Script draft one

Throughout the years technology has continually evolved, from 2D to 3D, type in to touch screen
and cable to wireless.

In this series we take a look at the different technologies that have evolved overtime, focusing on
the developments of computers, games and phones.

Voiceover: Last week we looked at computers and how they have evolved in time, we visited the
Convent of Jesus and Mary and observed how the use of computers has benefited education; we
also looked at the shift from home PCs to portable forms of computing.

A video game is an electronic game that involves human interaction. It's a form of media that is
enjoyed by everyone.

In this episode, we're going to be looking at how games have changed, such as the improvement of
graphic resolution, players becoming more interactive and the changes of gender representation in
video games.

The resolution of video games has dramatically improved over the years form pixelated games such
as Super Mario and Tetris compared with CGI games such as LA Noir, Final Fantasy 13, and 3D games
such as the Nintendo 3Ds.

There are 31 million active gamers in the UK, imagine how many people are playing worldwide?
Gaming is no longer a single gaming experience; it can be enjoyed with others around the world ,
through MMO known as Massively Multiplayer Online such as C.O.D, Fifa and World of Warcraft.
This advert from Italy shows just how big this multiplayer experience can be.

Unlike traditional games, violence within video games is now the norm and through its common use
it can even be said to have desensitised the player to violence. In Grand Theft Auto , the players
have easy access to weapons and can learn different ways to kill and steal cars, without the game
showing a real consequence.

Women are now more sexualised and have now accepted violence within video games, this idea
links to the fact that women are seen as sex objects within the media and dominated by men.
Women are also presented as powerful and independent; they can now fight their own battles .

We asked a sociologist about the representation of women {show sociologist interview}

After the break we will look at the mental effects and physical effects of video games on gamers.

Script draft one

  • 1.
    Script draft one Throughoutthe years technology has continually evolved, from 2D to 3D, type in to touch screen and cable to wireless. In this series we take a look at the different technologies that have evolved overtime, focusing on the developments of computers, games and phones. Voiceover: Last week we looked at computers and how they have evolved in time, we visited the Convent of Jesus and Mary and observed how the use of computers has benefited education; we also looked at the shift from home PCs to portable forms of computing. A video game is an electronic game that involves human interaction. It's a form of media that is enjoyed by everyone. In this episode, we're going to be looking at how games have changed, such as the improvement of graphic resolution, players becoming more interactive and the changes of gender representation in video games. The resolution of video games has dramatically improved over the years form pixelated games such as Super Mario and Tetris compared with CGI games such as LA Noir, Final Fantasy 13, and 3D games such as the Nintendo 3Ds. There are 31 million active gamers in the UK, imagine how many people are playing worldwide? Gaming is no longer a single gaming experience; it can be enjoyed with others around the world , through MMO known as Massively Multiplayer Online such as C.O.D, Fifa and World of Warcraft. This advert from Italy shows just how big this multiplayer experience can be. Unlike traditional games, violence within video games is now the norm and through its common use it can even be said to have desensitised the player to violence. In Grand Theft Auto , the players have easy access to weapons and can learn different ways to kill and steal cars, without the game showing a real consequence. Women are now more sexualised and have now accepted violence within video games, this idea links to the fact that women are seen as sex objects within the media and dominated by men. Women are also presented as powerful and independent; they can now fight their own battles . We asked a sociologist about the representation of women {show sociologist interview} After the break we will look at the mental effects and physical effects of video games on gamers.