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GDS framework –
Government Digital Service
Digital Transformation in public sector
By Irina Sherborne – Agile Coach at Cornwall Council
Government Digital
Service
Government Digital Service
(GDS) delivers platforms,
products and services that
help government to become
joined-up, trusted and
responsive to user needs.
THE GDS STORY
Drawing by Jamie Arnold
1. START WITH USER NEEDS
Service design starts with identifying user needs. If you don’t know what the user needs
are, you won’t build the right thing. Do research, analyse data, talk to users. Don’t make
assumptions. Have empathy for users, and remember that what they ask for isn’t always
what they need.
2. DO LESS
Government should only do what only government can do. If we’ve found a way of doing
something that works, we should make it reusable and shareable instead of reinventing
the wheel every time. This means building platforms and registers others can build upon,
providing resources (like APIs) that others can use, and linking to the work of others. We
should concentrate on the irreducible core.
3. DESIGN WITH DATA
In most cases, we can learn from real world behaviour by looking at how existing services
are used. Let data drive decision-making, not hunches or guesswork. Keep doing that
after taking your service live, prototyping and testing with users then iterating in response.
Analytics should be built-in, always on and easy to read. They’re an essential tool.
4. DO THE HARD WORK TO MAKE IT SIMPLE
Making something look simple is easy. Making something simple to use is much harder -
especially when the underlying systems are complex - but that’s what we should be doing.
Don’t take “It’s always been that way” for an answer. It’s usually more and harder work to
make things simple, but it’s the right thing to do.
5. ITERATE. THEN ITERATE AGAIN
The best way to build good services is to start small and iterate wildly. Release minimum
viable products early, test them with actual users, move from alpha to beta to live adding
features, deleting things that don’t work and making refinements based on feedback.
Iteration reduces risk. It makes big failures unlikely and turns small failures into lessons. If
a prototype isn’t working, don’t be afraid to scrap it and start again.
6. THIS IS FOR EVERYONE
Accessible design is good design. Everything we build should be as inclusive, legible and
readable as possible. If we have to sacrifice elegance - so be it. We’re building for needs,
not audiences. We’re designing for the whole country, not just the ones who are used to
using the web. The people who most need our services are often the people who find
them hardest to use. Let’s think about those people from the start.
7. UNDERSTAND CONTEXT
We’re not designing for a screen, we’re designing for people. We need to think hard about
the context in which they’re using our services. Are they in a library? Are they on a phone?
Are they only really familiar with Facebook? Have they never used the web before?
8. BUILD DIGITAL SERVICES, NOT WEBSITES
A service is something that helps people to do something. Our job is to uncover user needs,
and build the service that meets those needs.
9. BE CONSISTENT, NOT UNIFORM
We should use the same language and the same design patterns wherever possible. This
helps people get familiar with our services, but when this isn’t possible we should make sure
our approach is consistent.When we find patterns that work we should share them, and talk
about why we use them. But that shouldn’t stop us from improving or changing them in the
future when we find better ways of doing things or the needs of users change.
10. MAKE THINGS OPEN: IT MAKES THINGS BETTER
We should share what we’re doing whenever we can. With colleagues, with users, with the
world. Share code, share designs, share ideas, share intentions, share failures. Much of
what we’re doing is only possible because of open source code and the generosity of the
web design community. We should pay that back.
GDS TEAM
A team building a government service
needs to have people with the
following roles or skills either in the
team or available to it:
•product manager
•service owner
•delivery manager
•user researcher
•content designer
•designer
•developer
PRODUCT MANAGER
• makes sure your service fits in with your organization's
priorities
• define what the future goal of the service is
• make sure your service will meet user needs
• make sure your service is accessible to everyone,
including disabled people
• prioritize user stories for each work sprint
• comment on technical, content and design solutions
• accept user stories when complete
GDS PRODUCT JOURNEY
GDS ACADEMY
USEFUL LINKS
• https://www.gov.uk/government/organisations/government-
digital-service
• https://www.gov.uk/service-manual/agile-delivery
• https://design-
system.service.gov.uk/?_ga=2.52795304.1070285111.1623101
926-1369497018.1619358126
• https://www.youtube.com/user/GovDigitalService
It’s time for questions!

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Government Digital Service

  • 1. GDS framework – Government Digital Service Digital Transformation in public sector By Irina Sherborne – Agile Coach at Cornwall Council
  • 2. Government Digital Service Government Digital Service (GDS) delivers platforms, products and services that help government to become joined-up, trusted and responsive to user needs.
  • 5.
  • 6. 1. START WITH USER NEEDS Service design starts with identifying user needs. If you don’t know what the user needs are, you won’t build the right thing. Do research, analyse data, talk to users. Don’t make assumptions. Have empathy for users, and remember that what they ask for isn’t always what they need. 2. DO LESS Government should only do what only government can do. If we’ve found a way of doing something that works, we should make it reusable and shareable instead of reinventing the wheel every time. This means building platforms and registers others can build upon, providing resources (like APIs) that others can use, and linking to the work of others. We should concentrate on the irreducible core. 3. DESIGN WITH DATA In most cases, we can learn from real world behaviour by looking at how existing services are used. Let data drive decision-making, not hunches or guesswork. Keep doing that after taking your service live, prototyping and testing with users then iterating in response. Analytics should be built-in, always on and easy to read. They’re an essential tool.
  • 7. 4. DO THE HARD WORK TO MAKE IT SIMPLE Making something look simple is easy. Making something simple to use is much harder - especially when the underlying systems are complex - but that’s what we should be doing. Don’t take “It’s always been that way” for an answer. It’s usually more and harder work to make things simple, but it’s the right thing to do. 5. ITERATE. THEN ITERATE AGAIN The best way to build good services is to start small and iterate wildly. Release minimum viable products early, test them with actual users, move from alpha to beta to live adding features, deleting things that don’t work and making refinements based on feedback. Iteration reduces risk. It makes big failures unlikely and turns small failures into lessons. If a prototype isn’t working, don’t be afraid to scrap it and start again. 6. THIS IS FOR EVERYONE Accessible design is good design. Everything we build should be as inclusive, legible and readable as possible. If we have to sacrifice elegance - so be it. We’re building for needs, not audiences. We’re designing for the whole country, not just the ones who are used to using the web. The people who most need our services are often the people who find them hardest to use. Let’s think about those people from the start.
  • 8. 7. UNDERSTAND CONTEXT We’re not designing for a screen, we’re designing for people. We need to think hard about the context in which they’re using our services. Are they in a library? Are they on a phone? Are they only really familiar with Facebook? Have they never used the web before? 8. BUILD DIGITAL SERVICES, NOT WEBSITES A service is something that helps people to do something. Our job is to uncover user needs, and build the service that meets those needs. 9. BE CONSISTENT, NOT UNIFORM We should use the same language and the same design patterns wherever possible. This helps people get familiar with our services, but when this isn’t possible we should make sure our approach is consistent.When we find patterns that work we should share them, and talk about why we use them. But that shouldn’t stop us from improving or changing them in the future when we find better ways of doing things or the needs of users change. 10. MAKE THINGS OPEN: IT MAKES THINGS BETTER We should share what we’re doing whenever we can. With colleagues, with users, with the world. Share code, share designs, share ideas, share intentions, share failures. Much of what we’re doing is only possible because of open source code and the generosity of the web design community. We should pay that back.
  • 9. GDS TEAM A team building a government service needs to have people with the following roles or skills either in the team or available to it: •product manager •service owner •delivery manager •user researcher •content designer •designer •developer
  • 10. PRODUCT MANAGER • makes sure your service fits in with your organization's priorities • define what the future goal of the service is • make sure your service will meet user needs • make sure your service is accessible to everyone, including disabled people • prioritize user stories for each work sprint • comment on technical, content and design solutions • accept user stories when complete
  • 13. USEFUL LINKS • https://www.gov.uk/government/organisations/government- digital-service • https://www.gov.uk/service-manual/agile-delivery • https://design- system.service.gov.uk/?_ga=2.52795304.1070285111.1623101 926-1369497018.1619358126 • https://www.youtube.com/user/GovDigitalService
  • 14. It’s time for questions!

Editor's Notes

  1. Celebrated 5 years in 2020 (in its current state) Won design awards, is world leading in public sector digital innovation. Digital government teams in the US, Australia and New Zealand were established on the same model and follow very similar principles. Delivered through GOV.UK - the best place to find government services and information and part of national digital infrastructure, Digital Identity and Government as a Platform.
  2. Core Agile principles without “bells and whistles” rather than overcomplicating the process WHY AGILE IS BETTER FOR SERVICES (taken from gov.uk website) While a sequential waterfall approach is necessary to build things like bridges and buildings, it’s less effective for building and running services when technology changes quickly. Government services also need to be able to respond quickly to policy changes and the needs of the public. Using waterfall methods means you may spend 18 months building a service that no longer meets government policy, cannot work with the latest technology and does not meet users’ needs. Agile methods allow you to quickly make any changes while you’re building the service, and also when it’s live on GOV.UK.
  3. GDS academy trains public sector workers in how to work in an agile team and how to design a digital service. It has permanent training venues in Leeds and London, and put on courses at other venues in England and Wales. A list of courses (new ones added all the time) Digital and agile foundation course Digital and agile awareness course Understanding users and their needs: live online course Agile for teams course Working level for delivery managers course