In this keynote transcript, Sandi Wassmer discusses the importance of an inclusive and accessible web. She argues that true accessibility requires interoperability - agreement on open standards so that all people can access information and achieve their goals online regardless of ability or device. She outlines responsibilities for inclusive design, noting that everyone involved in building the web, including browser vendors, content creators, and tool developers, must work to agree on standards and prioritize inclusion. Her "10 Principles of Inclusive Web Design" provide guidance for creating equitable user experiences through a user-centered design process from the beginning of any project.
Shuttleworth Theory of Change - UnpackedMark Surman
This document outlines an organization's vision, goals, ethos, and methods for creating an open knowledge society in South Africa. The vision is for limitless possibility and innovation through open education, access to knowledge for all, and affordable internet access. The goals, ethos, and methods focus on participatory and student-centric education, open access to research, collaborative problem solving, transparency, and supporting promising ideas, excellent people, and catalytic conversations to advance these issues.
Some of our key accessibility ideas are back to front. The most important aspect of the accessibility of images isn't 'alt-text'. The number of disabled people who use assistive technologies is tiny compared with those who don't. And for many people video is more accessible than text, not less accessible.
In this CSUN 2014 talk, Professor Jonathan Hassell exposes 16 foundational things that all advocates “know” about accessibility as myths, using real user-research to show how they need to be replaced to properly serve today’s tablet and mobile-obsessed disabled and older users.
2010: MyDisplay - Accessibility Preferences Aren't for SissiesJonathan Hassell
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability) at IMS Global Learning Impact Awards, Long Beach CA; Unitech 2010, Oslo; Interagency Dialogue on Cloud Computing and Auto-Personalization, Washington DC; BCS HCI workshop on
Accessibility, User Profiling & Adaptation, Dundee; and Access to digital content for education workshop, Tromsø in 2010.
Covers: how disabled people might be excluded from digital participation; disabled people's use of the web, compared to what it could be; if there's so much to gain, what's getting in the way; how current inclusion models don't help; how the BBC have learnt from our past attempts to provide information on assistive technologies and accessibility settings of browsers and operating systems; how the BBC have learnt from our attempts to provide site-based accessibility personalisation; how we've researched other people's 'AAA' tools and found 5 guidelines which successful tools need to follow; how we used those guidelines to direct the creation of our new 'MyDisplay' accessibility personalisation system which we have rolled out across bbc.co.uk; what early users think about MyDisplay and how we are testing it more widely; how global collaboration initiatives like GPII can help adoption of such tools and enable more disabled and elderly people to participate in the digital economy
How BS8878 brings together usability & accessibilityJonathan Hassell
Accessibility is all about checklists, HTML and assistive technologies. Its only impact on User Experience is to stop designers from being creative.
Sometimes, you'd be forgiven for thinking that those two statements are true.
Professor Jonathan Hassell has spent much of his last three years disproving them, both at the BBC and in other organisations, and coding how accessibility should be seen in the context of user-centred design into BS 8878.
In this presentation from Camp Digital Manchester 2012 he shows how BS 8878 provides a framework for helping UX professionals embed accessibility considerations into their work, how it can empower and free them from onerous constraints, how it can challenge them to be more creative, and how the results can benefit all users, not just those with disabilities.
Innovation Research And Development With Web 2.0 (Mass Collaboration)bjpink
The document discusses using mass collaboration and wikinomics to harness the power of populations beyond an organization for automotive research, development, and innovation. It provides examples of how mass collaboration has helped solve problems and drive innovation at companies like 3M, GE, BMW, Netflix, and through open innovation platforms like Innocentive. The document advocates setting up internal and external wikis and web systems to crowdsource ideas, research, and problem solving from a variety of sources.
Instead of trying to reduce the chaos of complexity, we can embrace it.
Instead of thinking about designing for a narrow middle of the curve, we embrace the full spectrum....from the beginning.
We can make accessibility part of innovation, not just designing products for people with disabilities but in constructing our world. We can think about how new technology can -- and does -- change society. And how we can find inspiration in extreme needs that can change the our experience.
This document discusses collaborating on designing inclusive digital media. It addresses how the amount of online content continues to grow but there remain significant access gaps for learners with disabilities. The document provides frameworks for accessibility, universal design and universal design for learning. It also discusses considerations for web accessibility and includes quotes from technology leaders on the importance of accessibility. Overall, the document promotes inclusive design and accessibility in digital content creation.
Shuttleworth Theory of Change - UnpackedMark Surman
This document outlines an organization's vision, goals, ethos, and methods for creating an open knowledge society in South Africa. The vision is for limitless possibility and innovation through open education, access to knowledge for all, and affordable internet access. The goals, ethos, and methods focus on participatory and student-centric education, open access to research, collaborative problem solving, transparency, and supporting promising ideas, excellent people, and catalytic conversations to advance these issues.
Some of our key accessibility ideas are back to front. The most important aspect of the accessibility of images isn't 'alt-text'. The number of disabled people who use assistive technologies is tiny compared with those who don't. And for many people video is more accessible than text, not less accessible.
In this CSUN 2014 talk, Professor Jonathan Hassell exposes 16 foundational things that all advocates “know” about accessibility as myths, using real user-research to show how they need to be replaced to properly serve today’s tablet and mobile-obsessed disabled and older users.
2010: MyDisplay - Accessibility Preferences Aren't for SissiesJonathan Hassell
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability) at IMS Global Learning Impact Awards, Long Beach CA; Unitech 2010, Oslo; Interagency Dialogue on Cloud Computing and Auto-Personalization, Washington DC; BCS HCI workshop on
Accessibility, User Profiling & Adaptation, Dundee; and Access to digital content for education workshop, Tromsø in 2010.
Covers: how disabled people might be excluded from digital participation; disabled people's use of the web, compared to what it could be; if there's so much to gain, what's getting in the way; how current inclusion models don't help; how the BBC have learnt from our past attempts to provide information on assistive technologies and accessibility settings of browsers and operating systems; how the BBC have learnt from our attempts to provide site-based accessibility personalisation; how we've researched other people's 'AAA' tools and found 5 guidelines which successful tools need to follow; how we used those guidelines to direct the creation of our new 'MyDisplay' accessibility personalisation system which we have rolled out across bbc.co.uk; what early users think about MyDisplay and how we are testing it more widely; how global collaboration initiatives like GPII can help adoption of such tools and enable more disabled and elderly people to participate in the digital economy
How BS8878 brings together usability & accessibilityJonathan Hassell
Accessibility is all about checklists, HTML and assistive technologies. Its only impact on User Experience is to stop designers from being creative.
Sometimes, you'd be forgiven for thinking that those two statements are true.
Professor Jonathan Hassell has spent much of his last three years disproving them, both at the BBC and in other organisations, and coding how accessibility should be seen in the context of user-centred design into BS 8878.
In this presentation from Camp Digital Manchester 2012 he shows how BS 8878 provides a framework for helping UX professionals embed accessibility considerations into their work, how it can empower and free them from onerous constraints, how it can challenge them to be more creative, and how the results can benefit all users, not just those with disabilities.
Innovation Research And Development With Web 2.0 (Mass Collaboration)bjpink
The document discusses using mass collaboration and wikinomics to harness the power of populations beyond an organization for automotive research, development, and innovation. It provides examples of how mass collaboration has helped solve problems and drive innovation at companies like 3M, GE, BMW, Netflix, and through open innovation platforms like Innocentive. The document advocates setting up internal and external wikis and web systems to crowdsource ideas, research, and problem solving from a variety of sources.
Instead of trying to reduce the chaos of complexity, we can embrace it.
Instead of thinking about designing for a narrow middle of the curve, we embrace the full spectrum....from the beginning.
We can make accessibility part of innovation, not just designing products for people with disabilities but in constructing our world. We can think about how new technology can -- and does -- change society. And how we can find inspiration in extreme needs that can change the our experience.
This document discusses collaborating on designing inclusive digital media. It addresses how the amount of online content continues to grow but there remain significant access gaps for learners with disabilities. The document provides frameworks for accessibility, universal design and universal design for learning. It also discusses considerations for web accessibility and includes quotes from technology leaders on the importance of accessibility. Overall, the document promotes inclusive design and accessibility in digital content creation.
This document provides a summary of the top 10 web-based educational technologies as of January 28, 2009. It discusses tools like widgets, wikis, social networking sites like Ning, slide sharing on SlideShare, website builders like Wix, virtual classrooms like WizIQ, open online courses, digital skills certification through Alison, virtual worlds like Second Life, and language learning communities like Wordle. All of the tools mentioned are free, web-based, allow for user interactivity and collaboration, and enable creating and sharing digital content.
Accessibility innovation through gestural and sign-language interfacesJonathan Hassell
The document discusses accessibility innovation through natural user interfaces. It provides examples of projects using gesture recognition technologies like Microsoft Kinect to develop sign language recognition and movement games for blind and visually impaired children. The examples emphasize user-centered design approaches that involve representative users to understand needs and iteratively test prototypes. Focusing on accessibility was found to open opportunities to benefit broader audiences. Inclusive design approaches that listen to diverse users can identify challenges leading to innovative solutions.
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019Codemotion
An inclusive type of approach creates better solutions, because it aims to benefit all users, therefore also those who must cope with disabilities. Thinking in terms of accessibility throughout the entire process, enables the creation of solutions for mobile applications and websites that are actually evolved and not merely alternative. When designing for human diversity, we make possible a global kind of partecipation, with a higher impact on positivity exchange and emotional benefits than we would have when addressing just the disabilities.
2009: Maturing in accessibility - a brief BBC historyJonathan Hassell
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability for BBC Future Media & Technology) at Media Trust Digital Inclusion conference in 2009.
Covers: how to use the Employers Forum for Disability Maturity Model for accessibility to assess your organisation's maturity, and how the BBC has measured itself against it
Accessibility Myths for the Mobile Generation (HCID Open 2015)Jonathan Hassell
This document challenges common myths about web and mobile accessibility. It discusses that:
1) Mobile accessibility is important because disabled users increasingly access the web via mobile devices which may be their only option.
2) Accessibility benefits all users, not just disabled users, as impairments can be temporary for anyone.
3) Following WCAG guidelines helps but should not replace user research as technologies change.
4) Text is more accessible than images for many disabled users such as those with visual impairments or dyslexia.
Accessibility as Innovation - giving your potential users the chance to inspi...Jonathan Hassell
Many organisations seem to fear that making their products accessible means dumbing them down: they might then work for everyone, but they will lose a lot of their pizzazz in the process.
In this eAccess-13 presentation Jonathan Hassell presents the contrary view - that organisations that really look into the different needs of their disabled audiences often find this breaks them out of fixed positions, allowing them to take innovative leaps in product design.
Using examples from the typewriter to the iPhone classic ‘Zombies, Run!’ and his own recent projects involving the Microsoft Kinect games controller, Jonathan guides you through a way of thinking about product development which is inclusive, creative and potentially very lucrative.
BBC approach to accessibility & how BS8878 enables others to do the sameJonathan Hassell
Presentation given by Jonathan Hassell (Director of Hassell Inclusion and lead author of BS8878) at User Vision, Edinburgh for Word Usability Day 2011.
Covers: why and how the BBC approach accessible; how BS8878 helps organisations understand the business case for accessibility; how it provides organisations with a framework to embed accessibility in their policies and web design processes; how hassell inclusion can help you move forwards in implementing BS8878 (read the blog at http://www.hassellinclusion.com/category/bs8878/ for more help)
This document discusses trends in modern web technology, including the evolution from Web 1.0 to Web 2.0 to Web 3.0. It covers the history and development of the world wide web from its inception. Key aspects that are discussed include the usage of blogs, wikis, tagging, and multimedia sharing on the web. Modern approaches to web design emphasized in the document include simplicity, storytelling, and responsive design. Finally, it outlines some worst practices to avoid such as excessive copying of content, intrusive advertisements, and overuse of social media.
Case study 2 Human Computer Interactionkhairulaidid
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
Shifting Context: Evolution in Digital MediaSarah Kotlova
The document discusses the shifting context of digital media and its evolution. It notes that media refers to tools used to store and deliver information and now usually refers to both form and function. It describes digital natives as fluid learners who expect transparency and equality. The history of media is tied to the history of technology. It argues that the biggest transformation is the ability to separate content from distribution. The new contexts for media are location, interest, behavior, device, and intent. The future of media is predicted to be networked, portable, fluid, and increasingly collaborative and community-focused.
Stop Trying to Avoid Losing and Start Winning: How BS 8878 Reframes the Acces...IWMW
This document discusses reframing the conversation around accessibility and presents BS 8878 as a solution. It notes that most organizations see accessibility as a risk and burden without understanding benefits. BS 8878 aims to embed accessibility systematically into processes rather than one-off projects. It provides a framework to reduce costs and improve quality of accessible products. The standard was created by accessibility experts and reviewed worldwide. Adopting BS 8878 helps build better, more inclusive products rather than just compliance.
7 Signs of Maturing in Accessibility and InclusionJonathan Hassell
CSUN 2014 talk by Professor Jonathan Hassell describing models for assessing the maturity of accessibility practice - within organisations and in the field as a whole - discussing how they can be used to measure the maturing of the whole accessibility profession that shows signs of happening around us.
Fujitsu signed on as a gold member of the Employers Forum on Disability (EFD) in 2010 to support its diversity and inclusion program. The CEO and COO support this partnership by signing the Business Taskforce on Accessible Technology (BTAT) Charter. The Charter commits companies to implement accessible information and communication technologies. Fujitsu aims to deliver on the Charter by raising awareness, maintaining an accessible IT program, and understanding solutions where accessibility is required. An accountability matrix outlines responsibilities, including designating an accessibility champion, running inclusion events, and completing an accessibility maturity assessment to establish benchmarks and focus areas.
Twitter is a real-time information network that connects users to share information. It was founded in 2006 and now has over 100 million registered users who send over 50 million tweets per day. Twitter can be used as a resource tool, to promote content and brands, for collaboration and networking, and to drive traffic. The presentation recommends tools for using Twitter at home, work, and leisure and provides examples of third-party Twitter applications.
This document provides a summary of the top 10 web-based educational technologies as of January 28, 2009. It discusses tools like widgets, wikis, social networking sites like Ning, slide sharing on SlideShare, website builders like Wix, virtual classrooms like WizIQ, open online courses, digital skills certification through Alison, virtual worlds like Second Life, and language learning communities like Wordle. All of the tools mentioned are free, web-based, allow for user interactivity and collaboration, and enable creating and sharing digital content.
Accessibility innovation through gestural and sign-language interfacesJonathan Hassell
The document discusses accessibility innovation through natural user interfaces. It provides examples of projects using gesture recognition technologies like Microsoft Kinect to develop sign language recognition and movement games for blind and visually impaired children. The examples emphasize user-centered design approaches that involve representative users to understand needs and iteratively test prototypes. Focusing on accessibility was found to open opportunities to benefit broader audiences. Inclusive design approaches that listen to diverse users can identify challenges leading to innovative solutions.
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019Codemotion
An inclusive type of approach creates better solutions, because it aims to benefit all users, therefore also those who must cope with disabilities. Thinking in terms of accessibility throughout the entire process, enables the creation of solutions for mobile applications and websites that are actually evolved and not merely alternative. When designing for human diversity, we make possible a global kind of partecipation, with a higher impact on positivity exchange and emotional benefits than we would have when addressing just the disabilities.
2009: Maturing in accessibility - a brief BBC historyJonathan Hassell
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability for BBC Future Media & Technology) at Media Trust Digital Inclusion conference in 2009.
Covers: how to use the Employers Forum for Disability Maturity Model for accessibility to assess your organisation's maturity, and how the BBC has measured itself against it
Accessibility Myths for the Mobile Generation (HCID Open 2015)Jonathan Hassell
This document challenges common myths about web and mobile accessibility. It discusses that:
1) Mobile accessibility is important because disabled users increasingly access the web via mobile devices which may be their only option.
2) Accessibility benefits all users, not just disabled users, as impairments can be temporary for anyone.
3) Following WCAG guidelines helps but should not replace user research as technologies change.
4) Text is more accessible than images for many disabled users such as those with visual impairments or dyslexia.
Accessibility as Innovation - giving your potential users the chance to inspi...Jonathan Hassell
Many organisations seem to fear that making their products accessible means dumbing them down: they might then work for everyone, but they will lose a lot of their pizzazz in the process.
In this eAccess-13 presentation Jonathan Hassell presents the contrary view - that organisations that really look into the different needs of their disabled audiences often find this breaks them out of fixed positions, allowing them to take innovative leaps in product design.
Using examples from the typewriter to the iPhone classic ‘Zombies, Run!’ and his own recent projects involving the Microsoft Kinect games controller, Jonathan guides you through a way of thinking about product development which is inclusive, creative and potentially very lucrative.
BBC approach to accessibility & how BS8878 enables others to do the sameJonathan Hassell
Presentation given by Jonathan Hassell (Director of Hassell Inclusion and lead author of BS8878) at User Vision, Edinburgh for Word Usability Day 2011.
Covers: why and how the BBC approach accessible; how BS8878 helps organisations understand the business case for accessibility; how it provides organisations with a framework to embed accessibility in their policies and web design processes; how hassell inclusion can help you move forwards in implementing BS8878 (read the blog at http://www.hassellinclusion.com/category/bs8878/ for more help)
This document discusses trends in modern web technology, including the evolution from Web 1.0 to Web 2.0 to Web 3.0. It covers the history and development of the world wide web from its inception. Key aspects that are discussed include the usage of blogs, wikis, tagging, and multimedia sharing on the web. Modern approaches to web design emphasized in the document include simplicity, storytelling, and responsive design. Finally, it outlines some worst practices to avoid such as excessive copying of content, intrusive advertisements, and overuse of social media.
Case study 2 Human Computer Interactionkhairulaidid
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
Shifting Context: Evolution in Digital MediaSarah Kotlova
The document discusses the shifting context of digital media and its evolution. It notes that media refers to tools used to store and deliver information and now usually refers to both form and function. It describes digital natives as fluid learners who expect transparency and equality. The history of media is tied to the history of technology. It argues that the biggest transformation is the ability to separate content from distribution. The new contexts for media are location, interest, behavior, device, and intent. The future of media is predicted to be networked, portable, fluid, and increasingly collaborative and community-focused.
Stop Trying to Avoid Losing and Start Winning: How BS 8878 Reframes the Acces...IWMW
This document discusses reframing the conversation around accessibility and presents BS 8878 as a solution. It notes that most organizations see accessibility as a risk and burden without understanding benefits. BS 8878 aims to embed accessibility systematically into processes rather than one-off projects. It provides a framework to reduce costs and improve quality of accessible products. The standard was created by accessibility experts and reviewed worldwide. Adopting BS 8878 helps build better, more inclusive products rather than just compliance.
7 Signs of Maturing in Accessibility and InclusionJonathan Hassell
CSUN 2014 talk by Professor Jonathan Hassell describing models for assessing the maturity of accessibility practice - within organisations and in the field as a whole - discussing how they can be used to measure the maturing of the whole accessibility profession that shows signs of happening around us.
Fujitsu signed on as a gold member of the Employers Forum on Disability (EFD) in 2010 to support its diversity and inclusion program. The CEO and COO support this partnership by signing the Business Taskforce on Accessible Technology (BTAT) Charter. The Charter commits companies to implement accessible information and communication technologies. Fujitsu aims to deliver on the Charter by raising awareness, maintaining an accessible IT program, and understanding solutions where accessibility is required. An accountability matrix outlines responsibilities, including designating an accessibility champion, running inclusion events, and completing an accessibility maturity assessment to establish benchmarks and focus areas.
Twitter is a real-time information network that connects users to share information. It was founded in 2006 and now has over 100 million registered users who send over 50 million tweets per day. Twitter can be used as a resource tool, to promote content and brands, for collaboration and networking, and to drive traffic. The presentation recommends tools for using Twitter at home, work, and leisure and provides examples of third-party Twitter applications.
This one hour webinar is aimed at everyone involved in providing video based services in higher education who is interested in how these services can be successfully implemented on a campus-wide basis. Issues that our speakers will discuss include how academics and students can be supported in creating their own video-based resources, how quality and production values are dealt with and the management of technical and human resources to support these types of services.
Renee Hobbs is an American educator, scholar and well known advocate for media literacy education. She is a Professor in the Harrington School of Communication and Media at the University of Rhode Island, where she directs the Media Education Lab. One of Renee’s more recent initiatives is the highly successful Mind over Media resource for teachers and others interested in exploring propaganda with students. During this webinar, Renee will be talking about the background to this initiative and why she believes it is important for students to learn how to recognise propaganda and to develop a responsible attitude to it in their daily lives
e-A11: Workshop B - Building your accessibility action planHeadstar
Lloyds Banking Group lacked a formal approach to IT accessibility prior to 2005 but then created an IT Accessibility Centre of Excellence. This established comprehensive technical standards, made accessibility mandatory by including it in lifecycles and having mechanisms to address non-compliance, and raised awareness of accessibility benefits and how to achieve it. HMRC focuses on standards and testing for customer and staff systems, as well as a reasonable adjustments process and consultation. Royal Mail promotes accessibility to reduce costs, increase conversions, enhance search engine optimization, avoid reputational and legal risks, and future proof their mobile systems.
Miles of Accessibility - An 'Accessibility 101' Intopia
An introduction to accessibility session was delivered by Intopia's Accessibility Engagement Manager Chris Pycroft as a part of 'Miles of Love' in Hong Kong in November 2018.
Rich media and web apps for people with learning disabilitiesAntonia Hyde
The document discusses how rich media and web applications can be made more accessible and beneficial for people with learning disabilities. It notes that while progress has been made, more work is still needed to fully include this group online. Specifically, it recommends focusing on layout, order, clarity, and user control to help people better access and understand content. Improving customization options could also increase independence and participation for those with learning disabilities. The presenter welcomes further discussion on making the web a more inclusive space.
This document summarizes a presentation on inclusive design given by Jess Mitchell at OCAD University in Toronto. The presentation aims to change the audience's perspective on inclusive design. Mitchell defines inclusive design as design that considers the full range of human diversity and involves recognizing diversity, using an inclusive process, and having a broader beneficial impact. Mitchell discusses three tenants of inclusive design: recognizing diversity and uniqueness, using an inclusive process and tools, and having a broader beneficial impact. The presentation provides examples of how an inclusive design process can be applied and encourages practicing inclusive design to solve problems in a more creative and affordable way.
Disruption, Decentralisation and a Debrief of the rest. A round up of the key themes from The Next Web, Amsterdam, May 2014 given as talks to Sky TV, UK.
Includes Duolingo, Bitcoin, Ethereum, Digital Darwinism, Game changers today, Free is a lie, Post-Snowden Web and the Future of shopping.
The document discusses the importance of making web content accessible to all users regardless of ability, outlining guidelines for designing websites that are perceivable, operable, understandable and robust. It provides tips for making content accessible to users with visual impairments, physical/motor disabilities, cognitive issues, hearing loss, and other access needs through techniques like descriptive text alternatives, proper heading structure, keyboard navigation, simple language and adjustible text size. Ensuring accessibility is important for legal compliance, an inclusive user experience, and reaching the broadest possible audience.
The document discusses top technology trends and their implications for organizations. It covers topics like Web 2.0, social networking, software as a service (SaaS), cloud computing, virtualization, location-based services, netbooks, mobile devices, and unified communications. It emphasizes that social networking is important because it allows people to publicly share their identity and connect in meaningful ways through profiles, friends lists, and comments. The presenter argues that organizations should leverage social networks to find experts, share knowledge, and understand how their members currently create and share information.
1_Maverick Introduction To Digital Literacy.pdfPaul Woodhead
Learning "Digital Skills for the Workplace" sessions. These are in person workshops in Rochdale, sponsored by RBH and New Pioneers and delivered by No Worries IT Ltd
The document discusses the Government Digital Service (GDS) framework for digital transformation in the public sector. It outlines 10 principles that GDS follows: (1) start with user needs; (2) do less; (3) design with data; (4) do the hard work to make it simple; (5) iterate; (6) design for everyone; (7) understand context; (8) build digital services not websites; (9) be consistent not uniform; (10) make things open. It describes key roles on a GDS team and the product journey, from defining goals to prioritizing user stories to accepting completed work. The overall framework focuses on an agile, user-centered approach to
Accessibility Empathy - SXSW 2017 ProposalYvonne So
This panel discusses the importance of accessibility and empathy in design. It aims to help attendees understand different types of disabilities, gain empathy for users' experiences, and learn tools to design inclusively. Attendees will try accessibility simulators, discuss turning empathy into solutions, and walk away understanding how to keep accessibility central to their work. The panelists are UX designers who advocate for accessible design and helping people with disabilities.
This document summarizes Eilidh Dickson's experience in the 150-day CIID pilot program from September 2008 to February 2009. It includes reflections on courses in computational media design, physical computing, design theory, user research, and other topics. Key lessons included challenging herself technically, appreciating different approaches to design problems, and the value of prototyping and user testing. She also expressed interest in personal informatics, elderly users, work-life balance, education, and maintaining CIID's ethos in her thesis work.
BDA - The Importance of Digital Accessibility and why it should matter to the...Lyndon Borrow
Lyndon's presentation on "The Importance of Digital Accessibility and why it should matter to the business sector in 2014" to highlights the importance of making businesses accessible for all.
Matt May tweeted an observation in 2016 introducing Trickle-Down Accessibility and recognized prioritizing our blind customers could lead to less support for others.
Focusing on screen reader accessibility has distinct advantages for product developers. If your application works with a screen reader, it should also be usable with a keyboard, voice recognition, and switch control devices. Screen reader accessibility also falls in line with automated testing tools.
However, there are many disabilities, and assistive technologies, that are not necessarily benefited by this focus on the blind/low-vision community. Color contrast, closed captioning, readability, consistency in design, user customization, session timeouts, and animation distraction are just a few examples of concerns that often go unaddressed.
Stop Trying to Avoid Losing and Start Winning: How BS 8878 reframes the Acces...Jonathan Hassell
This document discusses reframing the conversation around accessibility to focus on strategic inclusion and business benefits rather than risk mitigation. It advocates using the BS 8878 framework to embed accessibility into organizational processes and make all staff responsible. The framework addresses common challenges like costs, measurement, innovation constraints, and defines roles and responsibilities. It argues for choosing the right guidelines and building better websites through an inclusive design approach.
The document discusses the need for a new paradigm in how we think about and build products for the Internet of Things, as relying only on existing models like mobile apps will not be sustainable as more smart devices proliferate. It proposes moving to a model focused on discovery of nearby smart devices, controlling them through simple interactions like web pages rather than apps, and coordinating data and functionality across devices through open standards. The document argues this approach will be needed to truly realize the potential of the Internet of Things.
This document summarizes an Edge Talks webinar about hackathons and hacking in healthcare. Ollie Benson introduces the webinar and explains that hackathons involve groups working together over a short period of time, like a day or weekend, to develop solutions to problems or ambitions. Zoe Lord then discusses how she used a hackathon methodology to improve the NHS change model. Perry Timms discusses the principles of hackathons, including that they are inclusive, collaborative events aimed at solving problems in an innovative way. He outlines a typical hackathon planning and sprint process. The webinar was intended to provide information about hackathons and discuss experiences running them in healthcare.
Talk by Paul Edwards, Programme Manager – Paralympics 2012 Online, Channel 4, to eAccess 12 conference in London on 28 June 2012. www.headstar.com/eaccess12
Slides from the workshop: 'Managing top tasks'' at Building Perfect Council Websites 11, 14 July 2011 #BPCW11 Speakers: Michele Ide-Smith and Matthew Godfrey
Opening plenary panel: the rise of the app #BPCW11Headstar
This document discusses the rise of mobile apps and their importance for government services. It notes that nearly a quarter of internet searches are now done on mobile devices and that consumers expect services to be accessible anytime on their mobile devices. It then provides details on smartphone usage statistics in the UK and examples of apps created by Directgov for travel and jobs searches. It also outlines lessons learned around ensuring the underlying API, ongoing updates, and providing both mobile and desktop versions. Finally, it describes the mobile solutions offered by Looking Local, including mobile websites, dedicated smartphone apps, and SMS/shortcode services.
Closing plenary: the future of public sector websites #BPCW11Headstar
Closing plenary: 'The future of public sector websites', at Building Perfect Council Websites 11, 14 July 2011 #BPCW11 Speakers: Paul Davidson and Ingrid Koehler
Workshop: the mobile web and the future of your council's website #BPCW11Headstar
Slides from the workshop: 'The mobile web and the future of your council's website' hosted by JAdu at Building Perfect Council Websites 11, 14 July 2011 #BPCW11
eAccessibility and the Inclusive Web: A talk by Sandi Wassmer, Managing Director, Copious and Member, UK Government e-Accessibility Forum, at e-Access 11 on 28 June.
eA11: Clive Holdsworth - Regulating digital accessibility and encouraging com...Headstar
Regulating digital accessibility and encouraging compliance: a talk by Clive Holdsworth, Head of Digital, Equality and Human Rights Commission at e-Access '11, 28 June 2011.
eA11: Nigel Lewis & Peter Abrahams - Getting Started with Accessibility.Headstar
Getting Started with Accessibility. A talk by Nigel Lewis and Peter Abrahams of the One Voice for Accessible ICT Coalition at e-Access '11, 28 June 2011.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
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Sandi Wassmer - Transcript, e a11
1. e- access 11: Sandi Wassmer Keynote Transcript
eAccessibility and the Inclusive Web
Slide 1: Welcome
Firstly, I'd like to thank the Minister (Ed Vaizey) for his informative introduction and also for
his ongoing support and commitment to Accessibility. I think we now have a Government
that is taking Accessibility and social inclusion quite seriously. It's wonderful to hear we're
getting joined up thinking. I'm pleased about the fact that the digital inclusion strategy is
now in Cabinet Office and I look forward to seeing what comes out of it.
Slide 2: Frank Lloyd Wright
I'm starting here with a quote from someone who gives me inspiration regularly, Frank
Lloyd Wright. For the other visually impaired people in the audience, I will recite the quote.
I promise not to read every single slide, but this is a very important theme and I want to
plant the thought in people's minds for the day.
"All fine architectural values are human values, else not valuable."
You can replace architectural with internet or technology or any such term, because what's
most important are human values. Although we're here to talk about technology,
eAccessibility and policy, we're also here to talk about people, the way people interact with
technology and the ability for people to achieve their goals and to be part of an inclusive
society using technology. I think it's really important that we all remember why we're here
and what the goal is.
Slide 3: Open & Inclusive
This is a statement that I make fairly regularly. The world wide web - not the internet, there
is a difference - the web is ultimately websites, web applications and the all important
content, and the internet is the network infrastructure.
(Note: Sandi gesticulates and hits lectern) I knew I was going to do that. Sorry. That's
what generally happens when you're blind.
(Continues) So, the world wide web was developed to be open and inclusive. The reason
I'm saying this now is that I'm concerned that it's not going to be so. When I say that it's
open and inclusive, by open I mean free to use and available to everyone, and by inclusive
I mean that it includes all members of society. In order to achieve this, we need to be
ensuring we use Open Standards and that we think about inclusion when we design.
When we say that the world wide web is meant to be open and inclusive, the key is
access. I think that we do tend to obsess a little bit about technology these days and
concern ourselves with the technology being accessible, which is important, but what's
fundamental is that people can access information and that they can access and use the
things they need, so that they can participate in a civil society. Sometimes I worry that we
want everything to be accessible, which isn't always possible, particularly the way
technology is now. So we need to take a bit of a step back and think about everyone in
society being able to achieve their goals on the internet. I'm less concerned if I go to a
website and my goal is to purchase something, if ancillary video content does not have
audio description, but if has a transcript that I can read at a later date, I'm not that
bothered because the most important thing is that i can access the core content and that I
can achieve my goal on the website. I think we worry about everything being accessible
and need to remember that access and use are the goals. If these more fundamental
things aren't happening, I'd rather not have access to the video if it doesn't have an impact
on making my purchase. I think we need to focus on what the goals are, what we're trying
to achieve and what the purpose of the website is. It's about achieving your goals and
getting access to the information and services you need.
2. Slide 4: Open Standards
So, there are two things that will make an open and inclusive web. The first being Open
Standards; when we talk about Open Standards, on the Internet, there is a slight deviation,
which is that there is one standard that we use that is not open but it's free to use -
JavaScript. When we talk about Open Standards on the internet, or Web Standards, we're
primarily talking about HTML, CSS and JavaScript for now. And so for the purposes of
this presentation, I will refer to Open and Web Standards interchangeably.
The key to Open Standards to me is not only the fact that the standards are royalty free,
unlike closed standards. I come from a film and television background where Intellectual
Property (IP) was everything, so I like the fact that with Open Standards anyone can use
them. Open Standards in IT are like Creative Commons. It's a very different way of
thinking if you come from traditional media or IT because you're used to thinking "That's
my IP. I have to protect it so I can sell it to everyone." IP is the commodity in the traditional
model, whereas here the idea is that knowledge is free and to be shared, where skill and
talent are abilities and that's what you're paid for. The concept of Open Standards
underpins an open and inclusive web.
Open Standards encourage all sorts of great things, lots of innovation, collaboration and
thinking, open data, open source. Thinking this way inspires open minds. It's how we need
to be to move forward. To have an inclusive society, we have to be open and appreciative
and understanding of the differences of all people. I really like Open Standards.
Slide 5: Inclusive Design
The second thing is Inclusive Design. I talk about Inclusive Design over Accessibility
because Accessibility is an inherent part of it: It's the blood that runs through the veins of
Inclusive Design. When you design for inclusion you think about everyone.
Accessibility is a fundamental human right for everyone. And Inclusive Design is -
(Note: Sandi hits lectern again) Sorry. Step away from that thing.
(Continues) Inclusive Design fosters all sorts of innovation and furthers inclusive
environments, technology, education and ultimately advances inclusive society.
So, this is all great in theory, but.
Slide 6: Technology
In practice, where we are now is that mainstream technology isn't inclusive, isn't
accessible, isn't usable. Mainstream technology is generally good for some people and not
for others. We talk a lot about Accessibility for disabled or older people and I talk about
Accessibility being a fundamental human right for everyone.
Accessibility is ostensibly free for 80 percent of the people. Accessibility just comes out of
the box for them. The 80 percent of people who don't have disabilities or don't have the
natural signs of ageing that just happen and aren't necessarily labelled as disabilities - You
start to lose hearing like I have or your eyesight degenerates. When most people think
about Accessibility, it's about the 20 percent. We focus on the 20 percent of people with
disabilities, but ultimately, again, which is why I talk about Inclusion, is that Accessibility is
for everybody. The reason why - and for the visually impaired people in the audience - I've
highlighted the word Interoperability. In my opinion Interoperability is the key problem. Not
Accessibility.
Slide 7: Interoperability
I say that Interoperability is everything. Why? Because Accessibility can't survive without it.
If we can't agree on what the basis of the web is supposed to be, then we're not going to
connect and communicate with each other.
3. It's a technical term generally used in IT. It's about having disparate and diverse devices
that all communicate with each other and all have a commonality, where they have shared
values and common goals. In this instance these are Web Standards and Accessibility.
So, the principles at the core of Interoperability are Inclusive Design. The idea being that
the web would have Open Standards and Accessibility as its foundation and everyone
would agree on the part they play. Everyone says that's absolutely what we need to do,
but it isn't happening. All of the people involved in creating the world wide web are
connected to each other, and must work together for the web to be interoperable.
To use a non technical way of explaining it, a postage stamp is interoperable. We have a
system that everyone agrees upon around the world.
The stamp makes sure your letter gets from here to where it's going. It's a system which is
different in each country but it is interoperable on a global scale. I hope this illustrates
interoperable in more simple terms.
Slide 8: Interchangeable
When I think about Interoperability and Inclusive Design, I wish they were interchangeable,
but they're not. They're completely different things, but they really do sit together.
Without Interoperability, Inclusive Design will fail. If everyone doesn't agree on the
commonality of the web, we can design inclusively all we want, but if I have one device
that does one thing and you have another that does something different, if we don't
achieve Interoperability, we won't be able to connect. We all need to agree on what we
want the web to be. And vice versa - without Inclusive Design, Interoperability is
meaningless if we want the web to be accessible to all. If we have Interoperability - if we
all agree on standards and yet we don't design for inclusion, then Interoperability doesn't
matter. Interoperability in itself isn't the answer but it's a start.
Slide 9: The 10 Principles of Inclusive Web Design
The Minister referred to The 10 Principles of Inclusive Web Design that were recently
launched on the DCMS website. These are derived from principles that I completely
pilfered from architecture. They were 7 principles originally. The background to the 10
principles is that we use them as part of our processes at Copious, the web design agency
I run. I wanted to find a way of working, where we considered Accessibility from the
beginning. At the time I developed the original 7 we were building
websites with Accessibility built in from the ground up, we understood technically and
functionally how to make sites accessible, we followed the WCAG and used alt text, labels
associated with forms, proper header nesting, semantic structure - all of the things we
know how to do to make websites accessible from a technical point of view but what
happened was that we were doing all these things, building technically accessible sites,
but we were testing them with users at the end of the build. We were finding out about real
world Accessibility and Usability issues too late and this didn't work. We learned a lot from
these users and I wanted to include them from the start.
From architecture I found the 7 principles of Inclusive Design on the CABE website, which
led me to the Royal institute of British Architects and found RIBA's Work Stages
documentation. I saw that each project had an Accessibility Champion from the start of
each project who remained throughout to ensure the project stayed on track. I liked this
and adopted both the 7 principles and the RIBA work stages and adapted them for the
web.
We decided we were going to have a panel of user experts working with us throughout
each project. At the beginning of the project, our pan-ability panel, as I like to refer to them
- some have disabilities, some don't, some want to use a mobile phone, others bring their
laptops. We have different people, different devices, different abilities and so on.
We usually start with research - surveys, focus groups. We get to understand users'
needs. They look at what we're scoping and say that's rubbish. Kick that out. We then
develop a prototype and test it with them. We find out that some assumptions we made
4. were wrong and chop and change features until we get the core functionality and user
experience right. We finally build the website and our panel tests features as we go along.
At the end we do final Accessibility and Usability testing and sit around scratching our
heads because at this point the website is what it needs to be.
I don't know where he is, but I have with me today someone that everybody should talk to.
Jason Bell, who is the digital media manager at Action for Blind People. He's been through
the process and the evolution of the principles because they eventually became 10 during
two projects we worked on together, the Action for Blind People and Vision Hotels
websites.
The 7 principles are contained in the Government's eAccessibility Action Plan, which I co-
authored. And so the 10 principles will now replace the 7 in the plan.
And they are not something that I wrote as theory. They've evolved over time and are for
anyone designing websites and by design I mean this in its broadest sense, as in product
design. Websites are products that people interact with. I think the principles are very
useful. They're practical. They're not technical. You'll find you really think about what
you're creating, whether you're developing a website or writing policy, whether you're a
web design agency or a brand. I think if everyone starts thinking about them, not as ideals
but as guidance, it will make a real difference. The ultimate objective of Inclusive Design is
to have different user experiences that have equally valuable outcomes. I know the
Minister talked about equivalence of service earlier and it's an essential component.
Everyone approaches things differently: We're not all going to do things the same way.
There isn't a one size fits all on the internet. We have different devices, different abilities.
We're just going to do things differently. We want to cater for these diverse user
experiences.
Slide 10: Interoperability
So, how do we do it? We make the web interoperable. If everyone involved in making the
web a whole agrees on what the web is, what it should be and we all agree on what roles
we play in making it so, then it's simple.
If we have Interoperability, then we have access device neutrality - it doesn't matter what
your device is.
It we have device independence, then users will have choice. If we build on Open
Standards, we are allowing anyone and everyone to contribute. It means there will be a
much more open and free market. We will not have a situation like we do in mainstream
IT, where there is Post Facto Interoperability, with the market being dominated by one
player. People who are interested in developing open source technologies will be able to
do so alongside others working with closed source and proprietary technologies. As long
as everything works together. This leads to a much better, more competitive marketplace. I
think that will lead to a lot more innovation.
Slide 11: Responsible
So, who is responsible for Accessibility and Interoperability? Everyone. Everyone who is
involved in building the web is responsible.
Slide 12: Everyone
Who is everyone? Well, for the visually impaired people, I'm sorry, but I cannot explain this
slide. It's taken me forever to put this together in a visual form, in a way that explains it to
sighted people. Although the web is quite complex, what I tried to do is to explain that what
happens on the web is simple - people want to access content. That's what they need to
achieve.
How do they do this? To start, they have different devices. Some of these devices can be
phones, assistive technologies that hook into other devices like Braille readers, pointing
devices, switches. Ultimately, the devices can work with each other. They're interoperable
as they should be. These devices have their operating systems. Then they have different
5. software - whatever it is that helps you perform your tasks. Some might be assistive
technologies. These rely on what's called an Accessibility API, which is something that
says to the operating system or browser, "I have a piece of assistive technology here that
wants to talk to you." It's the hook. It's the intermediary between these technologies. I said
it was complicated.
For the purpose of this discussion, I'm going to stick to the World Wide Web Consortium
(W3C) and it's Accessibility arm, the Web Accessibility initiative (WAI) terminology, as this
is the home of the Open Standards and Accessibility Guidelines that govern the web
industry.
You are probably familiar with the WCAG, the Web Content Accessibility Guidelines, which
are primarily for web designers and developers to follow, but there are also two other sets
of Guidelines - the ATAG, Authoring Tool Accessibility Guidelines, which are for authoring
tool creators to work to, and the UAAG, User Agent Accessibility Guidelines, which are for
user agent vendors to use.
User agents refer to software that renders web content, of which browsers are the most
well known, but there are also media players, plugins, as well as browser add-ons and
extensions. This also includes Assistive Technology, and although technically this is where
they belong, when it comes to discussions about Accessibility amongst the disability
community, AT is seen as a separate thing entirely.
Authoring tools refer to software used to create web content, such as Content
Management Systems, Blogs and Social Media.
Although the WCAG is being used by those who are interested in Accessibility, the UAAG
and ATAG have not been adopted. People don't really care about them as it is a case of
market forces. To me, this is really what needs to be resolved before we can have an
inclusive web.
I'm going to pick on the browser vendors now. Where I'm at at the moment in my thinking
about Accessibility and Interoperability is that the browser vendors are the gate keepers.
The browser is ultimately the window to content. It's up to browsers as to whether they're
going to allow the delivery of accessible content. It's also about how content is created, of
course. And it's also down to the other user agents to make sure they're accessible, but all
user agents ultimately deliver content to people through a browser.
At the moment, I'm sure everyone has heard of HTML5. I realise that it's being heralded as
the Messiah of the internet, which it is not, but it does offer a really great opportunity to
build Accessibility into its core, into the specification. There are some amazing people
working very hard to make this happen. There are also people who aren't, which is
frustrating. There is a lot of discussion going on in the WHATWG, W3 and the Accessibility
community at large. Hopefully we'll win.
But for now, Accessibility comes down to the technology that we use to build websites and
to create web content. Many web designers and developers use authoring tools, which
they invariably manipulate. Accessibility does not come out of the box and so we create
workarounds. Some people hand code HTML and CSS, some hand code JavaScript and
some use code libraries like jQuery.
We have to know what tools are best and how browsers render the content we create and
how assistive technology consumes this content. We need to know how to modify media
players so that screen reader and keyboard only users can access them. We need to
accommodate all of these things and it is not always possible. But with HTML5, we have a
really good opportunity to build-in and not bolt-on Accessibility. I think that providing
accessible no-brainers within the HTML5 spec just makes sense. I'd be happy if they do
that.
That hopefully explains where we are and why right now we can work hard to do the best
we can. The issues, however, are far greater than Government. Government can put
6. policy in place which is really important, but will not solve the problem. Of course, we all
want to work towards an inclusive society, but the real responsibility lies with the web
industry. If user agents and authoring tools aren't accessible, we can only manipulate them
and try to make them as accessible as possible. If browsers don't want to display what
we've done, we're not necessarily going to be able to deliver an accessible web. So, all
these things need to work together.
Slide 13: Standards
I'm not suggesting, by any stretch, not to do our best to build accessible websites. What
we need to do now is make sure that we use the current specifications and guidelines,
standards and best practices, because these things are the tools we have now. We know
how to build accessible websites. If we have the tools and resources, whether that be
human or financial, and we have the ability to build accessible websites, it's our
responsibility to do so.
But we need to think about everyone and not just disabled or older people. We need to be
thinking about universality, inclusion, innovation. We need to be creating websites that are
user centred, beautiful, engaging and accessible.
Slide 14: Humans
So, I've finished with another quote. I do like my quotes. I wanted to bring us back to the
reason why we're here.
"Human rights are moral principles which apply equally to all human beings, without qualification."
This is a quote from one of the world's leading social anthropologists, Dr Evelyn Kallen.
She was one of the first academics to conceptualise human rights in the context of
diversity. She outlined the processes through which stigmatised minorities are socially
constructed and the social, psychological and institutional means through which we can
eradicate the stigma. She pioneered our current understanding of human rights. And I am
lucky that she inspires me every day, because she's my mother.
This quote is really important for us to understand, because we cannot look to Government
for all the answers. When we talk about human rights principles, these are not laws.
They're moral principles. These precede law. As human beings, we all should agree that
human rights are really important. This is after all what we're looking to achieve. As
human beings, we are all equal. We should not ever have to qualify that.
That is me for today. I want to say thank you for listening to my talk.