Scrum is an agile framework for managing projects that uses self-organizing cross-functional teams. It emphasizes iterative development, where teams work in short cycles called sprints to build functionality incrementally. The core roles are the product owner, who manages priorities and requirements, the development team, who does the work, and the scrum master, who facilitates the process. Key artifacts include the product and sprint backlogs which contain prioritized work items, and burn down charts which track progress. At the end of each sprint the team demonstrates a potentially shippable product increment.
The document provides an overview of Scrum, describing its roles like Product Owner and Scrum Master, meetings like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog; it explains that Scrum is a framework for incremental product development using cross-functional, self-organizing teams who work in sprints to develop working software increments; and it notes some challenges with "faking" Scrum by modifying parts that require overcoming organizational impediments.
The document discusses Scrum, an agile framework for managing product development. It describes key Scrum concepts like sprints, daily stand-ups, product and sprint backlogs, and roles like the Scrum Master and Product Owner. Scrum uses short development cycles called sprints to incrementally deliver working software. Teams self-organize during sprints to progress features on the product backlog.
This simple and crisp quick reference card is for Agile and Scrum basics. It is a simple way to glance through all the concepts and use it as a tool for revision, even before an interview.
This document provides a summary of Edwin F. Ritter's professional experience and qualifications. It outlines his experience as a project manager leading teams in delivering IT services, marketing campaigns, and web development projects. It also lists his employment history working as an independent web consultant and project manager for various companies. His experience includes managing projects, budgets, resources, and using project management tools like Microsoft Project, SharePoint, and Jira.
This document provides an overview of scrum as an agile framework for IT projects. It first defines what a project is and discusses different software development life cycles (SDLC) models like waterfall, V-shaped, prototyping, spiral, iterative, and agile. It then focuses on agile development, describing the agile manifesto, principles, and iron triangle. Finally, it introduces scrum as a common agile method and notes that scrum will be discussed in more detail in part 2 of the document.
Scrum is a framework for managing product development using cross-functional self-organizing teams. It uses short iterations called sprints, typically 2 weeks, to incrementally build a shippable product. Scrum provides roles, meetings, artifacts, and rules to structure development. The product owner prioritizes features and accepts completed work. Teams self-organize their work during daily scrums and plan/review sprints. Scrum exposes issues to continuously improve the product and process.
Scrum is an agile framework for managing projects, commonly used for software development. It utilizes empirical process control through short cycles of work called sprints, daily stand-up meetings, and artifacts like product backlogs and sprint backlogs. The scrum team consists of the product owner, scrum master, and development team. They participate in events like sprint planning, daily scrums, sprint reviews, and retrospectives. The goal is to frequently inspect work, adapt the process as needed, and transparently deliver working software increments within each sprint.
The document provides an overview of Scrum, describing its roles like Product Owner and Scrum Master, meetings like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog; it explains that Scrum is a framework for incremental product development using cross-functional, self-organizing teams who work in sprints to develop working software increments; and it notes some challenges with "faking" Scrum by modifying parts that require overcoming organizational impediments.
The document discusses Scrum, an agile framework for managing product development. It describes key Scrum concepts like sprints, daily stand-ups, product and sprint backlogs, and roles like the Scrum Master and Product Owner. Scrum uses short development cycles called sprints to incrementally deliver working software. Teams self-organize during sprints to progress features on the product backlog.
This simple and crisp quick reference card is for Agile and Scrum basics. It is a simple way to glance through all the concepts and use it as a tool for revision, even before an interview.
This document provides a summary of Edwin F. Ritter's professional experience and qualifications. It outlines his experience as a project manager leading teams in delivering IT services, marketing campaigns, and web development projects. It also lists his employment history working as an independent web consultant and project manager for various companies. His experience includes managing projects, budgets, resources, and using project management tools like Microsoft Project, SharePoint, and Jira.
This document provides an overview of scrum as an agile framework for IT projects. It first defines what a project is and discusses different software development life cycles (SDLC) models like waterfall, V-shaped, prototyping, spiral, iterative, and agile. It then focuses on agile development, describing the agile manifesto, principles, and iron triangle. Finally, it introduces scrum as a common agile method and notes that scrum will be discussed in more detail in part 2 of the document.
Scrum is a framework for managing product development using cross-functional self-organizing teams. It uses short iterations called sprints, typically 2 weeks, to incrementally build a shippable product. Scrum provides roles, meetings, artifacts, and rules to structure development. The product owner prioritizes features and accepts completed work. Teams self-organize their work during daily scrums and plan/review sprints. Scrum exposes issues to continuously improve the product and process.
Scrum is an agile framework for managing projects, commonly used for software development. It utilizes empirical process control through short cycles of work called sprints, daily stand-up meetings, and artifacts like product backlogs and sprint backlogs. The scrum team consists of the product owner, scrum master, and development team. They participate in events like sprint planning, daily scrums, sprint reviews, and retrospectives. The goal is to frequently inspect work, adapt the process as needed, and transparently deliver working software increments within each sprint.
Scrum defines three main roles - the Product Owner prioritizes and owns the product backlog, the Scrum Master removes impediments and facilitates meetings, and the cross-functional self-organizing Team completes all the work. There are also three primary artifacts - the product backlog lists all product work, the sprint backlog lists work for the current sprint, and the burndown chart shows work remaining. Additionally, there are five activities - sprint planning creates the sprint plan, daily scrums are 15 minute status meetings, the sprint includes work completion, the review demonstrates work to the Product Owner, and the retrospective allows the team to improve.
This document provides an overview of Agile methodology and Scrum framework. It defines key Agile concepts like iterations called sprints and artifacts like product backlog, sprint backlog, and product increment. It describes Scrum roles of product owner, Scrum master, and team. It outlines Scrum activities like sprint planning, daily scrum, sprint review, and retrospective. Finally, it discusses tools like task boards and burn down charts used to provide transparency and track progress.
This document provides definitions and explanations of key terms and artifacts used in Scrum project management. It describes the product backlog, sprint backlog, daily scrum, sprint planning meeting, sprint review, and sprint retrospective. It also outlines the roles of the product owner, scrum master, and scrum team, and includes a glossary of additional Scrum terms.
The document provides an overview of Agile concepts including roles, artifacts, meetings, and practices. It describes Scrum roles like the Scrum Team, Product Owner, and Scrum Master. It outlines artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It explains meetings in Scrum like Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. Finally, it touches on practices like estimating with story points, assigning business value, and tracking velocity.
This document provides checklists for Scrum meetings and artifacts including the Impediment Backlog, General Meeting, Estimation Meeting, Sprint Planning 1, and Sprint Planning 2. The checklists describe the meeting preparation, moderation, and results for each element to help ensure Scrum processes are followed consistently.
Susan Dyl has over 20 years of experience in project management, software quality engineering, and customer support roles. She is an expert in Agile methodologies like Scrum and Waterfall and has led many cross-functional teams to successful on-time and under-budget deliveries. Currently she is a Release Manager at Education Partners where she manages software and infrastructure releases using tools like JIRA and Confluence. Previously she held project management roles at IBM and Gtech where she launched new products, increased sales, and improved processes.
The document outlines key roles and events in Scrum methodology:
The Product Owner represents stakeholders and manages the Product Backlog of requirements. The Scrum Master ensures the team follows Scrum process and removes impediments. The team works through Sprint cycles to deliver working software. Key events include Sprint Planning to commit to work, Daily Scrums for progress updates, and Retrospectives for process improvement.
PMBOK and Scrum can live together happily if used appropriately for the situation. While PMBOK focuses on detailed upfront planning and heavy processes, Scrum emphasizes iterative development, minimal documentation, and rapid adaptation to change. Both aim to deliver value to customers, but Scrum may be better for situations requiring flexibility and rapid time to market. The best approach is to use the right tools for each project's specific needs.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and empirical process control. The key roles are the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing Development Team. Scrum uses sprints, daily scrums, sprint planning meetings, sprint reviews, and retrospectives to deliver working software frequently in an iterative and incremental fashion.
Scrum - Practice in software development - a knowledge sharing session in brain station who wants become a certified scrum master or professional scrum master
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. It defines the key roles of the Scrum Team, Product Owner, and Scrum Master. It describes the main artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It outlines the core Scrum events of Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Finally, it addresses common questions and concepts like estimating, prioritization by business value, and self-managing teams.
The document provides an overview of the waterfall model and agile methodologies for software development projects. It discusses:
- The linear sequential phases of the waterfall model and when it is suitable.
- Issues with the waterfall model like inability to handle changes and lack of testing throughout.
- Benefits of agile like ability to adapt to changes, early delivery of working software, and improved success rates.
- Key aspects of the Scrum agile framework like sprints, daily stand-ups, and product backlogs.
- Differences in how development costs are treated as capital expenditures or operating expenses between waterfall, agile, and cloud-based models.
The document outlines the agile Scrum process using four phases: initiation, exploration, planning, and build. In the initiation phase, a kickoff meeting is held to define the scope and problem statement. In exploration, domain concepts are explored and prototypes are developed. In planning, release and sprint backlogs are created to prioritize user stories. Glossaries and coding standards are also defined. In build, daily stand-up meetings are held to update the sprint dashboard and status of work.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and redirection of efforts. Key aspects of Scrum include dividing work into sprints (typically 2-4 weeks), daily stand-up meetings, and artifacts like the product backlog, sprint backlog, and increment. The core roles are the product owner, scrum master, and development team. The product owner manages the product backlog, the scrum master facilitates the process, and the development team does the work.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in sprints, which are time-boxed iterations usually 2-4 weeks long to develop features from the prioritized Product Backlog. At the end of each sprint, the team demonstrates an increment of functionality to stakeholders.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. Key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work items to sprints from the backlog. The core roles are the product owner, scrum master, and development team.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum defines three main roles - the Product Owner prioritizes and owns the product backlog, the Scrum Master removes impediments and facilitates meetings, and the cross-functional self-organizing Team completes all the work. There are also three primary artifacts - the product backlog lists all product work, the sprint backlog lists work for the current sprint, and the burndown chart shows work remaining. Additionally, there are five activities - sprint planning creates the sprint plan, daily scrums are 15 minute status meetings, the sprint includes work completion, the review demonstrates work to the Product Owner, and the retrospective allows the team to improve.
This document provides an overview of Agile methodology and Scrum framework. It defines key Agile concepts like iterations called sprints and artifacts like product backlog, sprint backlog, and product increment. It describes Scrum roles of product owner, Scrum master, and team. It outlines Scrum activities like sprint planning, daily scrum, sprint review, and retrospective. Finally, it discusses tools like task boards and burn down charts used to provide transparency and track progress.
This document provides definitions and explanations of key terms and artifacts used in Scrum project management. It describes the product backlog, sprint backlog, daily scrum, sprint planning meeting, sprint review, and sprint retrospective. It also outlines the roles of the product owner, scrum master, and scrum team, and includes a glossary of additional Scrum terms.
The document provides an overview of Agile concepts including roles, artifacts, meetings, and practices. It describes Scrum roles like the Scrum Team, Product Owner, and Scrum Master. It outlines artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It explains meetings in Scrum like Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. Finally, it touches on practices like estimating with story points, assigning business value, and tracking velocity.
This document provides checklists for Scrum meetings and artifacts including the Impediment Backlog, General Meeting, Estimation Meeting, Sprint Planning 1, and Sprint Planning 2. The checklists describe the meeting preparation, moderation, and results for each element to help ensure Scrum processes are followed consistently.
Susan Dyl has over 20 years of experience in project management, software quality engineering, and customer support roles. She is an expert in Agile methodologies like Scrum and Waterfall and has led many cross-functional teams to successful on-time and under-budget deliveries. Currently she is a Release Manager at Education Partners where she manages software and infrastructure releases using tools like JIRA and Confluence. Previously she held project management roles at IBM and Gtech where she launched new products, increased sales, and improved processes.
The document outlines key roles and events in Scrum methodology:
The Product Owner represents stakeholders and manages the Product Backlog of requirements. The Scrum Master ensures the team follows Scrum process and removes impediments. The team works through Sprint cycles to deliver working software. Key events include Sprint Planning to commit to work, Daily Scrums for progress updates, and Retrospectives for process improvement.
PMBOK and Scrum can live together happily if used appropriately for the situation. While PMBOK focuses on detailed upfront planning and heavy processes, Scrum emphasizes iterative development, minimal documentation, and rapid adaptation to change. Both aim to deliver value to customers, but Scrum may be better for situations requiring flexibility and rapid time to market. The best approach is to use the right tools for each project's specific needs.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and empirical process control. The key roles are the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing Development Team. Scrum uses sprints, daily scrums, sprint planning meetings, sprint reviews, and retrospectives to deliver working software frequently in an iterative and incremental fashion.
Scrum - Practice in software development - a knowledge sharing session in brain station who wants become a certified scrum master or professional scrum master
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. It defines the key roles of the Scrum Team, Product Owner, and Scrum Master. It describes the main artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It outlines the core Scrum events of Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Finally, it addresses common questions and concepts like estimating, prioritization by business value, and self-managing teams.
The document provides an overview of the waterfall model and agile methodologies for software development projects. It discusses:
- The linear sequential phases of the waterfall model and when it is suitable.
- Issues with the waterfall model like inability to handle changes and lack of testing throughout.
- Benefits of agile like ability to adapt to changes, early delivery of working software, and improved success rates.
- Key aspects of the Scrum agile framework like sprints, daily stand-ups, and product backlogs.
- Differences in how development costs are treated as capital expenditures or operating expenses between waterfall, agile, and cloud-based models.
The document outlines the agile Scrum process using four phases: initiation, exploration, planning, and build. In the initiation phase, a kickoff meeting is held to define the scope and problem statement. In exploration, domain concepts are explored and prototypes are developed. In planning, release and sprint backlogs are created to prioritize user stories. Glossaries and coding standards are also defined. In build, daily stand-up meetings are held to update the sprint dashboard and status of work.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and redirection of efforts. Key aspects of Scrum include dividing work into sprints (typically 2-4 weeks), daily stand-up meetings, and artifacts like the product backlog, sprint backlog, and increment. The core roles are the product owner, scrum master, and development team. The product owner manages the product backlog, the scrum master facilitates the process, and the development team does the work.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in sprints, which are time-boxed iterations usually 2-4 weeks long to develop features from the prioritized Product Backlog. At the end of each sprint, the team demonstrates an increment of functionality to stakeholders.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. Key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work items to sprints from the backlog. The core roles are the product owner, scrum master, and development team.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in time-boxed sprints to develop features from the prioritized Product Backlog, tracking progress in the Sprint Backlog. At the end of each sprint, any potentially shippable product increments are reviewed.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. Key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work items to sprints from the backlog. The core roles are the product owner, scrum master, and development team.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in sprints, which are time-boxed iterations usually 2-4 weeks long to develop features from the prioritized Product Backlog. At the end of each sprint, the team demonstrates an increment of functionality to stakeholders.
Scrum is an agile project management framework that emphasizes self-organizing cross-functional teams, short development iterations called sprints, and frequent inspection of progress and re-planning. The key roles in Scrum include the Product Owner, Scrum Master, and Development Team. The Development Team works in sprints, which are time-boxed iterations usually 2-4 weeks long to develop features from the prioritized Product Backlog. At the end of each sprint, an increment of work is completed and demonstrated to stakeholders.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. Key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work items to sprints from the backlog. The core roles are the product owner, scrum master, and development team.
Scrum is an agile project management framework that emphasizes iterative development, self-organizing cross-functional teams, and regular inspection of progress and adaptation to change. The key aspects of Scrum include 30-day sprints, daily stand-up meetings, a product backlog to track features, and assigning work to sprints via a sprint backlog. The core roles are the product owner, scrum master, and development team.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
This document provides an overview of Scrum training. It introduces the trainer, Deniz Gungor, and their background. It then outlines the agenda, which will cover Scrum fundamentals, a Scrum simulation game, and the Scrum framework. Key aspects of Scrum are defined, including self-organizing Scrum teams, iterative delivery, the Product Owner, Scrum Master, Development Team, events like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog. The training will help participants understand and apply the Scrum framework to projects.
The document provides an introduction and overview of Agile Scrum methodology. It describes Scrum as an agile process that focuses on delivering high business value in short iterations through working software. Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who removes impediments, and cross-functional self-organizing teams. Ceremonies like Sprints, Daily Stand-ups, Sprint Reviews and Retrospectives support iterative development. Product and Sprint Backlogs track work in progress.
Scrum is an agile framework for managing product development that uses short cycles of work called sprints to iteratively deliver value. It consists of artifacts like product and sprint backlogs to maximize transparency. Events like daily scrums, sprint reviews and retrospectives systematize the process. Roles include the product owner, scrum master and self-organizing cross-functional development team. Rules around transparency, inspection and adaptation ensure continuous improvement. The framework aims to deliver working software frequently using principles from the agile manifesto.
This document provides an overview of agile software development methodologies, focusing on Scrum. It describes the traditional waterfall methodology and its limitations. Agile methodologies like Scrum promote iterative development through collaboration between cross-functional teams. Scrum uses sprints, daily stand-ups, sprint reviews and retrospectives. Key roles include the product owner, Scrum master, and self-organizing development team. The product backlog and sprint backlog are key artifacts that help manage work in progress.
The role of a QA tester on a Scrum team includes:
1) Participating in sprint planning and retrospectives to provide input on testing needs and improvements.
2) Testing software increments throughout the sprint to find issues early.
3) Communicating regularly with developers through daily standups and demos.
4) Ensuring quality by developing test cases, conducting exploratory testing, and automating tests.
5) Helping clarify requirements and identify ambiguities.
The document discusses Agile content production using Scrum. It describes the Scrum roles of Product Owner, Scrum Master, and Content Team. It outlines the Scrum events of Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. It also discusses the Scrum artifacts of Product Backlog, Sprint Backlog, and Product Increment (website content). The document provides details on how each role, event, and artifact is used in the Scrum process for agile content production.
This document provides an overview of the Agile (Scrum) methodology. It describes Scrum as a framework for project management that uses short development cycles called sprints. Key aspects of Scrum covered include roles like the product owner and scrum master, meetings like the daily scrum and sprint review, and terminology such as user stories, product backlog, and burn-down charts. The document outlines benefits of Agile like improved visibility and quality, as well as some potential disadvantages around documentation and management effort.
HARLEM, NY - Friday, September 28, 2018 - Spanish Harlem born and raised artist JAMO Wordart releases his fourth record and third studio single titled, “Doomsday” on Flourish$Prosper. JAMO Wordart first appeared back in January 2015 with a feature track titled, “Cappello” on a DJ Journey album titled, “Rhymes with Orange.” Since then, JAMO Wordart and DJ Journey have collaborated on singles titled, “Mama Knows” and “Let it Go.”
JAMO Wordart and DJ Journey are no strangers as they spent time together on the the block. In the beginning JAMO would swing through to share old gansta stories from around the way. This story is different however, perhaps an even more mature reflection on his past.
"Speaking of the devil, she's kind of vindictive, emotions are, uncontrollable. Which men stay gullible to the fact of the matter and take things personally." Real talk! JAMO leaves us with much fewer words than in the past, with each one even more revealing into his past. Doomsday clearly touches on the real-life issues, of man and woman, going through the trials and tribulations of relationships.
TRIP DIGITAL is a rapidly expanding music, film & tech content development company that specializes in music production, songwriting, customized sound for film/tv, artist development, and audiovisual content for the entertainment industry. Trip Digital operates two studio offices in New York City and Los Angeles. Their seasoned artists & engineers have developed an innovative and sustainable approach to songwriting, music production, visual content and technology.
For access to tracks, interviews or questions please email: scrd@digital-galactic.com
This document provides production and copyright details for a digital recording. It was manufactured by Trip Digital, Inc. and distributed by Empi.re in 2018. The recording was composed by DJ Journey, written by Hassy, and executive produced by S.C.R.D. It was co-mixed by Rich Ahee at Shelter Island Sound Studios in New York City in April 2018 and mastered by Ravin Dave. Unauthorized reproduction is prohibited by U.S. federal law.
NEW YORK, NY - Friday, September 28, 2018 - Gramercy, Manhattan based artist producer duo S.C.R.D. release their newest tongue-in-cheek single titled, “The D.” Featuring Sweet Chuck in a confident delivery of verses spit over a cosmic boom-bap DJ Journey production.
The storyline of The D., aka the dick is about the overly confident alpha-male that everyone knows, and loves to hate. This song is snapshot of moments from the Male-boss stereotypes’ day-to-day pursuit of a women's love and affection. Produced and written by DJ Journey. Performed by Sweet Chuck. Executive produced by S.C.R.D.
TRIP DIGITAL is a rapidly expanding music, film & tech content development company that specializes in music production, songwriting, customized sound for film/tv, artist development, and audiovisual content for the entertainment industry. Trip Digital operates two studio offices in New York City and Los Angeles. Their seasoned artists & engineers have developed an innovative and sustainable approach to songwriting, music production, visual content and technology.
For access to tracks, interviews or questions please email: scrd@digital-galactic.com
Release: 04/20/18
Composed by DJ Journey
Written by Kris Payne
Executive Produced by S.C.R.D. (Sweet Chuck Ravin Dave)
Mixed by Rich Ahee at Shelter Island Sound
40 West 27th Street, NY, NY 10001
Mastered by Rick Essig at R.E.M. Sound
545 Dorchester Drive, River Vale, NJ 07675
Cover by DJ Journey, Kris Payne. Anthony “Major” Thelwell
Recorded in December 2016.
DIGITAL-GALACTIC/TRIP DIGITAL/F$PMG. Manufactured by Trip Digital, Inc. Distributed by Empi.re. (P) 2018 Flourish $ Prosper Music Group, Digital-Galactic, Inc.,Trip Digital, Inc. All Rights Reserved. Unauthorized reproduction of this recording is prohibited by Federal law and subject to criminal prosecution. 41 CFR Section 128-1.5009
S.C.R.D. is named after Sweet Chuck and Ravin Dave, the two principal members of the musical group based in Gramercy, Manhattan. Together they infuse old skool beats, live instrumentation and witty, humorous and satirical lyrics to take fans on a journey through heartbreaks with an ebullience for life and the thirst for adventure. Their collaboration between each other, thrives off co-collaborating with local musicians, friends and fans they lure into their musical tsunami, which helps drive their artistic creativity to new heights.
S.C.R.D. - Saturday Right (FT. Sweet Chuck, A$ton Dollar$) [Prod. by DJ Journey]David R. Iannone Jr.
S.C.R.D. is releasing a new single called "Saturday Right" featuring Sweet Chuck and A$ton Dollar$ on January 19, 2018 through their label Flourish&Prosper and distributed by EMPI.re. The single was produced by S.C.R.D., written by Sweet Chuck and A$ton Dollar$, composed by DJ Journey, and features artwork by Ravin Dave. It will be available digitally and was recorded in 2016 at Shelter Island Studio and Lounge Studios/Vanilla Sky in New York City.
We develop artists and entrepreneurs by providing a platform of shared resources and knowledge that enable independent creatives to build their own ecosystems within a larger universe of co-collaborators.
We also help partners and clients tell stories through music and film in order to create culturally relevant, commercial grade content.
http://tripdigitalinc.com
The following is a recap of sessions attended during the Northside INnovation / Music Conference in Willamsburg, Brooklyn, New York on June 8th and 9th, 2017.
Slides like this are captured and shared with our team, artists and fans in order to help share information and disseminate ideas.
Trip Digital Inc., is an artist incubation, production and develop company that licenses original sound, art and expression copyrights.
Trip Digital Live is a soapbox for artists to share their stories, express and document themselves in an intimate, live and recorded setting.
Trip Digital Inc., is an artist incubation, production and develop company that licenses original sound, art and expression copyrights.
Trip Digital Radio is a weekly radio show on DashRadio.com/Nativerhymes for artist to leak, test, break and drop new records, songs, remixes, covers and mixtapes to over 85,000 fans and music industry listeners.
Trip Digital Inc., is an artist incubation, production and develop company that licenses original sound, art and expression copyrights.
The Listening Party is a digital platform and live event series that combines celebrity interviews, audience participation, and brand integration. It will feature 90-minute live weekly broadcasts from cities like NYC, interviewing stars like Chris Brown and Jessie J. The platform aims to deliver authentic, hyper-personalized content and experiences for millennials through its live interactive format, archived video segments, and social media engagement across multiple devices. It promises brands low CPM rates for sponsoring its culturally relevant conversations between stars and fans.
NYC’s very own S.C.R.D., whose old school rock star vibe and fresh new hip hop beats have been hailed as a mashup of unlikely styles that delivers a deliciously guilty pleasure worthy of heavy indulgence. They say what you wanted to say, but never did.
S.C.R.D. is named after Sweet Chuck and Ravin Dave, the two principal members of the group based in Gramercy, Manhattan. Together they infuse old skool beats, live instrumentation and witty, humorous and slightly satirically lude lyrics to take fans on a journey through heartbreaks with an ebullience for life and the thirst for adventure. Their collaboration between each other, thrives off co-collaborating with local musicians, friends and fans they lure into their musical tsunami, which helps drive their artistic creativity to new heights.
S.C.R.D. is privately funded and releases content under the record label and licensing company, Trip Digital Inc.
S.C.R.D. on iTunes: https://itunes.apple.com/us/artist/s.c.r.d./id1014316942
S.C.R.D. Downtown (Feat. Marissa Licata, Eddie Eyeball, EMCity & Dj Journey)David R. Iannone Jr.
Sweet Chuck and Ravin Dave met locally in Gramercy, Manhattan two years ago.
After months of epic adventures and thousands of hours in the studio, the duo managed to convince a team of extremely talented musicians, producers and engineers to join in on their collaborative tale.
S.C.R.D. explains that “Downtown” is the next chapter of the story following heartbreak in L.A. and returning to #NYCity for the summer. This song is all about lusting someone and the lust turning into love, but then not being ready to handle the commitment with so many professional and personal obligations at the given moment. As a result, hearts break as both parties struggle with reality, emotion and passion -something we can all relate to.
S.C.R.D., a musical storytelling duo, has officially released their second single "Phone Sext" on December 8, 2015 across multiple digital platforms and in CD format. The song tells the third chapter in the duo's story and explores the tension between fantasy and reality in the digital world. It features vocals from Mr. Wright and instrumentation from Marissa Licata on violin, James Genus on bass, Benny Harrison on piano and background vocals, and DJ Journey on the instrumental. S.C.R.D. plans to promote the single to college students and at nightclubs and events during Spring Break to reach their target audience of 16-24 year old millennials.
S.C.R.D. Someday (Feat. Marissa Licata, James Genus, Anna Awe & Dj Journey)David R. Iannone Jr.
Sweet Chuck and Ravin Dave met locally in Gramercy, Manhattan two years ago.
After months of epic adventures and thousands of hours in the studio,
the duo managed to convince a team of extremely talented musicians, producers and engineers to join in on their collaborative tale.
"Someday" is the debut single release from S.C.R.D. (Feat. Marissa Licata, Anna Awe, James Genus, DJ Journey). Available worldwide on iTunes, Google Play, Amazon, XBOX, Beats, eMusic and other retailers. Official release June 30, 2015.
Debut Release of “Someday” - A story of heartbreak,
rebound and #NYCity Summertime Fun!
Official Worldwide Release Date: Tuesday, June 30, 2015
New York, NY (June 23, 2015) - S.C.R.D. (an acronym for Sweet Chuck and Ravin Dave) will officially release their debut studio single, titled “Someday” on Tuesday, June 30, 2015.
The record release includes three versions (Dirty, Radio Edit, Instrumental) and will be available through a year-long contract with TuneCore for global distribution across iTunes, Google Play, Beats, Amazon Direct, eMusic and other major retailers.
Fans can catch a sneak-peak preview of the upcoming release Someday, when S.C.R.D. guest hosts #MassivelyEpic Radio on RAPstation.com this Tuesday (6/23) and next (6/30) from 9-10p EST.
On the show’s page at 9:00 PM after the debut airs, there will be a numeric passcode that can be used to access pre-release streams on scrdnyc.com.
S.C.R.D. TO PERFORM DEBUT SINGLE “SOMEDAY”
AT BETTER BOOZE FESTIVAL, WEBSTER HALL, NYC
Saturday, June 13, 2015 • 12:00p - 3:30p
New York, NY (June 10, 2015) - Gramercy based creative duo Sweet Chuck and Ravin Dave are ramping up to release their first studio single, “Someday” later this month. But not before they appear as special musical guests at the Better Booze Festival, this Saturday, June 13, 2015 at Webster Hall.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
1. scrum
A flexible, holistic product development strategy where a development team works as a unit to reach a common goal".
http://en.wikipedia.org/wiki/Scrum_(software_development)
2. Scrum | Overview
Scrum is an iterative and incremental agile software development framework for managing
software projects and product or application development.
● It challenges assumptions of the "traditional, sequential approach" to product development.
● Scrum enables teams to self-organize by encouraging physical co-location or close online
collaboration of all team members and daily face to face communication among all team members
and disciplines in the project.
A key principle of Scrum is its recognition that during a project the customers can change their
minds about what they want and need (often called requirements churn), and that unpredicted
challenges cannot be easily addressed in a traditional predictive or planned manner.
● As such, Scrum adopts an empirical approach—accepting that the problem cannot be fully
understood or defined, focusing instead on maximizing the team's ability to deliver quickly and
respond to emerging requirements.
3. Scrum | Roles
There are three core roles[8] and a range of ancillary roles;
● Core roles are often referred to as pigs and ancillary roles as chickens (after the story The
Chicken and the Pig).
● The core roles are those committed to the project in the Scrum process—they are the ones
producing the product (objective of the project).
● They represent the scrum team.
● Although other roles may be encountered in real projects, Scrum does not define any roles other
than those described below.[9]
4. Scrum | Roles | Project Owner
The Project Owner (TPO) represents the stakeholders and is the voice of the customer.
● He or she is accountable for ensuring that the team delivers value to the business.
● TPO (or has the team write) customer-centric items (typically user stories), ranks and prioritizes
them, and adds them to the product backlog.
Note:
● Scrum teams should have one Product Owner, and while they may also be a member of the
development team, this role should not be combined with that of the Scrum Master.
● In an enterprise environment, though, the Product Owner is often combined with the role of
Project Manager as they have the best visibility regarding the scope of work (products).
5. Scrum | Roles | Team
Development Team
● The Development Team is responsible for delivering potentially shippable increments (PSIs) of
product at the end of each Sprint (the Sprint Goal).
● A Team is made up of 3–9 individuals with cross-functional skills who do the actual work
(analyse, design, develop, test, technical communication, document, etc.).
● The Development Team in Scrum is self-organizing, even though there may be some level of
interface with project management offices (PMOs).
Scrum Master
● Scrum is facilitated by a Scrum Master, who is accountable for removing impediments to the
ability of the team to deliver the product goals and deliverables.
● The Scrum Master is not a traditional team lead or project manager, but acts as a buffer
between the team and any distracting influences.
● The Scrum Master ensures that the Scrum process is used as intended.
● The Scrum Master is the enforcer of the rules of Scrum, often chairs key meetings, and
challenges the team to improve.
6. Scrum | Roles | Team
Scrum Master
● The Scrum Master differs from a project manager in that the latter may have people
management responsibilities unrelated to the role of Scrum Master.
● The Scrum Master role excludes any such additional people responsibilities.
● In fact, there is no role of project manager in Scrum at all, because none is needed.
● The traditional responsibilities of a project manager have been divided up and reassigned
among the three Scrum roles, and mostly to the Development Team and the Product Owner,
rather than to the Scrum Master.
● Practicing Scrum with the addition of a project manager indicates a fundamental
misunderstanding of Scrum, and typically results in conflicting responsibilities, unclear authority,
and sub-optimal results.[10]
7. Scrum | Process | Sprint
A sprint (or iteration) is the basic unit of development in Scrum.
● The sprint is a "timeboxed" effort; that is, it is restricted to a specific duration.[11] The duration is
fixed in advance for each sprint and is normally between one week and one month, although two
weeks is typical.[7]
● Each sprint is started by a planning meeting, where the tasks for the sprint are identified and an
estimated commitment for the sprint goal is made, and ended by a sprint review-and-
retrospective meeting,[4] where the progress is reviewed and lessons for the next sprint are
identified.
● Scrum emphasizes working product at the end of the Sprint that is really "done"; in the case of
software, this means a system that is integrated, fully tested, end-user documented, and
potentially shippable.[10]
9. Artifacts | Product Backlog
● The product backlog is what will be delivered, ordered into the sequence in which it should be delivered.
● It is open and editable by anyone, but the Product Owner is ultimately responsible for ordering the items on the
backlog for the Development Team to choose.
● Product Backlog items are articulated in any way that is clear and sustainable, whatever needs to be done in
order to successfully deliver a viable product.
● The product backlog items (PBIs) are ordered by the Product Owner based on considerations like risk, business
value, dependencies, date needed, etc.
● The product backlog contains the Product Owner's assessment of business value and the Development Team's
assessment of development effort, which are often, but not always, stated in story points, using rounded
Fibonacci sequence.
● These estimates help the Product Owner to gauge the timeline and may influence ordering of backlog items
● Items can be expressed as user stories, use cases, or any other requirements approach that the group finds
useful.
○ But whatever the approach, most items should focus on delivering value to customers.
11. Artifacts | Product Backlog
● The sprint backlog is the list of work the Development Team must address during the next sprint.
● The list is derived by selecting product backlog items from the top of the product backlog until the Development
Team feels it has enough work to fill the sprint.
● This is done by the Development Team asking "Can we also do this?" and adding product backlog items to the
sprint backlog.
● The Development Team should keep in mind its past performance assessing its capacity for the new sprint, and
use this as a guide line of how much "effort" they can complete.
● The product backlog items are broken down into tasks by the Development Team.
● Tasks on the sprint backlog are never assigned; rather, tasks are signed up for by the team members as needed
according to the set priority and the Development Team member skills.
12. Artifacts | Product Backlog
● This promotes self-organization of the Development Team, and developer buy-in.
● The sprint backlog is the property of the Development Team, and all included estimates are provided by the
Development Team.
● Often an accompanying task board is used to see and change the state of the tasks of the current sprint, like "to
do", "in progress" and "done".
● Once a Sprint Backlog is committed, no additional functionality can be added to the Sprint backlog except by the
team.
● Once a Sprint has been delivered, the Product Backlog is analyzed and reprioritized if necessary, and the next
set of functionality is selected for the next Sprint.
14. Artifacts | Sprint
Once a Sprint Backlog is committed, no additional functionality can be added to the Sprint backlog except
by the team.
● A time period (typically 1–4 weeks) in which development occurs on a set of backlog items that the team has
committed to.
● Also commonly referred to as a Time-box or iteration.
● The increment (or potentially shippable increment, PSI) is the sum of all the Product Backlog items completed
during a sprint and all previous sprints.
● At the end of a sprint, the Increment must be done according to the Scrum Team's criteria called Definition of
Done (DoD).
● The increment must be in a usable condition regardless of whether the Product Owner decides to actually
release it.
● The sprint burndown chart is a publicly displayed chart showing remaining work in the sprint backlog. Updated
every day, it gives a simple view of the sprint progress. It also provides quick visualizations for reference.
15. Artifacts | Sprint
Increment
● The increment (or potentially shippable increment, PSI) is the sum of all the Product Backlog items completed
during a sprint and all previous sprints. At the end of a sprint, the Increment must be done according to the
Scrum Team's criteria called Definition of Done (DoD). The increment must be in a usable condition regardless
of whether the Product Owner decides to actually release it.
The sprint burndown chart
● a publicly displayed chart showing remaining work in the sprint backlog.
● Updated every day, it gives a simple view of the sprint progress. It also provides quick visualizations for
reference.
● There are also other types of burndown, for example the release burndown chart that shows the amount of work
left to complete the target commitment for a Product Release (normally spanning through multiple iterations) and
the alternative release burndown chart, which basically does the same, but clearly shows scope changes to
Release Content, by resetting the baseline.
17. Artifacts | Definitions
Spike
● A time boxed period used to research a concept and/or create a simple prototype. Spikes can either be planned
to take place in between sprints or, for larger teams, a spike might be accepted as one of many sprint delivery
objectives.
● Spikes are often introduced before the delivery of large or complex product backlog items in order to secure
budget, expand knowledge, and/or produce a proof of concept.
● The duration and objective(s) of a spike will be agreed between the Product Owner and Delivery Team before
the start. Unlike sprint commitments, spikes may or may not deliver tangible, shippable, valuable functionality.
● For example, the objective of a spike might be to successfully reach a decision on a course of action. The spike
is over when the time is up, not necessarily when the objective has been delivered.
18. Artifacts | Definitions
Tracer Bullet
● The tracer bullet is a spike with the current architecture, current technology set, current set of best practices
which results in production quality code. It might just be a very narrow implementation of the functionality but is
not throw away code. It is of production quality and the rest of the iterations can build on this code.
Sprint Backlog
● Work items added to the sprint backlog at the beginning of a sprint and broken down into hours. Each task
should not exceed 12 hours (or two days), but it's common for teams to insist that a task take no more than a
day to finish
Velocity
● The total effort a team is capable of in a sprint. The number is derived by evaluating the work (typically in user
story points) completed from the last sprint's backlog items.
● The collection of historical velocity data is a guideline for assisting the team in understanding how much work
they can do in a future sprint.
19. Artifacts | Definitions
Impediment
● Anything that prevents a team member from performing work as efficiently as possible.
Sashimi
● A term used to describe one or more user stories, indicating that they are thin slices of a product feature or
capability.
Abnormal Termination
● The Product Owner can cancel a Sprint if necessary.
● The Product Owner may do so with input from the team, Scrum Master or management.
● For instance, management may wish to cancel a sprint if external circumstances negate the value of the sprint
goal. If a sprint is abnormally terminated, the next step is to conduct a new Sprint planning meeting, where the
reason for the termination is reviewed.