    119. 119. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />USING SECONDLIFE<br /> { for architecture and engineering}<br />
    120. 120. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />USING SECONDLIFE<br /> { for music }<br />
    121. 121. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />LEARNING OBJECTIVE : COLLABORATIVE MUSIC RECITAL<br />STEPS<br />01 GATHER MUSICIANS<br />02 PLAY MUSICAL INSTRUMENTS THROUGH AUDIO TOOL IN SL<br />03 BROADCAST IN SECONDLIFE<br />
    122. 122. S E C O N D L I F E<br />about.SLwho uses SL how to use.SL<br />THE FUTURE OF SECONDLIFE<br /> { what is in the future }<br />

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