THE EVOLUTION OF TECHNOLOGY. LONDON. 24/02/12

                                PRESENTER

          Throughout the years technology has developed
          dramatically from simple devices to more complex devices
          that do more than its function.

Throughout the introduction a montage of old and new technologies
are shown

          Computers are now an important part of society but does
          the use of computers lead to decreasing social skills.
          The increase of social networking sites mean that people
          can now socialise online but what affect is this having
          on society. The languages skills of pupils in full time
          education can be affected by the use of social networking
          sites like msn.

          Nowadays the games that are advertised involve physical
          interaction but what physical damage is this having on
          our bodies. Games consoles like Wii and Kinect are
          marketed as exercise but is it healthier to ride a
          bicycle outside or on the Wii.

          The Mobile phone which was once used as a device to make
          phone calls can now do things like take pictures, access
          the internet, send and receivemessages and listen to
          music. With so many apps and the development of smart
          phones this raises the question: how many people actually
          use their phones to make phone calls alone.

Clips of public interviews about what they use their phones for.

          The representation of gender has dramatically changed
          overthe years from the damsel in distress to hyper
          sexualised females. Some have even become the heroines
          and main characters.

          There has been a movement from pixelated images to
          computer generated images known as CGI's.This immerses
          the player into the game because the images in the video
          games resemble the objects in our everyday lives.

          The improvement of technology has meant that the graphics
          in video games has also improved for example in previous
          video games like sonic, the main character sonic would
          have to jump on the villain to get rid of them but in
          modern video games like assassins creed bloody scenes are
          shown.
(VOICEOVER)

Clip of an advert which shows worldwide gaming

          This improvement of technology means that gamers can now
          play worldwide. For example someone in Europe can play
          with someone in the US.

                                (VOICEOVER)

Clips of violence in different video games

          The violent images in video games show that the violence
          in video games has increased. In video games such as
          grand theft auto, assassins creed and la noir players can
          inflict violence on the characters and commit all sorts
          of crimes without the game showing the real consequences
          of theiractions.

                                (VOICEOVER)

          In modern video games women have been highly sexualised
          it is estimated that 28%of women are represented as sex
          objects in video games. The character princess peach in
          Mario is presented with blonde hair wearing a pink dress
          which is the typical stereotypeof a female. Nowadays due
          to the role of women changing, in games like grandtheft
          auto women are presented with large breasts, large hips
          and very revealing clothes. So does this representation
          mean that women's role inthe media is to be a sex object?

Clips of public responses.

          We asked members of the public what they thought of this
          poster advertising grand theft auto: vice city. After
          asking members of the public what they thought of the way
          women are represented in modern video games, we visited
          the convent of Jesus and Mary language college and asked
          an expert sociologist about what she thought of women
          being sexualised in video games.7

Show sociologist interview

                                (VOICEOVER)

Cut to clips from games of different representations of women.

          Join us after the break when we will be looking at how
          some video games have represented females as independent
          heroines in games like tombraider and final fantasy.

Script draft 3

  • 1.
    THE EVOLUTION OFTECHNOLOGY. LONDON. 24/02/12 PRESENTER Throughout the years technology has developed dramatically from simple devices to more complex devices that do more than its function. Throughout the introduction a montage of old and new technologies are shown Computers are now an important part of society but does the use of computers lead to decreasing social skills. The increase of social networking sites mean that people can now socialise online but what affect is this having on society. The languages skills of pupils in full time education can be affected by the use of social networking sites like msn. Nowadays the games that are advertised involve physical interaction but what physical damage is this having on our bodies. Games consoles like Wii and Kinect are marketed as exercise but is it healthier to ride a bicycle outside or on the Wii. The Mobile phone which was once used as a device to make phone calls can now do things like take pictures, access the internet, send and receivemessages and listen to music. With so many apps and the development of smart phones this raises the question: how many people actually use their phones to make phone calls alone. Clips of public interviews about what they use their phones for. The representation of gender has dramatically changed overthe years from the damsel in distress to hyper sexualised females. Some have even become the heroines and main characters. There has been a movement from pixelated images to computer generated images known as CGI's.This immerses the player into the game because the images in the video games resemble the objects in our everyday lives. The improvement of technology has meant that the graphics in video games has also improved for example in previous video games like sonic, the main character sonic would have to jump on the villain to get rid of them but in modern video games like assassins creed bloody scenes are shown.
  • 2.
    (VOICEOVER) Clip of anadvert which shows worldwide gaming This improvement of technology means that gamers can now play worldwide. For example someone in Europe can play with someone in the US. (VOICEOVER) Clips of violence in different video games The violent images in video games show that the violence in video games has increased. In video games such as grand theft auto, assassins creed and la noir players can inflict violence on the characters and commit all sorts of crimes without the game showing the real consequences of theiractions. (VOICEOVER) In modern video games women have been highly sexualised it is estimated that 28%of women are represented as sex objects in video games. The character princess peach in Mario is presented with blonde hair wearing a pink dress which is the typical stereotypeof a female. Nowadays due to the role of women changing, in games like grandtheft auto women are presented with large breasts, large hips and very revealing clothes. So does this representation mean that women's role inthe media is to be a sex object? Clips of public responses. We asked members of the public what they thought of this poster advertising grand theft auto: vice city. After asking members of the public what they thought of the way women are represented in modern video games, we visited the convent of Jesus and Mary language college and asked an expert sociologist about what she thought of women being sexualised in video games.7 Show sociologist interview (VOICEOVER) Cut to clips from games of different representations of women. Join us after the break when we will be looking at how some video games have represented females as independent heroines in games like tombraider and final fantasy.