THE EVOLUTION OF TECHNOLOGY. EXT. LONDON

                              PRESENTER

          Throughout the years technology has continually evolved,
          from 2D to 3D, type in to touch screen and cable to
          wireless.

          In this series we take a look at the different
          technologies that have evolved overtime

                              PRESENTER (VOICEOVER)

          focusing on the developments of computers, games and
          phones.

Clips of these technologies

                              PRESENTER (VOICEOVER)

          Last week we looked at computers and how they have
          evolved in time, we visited the Convent of Jesus and Mary
          and observed how the use of computers has benefited
          education; we also looked at the shift from home PCs to
          portable forms of computing.

          A video game is an electronic game that involves human
          interaction. It's a form of media that is enjoyed by
          everyone.

          In this episode, we're going tobe looking at how games
          have changed, such as the improvement of graphic
          resolution, players becoming more interactive and the
          changes of gender representation in video games.

          The resolution of video games has dramatically improved
          over the years form pixelated games such as Super Mario
          and Tetris compared with CGI games such as LA Noir, Final
          Fantasy 13, and 3D games such as the Nintendo 3Ds.

          There are 31 million active gamers in the UK, imagine how
          many people are playing worldwide? Gaming is no longer a
          single gaming experience; it can be enjoyed with others
          around the world, through MMO known as Massively
          Multiplayer Online such as C.O.D, Fifa and World of
          Warcraft. This advert from Italy shows just how big this
          multiplayer experience can be.

          Unlike traditional games, violence within video games is
          now the norm and through its common use it can even be
          said to have desensitised the player to violence. In
          Grand Theft Auto, the players have easy access to weapons
and can learn different ways to kill and steal cars,
          without the game showing a real consequence.

          Women are now more sexualised and have now accepted
          violence within video games, this idea links to the fact
          that women are seen as sex objects within the media and
          dominated by men. Women are also presented as powerful
          and independent; they can now fight their own battles.

          We asked a sociologist about the representation of women

Cuts to expert interview

          After the break we will look at the mental effects and
          physical effects of video games on gamers.

Script draft one

  • 1.
    THE EVOLUTION OFTECHNOLOGY. EXT. LONDON PRESENTER Throughout the years technology has continually evolved, from 2D to 3D, type in to touch screen and cable to wireless. In this series we take a look at the different technologies that have evolved overtime PRESENTER (VOICEOVER) focusing on the developments of computers, games and phones. Clips of these technologies PRESENTER (VOICEOVER) Last week we looked at computers and how they have evolved in time, we visited the Convent of Jesus and Mary and observed how the use of computers has benefited education; we also looked at the shift from home PCs to portable forms of computing. A video game is an electronic game that involves human interaction. It's a form of media that is enjoyed by everyone. In this episode, we're going tobe looking at how games have changed, such as the improvement of graphic resolution, players becoming more interactive and the changes of gender representation in video games. The resolution of video games has dramatically improved over the years form pixelated games such as Super Mario and Tetris compared with CGI games such as LA Noir, Final Fantasy 13, and 3D games such as the Nintendo 3Ds. There are 31 million active gamers in the UK, imagine how many people are playing worldwide? Gaming is no longer a single gaming experience; it can be enjoyed with others around the world, through MMO known as Massively Multiplayer Online such as C.O.D, Fifa and World of Warcraft. This advert from Italy shows just how big this multiplayer experience can be. Unlike traditional games, violence within video games is now the norm and through its common use it can even be said to have desensitised the player to violence. In Grand Theft Auto, the players have easy access to weapons
  • 2.
    and can learndifferent ways to kill and steal cars, without the game showing a real consequence. Women are now more sexualised and have now accepted violence within video games, this idea links to the fact that women are seen as sex objects within the media and dominated by men. Women are also presented as powerful and independent; they can now fight their own battles. We asked a sociologist about the representation of women Cuts to expert interview After the break we will look at the mental effects and physical effects of video games on gamers.