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Rosenblum gaming workshop_v2

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Version of a presentation for St. Edward's University faculty on Educational Gaming.

Published in: Entertainment & Humor, Design
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Rosenblum gaming workshop_v2

  1. 1. E-Games @ SEU Jason Rosenblum
  2. 2. Many types of games Delivery: Console, PC/Mac client, Flash-based, Mobiles platform jumpers first-person shooters real-time strategy puzzles casual games mini-games sports games alternate reality games massively-multiplayer games adventure / fantasy action games (GTA) rhythm games simulation (the Sims) fighting role-playing survival horror virtual worlds racing games From: Educause: Games for Higher Education, 2008; Pew/Internet: Teens, videogames & civics
  3. 3. How are games used in learning? • Motivation / Engagement • Skill & task rehearsal • Therapy for pain relief • Role play jobs prior to employment • Promote learners as content developers from JISC: Learning in Immersive Worlds
  4. 4. Learning theory perspectives • social constructivism (Vygotsky, 1978) • situated learning (Lave & Wenger, 1991) • discovery learning (Bruner, 1966) • experiential learning (Bonwell & Eison, 1991) • See: http://gaming.psu.edu/GamesRationale for a great intro
  5. 5. What are educational games & how are they relevant? • Can apply to a wide range of game genres • Also now called “serious games” • Resists strict definitions & borders* • COTS games like WoW also count: http://www.livescience.com/technology/081003-school-games.html "It has worked ridiculously well...It shouldn't be working as well as it is." (Steinkweller) *(Wittgenstein, 1953)
  6. 6. Penn State • Educational Gaming Commons : http://gaming.psu.edu/ • Causal Games Library : http://gaming.psu.edu/library • Projects : http://gaming.psu.edu/Projects • PSU School of Visual Arts: - Interdisciplinary Visual Studio : B. Des. in IDS http://www.sova.psu.edu/interdisciplinary_digital_studio_ids/interdisciplinary_digital_studio_ids - New Media Program : MFA in New Media http://www.sova.psu.edu/academics/studio_art/new_media/new_media
  7. 7. Univ. of Wisconsin, Madison • Games Learning Society • Games research program - Role games in society/culture: http://www.gameslearningsociety.org/ • Grad research; Affiliated with several UW depts + ASU (incl. James Gee), MIT + Filament Games • ARIS Games - Augmented Reality & Interactive Storytelling: http://www.arisgames.org • Epistemicthe digital- age” players learn the ways of thinking...of games “help http://epistemicgames.org/eg/
  8. 8. MIT • Can a Game Save the World? http://web.mit.edu/newsoffice/2010/cfcm-game.html • Mass Extinction - “curated” game around climate change - over 8 week period in SP11 • Immersive ARG - to “unravel” a mystery in a sci-fi setting • Education Arcade: http://www.educationarcade.org/ • Projects: http://www.educationarcade.org/projects
  9. 9. Quest Atlantis @ Indiana Univ. • Design-based Research, headed by Dr. Sasha Barab • 3-D Immersive, problem-based learning game • Built around 7 “Social Commitments” • Based on Transformational Play, which situates discussion of context, content & person from the perspectives of: • Intentinality • Consequentiality • Legitimacy • See: http://inkido.indiana.edu/barab_we/ http://atlantis.crlt.indiana.edu/site/view/Questers
  10. 10. Gaming resources @ IU • http://atlantis.crlt.indiana.edu/site/view/ Educators • http://www.iub.edu/videos/Gaming-in- Education.shtml
  11. 11. Alternate Reality Games • ARG’s : Real play, Real participation in Real life • Situates play around a fictional narrative, but based around real issues, using clues in the real world. • Rules are sometimes not specified & must be discovered... • example: World Without Oil - http://www.worldwithoutoil.org • see: 7 things you should know about...Alternate Realty Games , Educause
  12. 12. Evoke • 10 week ‘crash course in changing the world’ - solving real problems (povery, conflict, water access, hunger, etc. • Goal: "build up our global capacity to change the world in as short a time as possible, for as many people as possible", (Jane McGonigal) • By Jane McGonigal, funded by World Bank Institute • Real Dilemmas: everyone can be a hero • New episode each week x 10 weeks, starting 3/3/2010 • http://www.urgentevoke.com/ • Trailer: Evoke Trailer
  13. 13. Today’s examples of e-games • Primarily Immersive (compared with “casual”) • Promotes Role-play / Real-play • Promotes attention to social issues • Promote agency, intentionality & consequentiality
  14. 14. Global Conflicts • http://www.globalconflicts.eu/ • Mid East • Latin America • Sweatshop trailer: http://www.youtube.com/watch?v=mf9Ju86IVYw
  15. 15. Peacemaker • Play the News, Solve the Puzzle • http://www.peacemakergame.com/ • By Impact Games: http://www.impactgames.com/ • Peacemaker trailer: http://www.youtube.com/watch?v=b0RW7oOiqXE
  16. 16. Mentira - Creating dialogue through place @ UNM • Spanish language augmented reality for the iTouch / iPhone: uses text, graphics (no GPS) • Mystery based in Los Griegos in Albuquerque’s North Valley. People in neighborhood participate in the game. • uses, “language to determine who is giving them real clues and who is lying in order to solve the mystery and successfully complete the game.” http://www.unm.edu/~market/cgi-bin/archives/004442.html • Design-based Research model • Dept @ UNM: http://www.unm.edu/~spanport/
  17. 17. fin.

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