The document discusses Scrum, an agile framework for managing product development. It describes key Scrum concepts like sprints, daily stand-ups, product and sprint backlogs, and roles like the Scrum Master and Product Owner. Scrum uses short development cycles called sprints to incrementally deliver working software. Teams self-organize during sprints to progress features on the product backlog.
The document provides an overview of Scrum, describing its roles like Product Owner and Scrum Master, meetings like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog; it explains that Scrum is a framework for incremental product development using cross-functional, self-organizing teams who work in sprints to develop working software increments; and it notes some challenges with "faking" Scrum by modifying parts that require overcoming organizational impediments.
This document provides checklists for Scrum meetings and artifacts including the Impediment Backlog, General Meeting, Estimation Meeting, Sprint Planning 1, and Sprint Planning 2. The checklists describe the meeting preparation, moderation, and results for each element to help ensure Scrum processes are followed consistently.
This document provides definitions and explanations of key terms and artifacts used in Scrum project management. It describes the product backlog, sprint backlog, daily scrum, sprint planning meeting, sprint review, and sprint retrospective. It also outlines the roles of the product owner, scrum master, and scrum team, and includes a glossary of additional Scrum terms.
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
The document provides an overview of the Scrum model for agile software development. Scrum divides projects into short sprints of 2-4 weeks to focus development. It utilizes daily stand-up meetings, sprint planning and reviews, and retrospectives. Key roles include the product owner who prioritizes the backlog, the scrum master who facilitates the process, and the cross-functional development team. Scrum aims to provide structure while allowing for flexibility, feedback and adapting to changes.
This document provides an overview of the Scrum framework for agile software development. It defines Scrum and agile development, describes when Scrum is applicable, and outlines the core components of Scrum including values, roles, events, artifacts, and a Scrum board. It also discusses pros and cons of the Scrum framework.
Top success factors for successful agile deliveryWipro
The key factors for successful Agile project delivery according to survey respondents are:
1. Experience and training in Agile methods for all roles, along with proper coaching for new practitioners.
2. A Product Owner who fulfills requirements like prioritizing the backlog, making decisions, and being available to the team.
3. Commitment from senior stakeholders and customers, who understand Agile and provide support.
Additional important factors include having a self-organizing team, co-locating the team in a project space, an empowering Scrum Master, and involving customers in reviews and testing. Factors that can lead to failure include vague requirements, changing stories during a sprint, and
This simple and crisp quick reference card is for Agile and Scrum basics. It is a simple way to glance through all the concepts and use it as a tool for revision, even before an interview.
The document provides an overview of Scrum, describing its roles like Product Owner and Scrum Master, meetings like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog; it explains that Scrum is a framework for incremental product development using cross-functional, self-organizing teams who work in sprints to develop working software increments; and it notes some challenges with "faking" Scrum by modifying parts that require overcoming organizational impediments.
This document provides checklists for Scrum meetings and artifacts including the Impediment Backlog, General Meeting, Estimation Meeting, Sprint Planning 1, and Sprint Planning 2. The checklists describe the meeting preparation, moderation, and results for each element to help ensure Scrum processes are followed consistently.
This document provides definitions and explanations of key terms and artifacts used in Scrum project management. It describes the product backlog, sprint backlog, daily scrum, sprint planning meeting, sprint review, and sprint retrospective. It also outlines the roles of the product owner, scrum master, and scrum team, and includes a glossary of additional Scrum terms.
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
The document provides an overview of the Scrum model for agile software development. Scrum divides projects into short sprints of 2-4 weeks to focus development. It utilizes daily stand-up meetings, sprint planning and reviews, and retrospectives. Key roles include the product owner who prioritizes the backlog, the scrum master who facilitates the process, and the cross-functional development team. Scrum aims to provide structure while allowing for flexibility, feedback and adapting to changes.
This document provides an overview of the Scrum framework for agile software development. It defines Scrum and agile development, describes when Scrum is applicable, and outlines the core components of Scrum including values, roles, events, artifacts, and a Scrum board. It also discusses pros and cons of the Scrum framework.
Top success factors for successful agile deliveryWipro
The key factors for successful Agile project delivery according to survey respondents are:
1. Experience and training in Agile methods for all roles, along with proper coaching for new practitioners.
2. A Product Owner who fulfills requirements like prioritizing the backlog, making decisions, and being available to the team.
3. Commitment from senior stakeholders and customers, who understand Agile and provide support.
Additional important factors include having a self-organizing team, co-locating the team in a project space, an empowering Scrum Master, and involving customers in reviews and testing. Factors that can lead to failure include vague requirements, changing stories during a sprint, and
This simple and crisp quick reference card is for Agile and Scrum basics. It is a simple way to glance through all the concepts and use it as a tool for revision, even before an interview.
This document provides an overview and definition of Scrum, an agile framework for managing complex product development projects. Key points include:
- Scrum uses empirical process control with transparency, inspection, and adaptation to optimize predictability and control risk.
- The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. Teams are self-organizing and cross-functional.
- The Product Owner is responsible for maximizing product value and managing the Product Backlog. The Development Team does the work, while the Scrum Master ensures Scrum process is followed.
- Scrum uses short Sprints, daily Scrums, Sprint Planning, Reviews, and Retrospectives as
Scrum is a framework for managing product development using cross-functional self-organizing teams. It uses short iterations called sprints, typically 2 weeks, to incrementally build a shippable product. Scrum provides roles, meetings, artifacts, and rules to structure development. The product owner prioritizes features and accepts completed work. Teams self-organize their work during daily scrums and plan/review sprints. Scrum exposes issues to continuously improve the product and process.
The document provides an overview of the Scrum process framework. Key points include:
- Scrum is an agile framework for managing complex projects that emphasizes transparency, inspection, and adaptation.
- The Scrum team consists of a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to incrementally develop a product.
- Scrum events include Sprint Planning, Daily Scrums, Sprint Review, and Retrospective. Sprint Planning involves setting a Sprint Goal and selecting work for the upcoming Sprint. Daily Scrums are 15-minute check-ins for the Development Team.
The document provides an overview of ceremonies, roles, artifacts, and information radiators for extending agile practices across organizations. It describes simplified agile scaling frameworks including ceremonies like release planning, daily standups, and retrospectives. It also outlines roles for product owners, scrum masters, and stakeholders. The goal is to streamline agile processes and provide guidelines for implementing agile at an organizational level.
I got a copy of this from the internet, and it was not written by me. yet I found this PPT quite helpful for you to understand the Scrum, so just enjoy it.
This document summarizes an introduction to agile project management using Scrum. It defines Scrum and its key roles, processes, and artifacts. The document discusses the Scrum process including sprint planning meetings, daily stand-ups, and sprint reviews. It also covers Scrum artifacts like the product and sprint backlogs and burn down charts. The document aims to provide an overview of Scrum for those who write code or follow a software development process.
This document provides a summary of Edwin F. Ritter's professional experience and qualifications. It outlines his experience as a project manager leading teams in delivering IT services, marketing campaigns, and web development projects. It also lists his employment history working as an independent web consultant and project manager for various companies. His experience includes managing projects, budgets, resources, and using project management tools like Microsoft Project, SharePoint, and Jira.
Scrum is an agile framework for managing projects developed by Jeff Sutherland in 1993 based on earlier work. It uses short "sprints" to iteratively develop work items prioritized in a backlog. Key roles include the Product Owner who prioritizes the backlog, the Scrum Master who facilitates the process, and the cross-functional Scrum Team. Each sprint involves planning, daily stand-ups, development, review, and retrospective. The process is intended to be flexible and transparent compared to traditional sequential models like waterfall.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. It defines the key roles of the Scrum Team, Product Owner, and Scrum Master. It describes the main artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It outlines the core Scrum events of Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Finally, it addresses common questions and concepts like estimating, prioritization by business value, and self-managing teams.
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
EHS Conducted SCRUM Overview Session for a Corporate Company in Lahore covering Basics i.e. What is Agile & Scrum, Why to use Scrum, Benefits, Values, Artifacts, Events, Scrum Teams & Roles...
The document provides an overview of Agile concepts including roles, artifacts, meetings, and practices. It describes Scrum roles like the Scrum Team, Product Owner, and Scrum Master. It outlines artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It explains meetings in Scrum like Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. Finally, it touches on practices like estimating with story points, assigning business value, and tracking velocity.
The document is a Scrum checklist created by Henrik Kniberg to help teams get started with Scrum or assess their current implementation. It lists various Scrum practices and categories them based on their importance - core Scrum practices, recommended practices, and optional practices. The checklist is meant to be used as a discussion tool at retrospectives, not as an evaluation tool, to help teams identify areas for improvement. It should not be used prescriptively or punitively to check compliance.
Scrum is an agile framework for managing projects that uses self-organizing cross-functional teams. It emphasizes iterative development, where teams work in short cycles called sprints to build functionality incrementally. The core roles are the product owner, who manages priorities and requirements, the development team, who does the work, and the scrum master, who facilitates the process. Key artifacts include the product and sprint backlogs which contain prioritized work items, and burn down charts which track progress. At the end of each sprint the team demonstrates a potentially shippable product increment.
Scrum defines three main roles - the Product Owner prioritizes and owns the product backlog, the Scrum Master removes impediments and facilitates meetings, and the cross-functional self-organizing Team completes all the work. There are also three primary artifacts - the product backlog lists all product work, the sprint backlog lists work for the current sprint, and the burndown chart shows work remaining. Additionally, there are five activities - sprint planning creates the sprint plan, daily scrums are 15 minute status meetings, the sprint includes work completion, the review demonstrates work to the Product Owner, and the retrospective allows the team to improve.
Scrum is an agile process for managing software development projects using empirical process control with inspection and adaptation cycles. The scrum process consists of monthly sprints resulting in potentially shippable increments and daily scrum meetings. A product backlog is prioritized and items are selected for each sprint backlog. The scrum team works during sprints to complete items and demonstrate progress at sprint reviews.
This document provides an introduction to Agile SCRUM methodology. It defines Agile as an iterative approach to software delivery that builds incrementally from the start. SCRUM is described as the most commonly used Agile framework. The core components of SCRUM include roles like Product Owner and Scrum Master, ceremonies such as Sprint Planning and Daily Scrum, and artifacts like the Product Backlog and Sprint Backlog. The document outlines the SCRUM process, which involves prioritizing work, committing to sprints, and delivering working software incrementally in short cycles with daily stand-ups and sprint reviews.
Scrum is an efficient framework within which you can develop software with teamwork. It is based on agile principles.
This presentation will help you understand agile development in general and Scrum in specific. You will get familiar with its associated terminology along with appropriate examples.
The document discusses Agile software development methodologies, with a focus on Scrum. It defines Agile as iterative development methods that promote adaptation over planning. Scrum is described as the most commonly used Agile framework, involving short development cycles called sprints, daily stand-up meetings, and product backlogs to track work. The key roles in Scrum include the Product Owner, Development Team, and Scrum Master.
Scrum is an iterative method that belongs in the agile camp of how to manage and run projects. It can be used to manage almost any type of project, software, websites, hardware, marketing, event planning, etc. This presentations covers:
Roles in Scrum, Key Points of Scrum, and Actions Done in Scrum such as: Planning Meeting, Completing Work, Daily Scrum Meeting, Sprint Review Meeting, & Retrospective Meeting.
This document provides an overview and definition of Scrum, an agile framework for managing complex product development projects. Key points include:
- Scrum uses empirical process control with transparency, inspection, and adaptation to optimize predictability and control risk.
- The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. Teams are self-organizing and cross-functional.
- The Product Owner is responsible for maximizing product value and managing the Product Backlog. The Development Team does the work, while the Scrum Master ensures Scrum process is followed.
- Scrum uses short Sprints, daily Scrums, Sprint Planning, Reviews, and Retrospectives as
Scrum is a framework for managing product development using cross-functional self-organizing teams. It uses short iterations called sprints, typically 2 weeks, to incrementally build a shippable product. Scrum provides roles, meetings, artifacts, and rules to structure development. The product owner prioritizes features and accepts completed work. Teams self-organize their work during daily scrums and plan/review sprints. Scrum exposes issues to continuously improve the product and process.
The document provides an overview of the Scrum process framework. Key points include:
- Scrum is an agile framework for managing complex projects that emphasizes transparency, inspection, and adaptation.
- The Scrum team consists of a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to incrementally develop a product.
- Scrum events include Sprint Planning, Daily Scrums, Sprint Review, and Retrospective. Sprint Planning involves setting a Sprint Goal and selecting work for the upcoming Sprint. Daily Scrums are 15-minute check-ins for the Development Team.
The document provides an overview of ceremonies, roles, artifacts, and information radiators for extending agile practices across organizations. It describes simplified agile scaling frameworks including ceremonies like release planning, daily standups, and retrospectives. It also outlines roles for product owners, scrum masters, and stakeholders. The goal is to streamline agile processes and provide guidelines for implementing agile at an organizational level.
I got a copy of this from the internet, and it was not written by me. yet I found this PPT quite helpful for you to understand the Scrum, so just enjoy it.
This document summarizes an introduction to agile project management using Scrum. It defines Scrum and its key roles, processes, and artifacts. The document discusses the Scrum process including sprint planning meetings, daily stand-ups, and sprint reviews. It also covers Scrum artifacts like the product and sprint backlogs and burn down charts. The document aims to provide an overview of Scrum for those who write code or follow a software development process.
This document provides a summary of Edwin F. Ritter's professional experience and qualifications. It outlines his experience as a project manager leading teams in delivering IT services, marketing campaigns, and web development projects. It also lists his employment history working as an independent web consultant and project manager for various companies. His experience includes managing projects, budgets, resources, and using project management tools like Microsoft Project, SharePoint, and Jira.
Scrum is an agile framework for managing projects developed by Jeff Sutherland in 1993 based on earlier work. It uses short "sprints" to iteratively develop work items prioritized in a backlog. Key roles include the Product Owner who prioritizes the backlog, the Scrum Master who facilitates the process, and the cross-functional Scrum Team. Each sprint involves planning, daily stand-ups, development, review, and retrospective. The process is intended to be flexible and transparent compared to traditional sequential models like waterfall.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. It defines the key roles of the Scrum Team, Product Owner, and Scrum Master. It describes the main artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It outlines the core Scrum events of Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Finally, it addresses common questions and concepts like estimating, prioritization by business value, and self-managing teams.
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
EHS Conducted SCRUM Overview Session for a Corporate Company in Lahore covering Basics i.e. What is Agile & Scrum, Why to use Scrum, Benefits, Values, Artifacts, Events, Scrum Teams & Roles...
The document provides an overview of Agile concepts including roles, artifacts, meetings, and practices. It describes Scrum roles like the Scrum Team, Product Owner, and Scrum Master. It outlines artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It explains meetings in Scrum like Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. Finally, it touches on practices like estimating with story points, assigning business value, and tracking velocity.
The document is a Scrum checklist created by Henrik Kniberg to help teams get started with Scrum or assess their current implementation. It lists various Scrum practices and categories them based on their importance - core Scrum practices, recommended practices, and optional practices. The checklist is meant to be used as a discussion tool at retrospectives, not as an evaluation tool, to help teams identify areas for improvement. It should not be used prescriptively or punitively to check compliance.
Scrum is an agile framework for managing projects that uses self-organizing cross-functional teams. It emphasizes iterative development, where teams work in short cycles called sprints to build functionality incrementally. The core roles are the product owner, who manages priorities and requirements, the development team, who does the work, and the scrum master, who facilitates the process. Key artifacts include the product and sprint backlogs which contain prioritized work items, and burn down charts which track progress. At the end of each sprint the team demonstrates a potentially shippable product increment.
Scrum defines three main roles - the Product Owner prioritizes and owns the product backlog, the Scrum Master removes impediments and facilitates meetings, and the cross-functional self-organizing Team completes all the work. There are also three primary artifacts - the product backlog lists all product work, the sprint backlog lists work for the current sprint, and the burndown chart shows work remaining. Additionally, there are five activities - sprint planning creates the sprint plan, daily scrums are 15 minute status meetings, the sprint includes work completion, the review demonstrates work to the Product Owner, and the retrospective allows the team to improve.
Scrum is an agile process for managing software development projects using empirical process control with inspection and adaptation cycles. The scrum process consists of monthly sprints resulting in potentially shippable increments and daily scrum meetings. A product backlog is prioritized and items are selected for each sprint backlog. The scrum team works during sprints to complete items and demonstrate progress at sprint reviews.
This document provides an introduction to Agile SCRUM methodology. It defines Agile as an iterative approach to software delivery that builds incrementally from the start. SCRUM is described as the most commonly used Agile framework. The core components of SCRUM include roles like Product Owner and Scrum Master, ceremonies such as Sprint Planning and Daily Scrum, and artifacts like the Product Backlog and Sprint Backlog. The document outlines the SCRUM process, which involves prioritizing work, committing to sprints, and delivering working software incrementally in short cycles with daily stand-ups and sprint reviews.
Scrum is an efficient framework within which you can develop software with teamwork. It is based on agile principles.
This presentation will help you understand agile development in general and Scrum in specific. You will get familiar with its associated terminology along with appropriate examples.
The document discusses Agile software development methodologies, with a focus on Scrum. It defines Agile as iterative development methods that promote adaptation over planning. Scrum is described as the most commonly used Agile framework, involving short development cycles called sprints, daily stand-up meetings, and product backlogs to track work. The key roles in Scrum include the Product Owner, Development Team, and Scrum Master.
Scrum is an iterative method that belongs in the agile camp of how to manage and run projects. It can be used to manage almost any type of project, software, websites, hardware, marketing, event planning, etc. This presentations covers:
Roles in Scrum, Key Points of Scrum, and Actions Done in Scrum such as: Planning Meeting, Completing Work, Daily Scrum Meeting, Sprint Review Meeting, & Retrospective Meeting.
Scrum is an agile framework that focuses on rapid delivery of working software in short cycles called sprints. It consists of self-organizing cross-functional teams, regular sprints with daily stand-ups, and artifacts like a product backlog, sprint backlog, and burn-down charts. The process involves sprint planning, daily scrums, sprint reviews, and retrospectives. Scrum roles include the product owner who prioritizes the backlog, the scrum master who facilitates the process, and the development team.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and empirical process control. The key roles are the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing Development Team. Scrum uses sprints, daily scrums, sprint planning meetings, sprint reviews, and retrospectives to deliver working software frequently in an iterative and incremental fashion.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and artifacts like a product backlog, sprint backlog, and burndown chart. The process involves sprints where teams work through a prioritized backlog, daily scrums for status updates, and sprint reviews and retrospectives at the end of each iteration to inspect work and improve processes.
Scrum is an agile framework that focuses on rapid delivery of working software in short cycles called sprints. It consists of self-organizing cross-functional teams, regular sprints with daily stand-ups, and artifacts like a product backlog, sprint backlog, and burn-down charts. The product owner prioritizes the backlog, the scrum master facilitates the process, and teams work to complete items in sprints usually 2-4 weeks long. Scrum enables rapid, flexible response to change through inspection and adaptation at the end of each sprint.
Scrum is an agile project management framework that focuses on iterative development with short cycles called sprints. Key aspects of Scrum include product backlogs created by a product owner, sprints that last 2-4 weeks where a cross-functional team works to complete items from the backlog, and daily stand-up meetings for the team. Scrum aims to improve productivity by allowing for rapid adaptation to changing requirements through its iterative process and emphasis on working software over documentation.
Scrum is an agile project management framework that focuses on iterative development with short cycles called sprints. Key aspects of Scrum include product backlogs created by a product owner, sprints that last 2-4 weeks where self-organizing teams work to complete items from the backlog, and daily standup meetings for teams. Scrum aims to improve productivity by allowing for rapid adaptation to changing requirements through its iterative process and emphasis on working software over documentation.
Scrum is a project management method used in software development that focuses on delivering business value continuously. It uses short "sprints" of approximately one month where cross-functional teams work to complete specific tasks. Key aspects of Scrum include a product owner who prioritizes features, sprints to structure work into timeboxed periods, and daily stand-up meetings for teams to share updates and remove impediments. The goal of Scrum is to allow for rapid adaptation to changing requirements through its empirical and iterative process.
The document discusses Scrum, an agile method for managing iterative software development. It describes the three phases of Scrum - planning, sprint cycles, and project closure. Key Scrum roles include the development team, product owner, and Scrum master. Sprints involve selecting features from the product backlog to develop over a fixed timeframe, usually 2-4 weeks. Daily Scrums allow the team to share updates. Benefits of Scrum include delivering working software increments frequently and establishing trust between customers and developers.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
Agile , SCRUM
Introduction
What is Agile Methodology?
What is Scrum?
History of Scrum
Functionality of Scrum
Components of Scrum
Scrum Roles
The Process
Scrum Artifacts
Scaling Scrum
Q & A Session
This document provides an overview of Agile principles and methodologies like Scrum and Kanban. Some key points include:
- The Agile Manifesto values individuals, interactions, working software, and customer collaboration over processes, tools, documentation, and contract negotiation.
- Scrum uses sprints, daily stand-ups, and meetings to deliver working software frequently from self-organizing teams. Roles include the Product Owner, Development Team, and Scrum Master.
- Kanban uses a visual board to manage work flows and limit work-in-progress to continue delivering value.
Scrum is an incremental, iterative agile framework that emphasizes cross-functional teams delivering shippable products frequently in short sprints. It breaks large projects into smaller deliverables through sprints, promoting faster feedback, delivery, time to market, and visibility. Benefits include high business-IT alignment, adaptability, early risk identification, and waste reduction. Key roles are the Product Owner who prioritizes the backlog, the Scrum Master who facilitates the team, and the Development Team who implements features. Ceremonies include Sprint Planning, Daily Scrums, Sprint Review and Retrospective. Artifacts include the Product and Sprint Backlogs, burndown charts, and velocity metrics.
Scrum is an agile framework for managing product development that uses short cycles of work called sprints to iteratively deliver value. It consists of artifacts like product and sprint backlogs to maximize transparency. Events like daily scrums, sprint reviews and retrospectives systematize the process. Roles include the product owner, scrum master and self-organizing cross-functional development team. Rules around transparency, inspection and adaptation ensure continuous improvement. The framework aims to deliver working software frequently using principles from the agile manifesto.
This document provides a summary of key concepts from Chapter 4 of the book "Essential Scrum". It describes the Scrum framework, roles, artifacts, and events. The Scrum roles include the Product Owner, Scrum Master, and Development Team. Key artifacts are the Product Backlog and Sprint Backlog. Main events are Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. The goal is to help teams self-organize to deliver working software in short cycles through transparency, inspection, and adaptation.
Ganpati Kumar Choudhary Indian Ethos PPT.pptx, The Dilemma of Green Energy Corporation
Green Energy Corporation, a leading renewable energy company, faces a dilemma: balancing profitability and sustainability. Pressure to scale rapidly has led to ethical concerns, as the company's commitment to sustainable practices is tested by the need to satisfy shareholders and maintain a competitive edge.
Employment PracticesRegulation and Multinational CorporationsRoopaTemkar
Employment PracticesRegulation and Multinational Corporations
Strategic decision making within MNCs constrained or determined by the implementation of laws and codes of practice and by pressure from political actors. Managers in MNCs have to make choices that are shaped by gvmt. intervention and the local economy.
Org Design is a core skill to be mastered by management for any successful org change.
Org Topologies™ in its essence is a two-dimensional space with 16 distinctive boxes - atomic organizational archetypes. That space helps you to plot your current operating model by positioning individuals, departments, and teams on the map. This will give a profound understanding of the performance of your value-creating organizational ecosystem.
Integrity in leadership builds trust by ensuring consistency between words an...Ram V Chary
Integrity in leadership builds trust by ensuring consistency between words and actions, making leaders reliable and credible. It also ensures ethical decision-making, which fosters a positive organizational culture and promotes long-term success. #RamVChary
A presentation on mastering key management concepts across projects, products, programs, and portfolios. Whether you're an aspiring manager or looking to enhance your skills, this session will provide you with the knowledge and tools to succeed in various management roles. Learn about the distinct lifecycles, methodologies, and essential skillsets needed to thrive in today's dynamic business environment.
Public Speaking Tips to Help You Be A Strong Leader.pdfPinta Partners
In the realm of effective leadership, a multitude of skills come into play, but one stands out as both crucial and challenging: public speaking.
Public speaking transcends mere eloquence; it serves as the medium through which leaders articulate their vision, inspire action, and foster engagement. For leaders, refining public speaking skills is essential, elevating their ability to influence, persuade, and lead with resolute conviction. Here are some key tips to consider: https://joellandau.com/the-public-speaking-tips-to-help-you-be-a-stronger-leader/
Specific ServPoints should be tailored for restaurants in all food service segments. Your ServPoints should be the centerpiece of brand delivery training (guest service) and align with your brand position and marketing initiatives, especially in high-labor-cost conditions.
408-784-7371
Foodservice Consulting + Design
Comparing Stability and Sustainability in Agile SystemsRob Healy
Copy of the presentation given at XP2024 based on a research paper.
In this paper we explain wat overwork is and the physical and mental health risks associated with it.
We then explore how overwork relates to system stability and inventory.
Finally there is a call to action for Team Leads / Scrum Masters / Managers to measure and monitor excess work for individual teams.
12 steps to transform your organization into the agile org you deservePierre E. NEIS
During an organizational transformation, the shift is from the previous state to an improved one. In the realm of agility, I emphasize the significance of identifying polarities. This approach helps establish a clear understanding of your objectives. I have outlined 12 incremental actions to delineate your organizational strategy.
Enriching engagement with ethical review processesstrikingabalance
New ethics review processes at the University of Bath. Presented at the 8th World Conference on Research Integrity by Filipa Vance, Head of Research Governance and Compliance at the University of Bath. June 2024, Athens
Sethurathnam Ravi: A Legacy in Finance and LeadershipAnjana Josie
Sethurathnam Ravi, also known as S Ravi, is a distinguished Chartered Accountant and former Chairman of the Bombay Stock Exchange (BSE). As the Founder and Managing Partner of Ravi Rajan & Co. LLP, he has made significant contributions to the fields of finance, banking, and corporate governance. His extensive career includes directorships in over 45 major organizations, including LIC, BHEL, and ONGC. With a passion for financial consulting and social issues, S Ravi continues to influence the industry and inspire future leaders.
2. The two dominant Agile approaches are Scrum and eXtreme
Programming (XP).
XP was arguably the first method deemed to be “Agile”.
We will start with Scrum – very popular and in very wide use today!
3. Based on the concept that software development is
not a defined process but an empirical
process
with complex input/output
transformations that
may or may not be repeated under
differing circumstances.
4. Scrum: a definite project management emphasis.
Scrum Master: A Scrum project Is managed by a Scrum
Master, who can be considered as much a consultant or coach
as a manager.
Sprint. Scrum has a fundamental 30-day development cycle
called a Sprint, preceded by
pre-Sprint activities and post-Sprint activities.
Daily Scrum: A short (less than 30 minutes) daily Scrum
Meeting allows the team to monitor status and communicate
problems.
5. Project planning is based on a Product Backlog,
which contains
functions and
technology enhancements
envisioned for the project.
Two meetings are held –
one to decide the features for the next Sprint and
the other to plan out the work.
6. Additionally, a Sprint Goal is established.
Sprint Goal sets up minimum success criterion
for the Sprint and
keeps the team focused on the broader picture
rather than narrowly on the task at hand.
This is really the objective of the Sprint.
7. Scrum is a means of introducing agile methods into a traditionally disciplined
environment.
Because of this, Scrum has gained widespread popularity!
Scrum can be used for one or more components of the system and this allows
management to assess Scrum effectiveness without completely changing the
way the organization normally does business.
Scrum is NOT Extreme Programming
8. Scrum: one of the few agile methods used to scale upfor larger
projects.
How done?
Accomplished the same way as organizations
handle integrated product teams.
Individual Scrum team coaches - part of a
higher echelon team of coaches spanning
several products.
This provides for communications to avoid
conflicting development issues
9.
10. Product Backlog Sprint Backlog Sprint Working increment of the Software
Scrum uses lightweight queue-based management and work-breakdown
mechanisms.
Product Backlog queue: a low-tech customer-managed queue of demand requests
for products.
Sprint: At launch time, a Sprint (30-day time-boxed iteration) does just-in-time
planning
Sprint Backlog: queue for Sprint work-mgmt.
11. Daily Scrum: Very notable and very visible
Is a daily standup,
except that it is the team that is participating and sharing coordination information
not a central project manager.
Project Manager = Scrum Master – sort of…
Scrum Master
holds daily scrum and
acts more as a facilitator and runs interference for the core team when blocks or
issues arise.
12. Three core roles and a range of
ancillary roles
Core roles:
Core roles are those committed to the
project in the Scrum process
Core roles are those producing the
product
They represent the Scrum team.
13. The Product Owner represents the stakeholders
and is the voice of the customer.
Product Owner is accountable for ensuring that
the team delivers value to the business.
Product Owner
writes customer-centric items (typically user stories),
prioritizes them, and
adds them to the product backlog.
Note:
Scrum teams should have one Product Owner.
May also be a member of the development team
Not recommend this person be Scrum Master.
14. The Development Team is responsible for delivering
potentially shippable product increments at end of
each Sprint.
Team = 3–9 people with cross-functional skills.
Team does actual work
(analyze, design, develop, test, technical communication,
document, etc.).
Team is self-organizing, even though they may
interface with project management organizations
(PMOs).
15. Scrum is facilitated by a Scrum Master –
Accountable for removing impediments for team
to deliver sprint goal / deliverables.
Scrum Master is not the team leader, but acts as a
buffer between the team and any distracting
influences.
Scrum Master ensures process is used as intended.
Scrum Master is the enforcer of rules.
Scrum Master’s role: protect the Team and keep it
focused on the tasks at hand.
16. Ancillary roles in Scrum teams: have no formal role and
infrequent involvement in the Scrum process—but
nonetheless, they must be taken into account.
Stakeholders
Are the customers, vendors.
Stakeholders: enable the project
Stakeholders are those for whom the project produces the
agreed-upon benefit[s] that justify its production.
Only directly involved in the process during sprint reviews.
Managers
People who control the environment.
17. Sprint: basic unit of development in Scrum.
Sprint duration: one week to one month;
“Time Boxed" effort of a constant length.
Each sprint:
Preceded by a planning meeting,
where the tasks for sprint are identified and an
estimated commitment for the sprint goal made,
and followed by
a review or retrospective meeting, where the
progress is reviewed and lessons for the next sprint
are identified.
18. During each Sprint, the team creates finished portions of a product. (an
increment)
Features going into a Sprint come from the product backlog, which is a
prioritized list of requirements.
Which backlog items go into the sprint (sprint goals) are determined during
the Sprint Planning meeting.
The Product Owner decides which items in the product backlog are to be
completed
19. The team then determines how many selected items can
be completed during the next sprint.
These then go into the Sprint Backlog.
Sprint Backlog is property of the development team,
During a sprint, no one is allowed to edit the sprint
backlog except for the development team.
Development is timeboxed; Sprint must end on time;
Requirements not completed for any reason?
They are omitted and returned to Product Backlog.
When Sprint is done, team demonstrates software.
20. Scrum enables self-organizing teams
Encourages co-location of all team members,
Scrum developers realize customers can change
their minds about wants and needs.
Scrum developers realize unpredicted challenges
cannot be easily addressed in a traditional planned
manner.
Scrum adopts an empirical approach.
Scrum realizes problems cannot be fully
understood or defined,
21. Like other agile development methodologies, Scrum can be
implemented through a wide range of tools.
Many companies use universal tools, such as spreadsheets to
build and maintain artifacts.
In Scrum, there are many open-source and proprietary
packages dedicated to management of products.
Some organizations implement Scrum without the use of any
tools.
These maintain their artifacts in hard-copy forms such as
paper, whiteboards, and sticky notes.
22.
23. Every day there is a daily scrum.
Meeting has specific guidelines: Meeting starts on time.
All are welcome, but normally only the core roles speak
The meeting length is set to 15 minutes
Meeting should happen at same location and same time every day
During the meeting, each team member answers three questions:
• What have you done since yesterday?
• What are you planning to do today?
• Any impediments/stumbling blocks?
It is role of the Scrum Master to address problems.
Resolution should occur outside Daily Scrum to keep it under 15 min.
24. The team should spend time during a sprint doing product
backlog grooming.
This is the process of estimating the existing backlog using
effort/points, refining the acceptance criteria for individual
stories, and breaking larger stories into smaller stories.
Meetings should not be longer than an hour
Meeting does not include breaking stories into tasks
Team can decide how many meetings are needed per week.
25. Held each day normally after the Daily Scrum.
These meetings allow clusters of teams to discuss their work,
focusing especially on areas of overlap / integration.
A designated person from each team attends.
The agenda will be the same as the Daily Scrum, plus the
following four questions:
• What has your team done since we last met?
• What will your team do before we meet again?
• Is anything slowing your team down or getting in their way?
• Are you about to put something in another team’s way?
26. At the beginning of the sprint cycle (every 7–30 days), a “Sprint Planning
meeting” is held.
Select what work is to be done
Prepare the Sprint Backlog that details the time it will take to do that work,
with the entire team
Identify and communicate how much of the work is likely to be done during
the current sprint
Eight-hour time limit
• (1st four hours) Entire team: dialog for prioritizing the Product Backlog
• (2nd four hours) Development Team: hashing out a plan for the Sprint, resulting
in the Sprint Backlog
At the end of a sprint cycle, two meetings are held: the “Sprint
Review Meeting” and the “Sprint Retrospective”
27. • Review the work that was completed and not completed
• Present the completed work to the stakeholders (a.k.a. “the
demo”)
• Incomplete work cannot be demonstrated
• Four-hour time limit
28. Sprint Retrospective
All team members reflect on the past sprint
Make continuous process improvements
Two main questions are asked in the sprint retrospective:
• What went well during the sprint?
• What could be improved in the next sprint?
Three-hour time limit
29.
30. Product backlog is an ordered list of "requirements" that is maintained for a
product
Contains Product Backlog Items ordered by the Product Owner based on
considerations like risk,
business value,
dependencies,
date needed, etc.
Features added to backlog commonly written in story format
The product backlog is the “What” that will be built, sorted in the relative
order it should be built in.
Is open and editable by anyone,
Product Owner is ultimately responsible for ordering the stories on the backlog for the
Development Team.
31. The product backlog contains rough estimates of both business value
and development effort, these values are often stated in story points
using a rounded Fibonacci sequence.
Those estimates help the Product Owner to gauge the timeline and
may influence ordering of backlog items.
Example, if the “add spellcheck” and “add table
support” features have the same business value, the
one with the smallest development effort will probably
have higher priority, because the Return on
Investment is higher.
32. Product Owner: responsible for the product backlog and the business
value of each item listed.
Development Team: responsible for the estimated effort to complete
each backlog item.
Team contributes by estimating Items and User-Stories, either in
“Story-points” or in “estimated hours.”
33. Sprint Backlog: list of work the Development Team must
address during the next sprint.
List derived by selecting stories/features from the top of the
product backlog until the Development Team feels it has
enough work to fill the sprint.
Thinking: This is done by the Development Team asking
"Can we also do this?" and adding stories/features to the
sprint backlog.
History: Development Team should note velocity of
previous Sprints (total story points completed from each of
the last sprints stories) when selecting stories/features for
the new sprint.
Use number as guide for "effort" they can complete.
34. Stories/features: broken down into tasks by Development Team
Should normally be between four and sixteen hours of work.
With this level of detail the Development Team understands exactly what to do, and
potentially, anyone can pick a task from the list.
Tasks on sprint backlog are never assigned; tasks signed up for by team members as
needed during daily scrum, according to the set priority and the Development Team
member skills.
Promotes self-organization of Team, and developer buy-in.
Sprint backlog is property of Team, and all included estimates are provided by the
Development Team.
Often an accompanying task board used to see/change state of the tasks of the current
sprint, like “to do”, “in progress” and “done”.
35. The ”increment” is sum of all Product Backlog Items completed
during a sprint and all previous sprints.
At end of a sprint, Increment must be done according to Scrum
Team's definition of done.
The increment must be in usable condition regardless of
whether the Product Owner decides to actually release it.
36. The sprint burn down chart is a publicly displayed chart showing
remaining work in the sprint backlog.
Updated every day; gives a simple view of the sprint progress.
Other types of burn down:
Release burn down chart: shows amount of work left to complete the
target commitment for a Product Release
This normally spans multiple iterations
Alternative Release burn down chart: basically does the same, but clearly
shows scope changes to Release Content, by resetting the baseline.
This should not be confused with an earned value chart.
37.
38. Scrum Team:
Product Owner, Scrum Master and Development Team
Product Owner: The person responsible for maintaining the Product Backlog by
representing the interests of the stakeholders, and ensuring the value of the work the
Development Team does.
Scrum Master: The person responsible for the Scrum process, making sure it is used
correctly and maximizing its benefits.
Development Team: A cross-functional group of people responsible for delivering
potentially shippable increments of Product at the end of every Sprint.
39. Sprint burn down chart: Daily progress for a Sprint
over the sprint’s length.
Product backlog: A prioritized list of high-level
requirements.
Sprint backlog: A prioritized list of tasks to be
completed during the sprint.
Sprint: A time period (typically 1–4 weeks) in which
development occurs on a set of backlog items that the
team has committed to. (commonly referred to as a
Time-box or iteration)
40. (User) Story: A feature added to the backlog is commonly referred to
as a story; has a specific suggested structure.
The structure of a story is: "As a <user
type> I want to <do some action> so that
<desired result>"
Done so development team can identify user, action and required
result in a request; simple way of writing requests anyone can
understand.
Example: As a wiki user I want a tools menu on the edit screen so that I
can easily apply font formatting.
41. A story is an
independent,
negotiable,
valuable,
estimatable,
small,
testable requirement
Despite being independent, stories have no
direct dependencies with other requirements.
Stories may be clustered into epics (a group of
related stories) when represented on a product
roadmap or further down in the backlog.
42. Tasks: Added to story at beginning of a sprint and
broken down into hours.
Each task should not exceed 12 hours, but it's common for
teams to insist that a task take no more than a day to finish.
Definition of Done (DoD): The exit-criteria to
determine whether a product backlog item is
complete.
In many cases the DoD requires that all regression
tests should be successful.
43. Velocity: The total effort a team is capable of in a
sprint. The number is derived by adding all the
story points from the last sprint's stories/features.
This is a guideline for the team and assists them in
understanding how many stories they can do in a
sprint.
Impediment: Anything that prevents a team
member from performing work as efficiently as
possible.