The documentary and ancillary texts effectively work together by using consistent styles, imagery, and topics to promote a documentary series about the evolution of technology over the years through three episodes focusing on computers, video games, and mobile phones without being repetitive, while targeting a 16-24 year old audience interested in technology and popular culture.
This document discusses the development of a media product summarizing feedback received on draft versions of an advertisement and double page spread. Feedback indicated that earlier drafts of the advertisement needed clearer images and sound, and to better relate to the topic of technology. Later drafts and the final version were found to more clearly show the evolution of technology over time. Similarly, early feedback noted the double page spread layout could be improved, but later versions were seen as having an effective layout with clear images and text that clearly related to the topic of technology change.
Here are the key things we learned from our audience feedback on the documentary:
- The majority of our audience rated the documentary 4 or 5 out of 5, indicating they found it engaging and informative.
- Audience feedback suggested that our camera shots were generally of good quality and professional standard.
- Respondents felt the sound quality of interviews and vox pops was clear and at a professional level.
- Many were able to name facts they learned from watching, showing they paid attention to the content.
Overall, the feedback demonstrated that our documentary was effective at communicating information to our target audience in an entertaining way through high production values and clear presentation of content. This validated that we successfully applied documentary codes and conventions.
The document discusses conventions used in film trailers, posters, and magazine covers. It provides examples of how the student's media products employ conventions such as fast pacing and exciting music in trailers to grab attention. For the poster, conventions like large titles and famous talent are used. The magazine cover uses conventions such as issue numbers and dates while developing conventions like social media links. Overall, the document examines how the student's work utilizes existing media conventions to effectively engage audiences.
The document describes a student's media studies coursework which involved creating a TV documentary, radio trailer, and TV listings page. It discusses how each piece used conventions of real media, feedback received, and the technologies used at different stages of production. The documentary received poor feedback on sound and editing. The radio trailer's main issue was volume levels. Positive feedback was received for the TV listings, with minor suggestions. Technologies like Final Cut Express, GarageBand, Photoshop and InDesign were used at various stages of research, planning, production and evaluation.
Digital technologies were used extensively throughout the research, planning, construction, and evaluation stages of creating a documentary. Internet browsers allowed for researching existing documentaries on YouTube and finding supporting articles and statistics. Communication apps facilitated discussion and planning. A Canon HD camera, tripod, and clip-on mic were used for shooting high quality footage. Adobe Premiere Pro was used to edit footage, add transitions, and adjust sound and color levels. Microsoft Word, InDesign, Photoshop, and GarageBand were used to create ancillary texts like a magazine article and radio trailer linking to the documentary. Blogger, Prezi, and other programs helped record and present the process professionally.
The media product uses many of the forms and conventions of real documentaries. It follows a serious and pessimistic tone in the opening to set the scene, includes interviews and facts to educate the audience, and uses techniques like voiceover narration, camera shots, editing cuts and music to keep the documentary engaging. Primary and secondary research was conducted to back up points made. The documentary aims to match the realistic and authoritative style of exemplar documentaries like Supersize Me through its use of established documentary codes and conventions.
The document provides feedback on a group's media production project creating a trailer for a horror film called "The Recluse". It discusses how they used and challenged conventions of editing, music, and mise-en-scene in horror trailers. It also summarizes feedback received on the trailer, posters, and a magazine cover created to promote the film. The feedback helped the group improve pacing, variety of shots, titling, and quality of images used. Overall, the magazine cover was seen as the most professionally executed piece.
The document discusses a group's media production project evaluating a horror film trailer they created. It covers the various stages of production including research, planning, filming, editing, and receiving feedback. Key points discussed include:
- They challenged conventions by using a point-of-view shot from the victim's perspective rather than the killer's.
- Feedback helped them improve pacing and shorten a long shot. They lacked variety in shots.
- They refilmed footage after receiving feedback and issues with overlapping audio.
- Feedback helped improve their poster and magazine cover to better match the sophisticated thriller genre.
- Technologies used included cameras, microphones, editing software, and online research tools. They created a
This document discusses the development of a media product summarizing feedback received on draft versions of an advertisement and double page spread. Feedback indicated that earlier drafts of the advertisement needed clearer images and sound, and to better relate to the topic of technology. Later drafts and the final version were found to more clearly show the evolution of technology over time. Similarly, early feedback noted the double page spread layout could be improved, but later versions were seen as having an effective layout with clear images and text that clearly related to the topic of technology change.
Here are the key things we learned from our audience feedback on the documentary:
- The majority of our audience rated the documentary 4 or 5 out of 5, indicating they found it engaging and informative.
- Audience feedback suggested that our camera shots were generally of good quality and professional standard.
- Respondents felt the sound quality of interviews and vox pops was clear and at a professional level.
- Many were able to name facts they learned from watching, showing they paid attention to the content.
Overall, the feedback demonstrated that our documentary was effective at communicating information to our target audience in an entertaining way through high production values and clear presentation of content. This validated that we successfully applied documentary codes and conventions.
The document discusses conventions used in film trailers, posters, and magazine covers. It provides examples of how the student's media products employ conventions such as fast pacing and exciting music in trailers to grab attention. For the poster, conventions like large titles and famous talent are used. The magazine cover uses conventions such as issue numbers and dates while developing conventions like social media links. Overall, the document examines how the student's work utilizes existing media conventions to effectively engage audiences.
The document describes a student's media studies coursework which involved creating a TV documentary, radio trailer, and TV listings page. It discusses how each piece used conventions of real media, feedback received, and the technologies used at different stages of production. The documentary received poor feedback on sound and editing. The radio trailer's main issue was volume levels. Positive feedback was received for the TV listings, with minor suggestions. Technologies like Final Cut Express, GarageBand, Photoshop and InDesign were used at various stages of research, planning, production and evaluation.
Digital technologies were used extensively throughout the research, planning, construction, and evaluation stages of creating a documentary. Internet browsers allowed for researching existing documentaries on YouTube and finding supporting articles and statistics. Communication apps facilitated discussion and planning. A Canon HD camera, tripod, and clip-on mic were used for shooting high quality footage. Adobe Premiere Pro was used to edit footage, add transitions, and adjust sound and color levels. Microsoft Word, InDesign, Photoshop, and GarageBand were used to create ancillary texts like a magazine article and radio trailer linking to the documentary. Blogger, Prezi, and other programs helped record and present the process professionally.
The media product uses many of the forms and conventions of real documentaries. It follows a serious and pessimistic tone in the opening to set the scene, includes interviews and facts to educate the audience, and uses techniques like voiceover narration, camera shots, editing cuts and music to keep the documentary engaging. Primary and secondary research was conducted to back up points made. The documentary aims to match the realistic and authoritative style of exemplar documentaries like Supersize Me through its use of established documentary codes and conventions.
The document provides feedback on a group's media production project creating a trailer for a horror film called "The Recluse". It discusses how they used and challenged conventions of editing, music, and mise-en-scene in horror trailers. It also summarizes feedback received on the trailer, posters, and a magazine cover created to promote the film. The feedback helped the group improve pacing, variety of shots, titling, and quality of images used. Overall, the magazine cover was seen as the most professionally executed piece.
The document discusses a group's media production project evaluating a horror film trailer they created. It covers the various stages of production including research, planning, filming, editing, and receiving feedback. Key points discussed include:
- They challenged conventions by using a point-of-view shot from the victim's perspective rather than the killer's.
- Feedback helped them improve pacing and shorten a long shot. They lacked variety in shots.
- They refilmed footage after receiving feedback and issues with overlapping audio.
- Feedback helped improve their poster and magazine cover to better match the sophisticated thriller genre.
- Technologies used included cameras, microphones, editing software, and online research tools. They created a
The document provides details about Jonathan Twumasi's A2 media studies advanced portfolio project. His main task is creating a teaser trailer for a horror film titled "Rise of the Dead". His ancillary tasks include a movie poster and film magazine front cover promoting the film. He analyzes examples to learn conventions and receives feedback on his work from audiences. Changes are made to improve the pacing of shots in the trailer and add intertitles, and edits are made to the poster and magazine cover based on feedback. The three pieces work together to appeal to the target 18+ audience through their horror genre elements and marketing of the fictional film.
A2 media product evaluation wed 4th maycallison1318
The group received feedback on their main production task from their class that helped improve it. Their audience feedback suggested shortening a long shot to maintain pace. Their production lacked shot variety. When they showed their rough cut, the class provided both positive and negative feedback to help them improve areas. They also got feedback on strengthening their title, re-filming shots, and creating a magazine cover that better matched the tone of their production.
The document discusses how the media product uses and develops conventions from real media products as well as some ways it challenges conventions. It explores how conventions like synergy, narrative structures from trailers, and stylistic elements from posters and magazines were utilized. Some conventions were developed, such as adding new shot types to the found footage genre. Other conventions were challenged, such as not focusing on character development or using a single track of changing music for the trailer rather than multiple tracks.
The document discusses how the media product conforms to and challenges conventions of real media forms.
It describes using similar shot types and establishing shots as a Channel 4 documentary, but changing which side text appears. It also challenges conventions sometimes to fit its documentary.
Statistics, interviewee names, and background music were included to conform to documentary conventions. The advert logo, links, and broadcast time matched conventions, while the pixelated image developed them.
The TV listings magazine logo, captions, website link, and drop cap followed conventions, while quotes and technology tips around an iPhone developed them. Social media logos were included to challenge conventions.
The document discusses how the creator evaluated their ancillary products for a media project. It begins by discussing how feedback influenced the creator to change their initial film magazine cover image. It then covers conventions of film posters and magazines and how the creator incorporated these conventions. The creator also discusses using audience feedback to evaluate how well their main product and ancillary texts were combined. New media technologies used include Paint.net, Microsoft Word, Audacity, YouTube, and Blogspot. The creator represents young females aged 15-21 and was influenced by other film posters and magazines they researched.
What are you looking at, dear?
Old man: This photo of the kids, when they were little. I wish I had
a better camera back then. The memories would be so much
clearer.
The document evaluates the documentary and ancillary tasks created by the student. The 5-minute documentary was about young people and unemployment and was titled "The Jobless Generation". To make it realistic, the student researched conventions of real documentaries and included elements like an intro ident, opening montage, title sequence, interviews, narrative structure, and voiceover. The ancillary tasks included a 30-second radio trailer and a two-page magazine listings spread. The evaluation discusses how effectively the student incorporated conventions from real media and connected the documentary and ancillary pieces to promote the topic. Areas for potential improvement are also identified.
This document discusses and analyzes television idents from different channels in the UK, including BBC1, BBC2, ITV, Channel 4, and Channel 5. It outlines the core purposes of idents, such as branding, identity, and informing viewers. Developments in broadcasting that led to modern channel branding are also examined. The document then analyzes the design, visual elements, intended audiences, and opportunities/limitations of idents from several channels. Specific idents from BBC1, CITV, and BBC4 are compared in more depth.
More Pictures (Colleagues and Trade Partners)Dinesh Mithrani
The document discusses pictures with colleagues and trade partners. It suggests there are more pictures available of the subject interacting with work associates and business contacts. In a few words, it references additional photographs showing professional relationships.
The document discusses strategies for engaging students in class. It identifies incorporating high energy, using missing information, tapping into students' self-interests, applying mild pressure, and structuring mild competition or controversy as ways to increase student engagement. Each strategy is then briefly explained with examples of how it can be implemented, such as pacing instruction energetically, identifying students' goals and priorities, or setting up inconsequential competitions. References are provided to support the engagement strategies.
This document provides product specifications for several consumer electronics products, including DVD players, home theater systems, a DVD micro system, portable DVD players, and a combination water dispenser and refrigerator. The DVD players, home theater system, and micro system have various playback compatibility including DVD, CD, MP3, and DivX files. They also have audio and video output ports. The portable DVD players have LCD screens between 7 and 9 inches and include carry bags and power adapters. The water dispensers have hot and cold water taps, stainless steel interiors, and refrigeration capabilities. They provide heating, cooling and water output specifications.
This document provides an overview of the culture and values at an online business systems company. It consists of short passages describing the company's emphasis on continuous improvement, innovation, teamwork, client focus, work-life balance, and challenging work. The company aims to attract diverse thinkers and keep employees engaged through interesting projects. Maintaining a culture of innovation is seen as key to the company's success.
KAIZEN Manager Club reunește un număr de 15 companii, cele mai avansate în aplicarea Managementului Îmbunătățirii Continue a performanțelor din România, și are ca principal obiectiv identificarea de noi modalităţi de promovare a culturii îmbunătăţirii continue în societatea românească, de a obţine performanţe la nivel de organizaţie şi, totodată, de a găsi soluţii pentru problemele specifice Managementului KAIZEN în companii.
More Pictures with Colleagues and Trade PartnersDinesh Mithrani
The document shares photos from the author's business trips to Hong Kong and China as part of a product development team for consumer electronics brands. The photos show the author meeting with colleagues, trade partners, and executives from companies like Godrej to discuss new product development, annual contracts, and explore business opportunities at trade fairs and exhibitions in Hong Kong and Canton.
This document evaluates a media production project across four areas: how the products use and develop media conventions; the effectiveness of combining the main products with ancillary texts; learning from audience feedback; and use of media technologies in construction, research, planning and evaluation. For each area, details are provided about specific design elements, branding consistency, audience responses, and the software tools used at different stages, including InDesign, Premiere Pro, Photoshop, and various online platforms.
This document provides instructions for a student to complete tasks assessing their understanding of multi-camera production techniques. The student will write a report explaining the conventions of multi-camera filming, comparing formats such as sports/live events and studio productions. They will then plan and perform roles for a multi-camera pilot production, demonstrating organizational skills. The tasks are aimed at developing the student's technical skills and understanding of multi-camera integration with other production areas.
My media product follows many conventions of independent film trailers through its structure, editing, filming process, sound, and lighting. However, it challenges conventions by having a mainly female cast as the main character and key to solving the pandemic, breaking gender stereotypes commonly seen in similar media where the male is typically the hero. It develops conventions further through more complex editing techniques like split screens at the end. Overall, it closely matches conventions in many areas but also aims to develop and challenge norms around gender representation.
The document discusses a student's media product evaluation assignment. It provides details on the similarities and differences between the student's college magazine cover and contents pages and those of real magazines. On the cover, similarities include the date line, masthead, cover lines, and use of the rule of thirds for the main image. Differences are in the masthead placement and type of main image. For contents, both list articles but the student's layout is less professional than the example magazine. The document also outlines technologies like digital cameras, Photoshop, and InDesign used and lessons learned about designing and constructing the magazine.
This document outlines the evaluation questions and requirements for a media production project. It includes 4 questions that ask about:
1) How the media product uses or challenges conventions of the genre.
2) The effectiveness of combining the main product with ancillary texts like a trailer, poster and magazine cover.
3) What was learned from audience feedback on the trailer and ancillary texts.
4) How new media technologies were used in the research, planning, construction and evaluation stages.
The evaluation must be submitted as a video and can include techniques like annotations, edited voiceovers and montages to address the questions.
The document provides evaluation questions for a media production project involving a film trailer, film poster, and magazine cover created to promote the film. The evaluation consists of 4 questions to be answered in blog posts with various presentation techniques and evidence from the media products. Question 1 asks how the products used, developed, or challenged conventions of real media forms. The response should discuss the communication forms used for promotion and how conventions were approached in each product, citing examples.
This document provides guidance for students creating a compelling design and pre-production plan for a short film. It outlines 8 sections to be included: 1) a visual treatment, 2) conventions of the genre, 3) location scouting, 4) test shots, 5) scripting and storyboarding, 6) font choices, 7) visual effects, and 8) revisions. For each section, detailed requirements are provided around visual and audio aspects, conventions, locations, test shots, scripts, fonts, effects, and allowing for revisions. The goal is for students to demonstrate effective design choices and planning to capture an audience's attention.
The document provides details about Jonathan Twumasi's A2 media studies advanced portfolio project. His main task is creating a teaser trailer for a horror film titled "Rise of the Dead". His ancillary tasks include a movie poster and film magazine front cover promoting the film. He analyzes examples to learn conventions and receives feedback on his work from audiences. Changes are made to improve the pacing of shots in the trailer and add intertitles, and edits are made to the poster and magazine cover based on feedback. The three pieces work together to appeal to the target 18+ audience through their horror genre elements and marketing of the fictional film.
A2 media product evaluation wed 4th maycallison1318
The group received feedback on their main production task from their class that helped improve it. Their audience feedback suggested shortening a long shot to maintain pace. Their production lacked shot variety. When they showed their rough cut, the class provided both positive and negative feedback to help them improve areas. They also got feedback on strengthening their title, re-filming shots, and creating a magazine cover that better matched the tone of their production.
The document discusses how the media product uses and develops conventions from real media products as well as some ways it challenges conventions. It explores how conventions like synergy, narrative structures from trailers, and stylistic elements from posters and magazines were utilized. Some conventions were developed, such as adding new shot types to the found footage genre. Other conventions were challenged, such as not focusing on character development or using a single track of changing music for the trailer rather than multiple tracks.
The document discusses how the media product conforms to and challenges conventions of real media forms.
It describes using similar shot types and establishing shots as a Channel 4 documentary, but changing which side text appears. It also challenges conventions sometimes to fit its documentary.
Statistics, interviewee names, and background music were included to conform to documentary conventions. The advert logo, links, and broadcast time matched conventions, while the pixelated image developed them.
The TV listings magazine logo, captions, website link, and drop cap followed conventions, while quotes and technology tips around an iPhone developed them. Social media logos were included to challenge conventions.
The document discusses how the creator evaluated their ancillary products for a media project. It begins by discussing how feedback influenced the creator to change their initial film magazine cover image. It then covers conventions of film posters and magazines and how the creator incorporated these conventions. The creator also discusses using audience feedback to evaluate how well their main product and ancillary texts were combined. New media technologies used include Paint.net, Microsoft Word, Audacity, YouTube, and Blogspot. The creator represents young females aged 15-21 and was influenced by other film posters and magazines they researched.
What are you looking at, dear?
Old man: This photo of the kids, when they were little. I wish I had
a better camera back then. The memories would be so much
clearer.
The document evaluates the documentary and ancillary tasks created by the student. The 5-minute documentary was about young people and unemployment and was titled "The Jobless Generation". To make it realistic, the student researched conventions of real documentaries and included elements like an intro ident, opening montage, title sequence, interviews, narrative structure, and voiceover. The ancillary tasks included a 30-second radio trailer and a two-page magazine listings spread. The evaluation discusses how effectively the student incorporated conventions from real media and connected the documentary and ancillary pieces to promote the topic. Areas for potential improvement are also identified.
This document discusses and analyzes television idents from different channels in the UK, including BBC1, BBC2, ITV, Channel 4, and Channel 5. It outlines the core purposes of idents, such as branding, identity, and informing viewers. Developments in broadcasting that led to modern channel branding are also examined. The document then analyzes the design, visual elements, intended audiences, and opportunities/limitations of idents from several channels. Specific idents from BBC1, CITV, and BBC4 are compared in more depth.
More Pictures (Colleagues and Trade Partners)Dinesh Mithrani
The document discusses pictures with colleagues and trade partners. It suggests there are more pictures available of the subject interacting with work associates and business contacts. In a few words, it references additional photographs showing professional relationships.
The document discusses strategies for engaging students in class. It identifies incorporating high energy, using missing information, tapping into students' self-interests, applying mild pressure, and structuring mild competition or controversy as ways to increase student engagement. Each strategy is then briefly explained with examples of how it can be implemented, such as pacing instruction energetically, identifying students' goals and priorities, or setting up inconsequential competitions. References are provided to support the engagement strategies.
This document provides product specifications for several consumer electronics products, including DVD players, home theater systems, a DVD micro system, portable DVD players, and a combination water dispenser and refrigerator. The DVD players, home theater system, and micro system have various playback compatibility including DVD, CD, MP3, and DivX files. They also have audio and video output ports. The portable DVD players have LCD screens between 7 and 9 inches and include carry bags and power adapters. The water dispensers have hot and cold water taps, stainless steel interiors, and refrigeration capabilities. They provide heating, cooling and water output specifications.
This document provides an overview of the culture and values at an online business systems company. It consists of short passages describing the company's emphasis on continuous improvement, innovation, teamwork, client focus, work-life balance, and challenging work. The company aims to attract diverse thinkers and keep employees engaged through interesting projects. Maintaining a culture of innovation is seen as key to the company's success.
KAIZEN Manager Club reunește un număr de 15 companii, cele mai avansate în aplicarea Managementului Îmbunătățirii Continue a performanțelor din România, și are ca principal obiectiv identificarea de noi modalităţi de promovare a culturii îmbunătăţirii continue în societatea românească, de a obţine performanţe la nivel de organizaţie şi, totodată, de a găsi soluţii pentru problemele specifice Managementului KAIZEN în companii.
More Pictures with Colleagues and Trade PartnersDinesh Mithrani
The document shares photos from the author's business trips to Hong Kong and China as part of a product development team for consumer electronics brands. The photos show the author meeting with colleagues, trade partners, and executives from companies like Godrej to discuss new product development, annual contracts, and explore business opportunities at trade fairs and exhibitions in Hong Kong and Canton.
This document evaluates a media production project across four areas: how the products use and develop media conventions; the effectiveness of combining the main products with ancillary texts; learning from audience feedback; and use of media technologies in construction, research, planning and evaluation. For each area, details are provided about specific design elements, branding consistency, audience responses, and the software tools used at different stages, including InDesign, Premiere Pro, Photoshop, and various online platforms.
This document provides instructions for a student to complete tasks assessing their understanding of multi-camera production techniques. The student will write a report explaining the conventions of multi-camera filming, comparing formats such as sports/live events and studio productions. They will then plan and perform roles for a multi-camera pilot production, demonstrating organizational skills. The tasks are aimed at developing the student's technical skills and understanding of multi-camera integration with other production areas.
My media product follows many conventions of independent film trailers through its structure, editing, filming process, sound, and lighting. However, it challenges conventions by having a mainly female cast as the main character and key to solving the pandemic, breaking gender stereotypes commonly seen in similar media where the male is typically the hero. It develops conventions further through more complex editing techniques like split screens at the end. Overall, it closely matches conventions in many areas but also aims to develop and challenge norms around gender representation.
The document discusses a student's media product evaluation assignment. It provides details on the similarities and differences between the student's college magazine cover and contents pages and those of real magazines. On the cover, similarities include the date line, masthead, cover lines, and use of the rule of thirds for the main image. Differences are in the masthead placement and type of main image. For contents, both list articles but the student's layout is less professional than the example magazine. The document also outlines technologies like digital cameras, Photoshop, and InDesign used and lessons learned about designing and constructing the magazine.
This document outlines the evaluation questions and requirements for a media production project. It includes 4 questions that ask about:
1) How the media product uses or challenges conventions of the genre.
2) The effectiveness of combining the main product with ancillary texts like a trailer, poster and magazine cover.
3) What was learned from audience feedback on the trailer and ancillary texts.
4) How new media technologies were used in the research, planning, construction and evaluation stages.
The evaluation must be submitted as a video and can include techniques like annotations, edited voiceovers and montages to address the questions.
The document provides evaluation questions for a media production project involving a film trailer, film poster, and magazine cover created to promote the film. The evaluation consists of 4 questions to be answered in blog posts with various presentation techniques and evidence from the media products. Question 1 asks how the products used, developed, or challenged conventions of real media forms. The response should discuss the communication forms used for promotion and how conventions were approached in each product, citing examples.
This document provides guidance for students creating a compelling design and pre-production plan for a short film. It outlines 8 sections to be included: 1) a visual treatment, 2) conventions of the genre, 3) location scouting, 4) test shots, 5) scripting and storyboarding, 6) font choices, 7) visual effects, and 8) revisions. For each section, detailed requirements are provided around visual and audio aspects, conventions, locations, test shots, scripts, fonts, effects, and allowing for revisions. The goal is for students to demonstrate effective design choices and planning to capture an audience's attention.
This document provides guidance for students on exploring TV drama through practical activities and analysis. It outlines approaches for examining cinematography, editing, sound, and mise-en-scene to analyze how technical elements construct representations. Students are advised to study a wide range of TV dramas, use practical activities, and focus their analysis on how technical aspects shape representations of topics like age, gender, and ethnicity, rather than solely describing genres or plots. The document also offers marking criteria and recommendations for strong exam responses.
1. The document discusses the front cover of a student magazine and how it compares to real magazines. It uses similar techniques like a masthead and house style fonts, but also develops conventions with a flashy graphic and banner appealing to both genders.
2. The author learned photography and editing skills using a camera, Photoshop, and InDesign. Pictures were taken with different shots and edited for levels. InDesign was used to layout the contents page while maintaining house style and colors across items. An editor's note was included to make the magazine more personal.
In what ways does your media product use, develop or challenge forms and conv...emileeyy
This document analyzes how a student's media products used, developed, and challenged conventions of real media. It discusses how the student's documentary used conventions like voiceovers and interviews. It also discusses how the student developed conventions by adding captions to interviews and using lighting effects on graphics. The document concludes that the student both used standard conventions and developed new approaches to engage audiences.
The document outlines questions for a media coursework evaluation that is worth 30% of the overall grade. Students are asked to answer questions in 4-500 words about how their media product used or challenged conventions. They are to answer in 3-400 words on the effectiveness of combining their main product with ancillary texts like posters and magazines. Finally, they are asked to discuss in 500 words minimum how media technologies were used in the construction, research, planning and evaluation stages of their project.
This document contains the results of a questionnaire given to the target audience of 15-25 year old males for a spy thriller film. The questions gauged preferences around music, violence, character personalities and designs for the film trailer and poster. Key results included a preference for intense but upbeat music in the trailer, a witty main character, high levels of violence, a seductive and smart female lead, central character positioning on the poster, dark color schemes for both the poster and magazine. These results will influence design choices for the film promotion across different media.
This document provides guidance for students completing an evaluation assignment involving 4 questions about their media production project. It includes the questions, explanations of the questions, potential formats for answering each question, tips for technologies to use, and areas of assessment. The questions address how the student's project compares to real media in terms of form and convention, how the documentary and ancillary texts work together, what was learned from audience feedback, and how technologies were used in production stages. A variety of creative response formats are suggested like news reports, podcasts, cooking shows and more. Support materials provide details on how to address each question by comparing forms and conventions or outlining the production process and skills developed.
The document discusses the evaluation of a film trailer created by the author. It describes how the trailer used and challenged conventions of existing media products. Creating an effective combination of comedy and action for the trailer's genre was challenging. Feedback from the target audience helped improve the trailer. A variety of media technologies were used in the research, planning, production, and evaluation stages, including software for storyboarding, editing footage, and publishing the final trailer online. The finished trailer follows Todorov's model of narrative structure. Differences between the planned and final trailer, poster, DVD cover, and magazine cover are also noted.
The document provides guidance for completing an evaluation for an Advanced Portfolio media project. It outlines four questions to address in the evaluation: 1) how the media product uses or challenges conventions, 2) the effectiveness of combining the main product with ancillary texts, 3) what was learned from audience feedback, and 4) how media technologies were used in construction, research, and evaluation. It then provides detailed descriptions of what to include when addressing each question, such as describing conventions used, demonstrating skills development, and using examples from the project to support points. The evaluation will help answer part of the first exam question by documenting skills growth throughout the degree program.
The document contains questions about how a media product uses, develops or challenges conventions and what was learned about technologies from constructing the product. It provides examples of differences between magazine mastheads and layouts. It also discusses the use of a digital camera to take photos for the magazine following conventions like rule of thirds. Photoshop skills like inserting images and adding text effects are highlighted. Experience using InDesign to create pages like the contents page by inserting boxes for images and text is also summarized.
As media studies evaluation pol march 2016 final versionElaine Humpleby
This document outlines an evaluation assignment for a media studies course. It provides details on 6 questions students must answer by creating digital presentations using tools like Prezi, blogs, and videos. For each question, it describes the learning activity, teacher role, concepts to be covered, and expected outcomes. Students are expected to spend 3 hours per week outside of class on homework to complete the assignment.
The document provides information about various film editing and cinematography techniques such as match on action, shot reverse shot, and the 180-degree rule. It also discusses audience planning, research, planning, construction, and evaluation aspects of film production. Key elements include matching movement across shots to make actions seem continuous, framing speakers in dialogue in medium close-ups, and maintaining the same side of an imaginary line between shots for continuity. Production entails organization, meeting deadlines, using technology, and considering the audience to develop meaning.
This document discusses forms and conventions of media products and provides examples to analyze. It defines forms as how a product is constructed and conventions as familiar elements audiences expect. For digital page spreads (DPS), forms include digital construction and size/margin specifications. Conventions include visual hierarchy, primary/secondary images representing content, headlines, body text styles. Print ads forms are digital construction and standard sizes. Conventions include attention-grabbing images/compositions, logos, limited text, and program information. Examples are provided to evaluate if they use, develop or challenge these forms and conventions.
The document provides guidance for students on evaluating their advanced media portfolio. It discusses the meaning of evaluation and outlines the assessment weighting for different components. It also details the four questions that must be addressed in the evaluation, focusing on how the student's media products used or challenged conventions, the effectiveness of combining the main product with ancillary texts, what was learned from audience feedback, and how new media technologies were used in different stages of production. Specific advice and examples are given for analyzing each question.
This document discusses the evolution of technology over time, focusing on computers, games, and phones. It talks about how computers have evolved from home PCs to portable devices. For games, it describes how graphics have improved dramatically from early pixelated games to modern 3D CGI games. It also notes that gaming is now a social experience with multiplayer online games connecting players worldwide. The document then examines how games have increasingly included violence as the norm and how the portrayal of women in games has shifted from being sexualized objects to taking on more empowered roles.
This document discusses the evolution of technology over time, focusing on computers, games, and phones. It talks about how computers have evolved from home PCs to portable devices. For games, it describes how graphics have improved dramatically from early pixelated games to modern 3D CGI games. It also notes that gaming is now a social experience with multiplayer online games. The document examines how violence is now normalized in many games and how the representation of women in games has changed over the years.
This document discusses different types of camera shots that could be used in a video about kinetic games and technology. It suggests using close-ups to focus on titles and technology, long shots to show gameplay and the presenter, and establishing shots to provide context about the filming location and topic.
This document describes different types of shots that could be used in a video. A close up shot would focus on titles or technology to provide detail. A mid shot would show interviews with the public or a presenter to feature people. Different shots are chosen based on the information or subject that needs to be highlighted for the viewer.
This document provides a summary of a television program about the evolution of video game technology and content over time. It discusses how games have moved from pixel graphics to more realistic computer-generated images. It also examines how games have become more interactive, the representation of gender and violence within games. The program interviews experts on these topics and includes public opinions. It highlights both negative stereotypes of women as well as more positive portrayals as heroes.
The document discusses how technology has evolved from simple to more complex devices that can perform multiple functions. It examines how computers and social media may impact social skills and education. The document also explores how mobile phones have changed from basic communication devices to multi-functional computers in our pockets. Finally, it analyzes how video games have progressed graphically from pixelated to realistic CGI, and how the representation of gender and violence has changed over time.
This document contains a draft group newspaper advertisement and double page spread created by Donnielle Carino, Michelle Asafu-Adjaye, Jayde-Marie Jackson, and Karolina Fryckowska. The newspaper advertisement explores concerns about privacy, security, and overreliance on technology, but also acknowledges technology's importance in modern society. The double page spread further discusses how technology has revolutionized society and will continue shaping the future, such as the possibility of flying cars within the next decade.
Group 4 has created draft materials for a documentary on the evolution of technology, including:
1) A newspaper advertisement promoting the documentary airing on Tuesday at 9pm.
2) A double page spread for a magazine with quotes from the presenter discussing how technology has become essential in society and exploring its changes over time.
3) Details on the team members who worked on the drafts.
This document contains draft materials for advertising an upcoming documentary on the evolution of technology, including a newspaper ad, double page spread, and quotes from the presenter. The newspaper ad promotes the documentary airing on Tuesday at 9pm. The double page spread previewing the documentary includes a quote from the presenter about societal concerns with technology over the years and how issues like privacy and security breaches are understandable. It also features a quote about how technology is now essential and a brief description of the documentary exploring changes in technology from its early developments to the modern day.
This document contains draft materials for Group 4, including:
1) An outline for a documentary exploring the evolution of technology over generations, focusing on computers, phones, and games.
2) A double page spread draft highlighting improvements in video game graphics and interactions over time, as well as discussions around representations of gender and violence.
3) Quotes from the documentary discussing the sexualization of women in games and the normalization of violence.
This document contains draft materials for advertising an upcoming documentary about the evolution of technology, including a newspaper ad, double page spread, and quotes from the presenter. The newspaper ad promotes the documentary airing on Tuesday at 9pm. The double page spread previewing the documentary includes a quote from the presenter about how technology has always caused societal concerns but is now essential, and explores the changes in technology from early developments to modern times. It provides airing details of Channel 5 at 9pm.
This document contains draft materials for Group 4, including draft advertisements and a double page spread. It summarizes the key points of a documentary that explored the evolution of technology over generations, focusing on computers, phones, and games. The documentary showed how video game graphics have improved dramatically over the years. It also examined how violence and the sexualization of women have become normalized in many modern video games. One public member quoted in the documentary stated that "most women are used as sex slaves" in today's games.
This document contains draft materials for Group 4, including draft advertisements and a double page spread. It summarizes the key points of a documentary that explored the evolution of technology over generations, focusing on computers, phones, and games. The documentary showed how video game graphics have improved dramatically over the years. It also examined how violence and the sexualization of women have become normalized in many modern video games. One public member quoted in the documentary stated that "most women are used as sex slaves" in today's games.
Group 4 created several draft documents for their school newspaper project including an advertisement, double page article, and ancillary documents. The advertisement poses the question "Is technology developing too quickly?" and advertises an upcoming segment titled "Evolution of Technology". The double page article explores the changes in technology from its early developments to the modern day. It discusses both concerns about issues like privacy and security as well as perspectives that technology has now become essential in everyday life and work.
This document contains draft materials for Group 4, including draft advertisements and a double page spread. It summarizes the key points of a documentary that explored the evolution of technology over generations, focusing on computers, phones, and games. The documentary showed how video game graphics have improved dramatically over the years. It also examined how violence and the sexualization of women have become normalized in many modern video games. One public member quoted in the documentary stated that "most women are used as sex slaves" in today's games.
This document contains draft materials for Group 4, including draft advertisements and a double page spread. It summarizes the key points of a documentary that explored the evolution of technology over generations, focusing on computers, phones, and games. The documentary showed how video game graphics have improved dramatically over the years. It also examined how violence and the sexualization of women have become normalized in many modern video games. One public member quoted in the documentary stated that "most women are used as sex slaves" in today's games.
The document discusses how various media technologies were used at different stages of creating a documentary and ancillary materials, including using YouTube and PowerPoint for research, Sony HD cameras and Apple computers for filming and editing, and InDesign, Photoshop, and scanners for constructing the ancillary materials.
The document outlines the group presentation assignment for a media class project on the evolution of technology. It discusses potential topics and episode ideas for three episodes focusing on the evolution of computers, games, and phones. The group debated which topic was the strongest and provided research on the topics as well as inspiration from other documentary films.
The document summarizes the group presentation ideas for Assignment 9. It includes ideas from each group member on topics such as how art has changed over time, the evolution of films, the impact of video games, trends in makeup, issues around bullying, crime in London, the effects of social class, and society's growing dependence on technology. The group decided their strongest idea was focusing on technology dependence and outlined three potential episodes on the evolution of computers, development of games, and evolution of phones. They also provided inspiration from documentary films they could draw from for their presentation.
The document outlines the parts of a group presentation on the evolution of technology. It includes proposed titles, credits using Flash and Movie Maker, suggested background music, example advertisements created in Paint, planned interview locations at conventions and shops, intended interviewees from various technology-related fields, details on the presenter's costume and props including games and consoles from different generations.
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Evaluation plan
1. 1. In what ways does your media
product use, develop or challenge
forms and conventions
2. A. The overall topic of our documentary is about the evolution of technology and how
technology has evolved over the years.
B. The three episodes would be about:
1. The evolution of computers- How computers have become smaller and the increase of
more portable forms/mobile forms of computing. Also how computers have now
become a part of technology (positively and negatively.
2. The Evolution of video games- How video games have become more
interactive, violent, improvement of images and the change in representation of
gender.
3. The evolution of Mobile phones- How mobile phones have become smaller, they are
no longer used to just make phone calls, they can do a number of functions that a
computer can do.
5. How/why they use/develop/challenge forms
Forms Use
typography (font style size & organisation) One or three colours
Different size font to show
priority
6. How/why they use/develop/challenge forms
Forms Use
visual Simple layout to
design/layout make it easy to
(composition) read
photography Minimal colour to
draw reader in
7. How/why they use/develop/challenge
conventions
Conventions Use
catchy title “Breaking into
Tesco” and “Awards
2010” – understand
the theme of the
topic
placement and At the bottom or
style of text side to look at the
(titles/subtitles/par images first
agraphs)
8. How/why they use/develop/challenge
conventions
Convention Use Develop
catchy/unique Picture is placed at an The background
photography and concepts angle to draw the readers contrasting with the
to the text images of the cameras
bringing the reader to the
text
9. How/why YOU
use/develop/challenge forms
• a. COMPARE SIMILARITIES & DIFFERENCES (of
forms) TO REAL DOUBLE PAGE
SPREADS/ADVERTS
10. How/why YOU use/develop/challenge forms
Forms Use
typogra We made our title
phy stand out from the
(font subtitles by the size
style
size &
organisa
tion)
11. Forms Develop
visual Layout of images
design/layout communicate the
(composition) theme of evolution
photography Bold colours to
draw reader in
12. How/why YOU
use/develop/challenge
conventions
• A. COMPARE SIMILARITIES & DIFFERENCES (of
conventions) TO REAL DOUBLE PAGE
SPREADS/ADVERTS
13. How/why YOU use/develop/challenge
conventions
Conventions Use Develop
catchy title Used a simple title for the advert We developed the titles in
that reveals the topic the double page spread by
creating a word which
relates to the subject of
technology
14. How/why YOU use/develop/challenge conventions
Conventions Develop
catchy/unique • Developed
photography and photography by
concepts placing the
images so that
they
communicate an
evolution of
technology
• Developed the
advert by having
the images
coming out from
the sides rather
than the middle
15. Conventions Develop
placement and style of text • We used the channel 5 font in both the advert
(titles/subtitles/paragraphs) and double page spread to be consistent
• In both the double page spread and advert we
also used red which is the colour of the channel
5 logo
16. 4. How/why YOU use/develop/challenge forms
Forms Use Challenge Develop
visual design/layout Challenged channel
(composition) 5 adverts by having
a caption
photography Used a main image
to dominate the
page which is
typical of channel 5
adverts
typography (font The time and
style size & information about
organisation) the documentary is
at the bottom of
the advert.
a. COMPARE SIMILARITIES & DIFFERENCES (of forms) TO REAL DOUBLE PAGE
SPREADS/ADVERTS
17. 5.How/why YOU use/develop/challenge conventions
Forms Use Challenge Develop
catchy title We used a rhetorical
question rather than
simply using a
sentence/statement as
our title
catchy/unique The concept of the
photography and photographs relate to
concepts themes of the
documentary which is
the old technology
versus new
technologies.
placement and
style of text
(titles/subtitles/par
agraphs)
A. COMPARE SIMILARITIES & DIFFERENCES (of conventions) TO REAL DOUBLE PAGE
SPREADS/ADVERTS
18. .
A How do real media products (real TV documentaries use, develop or challenge forms of real
media products?
Form Use/Develop/Chall Description & Example from real
enge purpose TV documentary
1. Sound Non-diegetic and Sound that is E.G- In Michael
diegetic sound appropriate to a Moores sicko
particular scene.
2. Transitions
3. Camera
shots/angles
4. Hand-held
camera
5. Establishing
shots
6. Framing
19. B. How do real media products (real TV
documentaries) use/develop/challenge
conventions of real media products?
Conventions Use/develop/challe Description & Example from real
nge Purpose TV documentaries
1. Montage To show the audience a range
of different clips that shows
them what will be happening
in the documentary.
2. Interviews with
experts
3. Archival footage
4. Text/titles
5. Real footage
7. Reconstructions
20. C. How does your TV documentary
use/develop/challenge forms
Form Use/develop/cha Example from your TV documentary
llenge
Sound
Transitions
Camera
shots/angles
Framing
21. D. How does your TV documentary use/develop/challenge
conventions
Conventions Use/develop/challe Example from your TV documentary
nge
Public interviews
Interview with
experts
Text/titles
Cutaways
Background music
Presenter
22. 2.How effective is the
combination of your
main product and
ancillary texts?
23. Content and concept of images
• Images used communicate changes in technology - old
technology versing new technology which is explored
further in the documentary
• Use of binary codes in our double page spread to
relate to technology
• Images and clips of different technologies which
relates to our series
• Constant reference to technology in both the
ancillaries through images, text and titles and the
documentary
24. Style
• Similar titles used in both the advert and
double page spread
• Same colour scheme (grey, black and red)
• Topic of the subtitles are not included in the
documentary, so this gives our audience
more information without being repetitive.
25. Target Audience
Who they are:
• 16-24 year olds
• Interested in different types of Ancillaries:
technology and documentaries • Advert – will be advertised in the
• Interested in popular culture metro which is a free newspaper
available through public
transport. This is relevant as 74%
of those under 24 in London own
Documentary: an oyster card which allows them
• On at 9pm to fit in with channel 5 to use public transport. (source –
schedule tfl.)This makes our audience easily
• This time is also to fit in with Ofcom accessible by advertising in the
guidelines as certain clips cannot be metro.
shown before the watershed. The • The metro also allows us to attract
documentary will contain some clips not a wider audience as their
suitable for a younger audience such as audience is 18-44 year olds.
clips from 18+ games.
26. Ident
Channel 5 start at the beginning of the documentary
to link with the channel 5 logo on the advert
27. Advertising and Marketing
Branding:
Our advert is to be advertised in the metro, which is the first step to attracting our target
audience. They would see the advert and gain information about the documentary
After the advert gains popularity we will then create and advertise the double page spread
to give more information about our documentary
This will also attract a wider audience who would hopefully be interested in our
documentary – the next step is to air the documentary on channel 5.
28. Budgeting:
A double page spread costs £8400 to
advertise in Time Out
An advert in the metro would cost £8876 for the
size and colour we want if it is just printed in
London. However, we want to attract a larger
audience so we will advertise nationally which will
cost £10 906
Total of advertising costs - £19 306
29. 3. What have you
learned from your
audience feedback ?
30. Draft 1 Audience Feedback
• 1. Not clear and effective + sound was bad, not that many
examples.
• 2. showing a montage of games
• 3. Presenter speaks too fast, not interactive, music needed and bad
sound
• 4a. The way technology of games has changed.
• 4b. Development+effects
• 5. Games are attracted to boys
• 6. Not colourful clothes, speaks too fast
• 7. No music used, sound bad couldn’t hear parts
• 8. Good, liked the type writer part.
• 9. Titles/credits good – interview – know who they are
• 10. interesting information, but it was too quick to understand.
31. Audience Feedback Questions
Advert Draft 2/3/Final Draft
1. What do you think of our advert? Is it clear and affective? How? Why?
Draft 2: Video games clear and effective.
Draft 3: Yes, it shows the change of technology over time
Final Draft: The writing stands out more than the pictures
2. Are the images clear?
-Overall, from Draft 2/3 and final Draft advert ancillary, our target audiences have agreed that
the images are clear.
3. Is the text clear and easy to read?
- Overall, from Draft 2/3 and final Draft advert ancillary our target audiences have agreed that
the texts were easy to read
4. Does the advert relate to the overall topic? What does the image and text
communicate to you.
-Some of our target audiences do not agree, that the advert relates to the overall topic, such as
in Draft 2. However in Draft 3, our target audiences suggested that it is straight forward, as well as our Final
Draft.
5. What could be done to improve
Draft 2: All technology versus new.
Draft 3: Images of the games on the consoles.
Final Draft: The black writing needs to stand out more
32. Audience Feedback Questions
Double Page Spread -Draft 2/3/Final Draft
1. What do you think of our double page spread. How and why is it effective?
Draft 2: Not really
Draft 3: Good range of old and new technology, it is creative and rhetorical
Final Draft: Effective images, relate to topic, stands out.
2. Is the layout of the images and text clear?
Overall, from Draft 2/3 and final Draft double page spread ancillary, our target
audiences have agreed that the images and text were clear.
3. Are the sizes of the images and text appropriate.
Our target audiences have agreed that they were appropriate sizes.
4. Is the text easy to read?
Our target audiences have agreed that they were easy to read.
5. Does the double page spread relate to the overall topic of technology. How?
Our target audiences have agreed that our double page spread relates to our topic,
through the use of images, such as the binary codes and the difference types of
technology platforms that we have shown as examples.
6. What could be done to improve.
Draft 2: Better images to communicate evolution
Draft 3: Font change to communicate technology
Final Draft: Nothing, it was good.
33. C.
The purpose of our documentary is to inform
people about changing technologies. We are
educating our audience on how computers,
games and phones now differ from the
traditional forms. We will show this by
comparing the traditional forms to the newer
forms.
34. D.
Who is your target audience How did you decide on choosing a target
audience?
Our target audience is young people aged We decided to choose a target audience
16-24 years old. Young people that watch of this age range because our
TV and have interest in popular culture in documentary would be shown at 9pm
order to understand the references being and some of the material shown in our
made in our documentary. documentary might not be suitable for an
audience under the age of 16.
35. E.
• Our target audience would want to watch our
documentary because its educational and
informs them about how certain media
products have changed and how it is affecting
society.
36. How we attracted our audience through forms and
conventions
List of Forms used Why would your target audience be
attracted to your documentary through
forms?
Shot distances
Music
Transitions
37. List of conventions used Why would your target audience be
attracted to your documentary through
the conventions?
Presenter We chose to use a young presenter
Voiceover wearing young casual clothing. This
Cutaways would attract our audience because
Montage the presenter is dressed in a way that
Background music isn’t intimidating or off putting.
We used voiceovers in order to
illustrate some of the footage shown
to show variation in the way the
documentary is presented so that our
target audience doesn’t get bored.
The montage at the beginning will
entice the audience to want to watch
the rest of the documentary because it
gives them an insight as to what the
whole documentary would be about.
The background music will make the
documentary more enjoyable
especially when there are images with
no voiceover from the presenter.
38. Draft 1 audience feedback
Conventions Good use of interviews
Music There should have been music when there was no sound.
Sounds The presenter had a clear voice. At one point the presenters
voice overlapped with the expert sociologist, so that needs to
be fixed.
Mise-en-scene The presenter had very simple clothes.
Other comments:
WWW EBI
• Incorporating footage of • Elaborate more on themes.
video games. • Fix overlap
• All themes of the
documentary were picked
up.
39. Draft 3 audience feedback
Name: Marie-Teresa
Age: 18
Conventions We interviewed an expert sociologist to ask her opinion on
the representation of gender in video games.
Music The music was too low.
Sounds It was very hard to here the presenter due to the fact that the
background noise was too loud.
Other comments:
WWW
• The different images of video games and
smart phones.
• The comparisons between old and new
video games.
• The documentary gave an insight in to
what the whole documentary would be
about without giving to much away.
40. Names: Annie
Draft 3 audience feedback
Tracy
Age: 17
Conventions
Music The song choice was appropriate but not sure if it would
attract another age group.
Interview styling We asked members of the public questions.
Sounds The presenter couldn’t be heard at the beginning because of
the background noise. The voice of the presenter needs to be
clearer.
Shots Film making was good but the tilt shot of the school sign
wasn’t good because there was a vehicle interruption.
Mise-en-scene The presenters clothes were bland- the colour of the clothes
were too dark.
Other comments: EBI:
WWW: • The beginning of the documentary was engaging.
• The topic of women being sexualised in video games was clear • The presenter dressed in more colourful clothing.
• The title coming up on a typewriter was good because it’s old • Ask more members of the public on their
and the topic is about evolution of technology. opinions.
• The other topics in the documentary weren’t
made clear.
41. Final draft audience feedback
Conventions
Music The music was good
Interview styling
Sounds Music related to the theme of technology
Shots Good shots, eg close up of mobile phones
Mise-en-scene