This document provides a list of tech tools for teachers across various subjects and needs, including resources for lesson planning, differentiation, assessment, organization, and integrating technology into specific subjects like art, theatre, math, and more. Safety considerations and free or trial apps and websites are included for activities like creating virtual posters, trimming YouTube videos, reading comprehension tools, and paperless polling systems.
3 2-1 Action Screencasting in the Classroom - TCEA 2015Diana Benner
ย
Screencasting is an easy (and FREE) way of making recordings in your classroom. Whether your students create them as they do project-based learning or you create them as you flip your classroom, you'll love these relevant ideas and free tools to take screencasting to your classroom.
This document discusses various tools for creating and sharing digital content, including screencasting, pencasting, screensharing, markup, collaborative documents, and backchannels. It provides examples of how teachers can use these tools to flip instruction, provide feedback to students, have students demonstrate understanding, and encourage collaboration and discussion in the classroom.
Russell Stannard is an expert in flipped classroom techniques and screen casting technology for education. The document discusses the flipped classroom approach, which involves students doing lower-level learning at home through videos and interactive activities, while using classroom time for higher-level group work and problem solving. It also provides information on using free and paid screen capture software like Jing, ScreenCast-O-Matic, and SnagIt to create videos for instruction, feedback, and the flipped classroom. Resources and tutorials are given to help teachers learn screen casting technologies.
A special online version about the use of screen capture to produce leaning content for Flipped Classroom delivery. This presentation focuses on the use of SnagIT
Sketchup Workshop 101 is a document about using the 3D modeling software Sketchup in education. It discusses how Sketchup allows students to visualize concepts in geometry, science, social studies and fine arts by building 3D models. The document provides information on downloading Sketchup for free, basic concepts like orbiting and panning, tutorials for learning basic and advanced skills, and accessing a large collection of shared 3D models.
Lecture on Interaction Design Prototyping and Evaluation taught by Mark Billinghurst as part of the COMP 4026 Advanced HCI class at the University of South Australia. Taught on August 11th 2016.
This document provides a list of tech tools for teachers across various subjects and needs, including resources for lesson planning, differentiation, assessment, organization, and integrating technology into specific subjects like art, theatre, math, and more. Safety considerations and free or trial apps and websites are included for activities like creating virtual posters, trimming YouTube videos, reading comprehension tools, and paperless polling systems.
3 2-1 Action Screencasting in the Classroom - TCEA 2015Diana Benner
ย
Screencasting is an easy (and FREE) way of making recordings in your classroom. Whether your students create them as they do project-based learning or you create them as you flip your classroom, you'll love these relevant ideas and free tools to take screencasting to your classroom.
This document discusses various tools for creating and sharing digital content, including screencasting, pencasting, screensharing, markup, collaborative documents, and backchannels. It provides examples of how teachers can use these tools to flip instruction, provide feedback to students, have students demonstrate understanding, and encourage collaboration and discussion in the classroom.
Russell Stannard is an expert in flipped classroom techniques and screen casting technology for education. The document discusses the flipped classroom approach, which involves students doing lower-level learning at home through videos and interactive activities, while using classroom time for higher-level group work and problem solving. It also provides information on using free and paid screen capture software like Jing, ScreenCast-O-Matic, and SnagIt to create videos for instruction, feedback, and the flipped classroom. Resources and tutorials are given to help teachers learn screen casting technologies.
A special online version about the use of screen capture to produce leaning content for Flipped Classroom delivery. This presentation focuses on the use of SnagIT
Sketchup Workshop 101 is a document about using the 3D modeling software Sketchup in education. It discusses how Sketchup allows students to visualize concepts in geometry, science, social studies and fine arts by building 3D models. The document provides information on downloading Sketchup for free, basic concepts like orbiting and panning, tutorials for learning basic and advanced skills, and accessing a large collection of shared 3D models.
Lecture on Interaction Design Prototyping and Evaluation taught by Mark Billinghurst as part of the COMP 4026 Advanced HCI class at the University of South Australia. Taught on August 11th 2016.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg Collegeโs Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
The fourth lecture from the Augmented Reality Summer School talk by Mark Billinghurst at the University of South Australia, February 15th - 19th, 2016. This provides an overview of prototyping techniques for AR interfaces.
10-G9A-G10A -E-LearnP3-D9-ICT-S2-Chapter-2-Input and Output Devices.pptxRajavarmanS3
ย
This document contains notes from an ICT class for grade 9 students. It includes the teacher's contact information, topics covered in the class like types of computers and encryption, links to learning resources provided, and a reminder to submit assignments. The class involved discussion, videos, quizzes and mind maps on the topics before assigning work.
Jing is a free screen capturing and screencasting tool that allows users to record and share what is happening on their computer screen. It can be used to create still screenshots or narrated videos up to 5 minutes in length. Jing is compatible with both Windows and Mac computers and makes it easy to save and share screen captures through Screencast.com. The tool has various applications for teaching, learning, and communicating processes visually.
Yuja the best, Don't just Yuja (D2L Connection Colorado)D2L Barry
ย
Presentation by Joan Anderssen, Arapahoe Community College at the D2L Connection: 2020 Colorado Edition.
A day of learning, sharing, and fun at Red Rocks Community College in Arvada, Colorado.
The document discusses making online video delivery easy for instructors who are afraid of technology. It outlines developing hardware kits with lights, micros, webcams and green screens to help instructors feel comfortable creating and streaming videos from their own environments. Software is also developed, including instruction materials, community features, assessment tools and media management. The goal is to reduce cognitive load and apply the model of in-person data projection to the online environment. Examples of the streaming process and course webpage outputs are provided.
The Genogram project is about building a genogram tree which helps in detailed relational analysis of a family tree.
Built on: D3, Django, Python, PostgresSQL, Twitter Bootstrap, Selenium.
Create, Communicate, and Captivate with Tech ToolsElizabeth Romero
ย
The document discusses and provides links to 10 innovative tech tools for creating, communicating and engaging content. It describes GarageBand as a software that allows users to create music and podcasts, export songs to iTunes, and share content. It also outlines Prezi as an online presentation tool that employs a digital canvas for placing images, text and videos in frames that can be zoomed in and out of. Finally, it characterizes YouTube as a free video sharing website where users can upload, view and share videos on the site and beyond.
#ISTE2016 Teach any subjects by making appsMartine Paquet
ย
ID: 100359614
Title: WH002 Computational Thinking for Every Subject
Category: Explore and create: Workshop
Here is the presentation that I gave at #ISTE2016 on Saturday 25th. Go to ISTE website to find more resources.
A presentation on running events in the 21st Century.
Franco DeBonis - Head of Digital Marketing with Snap presented this at the June
OMiG meeting (Online Marketing in Galway) - Snap Galway sponsored this event
This document provides guidance on using social media and digital strategies to promote and engage audiences for events in the 21st century. It outlines core elements like an event website that is mobile compliant and a strong social media presence. It describes actions to take before an event like creating content plans and promo videos. During the event, it recommends livestreaming, using hashtags, and assigning an ambassador. After the event, it suggests responding to posts, releasing content packages, and continuing engagement over several weeks. The overall message is that digital strategies are crucial for events now and can increase engagement both during and long after the live event.
The document discusses various tools that can be used for concept design and prototyping of augmented reality applications for Google Glass. It describes tools like GlassSim, which simulates the Glass interface, Glass UI templates in Photoshop, storyboarding tools, wireframing tools like UXPin, and interactive prototyping tools like Proto.io. It also covers using App Inventor to build more functional prototypes that can access Glass sensors and run directly on the device. Rapid prototyping approaches are recommended to get early user feedback and iterate designs efficiently.
This document discusses and compares various tools for team development and collaboration. It provides pros and cons for the presentation tool Prezi, the website builder Weebly, the video editor Windows Movie Maker, the social network Google+, the conferencing tool Elluminate Live!, and the communication app Skype. These tools help teams work together on projects remotely through features like file sharing, video chat, and simultaneous editing.
Skills development x0096 digital technologymrhoward12
ย
The document discusses the development of digital technology skills over the course of Foundation and Advanced Production work. In Foundation Production, the brief was for a new music magazine, where digital SLR, still cameras, iMovie, PhotoShop, internet research, and PowerPoint were used to present information. Challenges included learning Photoshop layers and using various technologies. In Advanced Production, more sophisticated effects like color correction and slow motion were mastered using iMovie. Prezi and SlideShare were used in a blog, and feedback was more efficiently obtained through YouTube. Overall, digital skills were significantly improved through extensive hours spent editing and testing abilities.
This document provides an overview of open badges and their promise and practices in higher education. It begins with introductions and then discusses the concept of open badges, including their definition as digital credentials that represent skills. Various organizations that issue badges are presented, such as Khan Academy, LinkedIn, and Codecademy. Mozilla's open badge infrastructure is explained. The document then discusses how badges are used in various educational contexts, including cities of learning programs, universities, and continuing professional development. Various badge system designs are presented. The workshop activities involve designing badges, their visual elements, and badge systems. Organizational readiness for badges is also discussed.
S7 technology teaching palette adam blackwood - summaryAdam Blackwood
ย
An outline of some of the quick easy ways, technology can be used to help with teaching and lesson activities All links referred to can be quickly accessed at http://tiny.cc/S7Adam
This document summarizes 8 common technology recommendations for assisting students:
1. Using high-contrast settings in Windows.
2. Utilizing the photo album feature in PowerPoint.
3. Creating linear and amorphous visual schedules.
4. Incorporating keyboarding tutorials.
5. Developing social situation stories.
6. Leveraging the sound record feature in Microsoft Word.
7. Employing graphic organizers from online sources.
8. Implementing pacing boards as a communication strategy.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the bodyโs response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg Collegeโs Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
The fourth lecture from the Augmented Reality Summer School talk by Mark Billinghurst at the University of South Australia, February 15th - 19th, 2016. This provides an overview of prototyping techniques for AR interfaces.
10-G9A-G10A -E-LearnP3-D9-ICT-S2-Chapter-2-Input and Output Devices.pptxRajavarmanS3
ย
This document contains notes from an ICT class for grade 9 students. It includes the teacher's contact information, topics covered in the class like types of computers and encryption, links to learning resources provided, and a reminder to submit assignments. The class involved discussion, videos, quizzes and mind maps on the topics before assigning work.
Jing is a free screen capturing and screencasting tool that allows users to record and share what is happening on their computer screen. It can be used to create still screenshots or narrated videos up to 5 minutes in length. Jing is compatible with both Windows and Mac computers and makes it easy to save and share screen captures through Screencast.com. The tool has various applications for teaching, learning, and communicating processes visually.
Yuja the best, Don't just Yuja (D2L Connection Colorado)D2L Barry
ย
Presentation by Joan Anderssen, Arapahoe Community College at the D2L Connection: 2020 Colorado Edition.
A day of learning, sharing, and fun at Red Rocks Community College in Arvada, Colorado.
The document discusses making online video delivery easy for instructors who are afraid of technology. It outlines developing hardware kits with lights, micros, webcams and green screens to help instructors feel comfortable creating and streaming videos from their own environments. Software is also developed, including instruction materials, community features, assessment tools and media management. The goal is to reduce cognitive load and apply the model of in-person data projection to the online environment. Examples of the streaming process and course webpage outputs are provided.
The Genogram project is about building a genogram tree which helps in detailed relational analysis of a family tree.
Built on: D3, Django, Python, PostgresSQL, Twitter Bootstrap, Selenium.
Create, Communicate, and Captivate with Tech ToolsElizabeth Romero
ย
The document discusses and provides links to 10 innovative tech tools for creating, communicating and engaging content. It describes GarageBand as a software that allows users to create music and podcasts, export songs to iTunes, and share content. It also outlines Prezi as an online presentation tool that employs a digital canvas for placing images, text and videos in frames that can be zoomed in and out of. Finally, it characterizes YouTube as a free video sharing website where users can upload, view and share videos on the site and beyond.
#ISTE2016 Teach any subjects by making appsMartine Paquet
ย
ID: 100359614
Title: WH002 Computational Thinking for Every Subject
Category: Explore and create: Workshop
Here is the presentation that I gave at #ISTE2016 on Saturday 25th. Go to ISTE website to find more resources.
A presentation on running events in the 21st Century.
Franco DeBonis - Head of Digital Marketing with Snap presented this at the June
OMiG meeting (Online Marketing in Galway) - Snap Galway sponsored this event
This document provides guidance on using social media and digital strategies to promote and engage audiences for events in the 21st century. It outlines core elements like an event website that is mobile compliant and a strong social media presence. It describes actions to take before an event like creating content plans and promo videos. During the event, it recommends livestreaming, using hashtags, and assigning an ambassador. After the event, it suggests responding to posts, releasing content packages, and continuing engagement over several weeks. The overall message is that digital strategies are crucial for events now and can increase engagement both during and long after the live event.
The document discusses various tools that can be used for concept design and prototyping of augmented reality applications for Google Glass. It describes tools like GlassSim, which simulates the Glass interface, Glass UI templates in Photoshop, storyboarding tools, wireframing tools like UXPin, and interactive prototyping tools like Proto.io. It also covers using App Inventor to build more functional prototypes that can access Glass sensors and run directly on the device. Rapid prototyping approaches are recommended to get early user feedback and iterate designs efficiently.
This document discusses and compares various tools for team development and collaboration. It provides pros and cons for the presentation tool Prezi, the website builder Weebly, the video editor Windows Movie Maker, the social network Google+, the conferencing tool Elluminate Live!, and the communication app Skype. These tools help teams work together on projects remotely through features like file sharing, video chat, and simultaneous editing.
Skills development x0096 digital technologymrhoward12
ย
The document discusses the development of digital technology skills over the course of Foundation and Advanced Production work. In Foundation Production, the brief was for a new music magazine, where digital SLR, still cameras, iMovie, PhotoShop, internet research, and PowerPoint were used to present information. Challenges included learning Photoshop layers and using various technologies. In Advanced Production, more sophisticated effects like color correction and slow motion were mastered using iMovie. Prezi and SlideShare were used in a blog, and feedback was more efficiently obtained through YouTube. Overall, digital skills were significantly improved through extensive hours spent editing and testing abilities.
This document provides an overview of open badges and their promise and practices in higher education. It begins with introductions and then discusses the concept of open badges, including their definition as digital credentials that represent skills. Various organizations that issue badges are presented, such as Khan Academy, LinkedIn, and Codecademy. Mozilla's open badge infrastructure is explained. The document then discusses how badges are used in various educational contexts, including cities of learning programs, universities, and continuing professional development. Various badge system designs are presented. The workshop activities involve designing badges, their visual elements, and badge systems. Organizational readiness for badges is also discussed.
S7 technology teaching palette adam blackwood - summaryAdam Blackwood
ย
An outline of some of the quick easy ways, technology can be used to help with teaching and lesson activities All links referred to can be quickly accessed at http://tiny.cc/S7Adam
This document summarizes 8 common technology recommendations for assisting students:
1. Using high-contrast settings in Windows.
2. Utilizing the photo album feature in PowerPoint.
3. Creating linear and amorphous visual schedules.
4. Incorporating keyboarding tutorials.
5. Developing social situation stories.
6. Leveraging the sound record feature in Microsoft Word.
7. Employing graphic organizers from online sources.
8. Implementing pacing boards as a communication strategy.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the bodyโs response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
ย
Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
ย
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
ย
(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
ย
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
ย
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
ย
(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin ๐๐ค๐ค๐ฅฐ
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
ย
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.