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http://www.shirai.la/project/scritter
2x3D: Real time shader for
simultaneous 2D/3D hybrid theater

Wataru FUJIMURA, Yukua KOIDE,
Robert SONGER (Kanazawa Technical College),
Takahiro HAYAKAWA, Akihiko SHIRAI, Kazuhisa YANAKA
KAIT(Kanagawa Institute of Technology)

2x3d@shirai.la
Summary of this talk
• “2x3D” (tú: bái θrí: dí:) is a new 2D/3D hybrid display
• Everyone can see a same screen at same time!
Issues
Technical Issue

Current 3D stereoscopic imagery can not be seen without
the 3D glasses, and it is due to the doubled image shown.
Issues
Social/Market Issue:

We can not see a same screen in same time!
Solution
Technique
• ScritterH, the 2nd generation of multiplex imaging

• Image hiding algorithm

• GPU based real time shader

• Experiments
Related works:
– multiplex / hidden imagery
• Direction based separation
– “Bois-Clair” (Gaspar Antoine, 1692)
– “Vari-Vue” (Victor Anderson, 1962)
– “Lumisight Table”(2005), ”UlteriorScape” (2008) by Kakehi

• Time/Shutter based technologies
– “Snared illumination” (fakespace lab, 2004)
– “ThirdEye” (Pranav Mistry, 2009)
– “SimulView” (SONY, 2010-)

• Polarization based technologies
– “FaryFinder” (Hachiya, 2005)
– “Mysterious Pond”, “A visibility control system for collaborative
digital table” (Kitamura, Sakurai. 2009)

• Hidden but not shown for naked eyes
– Patent: JPA2005-092227 (Semiconductor Energy Lab, 2005)
(All images are taken from each references)
“Scritter H” Hidden imagery
• ScritterH is 2nd generation of Scritter series, a hidden imagery
method that invented by Utsugi, Shirai and Yanaka in 2010.
• It has compatibility with current S3D polarized projection.
– Common hardware setup with similar stacking S3D.
– No electronic devices needed for the viewer’s side.
ScritterH, image hiding algorithm

Image A

Contrast
compression
Image A’

Image B

Image B’

Source Images

NegativeB’+A’
Image C

Polarization
Projector
1
Projector
2
ScritterH, image hiding algorithm

Image C

Naked eyes / filtered view
Gamma correction

Normalized positive + negative
projection

With gamma correction:
The center band looks for a same color.
ScritterH algorithm

• See more details on ACM Portal
– “ScritterHDR: multiplex-hidden imaging on high dynamic range projection”
– “A new "multiplex content" displaying system compatible with current 3D
projection technology”
GPU based real time shader
• Pixelshader on XNA GameStudio 4.0
Dynamic ScritterH
algorithm

Inversed Gamma correction
2x3D configuration
Experiments
• For better quality of imagery for various viewers
• Cognitive experiments
– Tested on a still image to cancel “the Pulfrich Illusion”
Depth are …
● :4
■ :3
◯:1
▲:2

• 75% of viewers could
answered the correct depth.
Applications
• Closed captioning or commentary overlay
• Education
• Medical

[Latest works]
• KARAOKE
• UbiCode
– Interactivity for non interactive display

• 3rd generation of Scritter
Example: PARAOKE
• “Parallel Augmented Reality for AudienceOriented Karaoke Entertainment”
• Lyrics + Dance game + Calorie consumption display
– Published in Laval Virtual ReVolution, NICOGRAPH 2012

C

B

A
Conclusion
• “2x3D” is a new 2D/3D hybrid display
• Everyone can see a same screen at same time!

International Patent is Pending, contact: 2x3d@shirai.la http://www.shirai.la/project/scritter
Thanks for your interest
Please visit this URL to give your feedback:

http://www.shirai.la/project/scritter

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SIGGRAPH ASIA 2012 "2x3D"

  • 1. [Web version] Please visit this URL to give your feedback: http://www.shirai.la/project/scritter
  • 2. 2x3D: Real time shader for simultaneous 2D/3D hybrid theater Wataru FUJIMURA, Yukua KOIDE, Robert SONGER (Kanazawa Technical College), Takahiro HAYAKAWA, Akihiko SHIRAI, Kazuhisa YANAKA KAIT(Kanagawa Institute of Technology) 2x3d@shirai.la
  • 3. Summary of this talk • “2x3D” (tú: bái θrí: dí:) is a new 2D/3D hybrid display • Everyone can see a same screen at same time!
  • 4. Issues Technical Issue Current 3D stereoscopic imagery can not be seen without the 3D glasses, and it is due to the doubled image shown.
  • 5. Issues Social/Market Issue: We can not see a same screen in same time!
  • 7. Technique • ScritterH, the 2nd generation of multiplex imaging • Image hiding algorithm • GPU based real time shader • Experiments
  • 8. Related works: – multiplex / hidden imagery • Direction based separation – “Bois-Clair” (Gaspar Antoine, 1692) – “Vari-Vue” (Victor Anderson, 1962) – “Lumisight Table”(2005), ”UlteriorScape” (2008) by Kakehi • Time/Shutter based technologies – “Snared illumination” (fakespace lab, 2004) – “ThirdEye” (Pranav Mistry, 2009) – “SimulView” (SONY, 2010-) • Polarization based technologies – “FaryFinder” (Hachiya, 2005) – “Mysterious Pond”, “A visibility control system for collaborative digital table” (Kitamura, Sakurai. 2009) • Hidden but not shown for naked eyes – Patent: JPA2005-092227 (Semiconductor Energy Lab, 2005) (All images are taken from each references)
  • 9. “Scritter H” Hidden imagery • ScritterH is 2nd generation of Scritter series, a hidden imagery method that invented by Utsugi, Shirai and Yanaka in 2010. • It has compatibility with current S3D polarized projection. – Common hardware setup with similar stacking S3D. – No electronic devices needed for the viewer’s side.
  • 10. ScritterH, image hiding algorithm Image A Contrast compression Image A’ Image B Image B’ Source Images NegativeB’+A’ Image C Polarization Projector 1 Projector 2
  • 11. ScritterH, image hiding algorithm Image C Naked eyes / filtered view
  • 12. Gamma correction Normalized positive + negative projection With gamma correction: The center band looks for a same color.
  • 13. ScritterH algorithm • See more details on ACM Portal – “ScritterHDR: multiplex-hidden imaging on high dynamic range projection” – “A new "multiplex content" displaying system compatible with current 3D projection technology”
  • 14. GPU based real time shader • Pixelshader on XNA GameStudio 4.0 Dynamic ScritterH algorithm Inversed Gamma correction
  • 16. Experiments • For better quality of imagery for various viewers • Cognitive experiments – Tested on a still image to cancel “the Pulfrich Illusion” Depth are … ● :4 ■ :3 ◯:1 ▲:2 • 75% of viewers could answered the correct depth.
  • 17. Applications • Closed captioning or commentary overlay • Education • Medical [Latest works] • KARAOKE • UbiCode – Interactivity for non interactive display • 3rd generation of Scritter
  • 18. Example: PARAOKE • “Parallel Augmented Reality for AudienceOriented Karaoke Entertainment” • Lyrics + Dance game + Calorie consumption display – Published in Laval Virtual ReVolution, NICOGRAPH 2012 C B A
  • 19. Conclusion • “2x3D” is a new 2D/3D hybrid display • Everyone can see a same screen at same time! International Patent is Pending, contact: 2x3d@shirai.la http://www.shirai.la/project/scritter
  • 20. Thanks for your interest Please visit this URL to give your feedback: http://www.shirai.la/project/scritter