This document discusses collaborating on designing inclusive digital media. It addresses how the amount of online content continues to grow but there remain significant access gaps for learners with disabilities. The document provides frameworks for accessibility, universal design and universal design for learning. It also discusses considerations for web accessibility and includes quotes from technology leaders on the importance of accessibility. Overall, the document promotes inclusive design and accessibility in digital content creation.
Getting started with open learning workshop notesOEPScotland
This document provides notes and instructions for a workshop on getting started with open learning. The workshop was developed as part of a project in Scotland to promote open educational practices. It is intended to introduce non-traditional learners to open online courses. The workshop covers exploring open courses on the OpenLearn and FutureLearn platforms, how online study is structured, finding relevant courses, and the benefits of studying online courses collectively in a group setting similar to a book club. Participants are prompted to consider starting their own study groups using open online courses.
#29 with The Institute for Learning, Innovation and Development, University o...Sophie Bailey
The document discusses upcoming events related to the Edtech Podcast. It announces a live panel discussion featuring representatives from education and technology to discuss improving dialogue between the fields. It also advertises free learner experience design workshops by ELTjam and thanks sponsors including ELTjam, ClearlySo, Firefly Learning, and SowingX Capital. Sample quotes are provided from interviews with iChamps students and Stephan Caspar from the University of Southampton.
This document provides guidance on effective communication and summarizing project outputs. It discusses identifying the audience and their needs, using concise and relevant language, incorporating multimedia like videos and podcasts, and leveraging existing resources like JISC branding, guidelines and examples from other projects. The goal is to distill key findings and messages to encourage uptake and impact of the work.
1) Mini project kits created from ideas on TED Ed could help new eTwinning users get involved more easily.
2) Exploring TED Ed videos can provide ideas for mini project kits, which describe a project and its objectives.
3) These mini kits would be shared with participants after eTwinning workshops, to help match them with partners to develop the ideas into projects.
This document discusses effective e-learning design. It lists several principles of learning such as the modality principle, cognitive load theory, and the coherence principle. It notes that using too many words and pictures without coherence can overload learners. It also advises focusing on improving analysis and design skills to create useful learning experiences for users.
These slides accompany Larry Edelman's session on using "Using Digital Technology for Professional Development and Technical Assistance" at the 7th Annual National Training Instituteon Effective Practices: Supporting Young Children's Social Emotional Development on March 19, 2010. The session is designed to stimulate our thinking about how we might use digital technology to enhance professional development activities and provide technical assistance. The session will illustrate a number of tried-and-true and emerging applications that can help us build relationships, create content, and disseminate recommended practices. The session will offer guidance for determining when to use technology (and when not to) and considerations regarding specific applications.
This document discusses collaborating on designing inclusive digital media. It addresses how the amount of online content continues to grow but there remain significant access gaps for learners with disabilities. The document provides frameworks for accessibility, universal design and universal design for learning. It also discusses considerations for web accessibility and includes quotes from technology leaders on the importance of accessibility. Overall, the document promotes inclusive design and accessibility in digital content creation.
Getting started with open learning workshop notesOEPScotland
This document provides notes and instructions for a workshop on getting started with open learning. The workshop was developed as part of a project in Scotland to promote open educational practices. It is intended to introduce non-traditional learners to open online courses. The workshop covers exploring open courses on the OpenLearn and FutureLearn platforms, how online study is structured, finding relevant courses, and the benefits of studying online courses collectively in a group setting similar to a book club. Participants are prompted to consider starting their own study groups using open online courses.
#29 with The Institute for Learning, Innovation and Development, University o...Sophie Bailey
The document discusses upcoming events related to the Edtech Podcast. It announces a live panel discussion featuring representatives from education and technology to discuss improving dialogue between the fields. It also advertises free learner experience design workshops by ELTjam and thanks sponsors including ELTjam, ClearlySo, Firefly Learning, and SowingX Capital. Sample quotes are provided from interviews with iChamps students and Stephan Caspar from the University of Southampton.
This document provides guidance on effective communication and summarizing project outputs. It discusses identifying the audience and their needs, using concise and relevant language, incorporating multimedia like videos and podcasts, and leveraging existing resources like JISC branding, guidelines and examples from other projects. The goal is to distill key findings and messages to encourage uptake and impact of the work.
1) Mini project kits created from ideas on TED Ed could help new eTwinning users get involved more easily.
2) Exploring TED Ed videos can provide ideas for mini project kits, which describe a project and its objectives.
3) These mini kits would be shared with participants after eTwinning workshops, to help match them with partners to develop the ideas into projects.
This document discusses effective e-learning design. It lists several principles of learning such as the modality principle, cognitive load theory, and the coherence principle. It notes that using too many words and pictures without coherence can overload learners. It also advises focusing on improving analysis and design skills to create useful learning experiences for users.
These slides accompany Larry Edelman's session on using "Using Digital Technology for Professional Development and Technical Assistance" at the 7th Annual National Training Instituteon Effective Practices: Supporting Young Children's Social Emotional Development on March 19, 2010. The session is designed to stimulate our thinking about how we might use digital technology to enhance professional development activities and provide technical assistance. The session will illustrate a number of tried-and-true and emerging applications that can help us build relationships, create content, and disseminate recommended practices. The session will offer guidance for determining when to use technology (and when not to) and considerations regarding specific applications.
Extending classroom learning with projects and videosOka Kurniawan
The document describes a project-based learning activity where students worked in groups to research ways to increase car safety for infants. The major deliverables for the project included a group research report, presentation, and instructional video. Students provided feedback on drafts and revisions. They reflected that the most important things learned were applying physics concepts, time management skills, teamwork, and using their knowledge to help others. The project helped enhance their understanding of physics principles like momentum, energy, and impulse.
Collaboration on learning objects – Expectations and Realityigualproject
Collaboration on learning objects can be challenging in reality compared to expectations. A Codewitz project from 2001-2007 produced 198 learning objects but collaboration was difficult due to issues like funding, technology choices, design disagreements, and cultural differences between partners. The key lessons are that carefully selecting compatible partners, having the right funding, and ensuring people work towards shared goals are important for successful collaboration on educational projects.
This document outlines an open pedagogy workshop presentation. It defines open pedagogy as teaching techniques that use open technologies and resources to facilitate collaborative and flexible learning. Some key aspects of open pedagogy discussed include using open educational resources (OER), openly licensing student work, and engaging students in real-world projects. The presentation provides examples of open pedagogy practices and encourages participants to brainstorm ideas for integrating open practices into their own teaching.
Emerging Technologies for Higher EducationSimon Priest
These are my annual predictions (since 2005) for the top ten emerging technologies that will impact Higher Education in the near future. Note these are technologies in research and development or early diffusion; they are not already emerged technologies like MOOCs or online / e-learning
This presentation contains frequently asked questions from the participants of the book study group for "The Practical (And Fun) Guide to Assistive Technology in Public School"
This document provides a summary of best practices for business communication. It discusses topics such as teamwork, business etiquette, meetings, communication mediums, writing messages, digital communication, social media, and intercultural communication. Effective teams require diversity, addressing conflict directly, open communication, and size of 5-7 people. Productive meetings involve planning, keeping attendees and topics focused, and following up on action items. Positive and negative messages have different structures. Intercultural communication depends on understanding different cultural contexts and adapting one's style.
This document provides information about reinventing technology with instruction including:
1. Links and resources for videos, reflections, and learning more about topics like QR codes, the SAMR model, digital citizenship certification, and remixing as an artist.
2. An example using the SAMR model to categorize different ways technology can be used in a book report assignment from substitution to redefinition.
3. Details on a webquest activity where participants take on roles like teacher, parent, or administrator to analyze digital citizenship scenarios and develop an action plan statement.
The document summarizes the process of connecting various dots to transform a print-oriented library department into a new digital services operation called the Norwick Center for Digital Services. Key steps included identifying needed elements, creating an executable plan, securing funding and space, hiring new staff, and promoting the new center. Usage of the center's resources has increased significantly since its opening.
From “Command & Control” to "Encourage & Engage”: a new mindset of learning l...Jane Hart
The document discusses the shift from a traditional "command and control" approach to learning and development to an "encourage and engage" approach that better supports today's "smart workers". It outlines 8 key features of how smart workers learn today using social media and informal learning. For each feature, it compares the traditional command and control mindset to a new mindset that encourages autonomy, shares knowledge, values informal learning, and helps workers access solutions immediately rather than requiring formal training.
Top 5 Tips for Creating Global E-LearningMohamed Mahdy
The document discusses considerations for creating global e-learning content. It outlines 5 tips from experts: 1) Consider translation and localization early; 2) Localization issues can be costly if not addressed; 3) Anticipate obstacles like contextual differences between languages/cultures; 4) Involve diverse teams to create sensitive content; 5) E-learning has unique translation needs compared to other content. The experts stress planning for globalization from the start to avoid costly reworks.
This document summarizes a book about bringing 3D immersive technologies to enterprise learning and collaboration. It begins by thanking contributors to the book. The book is structured in four parts that explore possibilities of 3D technologies, build a blueprint for 3D learning experiences, break new ground by overcoming traditional training methods, and envision the future just beyond the horizon. Several case studies are presented that demonstrate how organizations have leveraged 3D virtual environments to provide training and learning opportunities at a lower cost and greater scale compared to traditional in-person methods. The document concludes with design principles and "rules from revolutionaries" for successful adoption of 3D learning and collaboration technologies in enterprises.
Oral presentations involve communicating information verbally to an audience. They require preparation, practice in delivery, and tailoring the presentation based on the audience. Visual aids are an essential part of oral presentations, as they engage the audience and emphasize key points. Effective presentations are organized, have a strong opening and conclusion, and use visual aids appropriately. Electronic communication refers to transmitting information using technology like computers, email, videoconferencing. It provides advantages like speed, low cost, and overcoming distance barriers, but also disadvantages such as dependency on technology and security risks.
Adding Human Interaction and Interactivity to Online LearningCarolyn Kraut
The document discusses ways to add human interaction and interactivity to online learning. It provides examples such as maximizing discussion board use, leveraging social media and groups, using tools like Google Docs and Screenr for collaboration, and creating engaging content using audio, video and social tools. Barriers to using these tools include technical limitations and a lack of easy ways to incorporate multimedia.
From "Command & Control" to "Encourage & Engage" Jane Hart
This document discusses the shift from traditional command and control models of management and learning to more collaborative and engaging models that empower employees. It describes how the modern "smart worker" learns through informal, social, and autonomous means like networking, sharing knowledge, and constant skills improvement. The document suggests learning and development professionals embrace these trends by supporting personal learning, knowledge sharing, and performance over formal training. It argues measuring learning quality through performance rather than course completions will better support today's engaged knowledge workers.
This document outlines apps that can be used to support Challenge Based Learning with iOS devices. It is organized around the 5 stages of CBL (from brainstorming to reflections) and provides app suggestions for tasks within each stage like documentation, collaboration, media creation, and more. Free and low-cost apps are recommended for activities like organizing ideas, conducting research, creating videos and presentations, and capturing reflections.
The presentation discussed the evolution of eLearning from early web-based content delivery to modern collaborative learning platforms. It defined eLearning and different delivery methods like synchronous virtual classrooms and asynchronous discussions. Examples of effective eLearning strategies were provided, like multimedia, activities, and problem-based learning. Planning considerations for eLearning included learning needs, strategies, and ensuring accessibility.
The document discusses four key questions about eLearning: who should be taught, what should be taught, who should do the teaching, and how should teaching be done. It outlines that with new technologies, everybody will eventually be able to engage in eLearning. It also discusses that eLearning allows everything to be taught and provides more effective practical training options. Determining who does the teaching is more complex, and may involve various roles from designers to instructors. Different approaches can be taken depending on factors like the subject matter and students. Standards like SCORM have helped organize online educational content and systems.
The document provides an agenda for The Edtech Podcast Festival taking place on Saturday 22nd September. The all-day event includes keynote speeches, workshops, and panel discussions on topics related to educational technology. Speakers will discuss innovations in subjects like English, maths, and science as well as skills like communication, computational thinking, and digital citizenship. The schedule also includes networking breaks, lunchtime activities, and evening social events like pitches of new edtech tools and a wrap party.
Alternative Professional Development at Techknowledgy 2010Christopher Bugaj
This document summarizes an alternative professional development presentation on assistive technology. It discusses the differences between professional development (PD) and training, examples of assistive technology content covered in PD, problems with traditional "sit and get" PD like scheduling and attendance issues, and proposed solutions like creating short instructional videos and online resources accessible anytime. It also mentions the importance of community building among teachers using specific devices and developing personal learning networks to share strategies and resources.
The document summarizes discussions that took place at the MATN Conference on May 7th, 2009 regarding professional development and training for teachers. Key topics included the differences between PD and training, problems with traditional "sit and get" style PD, and potential solutions such as providing short tutorials and tip sheets online for teachers to access anytime. Community building around specific tools was also discussed as a way to encourage collaboration and knowledge sharing between teachers.
This presentation was completed by the participants of "Alternative Professional Development" session at the Powering Up With Technology 09 conference in Prince George's County, MD.
Extending classroom learning with projects and videosOka Kurniawan
The document describes a project-based learning activity where students worked in groups to research ways to increase car safety for infants. The major deliverables for the project included a group research report, presentation, and instructional video. Students provided feedback on drafts and revisions. They reflected that the most important things learned were applying physics concepts, time management skills, teamwork, and using their knowledge to help others. The project helped enhance their understanding of physics principles like momentum, energy, and impulse.
Collaboration on learning objects – Expectations and Realityigualproject
Collaboration on learning objects can be challenging in reality compared to expectations. A Codewitz project from 2001-2007 produced 198 learning objects but collaboration was difficult due to issues like funding, technology choices, design disagreements, and cultural differences between partners. The key lessons are that carefully selecting compatible partners, having the right funding, and ensuring people work towards shared goals are important for successful collaboration on educational projects.
This document outlines an open pedagogy workshop presentation. It defines open pedagogy as teaching techniques that use open technologies and resources to facilitate collaborative and flexible learning. Some key aspects of open pedagogy discussed include using open educational resources (OER), openly licensing student work, and engaging students in real-world projects. The presentation provides examples of open pedagogy practices and encourages participants to brainstorm ideas for integrating open practices into their own teaching.
Emerging Technologies for Higher EducationSimon Priest
These are my annual predictions (since 2005) for the top ten emerging technologies that will impact Higher Education in the near future. Note these are technologies in research and development or early diffusion; they are not already emerged technologies like MOOCs or online / e-learning
This presentation contains frequently asked questions from the participants of the book study group for "The Practical (And Fun) Guide to Assistive Technology in Public School"
This document provides a summary of best practices for business communication. It discusses topics such as teamwork, business etiquette, meetings, communication mediums, writing messages, digital communication, social media, and intercultural communication. Effective teams require diversity, addressing conflict directly, open communication, and size of 5-7 people. Productive meetings involve planning, keeping attendees and topics focused, and following up on action items. Positive and negative messages have different structures. Intercultural communication depends on understanding different cultural contexts and adapting one's style.
This document provides information about reinventing technology with instruction including:
1. Links and resources for videos, reflections, and learning more about topics like QR codes, the SAMR model, digital citizenship certification, and remixing as an artist.
2. An example using the SAMR model to categorize different ways technology can be used in a book report assignment from substitution to redefinition.
3. Details on a webquest activity where participants take on roles like teacher, parent, or administrator to analyze digital citizenship scenarios and develop an action plan statement.
The document summarizes the process of connecting various dots to transform a print-oriented library department into a new digital services operation called the Norwick Center for Digital Services. Key steps included identifying needed elements, creating an executable plan, securing funding and space, hiring new staff, and promoting the new center. Usage of the center's resources has increased significantly since its opening.
From “Command & Control” to "Encourage & Engage”: a new mindset of learning l...Jane Hart
The document discusses the shift from a traditional "command and control" approach to learning and development to an "encourage and engage" approach that better supports today's "smart workers". It outlines 8 key features of how smart workers learn today using social media and informal learning. For each feature, it compares the traditional command and control mindset to a new mindset that encourages autonomy, shares knowledge, values informal learning, and helps workers access solutions immediately rather than requiring formal training.
Top 5 Tips for Creating Global E-LearningMohamed Mahdy
The document discusses considerations for creating global e-learning content. It outlines 5 tips from experts: 1) Consider translation and localization early; 2) Localization issues can be costly if not addressed; 3) Anticipate obstacles like contextual differences between languages/cultures; 4) Involve diverse teams to create sensitive content; 5) E-learning has unique translation needs compared to other content. The experts stress planning for globalization from the start to avoid costly reworks.
This document summarizes a book about bringing 3D immersive technologies to enterprise learning and collaboration. It begins by thanking contributors to the book. The book is structured in four parts that explore possibilities of 3D technologies, build a blueprint for 3D learning experiences, break new ground by overcoming traditional training methods, and envision the future just beyond the horizon. Several case studies are presented that demonstrate how organizations have leveraged 3D virtual environments to provide training and learning opportunities at a lower cost and greater scale compared to traditional in-person methods. The document concludes with design principles and "rules from revolutionaries" for successful adoption of 3D learning and collaboration technologies in enterprises.
Oral presentations involve communicating information verbally to an audience. They require preparation, practice in delivery, and tailoring the presentation based on the audience. Visual aids are an essential part of oral presentations, as they engage the audience and emphasize key points. Effective presentations are organized, have a strong opening and conclusion, and use visual aids appropriately. Electronic communication refers to transmitting information using technology like computers, email, videoconferencing. It provides advantages like speed, low cost, and overcoming distance barriers, but also disadvantages such as dependency on technology and security risks.
Adding Human Interaction and Interactivity to Online LearningCarolyn Kraut
The document discusses ways to add human interaction and interactivity to online learning. It provides examples such as maximizing discussion board use, leveraging social media and groups, using tools like Google Docs and Screenr for collaboration, and creating engaging content using audio, video and social tools. Barriers to using these tools include technical limitations and a lack of easy ways to incorporate multimedia.
From "Command & Control" to "Encourage & Engage" Jane Hart
This document discusses the shift from traditional command and control models of management and learning to more collaborative and engaging models that empower employees. It describes how the modern "smart worker" learns through informal, social, and autonomous means like networking, sharing knowledge, and constant skills improvement. The document suggests learning and development professionals embrace these trends by supporting personal learning, knowledge sharing, and performance over formal training. It argues measuring learning quality through performance rather than course completions will better support today's engaged knowledge workers.
This document outlines apps that can be used to support Challenge Based Learning with iOS devices. It is organized around the 5 stages of CBL (from brainstorming to reflections) and provides app suggestions for tasks within each stage like documentation, collaboration, media creation, and more. Free and low-cost apps are recommended for activities like organizing ideas, conducting research, creating videos and presentations, and capturing reflections.
The presentation discussed the evolution of eLearning from early web-based content delivery to modern collaborative learning platforms. It defined eLearning and different delivery methods like synchronous virtual classrooms and asynchronous discussions. Examples of effective eLearning strategies were provided, like multimedia, activities, and problem-based learning. Planning considerations for eLearning included learning needs, strategies, and ensuring accessibility.
The document discusses four key questions about eLearning: who should be taught, what should be taught, who should do the teaching, and how should teaching be done. It outlines that with new technologies, everybody will eventually be able to engage in eLearning. It also discusses that eLearning allows everything to be taught and provides more effective practical training options. Determining who does the teaching is more complex, and may involve various roles from designers to instructors. Different approaches can be taken depending on factors like the subject matter and students. Standards like SCORM have helped organize online educational content and systems.
The document provides an agenda for The Edtech Podcast Festival taking place on Saturday 22nd September. The all-day event includes keynote speeches, workshops, and panel discussions on topics related to educational technology. Speakers will discuss innovations in subjects like English, maths, and science as well as skills like communication, computational thinking, and digital citizenship. The schedule also includes networking breaks, lunchtime activities, and evening social events like pitches of new edtech tools and a wrap party.
Alternative Professional Development at Techknowledgy 2010Christopher Bugaj
This document summarizes an alternative professional development presentation on assistive technology. It discusses the differences between professional development (PD) and training, examples of assistive technology content covered in PD, problems with traditional "sit and get" PD like scheduling and attendance issues, and proposed solutions like creating short instructional videos and online resources accessible anytime. It also mentions the importance of community building among teachers using specific devices and developing personal learning networks to share strategies and resources.
The document summarizes discussions that took place at the MATN Conference on May 7th, 2009 regarding professional development and training for teachers. Key topics included the differences between PD and training, problems with traditional "sit and get" style PD, and potential solutions such as providing short tutorials and tip sheets online for teachers to access anytime. Community building around specific tools was also discussed as a way to encourage collaboration and knowledge sharing between teachers.
This presentation was completed by the participants of "Alternative Professional Development" session at the Powering Up With Technology 09 conference in Prince George's County, MD.
The document discusses best practices for creating successful online learning environments and conveying course content online. It provides several guiding questions to help instructors think about their course content and how to enhance it for online delivery. The document recommends using a variety of tools like text, audio, video and screencasts to connect content to activities. It emphasizes using an instructor voice to narrate the content, providing signposts to guide students, and organizing content into manageable learning chunks. Overall, the document offers tips on designing and delivering online content effectively through multimodal tools and a coherent narrative structure.
1. The document discusses the potential for e-portfolios to support workforce development through a community of practice. It outlines perspectives of employers, employees, and higher education institutions regarding learning needs.
2. Key needs identified include communication, collaboration, reflection, integrating learning, evidencing work, and presenting information. E-portfolios may help address these needs by supporting distributed learners through tools like discussion boards and blogs.
3. Moving forward, the community could prioritize collaborating on conference papers, assessment issues, and other topics to support practitioners during challenging times. An upcoming meeting will set the agenda.
This document discusses Universal Design for Learning (UDL) and how Web 2.0 tools can support its three principles of multiple means of engagement, representation, and expression. It provides examples of several free Web 2.0 tools that meet UDL criteria by allowing flexible learning solutions and collaboration. These include Wallwisher for online corkboards, Glogster for multimedia presentations, and Piratepad for shared document editing. Contact information is given for further resources on UDL and Web 2.0 tools.
The document discusses strategies for teaching 21st century learners. It outlines how traditional classrooms can transition to newer student-centered models that incorporate multimedia, collaboration, and real-world contexts. The role of information and communication technologies (ICT) is examined, noting they should enhance rather than replace quality teaching. A variety of digital learning objects, collaborative projects using Web 2.0 tools, and educational software options are presented as ways to integrate technology into classroom instruction.
E-Learning Development Team Lunchtime Webinar (2 November 2015, University of York). This presentation explores concepts of flipped classroom / flipped learning design. Drawing upon literature for definitions and case studies of different learning design models. This 'design' presentation will be followed up with technical advice later in the year. The intended audience is higher education lecturers.
Universal Design for Learning (UDL) is an educational framework that aims to reduce barriers in learning by providing multiple means of representation, expression, and engagement. UDL is based on three principles: 1) provide multiple means of representation, 2) provide multiple means of action and expression, and 3) provide multiple means of engagement. UDL uses supports for the three learning networks in the brain - recognition, strategic, and affective - to meet the diverse needs of all students. Implementing UDL with technology allows for more flexible and personalized lessons to support all learners.
The document discusses the importance of community and collaboration for online learning. It provides research showing that developing a sense of community and facilitating collaboration and productive discourse enhances online learning. It recommends using collaborative tasks, problem-solving groups, and other active learning techniques to achieve learning outcomes online. Specific tools are presented that can help foster community engagement and collaborative work, such as wikis, blogs, and screen casting software. Case studies demonstrate how instructors can adapt collaborative assignments and activities to the online environment.
This document discusses learning with Web 2.0 technologies and outlines various tools and skills. It addresses knowledge sharing through experts, communities, blogs, wikis and other online resources. It also covers developing skills through practice and sharing work like documents, spreadsheets and presentations. Values of caring, social connections and communities of learning are important. Students, teachers, IT and organizations each have responsibilities in integrating these technologies and ensuring reflective learning.
This document discusses models for integrating technology into teaching and learning: SAMR and TPACK.
SAMR is a model that categorizes ways technology can be used in education from substitution to redefinition. TPACK is a framework for lesson planning that considers the context, content, pedagogy, and appropriate technologies.
The document provides examples of how learning tasks can move up the SAMR levels from substitution to redefinition. It also outlines the steps to use TPACK for technology integrated lesson planning including reflecting on technological pedagogical content knowledge. Educators are encouraged to use these models to redesign learning activities.
Enhancing your unit – Take your unit beyond the basics.
Dave Hunt and Debbie Holley share ideas, good practice and examples from across the faculty and beyond
The document discusses various approaches to instructional design and utilizing technology in teaching. It suggests achieving a mix of deficiency, competence, socialization, and counseling models of instruction. It also emphasizes developing a student-centered approach using tools like PowerPoint, email, online discussions, and libraries to enhance learning opportunities while allowing for individual skills and constraints. The goal is to encourage active learning, feedback, and developing understanding through problem-solving and critical thinking.
Versatile DIY Videos on your own YouTube Channel: print2pixel unconference 5_...Peggy Semingson
This document discusses creating DIY videos for a YouTube channel to share educational content. It outlines various types of videos that can be created, including micro-lectures, demonstrations, dialogues, traditional lectures, and tutorials. Advice is provided on engagement, scripting, length, addressing complex topics, and using captions. Examples are given of video topics from the presenter's own YouTube channel covering areas like reading strategies, dyslexia, and tutorial videos. Tips are shared on analytics, editing apps, and goals for creating more demonstration videos and tutorials to teach others.
This document provides a summary of Brandon Muramatsu's presentation on open education resources (OER). The presentation introduces OER and discusses how they can be viewed as part of a broader conversation around teaching, collaborating, and sharing course materials and practices. It defines OER according to the Hewlett Foundation and discusses how the concept has evolved from open content to include full courses and certifications. Examples of interesting developments in open education today are presented, including open course libraries and the Saylor Foundation. The presentation concludes by considering what open education may look like moving forward.
VoiceThread is a tool that allows for group conversations through uploading, commenting on, and sharing images, documents or videos. It provides an asynchronous space for cross-curricular and cross-grade collaboration. Teachers can use VoiceThread in the classroom for activities like science lab reports with images and invited expert commentary, history timelines, foreign language practice, and assessing student understanding through open-ended prompts and scaffolding of ideas.
1) The document discusses John Toland's reflections on his technical communication class at Texas Tech University. It covers various topics like what technical communication is, cultural considerations, ethics, collaboration, and rhetoric.
2) The class involved assignments like resumes, presentations, proposals, and instruction sets to develop technical writing skills. Students were placed into groups and collaborated on projects like an instruction set for applying to graduate school.
3) The document emphasizes the importance of cultural awareness, ethics, and collaboration in technical communication. It discusses considering different cultures in workplace communication and not misrepresenting skills and information. Students worked well together by delegating roles and utilizing tools like Google Docs.
Train and learn within the digital world: The first sequence of a training for trainers / facilitators is designed to help you discover the pedagogical trends and learning rules that have inspired teaching practices. Models such as constructivism and connectivism are important to know because they happen to be reference models in the training world.
1. The document discusses technology enhanced learning (TEL) and online pedagogy, highlighting various models for developing online curricula, including the SOLSTICE model and Salmon's 5 stage model of online participation.
2. It also addresses student expectations of higher education and technology use, noting both opportunities and challenges in connecting with digital native students.
3. Guidelines are provided for effective online discussion, emphasizing the importance of structure, reflection, and facilitating meaningful discourse among students.
Similar to Alternative Professional Development 10-22-10 (20)
Can You Hear Me Now? Using Audio in Educational PracticesChristopher Bugaj
This document discusses using audio in educational practices. It provides examples of how audio can be used to engage students, represent content, and allow students to express what they know. Some suggestions include creating listening stations/centers where students can access audiobooks, podcasts, and stories. Educators are also encouraged to create their own audio files to provide instructions, feedback, and communicate with parents. Professional development opportunities for educators include curating podcast playlists around topics. Overall, audio offers flexible options to benefit both teachers and students.
Slide deck for the presentation at the Closing The Gap 2013 conference on a pilot program using the XBox 360 with Avatar Kinect within special education programs.
For Microsoft Innovative Educator training I needed to create a presentation on "A Best Practice for Professional Development" (in about an hour). This was the result. http://youtu.be/sexYmiPBXw8
Presentation at Virginia Society for Technology in Education Conference of 2012. Listen to the audio from this presentation at http://www.cyberears.com/cybrss/18171.mp3.
This document discusses QR codes, social bookmarking, and URL shorteners. It describes what they are, how they work, and how they can be used with students. Some key points include that social bookmarking allows educators to share resources through tagging and organizing them in libraries or groups. It also notes that URL shorteners like Bitly create memorable URLs and provide analytics, and that QR codes can provide access to digital content through scanning them with free reader apps.
This document presents eight assistive technology strategies that can be easily implemented using existing technology in schools. The strategies are: 1) using high-contrast settings in Windows, 2) utilizing the photo album feature in PowerPoint, 3) creating visual schedules, 4) practicing keyboarding skills, 5) developing social stories, 6) recording audio with Microsoft Word, 7) incorporating graphic organizers, and 8) implementing pacing boards. For each strategy, the document provides links to tutorials, podcasts, blogs and other resources. The overall message is that schools should focus first on low-tech and existing technology to meet student needs in a cost-effective manner.
This document provides 8 recommendations for using existing technology to meet student needs, with a focus on low-tech, universally designed strategies. The recommendations are: 1) High-contrast settings in Windows, 2) Photo albums in PowerPoint, 3) Visual schedules, 4) Keyboarding tutorials, 5) Social stories, 6) Sound recording in Word, 7) Graphic organizers, 8) Pacing boards, and 9) Listening stations using podcasts. For each recommendation, links to tutorials, examples, and other resources are provided. The overall message is to consider the technology already in place and select the least restrictive options.
This document summarizes 8 common technology recommendations for assisting students:
1. Using high-contrast settings in Windows.
2. Utilizing the photo album feature in PowerPoint.
3. Creating linear and amorphous visual schedules.
4. Incorporating keyboarding tutorials.
5. Developing social situation stories.
6. Leveraging the sound record feature in Microsoft Word.
7. Employing graphic organizers from online sources.
8. Implementing pacing boards as a communication strategy.
This document provides an overview of creating multimodal report writing using Universal Design for Learning principles. It discusses including images, video and other media to engage different learners. While technology issues like server crashes or lack of access present challenges, the document offers solutions like providing backups on disks or loaning accessible devices. The goal is to provide options so all readers can understand, implement and appreciate the report.
Social bookmarking tools like Delicious and Diigo allow teams to share resources through tagging and shared login accounts. This solves problems of having too many resources to share, how to share them, and whether to have a static or dynamic website. Resources can now be searched and shared through tags and lists with educators. Both a static website and dynamic social bookmarking site are available.
Universal design principles like equitable use, flexibility in use, and perceptible information are important considerations for URL shorteners and QR codes. URL shorteners like Bit.ly create memorable shortened URLs and allow users to track back to the original long URL. Bit.ly also generates QR codes, which can be scanned by mobile devices to access web content. QR codes see increasing use in education for multimedia access. More information on examining QR codes is available from Speech Techie. Contact information is provided for the presenter.
This 3 sentence summary provides the high level information about the document:
The document provides a tutorial on how to create effective tutorials that educate others using different learning modalities by including various media types such as images, audio, and video rather than just text, and suggests finding existing media on the web through links rather than creating all new content. It emphasizes making tutorials accessible to different learners by providing options for visual, auditory, and tactile learners.
This document discusses various screen capturing methods and software options for capturing screenshots and videos. It provides tutorials for capturing screenshots using Print Screen or Snag It on Windows, and the camera tool in ActivInspire or Smart Notebook. It also reviews options for capturing videos, including Screencast-o-matic, Camtasia, Jing, and the video recorder in ActivStudio Flipchart or Smart Notebook. iOS options for capturing screenshots include using button combinations or the ScreenChomp app.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
3. PD:
Ongoing process
Oft b t t l d tOften, but not always, mandatory
Provided to larger audiences
May contain more theoryy y
Training:
May be provided to student and/or teacher
May contain more “hands on” interactionMay contain more hands‐on interaction
Provided to a smaller number of individuals
Content is typically on one specific tool or idea
6. • Personal Learning Community / Personal Learning Network‐ Creating an Personal Learning Community / Personal Learning Network Creating an
network among teachers who are interested in learning the same thing.
• After‐school staff development in short bursts (10‐15 min technology hits)
• Video Tutorials ‐ PD 360 – Website with searchable integration strategies and
d h ( ) h l dvideos, can share your strategies (not just AT); Atomic Learning – Technology video
tutorials (Both subscription based). Problem though‐ not everyone has High Speed
Internet Access at home.
• Certification points & salary credit for participationCertification points & salary credit for participation
• Teachers could get reward for allowing us to come do training in their classroom
• Train the Trainer model helps duplicate efforts
• Combine/collaborate with other counties
G th t t ti iti f th t d t (Hi h S h l T h l l b • Groups that create activities for other students (High School Technology club,
TOPS/Teachers)
• Activity for class while Teacher observes and learns (Teachers and Students
learning technology side by side)g gy y )
• Provide praise/positive feedback/kudos about teachers after training, offer special
recognition like providing an AT Certificate, giving special titles/responsibilities
(TOPS Teacher Program), wear jeans the day after a workshop.
Note: The answers to the question are summative based on audience participation
and discussion
7. S A D C l dStrategy‐A‐Day Calendar
Creation & Distribution
AT Tonight DVDs
Creation & Distribution
R lResults
AT Tonight Volume 1: ~300
AT Tonight Volume 2: ~250g
AT Tonight Volume 3: Now!
8.
9. Burn podcasts onto CDs to
play in the car!
T i i h h A T TIPSCASTTry it with the A.T.TIPSCAST.
8 volumes completed.
D l d th ti Download the question
booklets.
Distribute to educators.Distribute to educators.
www.attipcast.wordpress.com
www.tinyurl.com/attipscast
11. Uses available time
W t h h t id TV
Uses available time
W t h h t id TV
Only Awareness Level Only Awareness Level
ADDRESSED UNADDRESSED
Watch short videos on TV
during commercials with
DVD
Listen to podcasts during
Watch short videos on TV
during commercials with
DVD
Listen to podcasts during
Training
Still need follow‐up
Still “sit n’ get” style
Training
Still need follow‐up
Still “sit n’ get” styleListen to podcasts during
commute
Read one calendar slide a
day
Listen to podcasts during
commute
Read one calendar slide a
day
Still sit n get style
Not “hands‐on”
Still sit n get style
Not “hands‐on”
day
No “extra” technology
required
E k h
day
No “extra” technology
required
E k h Everyone knows how to use
a CD and DVD player
Everyone knows how to use
a CD and DVD player