Scrum is an agile framework for managing product development projects. It involves breaking work into small increments and using time-boxed iterations called sprints to structure development. Key roles include the product owner who manages requirements, the scrum master who facilitates the process, and the cross-functional development team. Scrum involves regular planning, daily stand-up, sprint review and retrospective meetings to coordinate work and continuously improve. Requirements are captured as prioritized user stories in a product backlog and delivered in sprints using a sprint backlog and definition of done.
This document provides an overview of Agile and Scrum concepts and processes. It describes the purpose of Scrum as delivering value through incremental releases. The key roles of Product Owner, Scrum Master, and Team are outlined. Scrum artifacts like the Product and Sprint Backlogs and their purposes are defined. Meeting ceremonies like Sprint Planning, Daily Scrum, Review and Retrospective are summarized along with their goals and timing. The document emphasizes continuous inspection and adaptation through its cadenced processes.
Scrum is an agile framework for managing product development. It uses fixed-length iterations called sprints to structure work. Key roles include the Product Owner who prioritizes work, the Development Team who does the work, and the Scrum Master who facilitates the process. Rituals like daily stand-ups, sprint planning and retrospectives provide structure and opportunities to inspect and adapt the process sprint over sprint. The goal is to deliver working software frequently in a transparent and collaborative manner.
This document provides an overview of the Scrum framework for agile software development. It defines Scrum and agile development, describes when Scrum is applicable, and outlines the core components of Scrum including values, roles, events, artifacts, and a Scrum board. It also discusses pros and cons of the Scrum framework.
Scrum is an agile framework for managing projects that emphasizes collaboration, adaptation to change, and iterative delivery. It uses sprints, daily stand-ups, backlogs and artifacts like burn-down charts. Key roles include the Product Owner, Scrum Master and cross-functional team. Scrum aims to deliver working software frequently through an empirical process that adapts to change rather than a fixed plan.
The document provides an overview of Scrum, including its values, principles, roles, meetings, artifacts, and processes. The four values of the Agile Manifesto are listed, followed by the twelve principles. Scrum roles include the Product Owner, Scrum Master, and Development Team. Key Scrum events include the Backlog Refinement, Sprint Planning, Daily Scrum, Sprint Review, and Retrospective meetings. Main artifacts are the Product Backlog, Sprint Backlog, and Sprint Burn Down Chart.
This document provides an overview of Agile and Scrum concepts and processes. It describes the purpose of Scrum as delivering value through incremental releases. The key roles of Product Owner, Scrum Master, and Team are outlined. Scrum artifacts like the Product and Sprint Backlogs and their purposes are defined. Meeting ceremonies like Sprint Planning, Daily Scrum, Review and Retrospective are summarized along with their goals and timing. The document emphasizes continuous inspection and adaptation through its cadenced processes.
Scrum is an agile framework for managing product development. It uses fixed-length iterations called sprints to structure work. Key roles include the Product Owner who prioritizes work, the Development Team who does the work, and the Scrum Master who facilitates the process. Rituals like daily stand-ups, sprint planning and retrospectives provide structure and opportunities to inspect and adapt the process sprint over sprint. The goal is to deliver working software frequently in a transparent and collaborative manner.
This document provides an overview of the Scrum framework for agile software development. It defines Scrum and agile development, describes when Scrum is applicable, and outlines the core components of Scrum including values, roles, events, artifacts, and a Scrum board. It also discusses pros and cons of the Scrum framework.
Scrum is an agile framework for managing projects that emphasizes collaboration, adaptation to change, and iterative delivery. It uses sprints, daily stand-ups, backlogs and artifacts like burn-down charts. Key roles include the Product Owner, Scrum Master and cross-functional team. Scrum aims to deliver working software frequently through an empirical process that adapts to change rather than a fixed plan.
The document provides an overview of Scrum, including its values, principles, roles, meetings, artifacts, and processes. The four values of the Agile Manifesto are listed, followed by the twelve principles. Scrum roles include the Product Owner, Scrum Master, and Development Team. Key Scrum events include the Backlog Refinement, Sprint Planning, Daily Scrum, Sprint Review, and Retrospective meetings. Main artifacts are the Product Backlog, Sprint Backlog, and Sprint Burn Down Chart.
This document provides an overview of managing scope, time, cost, and team in Agile frameworks like Scrum. It discusses key Scrum concepts like artifacts, roles, ceremonies and how they relate to traditional project management. Scope, time and team are fixed within sprints in Scrum, unlike the waterfall model where scope is fixed upfront. Cost is estimated and budgets are determined, with value-driven development. Self-organizing cross-functional teams work in short sprints to deliver working software frequently using practices that enhance responding to change over rigid plans.
The document provides an overview of ceremonies, roles, artifacts, and information radiators for extending agile practices across organizations. It describes simplified agile scaling frameworks including ceremonies like release planning, daily standups, and retrospectives. It also outlines roles for product owners, scrum masters, and stakeholders. The goal is to streamline agile processes and provide guidelines for implementing agile at an organizational level.
Scrum is an agile framework for managing projects that uses self-organizing cross-functional teams. It emphasizes iterative development, where teams work in short cycles called sprints to build functionality incrementally. The core roles are the product owner, who manages priorities and requirements, the development team, who does the work, and the scrum master, who facilitates the process. Key artifacts include the product and sprint backlogs which contain prioritized work items, and burn down charts which track progress. At the end of each sprint the team demonstrates a potentially shippable product increment.
Planeación de proyectos ágil con Planning PokerSoftware Guru
El objetivo de este webinar es comprender cómo participar en una reunión de planeación ágil de proyectos de software utilizando el marco de trabajo Planning Poker.
En el webinar se transmitirán conceptos teóricos como los roles en Scrum de las reuniones de planeamiento, reuniones diarias y como experiencias prácticas durante las cuales quienes concurran podrán aprender a planificar y estimar utilizando un plugin llamado Planning Poker for Hangouts.
Al finalizar el webinar podrás estimar proyectos ágiles basándote en los individuos y la herramienta de Planning Poker.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
The document discusses Scrum, an agile framework for managing product development. It describes key Scrum concepts like sprints, daily stand-ups, product and sprint backlogs, and roles like the Scrum Master and Product Owner. Scrum uses short development cycles called sprints to incrementally deliver working software. Teams self-organize during sprints to progress features on the product backlog.
This document provides checklists for Scrum meetings and artifacts including the Impediment Backlog, General Meeting, Estimation Meeting, Sprint Planning 1, and Sprint Planning 2. The checklists describe the meeting preparation, moderation, and results for each element to help ensure Scrum processes are followed consistently.
The document discusses key aspects of agile methodology including the Agile Manifesto, Scrum roles and ceremonies, product backlogs, user stories, and an individual's role on an agile team. The Agile Manifesto values individuals and interactions, working software, customer collaboration, and responding to change over processes, tools, documentation, contracts, and following a plan. Scrum uses roles of Product Owner, Scrum Master, and self-organizing teams. Product backlogs contain prioritized user stories which are small pieces of functionality with acceptance criteria. Metascrums involve key stakeholders to resolve impediments. An individual's role is to focus on testing, active listening, and delivering value frequently through working software.
Training materials for Agile Scrum. Starts with an overview of Agile and Lean. Followed with the Agile Scrum key concepts like Product Owner, Scrum Master, Scrum Team and Product Backlog. Theory is complemented with learnings and best practices from real life software development.
Scrum principles are the core guidelines for applying the Scrum framework and should mandatorily be used in all Scrum projects. They are non-negotiable and must be applied.
Integrate Scrum and Kanban to maximize business value as early as possible by analyzing, developing, delivering, and maintaining complex products and IT services.
Open ScrumBan Manifesto
Delivering the finished product
Over reviewing the artifacts
On-demand release
Over scheduled release
Value flow
Over following dogmas
Progressive improvement
Over mutation driven by Model
Open ScrumBan Principles
Lean Agile
Implement lean thinking into agile practice, pursue value-added and eliminate waste, such as workflow, stable system, etc.
Pursue system thinking, identify various systems and systems of systems, and make decisions based on context
Iteration Rhythm
Pursue single-piece flow, single-piece can be entered into the plan, but single-piece release is not mandatory, and batch delivery is performed at fixed intervals by default
Focus on value delivery, each iteration must have an actual release increment, no longer requiring only potential release increments like Scrum
Respect present
Use Kanban to show the delivery value stream, and analyze improvement opportunities from the perspective of the value stream, such as lead time
When starting, it is not required to immediately change the team according to any team model, and choose the roles and practice according to the situation of the team
Evolutionary optimization
Use evolution instead of revolution to optimize and help teams develop various practices that are suitable for them
Not to tolerate the deficiencies and dysfunctions exposed by Scrum, but to combine the specific environment of different teams to find effective ways to solve them
The document discusses Agile software development methodologies, with a focus on Scrum. It defines Agile as iterative development methods that promote adaptation over planning. Scrum is described as the most commonly used Agile framework, involving short development cycles called sprints, daily stand-up meetings, and product backlogs to track work. The key roles in Scrum include the Product Owner, Development Team, and Scrum Master.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
This document discusses best practices for managing large product backlogs in agile development organizations using the backlog management tool Hansoft. It covers prioritizing and estimating the backlog, defining user stories and acceptance criteria, assigning ownership, and structuring the backlog. Techniques include stack ranking, estimating in story points or days, using MoSCoW prioritization, and customizing backlog views and columns. The document includes examples and exercises for prioritizing features, estimating work, and defining user stories in Hansoft.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
Agile Network India | Guesstimating the timeline for backlog itemsAgileNetwork
Session Title: Guesstimating the timeline for backlog items
Abstract: Even with agile and lean mindset, focus never shift on getting a correct estimating process for each backlog item. This includes techniques like swarming, System Thinking, Value Stream Mapping, DOR and DOD creation, TDD/ATDD/BDD, XP concepts etc. which can be used efficiently to get the best results and faster delivery estimates.
Key Takeaways:
1. End to End estimation process to get an estimate of each backlog item.
2. Lean concepts like System Thinking, VSM, Swarming, Little law, etc., to fasten the process of delivery
3. Glimpse of various metrics that help monitor the progress of the project.
Agile Network India | Guesstimating the timeline for backlog items | Amit Med...AgileNetwork
This document discusses factors to consider when estimating backlog items in an agile environment. It begins by outlining problems that can impact accurate estimation, such as dependencies between teams and interruptions. It then describes several best practices that can help with estimation, including creating a task pipeline during pre-planning sessions, defining definitions of ready and done, kanbanizing scrum processes, and using metrics like burnups, burndowns, and flow charts. Testing approaches and retrospectives are also discussed as important estimation factors. Overall, the document provides guidance on applying an agile mindset and collaborative practices to produce better estimates.
The Scrum checklist is an informal tool to help teams get started with Scrum or assess their current implementation. It outlines various Scrum practices and indicates which are core, recommended, or optional. The checklist is not meant to be used rigidly, but rather as a guide for teams to discuss what they are currently doing and identify areas for potential improvement. It is not an official certification of a team's Scrum implementation.
Scrum is a framework for project management that focuses on transparency, inspection, and adaptation. It uses artifacts like a product backlog and sprint backlog, and events like daily stand-ups, sprints, and retrospectives. The scrum team consists of a product owner, developers, and a scrum master. The product owner manages the product backlog, developers work to complete items in the sprint backlog, and the scrum master removes impediments. Scrum promotes transparency, inspection of progress, and adaptation through its lightweight and iterative process.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and redirection of efforts. Key aspects of Scrum include dividing work into sprints (typically 2-4 weeks), daily stand-up meetings, and artifacts like the product backlog, sprint backlog, and increment. The core roles are the product owner, scrum master, and development team. The product owner manages the product backlog, the scrum master facilitates the process, and the development team does the work.
Detail Information about Agile Process Frameworks such as SCRUM and CMMI along with agile manifesto. Comparison between scrum and capability maturity model integration
This document provides an overview of managing scope, time, cost, and team in Agile frameworks like Scrum. It discusses key Scrum concepts like artifacts, roles, ceremonies and how they relate to traditional project management. Scope, time and team are fixed within sprints in Scrum, unlike the waterfall model where scope is fixed upfront. Cost is estimated and budgets are determined, with value-driven development. Self-organizing cross-functional teams work in short sprints to deliver working software frequently using practices that enhance responding to change over rigid plans.
The document provides an overview of ceremonies, roles, artifacts, and information radiators for extending agile practices across organizations. It describes simplified agile scaling frameworks including ceremonies like release planning, daily standups, and retrospectives. It also outlines roles for product owners, scrum masters, and stakeholders. The goal is to streamline agile processes and provide guidelines for implementing agile at an organizational level.
Scrum is an agile framework for managing projects that uses self-organizing cross-functional teams. It emphasizes iterative development, where teams work in short cycles called sprints to build functionality incrementally. The core roles are the product owner, who manages priorities and requirements, the development team, who does the work, and the scrum master, who facilitates the process. Key artifacts include the product and sprint backlogs which contain prioritized work items, and burn down charts which track progress. At the end of each sprint the team demonstrates a potentially shippable product increment.
Planeación de proyectos ágil con Planning PokerSoftware Guru
El objetivo de este webinar es comprender cómo participar en una reunión de planeación ágil de proyectos de software utilizando el marco de trabajo Planning Poker.
En el webinar se transmitirán conceptos teóricos como los roles en Scrum de las reuniones de planeamiento, reuniones diarias y como experiencias prácticas durante las cuales quienes concurran podrán aprender a planificar y estimar utilizando un plugin llamado Planning Poker for Hangouts.
Al finalizar el webinar podrás estimar proyectos ágiles basándote en los individuos y la herramienta de Planning Poker.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
The document discusses Scrum, an agile framework for managing product development. It describes key Scrum concepts like sprints, daily stand-ups, product and sprint backlogs, and roles like the Scrum Master and Product Owner. Scrum uses short development cycles called sprints to incrementally deliver working software. Teams self-organize during sprints to progress features on the product backlog.
This document provides checklists for Scrum meetings and artifacts including the Impediment Backlog, General Meeting, Estimation Meeting, Sprint Planning 1, and Sprint Planning 2. The checklists describe the meeting preparation, moderation, and results for each element to help ensure Scrum processes are followed consistently.
The document discusses key aspects of agile methodology including the Agile Manifesto, Scrum roles and ceremonies, product backlogs, user stories, and an individual's role on an agile team. The Agile Manifesto values individuals and interactions, working software, customer collaboration, and responding to change over processes, tools, documentation, contracts, and following a plan. Scrum uses roles of Product Owner, Scrum Master, and self-organizing teams. Product backlogs contain prioritized user stories which are small pieces of functionality with acceptance criteria. Metascrums involve key stakeholders to resolve impediments. An individual's role is to focus on testing, active listening, and delivering value frequently through working software.
Training materials for Agile Scrum. Starts with an overview of Agile and Lean. Followed with the Agile Scrum key concepts like Product Owner, Scrum Master, Scrum Team and Product Backlog. Theory is complemented with learnings and best practices from real life software development.
Scrum principles are the core guidelines for applying the Scrum framework and should mandatorily be used in all Scrum projects. They are non-negotiable and must be applied.
Integrate Scrum and Kanban to maximize business value as early as possible by analyzing, developing, delivering, and maintaining complex products and IT services.
Open ScrumBan Manifesto
Delivering the finished product
Over reviewing the artifacts
On-demand release
Over scheduled release
Value flow
Over following dogmas
Progressive improvement
Over mutation driven by Model
Open ScrumBan Principles
Lean Agile
Implement lean thinking into agile practice, pursue value-added and eliminate waste, such as workflow, stable system, etc.
Pursue system thinking, identify various systems and systems of systems, and make decisions based on context
Iteration Rhythm
Pursue single-piece flow, single-piece can be entered into the plan, but single-piece release is not mandatory, and batch delivery is performed at fixed intervals by default
Focus on value delivery, each iteration must have an actual release increment, no longer requiring only potential release increments like Scrum
Respect present
Use Kanban to show the delivery value stream, and analyze improvement opportunities from the perspective of the value stream, such as lead time
When starting, it is not required to immediately change the team according to any team model, and choose the roles and practice according to the situation of the team
Evolutionary optimization
Use evolution instead of revolution to optimize and help teams develop various practices that are suitable for them
Not to tolerate the deficiencies and dysfunctions exposed by Scrum, but to combine the specific environment of different teams to find effective ways to solve them
The document discusses Agile software development methodologies, with a focus on Scrum. It defines Agile as iterative development methods that promote adaptation over planning. Scrum is described as the most commonly used Agile framework, involving short development cycles called sprints, daily stand-up meetings, and product backlogs to track work. The key roles in Scrum include the Product Owner, Development Team, and Scrum Master.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
This document discusses best practices for managing large product backlogs in agile development organizations using the backlog management tool Hansoft. It covers prioritizing and estimating the backlog, defining user stories and acceptance criteria, assigning ownership, and structuring the backlog. Techniques include stack ranking, estimating in story points or days, using MoSCoW prioritization, and customizing backlog views and columns. The document includes examples and exercises for prioritizing features, estimating work, and defining user stories in Hansoft.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
Agile Network India | Guesstimating the timeline for backlog itemsAgileNetwork
Session Title: Guesstimating the timeline for backlog items
Abstract: Even with agile and lean mindset, focus never shift on getting a correct estimating process for each backlog item. This includes techniques like swarming, System Thinking, Value Stream Mapping, DOR and DOD creation, TDD/ATDD/BDD, XP concepts etc. which can be used efficiently to get the best results and faster delivery estimates.
Key Takeaways:
1. End to End estimation process to get an estimate of each backlog item.
2. Lean concepts like System Thinking, VSM, Swarming, Little law, etc., to fasten the process of delivery
3. Glimpse of various metrics that help monitor the progress of the project.
Agile Network India | Guesstimating the timeline for backlog items | Amit Med...AgileNetwork
This document discusses factors to consider when estimating backlog items in an agile environment. It begins by outlining problems that can impact accurate estimation, such as dependencies between teams and interruptions. It then describes several best practices that can help with estimation, including creating a task pipeline during pre-planning sessions, defining definitions of ready and done, kanbanizing scrum processes, and using metrics like burnups, burndowns, and flow charts. Testing approaches and retrospectives are also discussed as important estimation factors. Overall, the document provides guidance on applying an agile mindset and collaborative practices to produce better estimates.
The Scrum checklist is an informal tool to help teams get started with Scrum or assess their current implementation. It outlines various Scrum practices and indicates which are core, recommended, or optional. The checklist is not meant to be used rigidly, but rather as a guide for teams to discuss what they are currently doing and identify areas for potential improvement. It is not an official certification of a team's Scrum implementation.
Scrum is a framework for project management that focuses on transparency, inspection, and adaptation. It uses artifacts like a product backlog and sprint backlog, and events like daily stand-ups, sprints, and retrospectives. The scrum team consists of a product owner, developers, and a scrum master. The product owner manages the product backlog, developers work to complete items in the sprint backlog, and the scrum master removes impediments. Scrum promotes transparency, inspection of progress, and adaptation through its lightweight and iterative process.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and redirection of efforts. Key aspects of Scrum include dividing work into sprints (typically 2-4 weeks), daily stand-up meetings, and artifacts like the product backlog, sprint backlog, and increment. The core roles are the product owner, scrum master, and development team. The product owner manages the product backlog, the scrum master facilitates the process, and the development team does the work.
Detail Information about Agile Process Frameworks such as SCRUM and CMMI along with agile manifesto. Comparison between scrum and capability maturity model integration
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in sprints, which are time-boxed iterations usually 2-4 weeks long to develop features from the prioritized Product Backlog. At the end of each sprint, the team demonstrates an increment of functionality to stakeholders.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. Key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work items to sprints from the backlog. The core roles are the product owner, scrum master, and development team.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. Key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work items to sprints from the backlog. The core roles are the product owner, scrum master, and development team.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in sprints, which are time-boxed iterations usually 2-4 weeks long to develop features from the prioritized Product Backlog. At the end of each sprint, the team demonstrates an increment of functionality to stakeholders.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in sprints, which are time-boxed iterations usually 2-4 weeks long to develop features from the prioritized Product Backlog. At the end of each sprint, an increment of work is completed and demonstrated to stakeholders.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. Key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work items to sprints from the backlog. The core roles are the product owner, scrum master, and development team.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. The key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work to sprints via a sprint backlog. The core roles are the product owner, scrum master, and development team.
The document provides an overview of the Scrum framework. It discusses key Scrum concepts like roles, ceremonies, artifacts, and how Scrum can be scaled for larger projects. The main points covered are:
- Scrum uses iterative sprints, typically 2-4 weeks, to rapidly develop working software. Key roles include the Product Owner, Scrum Master, and self-organizing team.
- Ceremonies like sprint planning, daily stand-ups, sprint reviews, and retrospectives facilitate collaboration and inspection of progress. Artifacts include the product backlog, sprint backlog, and burn-down charts.
- Scaling Scrum involves techniques like Scrum of Scrums where representatives from each team
The document provides an overview of the Agile Scrum methodology. It describes that Agile is an iterative process involving constant collaboration with stakeholders. Scrum is an Agile framework that breaks work into sprints with daily stand-ups. Key Scrum roles include the Product Owner who manages the backlog, the Scrum Master who removes impediments, and the Development Team who delivers increments each sprint. Artifacts include the Product and Sprint Backlogs, the Definition of Done, and the increment delivered at the end of each sprint.
This document provides an overview of agile development principles and practices like Scrum. It discusses agile values such as prioritizing individuals, interactions, working software, and customer collaboration over processes, tools, documentation, and contract negotiation. Key Scrum roles like the Product Owner, Scrum Master, and Development Team are defined. Scrum ceremonies like Sprint Planning, Daily Scrums, Sprint Reviews, Retrospectives, and Backlog Refinement meetings are also outlined.
The document discusses Agile methodology and Scrum framework. It describes Scrum as an Agile process that focuses on delivering high business value in short iterations through inspection of working software. Scrum uses roles like Product Owner and Scrum Master, ceremonies like Sprint Planning and Daily Scrums, and artifacts like user stories, product backlog and burn down charts. The document outlines the advantages of Agile as rapid delivery, interaction emphasis, and adaptation to change, as well as potential disadvantages like difficulty assessing effort upfront and lack of documentation emphasis.
This presentation provides a quick guide to getting started with the Scrum framework. It's based on the 2020 Scrum Guide (https://scrumguides.org/scrum-guide.html). It can be used to introduce Scrum to new teams as well as experienced practitioners that need to refresh their understanding of the framework as part of the continuous improvement process. It also provides additional resources and references.
This presentation provides a quick guide to getting started with the Scrum framework. It's based on the 2020 Scrum Guide (https://scrumguides.org/scrum-guide.html). It can be used to introduce Scrum to new teams as well as experienced practitioners that need to refresh their understanding of the framework as part of the continuous improvement process. It also provides additional resources and references. This deck can be used by SMs or Agile Coaches to team Scrum Framework to teams.
Agile is an alternative to traditional project management that is typically used for software development. It values individuals, interactions, working software, and responding to change over processes, tools, documentation, contracts, and plans. Scrum is the most popular Agile framework and uses short development cycles called sprints, daily stand-ups, sprint planning, reviews, and retrospectives. It focuses on self-organizing cross-functional teams and emphasizes empiricism, or making decisions based on experience through inspection and adaptation.
12 steps to transform your organization into the agile org you deservePierre E. NEIS
During an organizational transformation, the shift is from the previous state to an improved one. In the realm of agility, I emphasize the significance of identifying polarities. This approach helps establish a clear understanding of your objectives. I have outlined 12 incremental actions to delineate your organizational strategy.
A team is a group of individuals, all working together for a common purpose. This Ppt derives a detail information on team building process and ats type with effective example by Tuckmans Model. it also describes about team issues and effective team work. Unclear Roles and Responsibilities of teams as well as individuals.
Org Design is a core skill to be mastered by management for any successful org change.
Org Topologies™ in its essence is a two-dimensional space with 16 distinctive boxes - atomic organizational archetypes. That space helps you to plot your current operating model by positioning individuals, departments, and teams on the map. This will give a profound understanding of the performance of your value-creating organizational ecosystem.
Originally presented at XP2024 Bolzano
While agile has entered the post-mainstream age, possibly losing its mojo along the way, the rise of remote working is dealing a more severe blow than its industrialization.
In this talk we'll have a look to the cumulative effect of the constraints of a remote working environment and of the common countermeasures.
Colby Hobson: Residential Construction Leader Building a Solid Reputation Thr...dsnow9802
Colby Hobson stands out as a dynamic leader in the residential construction industry. With a solid reputation built on his exceptional communication and presentation skills, Colby has proven himself to be an excellent team player, fostering a collaborative and efficient work environment.
Enriching engagement with ethical review processesstrikingabalance
New ethics review processes at the University of Bath. Presented at the 8th World Conference on Research Integrity by Filipa Vance, Head of Research Governance and Compliance at the University of Bath. June 2024, Athens
Designing and Sustaining Large-Scale Value-Centered Agile Ecosystems (powered...Alexey Krivitsky
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In this paper we explain wat overwork is and the physical and mental health risks associated with it.
We then explore how overwork relates to system stability and inventory.
Finally there is a call to action for Team Leads / Scrum Masters / Managers to measure and monitor excess work for individual teams.
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4. Scrum in a nutshell
• Work is broken down into small tasks and ordered by value in a Product Backlog:
£
£
£
4
5. • Tasks are effort estimated and delivered in time boxed iterations called Sprints:
Sprint 1
Scrum in a nutshell
5
Sprint 2 Sprint 3 Sprint 4
January February March April
6. • Within each Sprint there are four key meetings, also known as ceremonies:
Scrum in a nutshell
6
Sprint 1
Sprint
Planning
Sprint
Retrospective
Sprint
Review
Scrums… …
Sprint 2
Sprint
Planning
…
Tasks are effort
estimated and
a suitable
number
selected that
can be
delivered in
one Sprint.
Scrums, also
known as
stand ups, are
daily short
meetings,
where the team
coordinates
their work.
Completed
work is
demonstrated
to business
stakeholders
and formally
accepted as
completed.
The team
reflects on how
well work was
completed and
come up with
ideas on how
to improve their
ways of
working in the
next Sprint.
Repeat…
1. 2. 3. 4.
7. • There are three key roles:
Scrum in a nutshell
Product Owner Scrum Master Development Team
A single individual who is
responsible for ordering
the Product Backlog.
Their focus is primarily
external to the team with
business stakeholders,
customers and end-users.
A single individual who
supports the Development
Team.
They help the team run the key
ceremonies and adhere to
Scrum principles to deliver
working functionality in each
time-boxed Sprint.
The cross-functional mix of
people who deliver the
required functionality, whether
developers, designers, testers
or business analysts etc.
They are self organising. They
decide how to deliver the work
themselves.
7
8. Benefits over Waterfall
Value
Value
Time
Time 8
Delivers value quicker
• Value to end-users is only delivered at the very end of Waterfall projects, whereas Scrum projects
deliver tangible value after every Sprint:
Waterfall
Scrum
9. Benefits over Waterfall
£
£
£
Improves responsiveness to change
• New requirements can be added as they emerge during the project.
• This can occur, for example, as business stakeholders have new
ideas, the technical team discover new issues or in reaction to
competitors and market conditions.
Reduces product risk
• Until functionality is released to end-users the understanding of
whether that functionality is valuable or not is an assumption.
• Scrum allows quick testing of assumptions on whether functionality
is truly valuable.
• It is better to find out that customers dislike a feature after a one
month Sprint than after 6 months of Waterfall development!
Improves quality and reduces technical risk
• Testing starts from the first Sprint, with regression testing throughout
the life of the project, which improves quality.
• This also mitigates the risk of issues being found late, common to
Waterfall projects where testing is at the end of the project, typically
when deadlines are looming and funding running low.
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Emergent requirements can
be added to the Product
Backlog at any time
11. • There is only ever one Product Owner and one Product Backlog.
• The Product Owner is responsible for ordering the Product Backlog.
• They can be considered the “value maximiser”.
• Their focus is mainly outside the team with business stakeholders
and customers to build a deep understanding of their requirements,
with which they populate the Product Backlog.
• However, they should be available to the team to answer questions
and elaborate on requirements when required.
• They accept when requirements have been met by the team.
• They measure progress and forecast the project completion date.
Product Owner
11
12. • There is one Scrum Master per Scrum Team.
• They are responsible for ensuring the team follow the Scrum process
correctly.
• They manage the process rather than the team.
• A Scrum Master is not a boss. They do not direct a team like a
Project Manager, but rather facilitate the team’s meetings and help
them to self-organise and solve problems themselves.
• In this way, they are a servant-leader.
• They are responsible for removing impediments that block the team.
• They are also responsible for helping the parent organisation adopt
Scrum in addition to the team.
Scrum Master
12
13. • The Development Team is the cross-functional mix of people with all
the skills required to deliver the work.
• It can include, for example, developers, testers, designers, business
analysts, etc.
• The team is self-organising: they decide how best to complete work
themselves.
• The recommended team size is 3 to 9 people.
• It is recommended that members work full time on one project.
• It is better if the team members do not change, but if there are any
changes, it should be accepted that there will be a short-term
reduction in the team’s productivity.
• For larger projects, more scrum teams should be used rather than
increasing the size of one team.
Development Team
13
15. Sprint Planning
15
Sprint 1
Sprint
Planning
Sprint
Retrospective
Sprint
Review
Scrums… …
Sprint 2
Sprint
Planning
…
• In this ceremony the team plans what it is going to deliver in the Sprint and how.
• This ceremony can last up to 8 hours for monthly Sprints and less for shorter Sprints.
• An overarching goal for the Sprint is set.
• The amount of effort required for each requirement (known as a User Story) at the top of the
Product Backlog is estimated.
• The team selects an appropriate number of User Stories to fill its capacity.
• User Stories are broken down into individual tasks on a Sprint Backlog.
• If the team is co-located, it is common for tasks to be written onto Post-it notes on a wall near the team.
• Other common tools for tracking Product Backlogs, Sprint Backlogs and Tasks are Trello and Jira.
16. Scrums
16
Sprint 1
Sprint
Planning
Sprint
Retrospective
Sprint
Review
Scrums… …
Sprint 2
Sprint
Planning
…
• In this ceremony the team coordinates their efforts and plans their work for the next 24 hours.
• The meeting should last no more than 15 minutes.
• It is common for co-located teams to stand by their Post-it notes to help keep the meeting short.
• The meeting should be held at the same time and place every day to reduce complexity.
• Each team member should answer:
1. What I accomplished since we last met
2. What I plan to do before the next scrum meeting
3. What obstacles are blocking me?
18. Sprint Review
18
Sprint 1
Sprint
Planning
Sprint
Retrospective
Sprint
Review
Scrums… …
Sprint 2
Sprint
Planning
…
• In this ceremony the team demonstrates the outcome of the sprint to the business stakeholders.
• This ceremony can last up to 4 hours for monthly Sprints and less for shorter Sprints.
• The aim is to collect feedback and requests for change from the stakeholders to ensure the project
is constantly adapting to their needs.
• The team collaborates to update the Product Backlog using this feedback.
• The Product Owner can use another burndown chart to forecast when the project will be complete.
Product
Backlog Items
Time
19. Sprint Retrospective
19
Sprint 1
Sprint
Planning
Sprint
Retrospective
Sprint
Review
Scrums… …
Sprint 2
Sprint
Planning
…
• In this ceremony the team reflects on how to improve the ways in which it works in the next sprint.
• This ceremony can last up to 3 hours for monthly Sprints and less for shorter Sprints.
• An example of how a retrospective can be run is to ask each team member:
1. What didn’t you like this Sprint? How could we improve on that?
2. What external factors stopped you from working in this sprint? How can we stop that?
3. What helped you in this sprint? How can we do more of that?
21. Product Backlog
• A Product Backlog is a prioritised list of requirements.
• It is not set in stone at the beginning of a project.
• New requirements can emerge as the project progresses. This can occur, for example, as business
stakeholders have new ideas, the technical team discover new issues or in reaction to competitors
and market conditions.
• The list is ordered by value: the most important items are always delivered first.
• It is the fuel that feeds the team.
• The Product Backlog replaces both Waterfall requirements documentation and Gantt charts.
• The Product Backlog is an information radiator; by looking at it any stakeholder can easily see what
is being worked on and what is planned.
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22. • Requirements are specified in a Product Backlog as User Stories.
• The format is:
As a USER TYPE, I want GOAL, so that REASON.
• Example:
“As a premium subscriber, I want to receive ticket sale notifications earlier than free users,
to ensure I have the opportunity to buy tickets for events that will sell out quickly.”
• Reasons are used to aid prioritisation by value.
• The short format encourages discussion rather than detailed writing, which leads to a better shared
understanding by the team.
• Stories can be written by anyone in the team and should be:
Independent, Negotiable, Valuable, Estimable, Small and Testable.
User Stories
22
23. Product & Sprint Backlogs: Example
• An example of how Product and Sprint backlogs can be managed in Trello:
23
• The first list contains the full Product Backlog.
• The second list contains the Sprint Backlog; that is, the Stories committed to in the current Sprint.
• The third list is where completed Stories are moved to.
24. Product & Sprint Backlogs: Example
• An example of how User Stories can be broken down into tasks in Trello:
24
• A checklist of tasks can be added to each story card.
• In this example there are 4 tasks of which 1 has been completed.
25. Acceptance Criteria
• Each User Story should have acceptance criteria associated with it.
• These are conditions that need to be met for the User Story to be accepted as complete.
• They should be written in simple language, like the User Stories themselves.
• The following examples could be associated with a User Story to create a registration form
for new customers:
“The form will capture name, email address and postal address (optional).”
“The form cannot be submitted without all mandatory fields being completed.”
“The form will reject incorrectly formatted email addresses.”
“A welcome email will be sent to the user after submission.”
• Acceptance criteria remove ambiguity, help the team think from the user’s perspective and give a
basis for testing.
25
26. Definition of Done
26
• The Definition of Done is a list of criteria that ALL User Stories must meet to be accepted as complete.
• Acceptance Criteria are specific to a particular User Story, whereas the Definition of Done is general.
• It is defined and agreed to by the whole team, ensuring that everyone knows what “Done” means.
• Example criteria that could be included on a Definition of Done checklist:
Code complete
Unit tests passed
Integration tests passed
User acceptance testing passed
Production deployment complete
28. Glossary
Burndown Chart - A chart showing effort remaining over time. Can help to make progress transparent.
Development Team - The cross functional mix of people with all the skills required to deliver the work.
Product Backlog - A prioritised list of requirements expressed as User Stories.
Product Owner - The individual responsible for maximising the value of the product being delivered.
Scrum Master - The individual who coaches the team & organisation to follow Scrum processes correctly.
Scrum Team - The Product Owner, Scrum Master & Development Team.
Sprint - A time-box within which all scrum ceremonies are contained.
Sprint Planning - The ceremony held at the beginning of a Sprint, where the Development Team select
their work for the upcoming Sprint.
Sprint Review - The ceremony held at the end of a Sprint, where work is demonstrated to stakeholders.
Sprint Retrospective - The ceremony held at the end of a Sprint, where the team reflects on how it can
improve its ways of working in the next Sprint.
User Story - A requirement specified in the format: “as a USER TYPE, I want GOAL, so that REASON.”
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29. References & Recommended Reading
The Scrum Guide, Ken Schwaber & Jeff Sutherland
The core reference for Scrum theory.
Agile Project Management With Scrum, Ken Schwaber
A good introduction for new Scrum Masters.
Scrum Product Ownership, Robert Galen
A guide to the Product Owner role.
The Lean Startup, Eric Ries
How to maximise value and deliver what customers want. Not only relevant to startups!
User Stories Applied, Mike Cohn
How the Product Backlog is used to manage requirements, plan releases and track progress.
The Enterprise And Scrum, Ken Schwaber
Advice on adopting and scaling scrum within a large organisation with multiple scrum teams.
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