Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Cacta 2012 teaching in an avatar world


Published on

Keynote Address for CACTA 2012 in Colorado Springs, CO on February 8, 2012. Presented by Cynthia Calongne, aka Lyr Lobo in Second Life and Inworldz, Cynthia Calongne in MOSES. Includes research on MOSES, Virtual Harmony, and simulations that are being ported to Unity3D for mobile use.

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

Cacta 2012 teaching in an avatar world

  1. 1. Teaching in an Avatar World Dr. Cynthia Calongne Colorado Technical University CACTA 2012 Creative Commons-Share Alike
  2. 2. <ul><li>Agenda </li></ul><ul><li>Introduction </li></ul><ul><li>Personal power and risk </li></ul><ul><li>What are avatars? </li></ul><ul><li>Research </li></ul><ul><li>Immersive learning </li></ul><ul><li>Community </li></ul><ul><li>Call to action </li></ul><ul><li>References </li></ul>
  3. 3. <ul><li>Our Virtual World Experience </li></ul><ul><li>How many have a virtual world account? </li></ul><ul><li>Have attended a conference in a virtual world? </li></ul><ul><li>Have taught a class in a virtual world? </li></ul><ul><li>Have designed content in a 3D virtual world? </li></ul><ul><li>Manage a parcel or region in a virtual world? </li></ul><ul><li>Faculty? </li></ul><ul><li>Instructional Designers? </li></ul><ul><li>Librarians, IT and Support Staff? </li></ul><ul><li>Administrators, Deans, Provosts, Chancellor? </li></ul>
  4. 4. The Future Looms Near “ 80% of the world’s active Internet users will be in a virtual world by the end of 2011” (Gartner, 2007) Are you there yet? Not all avatars look alike
  5. 5. Hype Cycle of Emerging Technologies 2011 by Gartner
  6. 7. Virtual Office Hours
  7. 8. Identity and Presence (l) Lyr Lobo and Larry Johnson with a ghost, a guest and a Tardis; (r) three students in class
  8. 9. Visually stimulating - how many avatars do you see?
  9. 10. Many Avatar Choices Who are these people?
  10. 12. Human Barometer Activity in Second Life, February 2012
  11. 13.   Meeting minds in immersive spaces Presence in a Virtual world Education and Research
  12. 14. Virtual World Simulation Features <ul><li>Modeling a real life activity </li></ul><ul><ul><li>Serious game, game simulation kit or scenario </li></ul></ul><ul><li>The Holodeck - changing environments </li></ul><ul><ul><li>Ephemeral scenes that appear on demand </li></ul></ul><ul><ul><li>The scene deletes and disappears when finished </li></ul></ul><ul><li>In Second Life (SL) </li></ul><ul><ul><li>Avatars request, use & delete these temporary scenes, and use them as interactive educational settings </li></ul></ul>
  13. 15. Air University - Global Learning Forum - Serious Game Simulation
  14. 16. Atlantis on Virtual Harmony
  15. 17. From Virtual Harmony to Unity3D Browser game developed from Sue Blackman’s Unity 3D book
  16. 18. Open Source Holodecks
  17. 19. Non-Linear Educational Games
  18. 20. The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010
  19. 25. Create a Pandorabot
  20. 26. Add information to Customize your Bot in the Properties
  21. 27. MOSES and Ephemeral Research to develop a stable, open source virtual world
  22. 28. Holodecks
  23. 29. Teaching in a Virtual World <ul><li>Self image - avatar </li></ul><ul><li>Social networks </li></ul><ul><li>Immersive training </li></ul><ul><li>SL skills </li></ul><ul><li>Roleplay </li></ul><ul><li>Help desk </li></ul><ul><li>Projects </li></ul><ul><li>Tool integration </li></ul><ul><li>Build simulations </li></ul><ul><li>Sense of presence, identity </li></ul><ul><li>Attend meetings, conferences </li></ul><ul><li>Context-sensitive, stimulating </li></ul><ul><li>Camera, navigation, communicate </li></ul><ul><li>Cases & problem-based learning </li></ul><ul><li>Virtual office hours, support </li></ul><ul><li>Activity-based learning </li></ul><ul><li>Mobile & augmented reality </li></ul><ul><li>Create content & an environment </li></ul>
  24. 31. Control Panel for educational games Instructors can create simulations, monitor and assess student progress. Apollo Segall at MyBase Zeta
  25. 32. <ul><li>Stories </li></ul><ul><li>Identity and presence </li></ul><ul><li>Of Mice and Men </li></ul><ul><li>Famous biographies </li></ul><ul><li>The road not taken </li></ul>
  26. 33. Ramapo 8 th grade In a virtual world After the story ends, what happens next? Literature comes alive!
  27. 34. Kids in the courtroom: First Police responder takes the stand
  28. 35. Not Your Typical 8th Grade Class Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. Imagine living the scenes from literature and history rather than memorizing them. A juror hollers “Boo!” when Curley takes the stand
  29. 36. Virtual World Considerations <ul><li>System & bandwidth </li></ul><ul><li>Create content? </li></ul><ul><ul><li>Requires skills & time </li></ul></ul><ul><li>Buy and use content? </li></ul><ul><ul><li>Custom design? </li></ul></ul><ul><ul><li>Open source? </li></ul></ul><ul><li>Successful operations and support </li></ul><ul><li>3D media, voice </li></ul><ul><li>Own, control & adapt </li></ul><ul><ul><li>Reuse and share </li></ul></ul><ul><li>Quality site & brand </li></ul><ul><ul><li>Professional image </li></ul></ul><ul><ul><li>Community </li></ul></ul><ul><li>Site access, cleanup, control and activities </li></ul>
  30. 37. CTU Class Island by Night
  31. 38. Education Support Faire 2009 <ul><li>SL Education Support Faire 2009 </li></ul><ul><ul><li>January 25-30, 2009 </li></ul></ul><ul><ul><li>3,785 unique visitors </li></ul></ul><ul><ul><li>from 93 countries </li></ul></ul><ul><ul><li>50 displays </li></ul></ul><ul><ul><li>50 presentations </li></ul></ul><ul><li>Top 10 countries </li></ul><ul><ul><ul><li>USA 2,123 </li></ul></ul></ul><ul><ul><ul><li>UK 364 </li></ul></ul></ul><ul><ul><ul><li>Canada 173 </li></ul></ul></ul><ul><ul><ul><li>Australia 117 </li></ul></ul></ul><ul><ul><ul><li>Germany 112 </li></ul></ul></ul><ul><ul><ul><li>Brazil 91 </li></ul></ul></ul><ul><ul><ul><li>Italy 66 </li></ul></ul></ul><ul><ul><ul><li>Netherlands 56 </li></ul></ul></ul><ul><ul><ul><li>France 53 </li></ul></ul></ul><ul><ul><ul><li>Spain 53 </li></ul></ul></ul>
  32. 39. NMC New Media and Learning Conference
  33. 40. Educational Conferences in Second Life Examining Technology at the NMC Symposium Nov 2008
  34. 41. Stepping inside the content during the conference presentation
  35. 42. CTU exhibit booth at the NMC Rock the Academy Symposium 2008
  36. 43. Content Considerations <ul><li>Virtual environment </li></ul><ul><ul><li>Public or private? </li></ul></ul><ul><li>Buy or build </li></ul><ul><ul><li>Open source or SL? </li></ul></ul><ul><li>Visual content </li></ul><ul><ul><li>Signs & textures </li></ul></ul><ul><ul><li>3D objects </li></ul></ul><ul><ul><li>Animations </li></ul></ul><ul><li>Does size matter? </li></ul><ul><ul><li>Island, parcel or sandbox </li></ul></ul><ul><li>Context-sensitive scenes </li></ul><ul><ul><li>Imaginative spaces </li></ul></ul><ul><li>Build, texture and script </li></ul><ul><ul><li>Upload textures into SL </li></ul></ul><ul><ul><li>Scripted behaviors </li></ul></ul><ul><ul><li>3D Holograms </li></ul></ul>
  37. 44. Modeling the Problem
  38. 45. Crooked House You never run out of house as it rolls over while you walk
  39. 46. Class Projects in Second Life Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use CCSC Rocky Mountain Regional Conference 2008 From early ideas to testable projects Students collaborate and work independently
  40. 47. A Call to Action We are at the crossroads, gazing at the future. Are you ready to teach in a virtual world? Join the VWER community, VWBPE and the virtual world groups Photo: An Air Force Global Learning Forum Event at the MyBase region in Second Life, a Huffman Prairie design
  41. 48. Maintaining Your Personal Power <ul><li>Personal power </li></ul><ul><ul><li>The domain expert </li></ul></ul><ul><ul><li>You are in control </li></ul></ul><ul><ul><li>Smooth course delivery </li></ul></ul><ul><li>Retaining your power </li></ul><ul><ul><li>Focus is on learning </li></ul></ul><ul><ul><li>Plan for assessment </li></ul></ul><ul><ul><li>Collaborate with others </li></ul></ul><ul><li>Risks </li></ul><ul><ul><li>Looking foolish </li></ul></ul><ul><ul><li>Loss of control </li></ul></ul><ul><ul><li>Risk of failure </li></ul></ul><ul><li>Manage risk </li></ul><ul><ul><li>Develop your skills </li></ul></ul><ul><ul><li>Control the environment </li></ul></ul><ul><ul><li>Leverage the community </li></ul></ul>
  42. 49. An Immersive Educational Space <ul><li>Requirements </li></ul><ul><ul><li>The environment </li></ul></ul><ul><ul><li>Training </li></ul></ul><ul><ul><li>Instructional design </li></ul></ul><ul><ul><li>Learning artifacts </li></ul></ul><ul><ul><li>Operations & support </li></ul></ul><ul><ul><li>Assessment & archives </li></ul></ul><ul><li>Harassment concerns </li></ul><ul><ul><li>Adult content </li></ul></ul><ul><ul><li>Abuse and misuse </li></ul></ul><ul><li>Compliance issues </li></ul><ul><ul><li>School image and brand </li></ul></ul><ul><ul><li>Protection of assets </li></ul></ul><ul><ul><li>Proprietary content </li></ul></ul><ul><ul><li>Protection of human rights </li></ul></ul><ul><ul><li>FERPA </li></ul></ul><ul><ul><li>Ethics </li></ul></ul>Planning for success
  43. 50. Blended Reality Conferences A MacArthur Foundation panel on games in education answers an avatar’s question. Alternatively, a chat bridge can integrate participation from web browser & Second Life participants
  44. 51. Space Shuttle simulation at Spaceport Bravo
  45. 56. References 1 <ul><li>Cynthia Calongne’s blog – Emerging Media and Innovation </li></ul><ul><ul><li> </li></ul></ul><ul><li>Presentations </li></ul><ul><ul><li> </li></ul></ul><ul><li>Military Open Simulator Enterprise Strategy (MOSES) </li></ul><ul><ul><li> and </li></ul></ul><ul><li>Cynthia Calongne’s Wiki on the Ephemeral project - MOSES </li></ul><ul><ul><li> </li></ul></ul><ul><li>Virtual Harmony – research collaboration </li></ul><ul><ul><li> </li></ul></ul><ul><li>Sustainable 3D Worlds </li></ul><ul><ul><li> </li></ul></ul>
  46. 57. References 2 <ul><li>Virtual Worlds Best Practices in Education (VWBPE) </li></ul><ul><ul><li> </li></ul></ul><ul><li>Artificial Intelligence in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>Pandorabots </li></ul><ul><ul><li> </li></ul></ul><ul><li>Virtual World Traffic Analysis - NOAA </li></ul><ul><ul><li> </li></ul></ul><ul><li>Best Practices in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>Annotated Bibliography of SL Educational Resources </li></ul><ul><ul><li> </li></ul></ul>
  47. 58. References 3 <ul><li>Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life as a Virtual Learning Environment </li></ul><ul><ul><li> </li></ul></ul><ul><li>A View from Second Life’s Trenches: Are you a Pioneer or a Settler? </li></ul><ul><ul><li> </li></ul></ul><ul><li>Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>NMC Campus Observer </li></ul><ul><ul><li> </li></ul></ul><ul><li>The 1 st Question – science game show in SL and iTunes </li></ul><ul><ul><li> </li></ul></ul>
  48. 59. References 4 <ul><li>Using Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Beyond Course Management Tools: Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL Podcast by Bayne, Walker and Calongne </li></ul><ul><ul><li> </li></ul></ul><ul><li>TCC Preconference Wiki -- SL from a Flash drive tips </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Education Wiki </li></ul><ul><ul><li> </li></ul></ul><ul><li>Virtual Worlds Comparison Chart </li></ul><ul><ul><li> </li></ul></ul>
  49. 60. References 5 <ul><li>Who’s on Second? Educational Podcasts </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Development -- VITAL Lab </li></ul><ul><ul><li> </li></ul></ul><ul><li>Suffern Middle School in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>LSL Wiki -- programming tools </li></ul><ul><ul><li> </li></ul></ul><ul><li>Autoscript - a script generator </li></ul><ul><ul><li> </li></ul></ul><ul><li>LSL Script Library </li></ul><ul><ul><li> </li></ul></ul>
  50. 61. References 6 <ul><li>Secondary Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>Reuters -- Doors to open on Google Virtual world(s)? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL and Google Earth are Transforming the Idea of Architectural Collaboration – C. Kieran on architect Terry Beaubois </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Wikia </li></ul><ul><ul><li> </li></ul></ul><ul><li>UberNoggin - Intellagirl’s blog </li></ul><ul><ul><li> </li></ul></ul>
  51. 62. References 7 <ul><li>The Alphaville Herald </li></ul><ul><ul><li> </li></ul></ul><ul><li>Treet TV (and the archives) </li></ul><ul><ul><li> </li></ul></ul><ul><ul><li>What does your dream library look like?   </li></ul></ul><ul><ul><li>John Steinbeck, Of Mice and Men , 1937 </li></ul></ul><ul><ul><li>Virtual worlds now at bottom of Gartner hype cycle </li></ul></ul><ul><ul><ul><li> </li></ul></ul></ul><ul><ul><li>2011 Hype Cycle for Emerging Technologies </li></ul></ul><ul><ul><ul><li> </li></ul></ul></ul>
  52. 63. Research Links 8 <ul><li>New Worlds Notes </li></ul><ul><ul><li> </li></ul></ul><ul><li>Just Virtual </li></ul><ul><ul><li> </li></ul></ul><ul><li>Seifert Surface - Math in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Eric McLuhan in Second Life - Playing Media Ecology </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Education Support Faire 2009 statistics </li></ul><ul><ul><li> </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>NMC Horizon Report Wiki -- </li></ul>
  53. 64. Teaching in an Avatar World Dr. Cynthia Calongne Lyr Lobo in Second Life Twitter: Lyrlobo For more information Lyr Lobo For a copy of these slides, visit: