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Games and Playfulness for Communities

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Slides from a workshop I ran for the Department of Transport's (Western Australia) Travelsmart program, which promotes sustainable commuting.

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Games and Playfulness for Communities

  1. 1. Games and Playfulness for Communities Dr. Kate Raynes-Goldie
  2. 2. Icebreaker game • What was fun? • What was not fun? • What would you change?
  3. 3. Who am I? now that you’ve all met each other first off, been car free since 2007 (hurrah!) and a living smart facilitator, so this is close ot my heart been making community focused games since 2007, gentrification, gaming privacy and also teach game design and run workshops
  4. 4. This morning • Community games intro • Examples of game-supported behavioral change • Play some games • Game debrief • Making our own games
  5. 5. Questions please! left time for questions as we go
  6. 6. What are community games?
  7. 7. Big games Locative games Street games Urban games Pervasive games Alternate Reality Games thinking beyond video games as games
  8. 8. exertion games and exergaming board games Phygital games social and casual games immersive and interactive theatre games for change
  9. 9. Community focus • In communities • For communities • With communities • World as the game board
  10. 10. Supporting behavioral change with games and play • Rewards • Spectacles • Simulations • Combination of one or more
  11. 11. Some examples • Wide variety of genres, but more focus on physicality, community and accessibility • Playful experiences • More than just video games! Thinking like a game designer, inspiration from many sources games as games
  12. 12. Rewards
  13. 13. Why? • Gamification (game elements to make boring things fun) • Behavioral change uses game elements • Feedback, encouragement, progress, rewards
  14. 14. My QuitBuddy
  15. 15. Chromaroma • Uses Oyster card (like TransPerth card) • Collect and own places, like Foursquare • Rewards for various activities/ behaviours
  16. 16. Simulations
  17. 17. Why? • Get over initial hurdle • Empathy, an alternative perspective • Spectrum of realism
  18. 18. Situation Rooms •
  19. 19. Zombies, Run! zombie simulator other end of the spectrum obviously has rewards too combination rewards and simulation
  20. 20. Gentrification: The Game combination spectacle and simulation
  21. 21. Spectacles
  22. 22. Why? • Get attention for message or cause • Accessible • Intriguing, gets pass cynicism
  23. 23. No Pants Subway Ride • A social game of flouting conventions • viral spread of message • Agents, missions and an App
  24. 24. Train Mafia combination spectacle and simulation
  25. 25. Let’s play some games!
  26. 26. Gargoyles • Fun? • Not fun? • What to change?
  27. 27. Spaceteam • Fun? • Not fun? • What to change?
  28. 28. A bit more on Gargoyles • Jaime Woo’s first game • No technology • Low entry barrier for creation and play • Spectacle and game similarly space team was created by one indie dev. obviously you need coding and game skills, but it isn’t a triple A game which have budgets in the millions.
  29. 29. Making our own games • A game like Gargoyles or Spaceteam, but for promoting public transport? • Simulation, rewards, spectacle?
  30. 30. Some tips to get you started • Start with experience, goal or story (rather than tech) • Work with stakeholders and communities
  31. 31. Playtesting • Effective, fun games • Co-creating with stakeholders and communities
  32. 32. Start making games • Game Design Workshop • Adapt existing games
  33. 33. adapting existing games, being inspired by existing games
  34. 34. Thinking like a game designer • Highly interdisciplinary • Kids in the playground • Is it really any different than writing, making music or filmmaking? a bit on my story
  35. 35. “I am a game designer” (Schell 2008)
  36. 36. Resources
  37. 37. Ludocity.org • Free, open source pervasive games • Can be adapted
  38. 38. Let’s Make Games • Perth-based • Workshops, events, Facebook group • Largely video game based: letsmakegames.org
  39. 39. Playup Perth! • Free • Every 2 months • Next one this Saturday (March 1, 1pm in Fremantle: playupperth.eventbrite.com.au)
  40. 40. Emotional Play • March 4, 6-9pm, FTI (Fremantle) • Workshop and lecture: emotionalplay.eventbrite.com.au
  41. 41. Thanks! kate@atmosphereindustries.com atmosphereindustries.com @oceanpark

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