10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
YouTube Live of this event
https://youtu.be/IXolEgzD07A
IVRC2016 Annual Report
https://www.youtube.com/watch?v=XAAcvAD_r2w
Web-based multiplex image synthesis for digital signageAkihiko Shirai
Web-based multiplex image synthesis for digital signage
Yoshiki Fujisawa, Hisataka Suzuki, Rex HSIEH, Akihiko Shirai
ShiraiLab, Kanagawa Institute of Technology, Japan
(Presentation in IWAIT2017)
See ExPixel demo: https://playcanv.as/p/sipfSQO4/
ExPixel project details: http://www.shirai.la/project/expixel
publication: http://blog.shirai.la/publications/
A product world is trying to change focusing on "Content-Centric". Then, it is necessary to design our products by "Content-Centric". For that purpose, it is necessary to perform a trial production and a products design quickly flexibly.
Therefore we created one robot based on the soul of "DIwO(Do It with Others)" used as basic concepts, such as Make:, in order to realize it.
It is created by combining various products used as SoC which Pandaboard.
--Brain wave sensor(http://www.neurosky.com/)
--2-leg Robot
--see-through display(http://www.brother.com/en/news/2011/airscouter/index.htm)
--Xtion(http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO/)
-Software
--Android
--openFrameworks(http://www.openframeworks.cc/)
This is an "AR(augmented reality)-Treasure Hunting Game“
You get virtual treasures by controlling real robot!
Rule:
-Look at radar window like dragon radar.
--Show the treasure on radar as red star.
--Center is a place in which a robot is present.
---Blue arrow is direction of robot.
-Look at line graph. This is brain wave line graph.
--You control the robot to the treasure point by your brain wave.
--If you feel some feeling, you control the robot by each feelings.
---Exciting -> Turn left
---Normal -> Go toward
---Relax -> Turn right
Such a reason, it is possible to make trial production and commercial production quickly.
A product world is trying to change focusing on "Content-Centric". Then, it is necessary to design our products by "Content-Centric". For that purpose, it is necessary to perform a trial production and a products design quickly flexibly.
Therefore we created one robot based on the soul of "DIwO(Do It with Others)" used as basic concepts, such as Make:, in order to realize it.
And I created an ALL in ONE developing environment, it's called "ofxDroidLinaro", It is created by:
-Application Framework
--Android
--openFrameworks(http://www.openframeworks.cc/)
-Library&Driver
--Linaro(http://www.linaro.org/)
--Ubuntu(http://www.ubuntu.com/)
-Device
--ARM based Computers
Therefore I can make the my product easily & quckly by using ofxDroidLinaro!
-Application Framework
--Make Program easily&quickly by Android
--Make Cool UI by openFrameworks
-Library&Driver
--Use a lot of Libraries&Drivers for Linux
-Device
--Mobile & Connect to sensors (Ex,Kinect) by ARM
Why you must join to IVRC and Laval Virtual ReVolution?Akihiko Shirai
This is public announcement for activity of Laval Virtual France and International collegiate Virtual Reality Contest, which is continuing for 24 years.
Today, 1st July, IVRC2016 had selected Japan domestic candidates, which is juried from 101 online submissions to 25 candidates for realization in VRSJ(academic conference in VR of Japan).
Students who want to join to IVRC2016 are still welcome for the "International Video Submission". The final deadline of international video submission is 31st August 2016! Prepare your YouTube video before your summer holiday :-)
http://ivrc.net/2016/en/video/
Web-based multiplex image synthesis for digital signageAkihiko Shirai
Web-based multiplex image synthesis for digital signage
Yoshiki Fujisawa, Hisataka Suzuki, Rex HSIEH, Akihiko Shirai
ShiraiLab, Kanagawa Institute of Technology, Japan
(Presentation in IWAIT2017)
See ExPixel demo: https://playcanv.as/p/sipfSQO4/
ExPixel project details: http://www.shirai.la/project/expixel
publication: http://blog.shirai.la/publications/
A product world is trying to change focusing on "Content-Centric". Then, it is necessary to design our products by "Content-Centric". For that purpose, it is necessary to perform a trial production and a products design quickly flexibly.
Therefore we created one robot based on the soul of "DIwO(Do It with Others)" used as basic concepts, such as Make:, in order to realize it.
It is created by combining various products used as SoC which Pandaboard.
--Brain wave sensor(http://www.neurosky.com/)
--2-leg Robot
--see-through display(http://www.brother.com/en/news/2011/airscouter/index.htm)
--Xtion(http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO/)
-Software
--Android
--openFrameworks(http://www.openframeworks.cc/)
This is an "AR(augmented reality)-Treasure Hunting Game“
You get virtual treasures by controlling real robot!
Rule:
-Look at radar window like dragon radar.
--Show the treasure on radar as red star.
--Center is a place in which a robot is present.
---Blue arrow is direction of robot.
-Look at line graph. This is brain wave line graph.
--You control the robot to the treasure point by your brain wave.
--If you feel some feeling, you control the robot by each feelings.
---Exciting -> Turn left
---Normal -> Go toward
---Relax -> Turn right
Such a reason, it is possible to make trial production and commercial production quickly.
A product world is trying to change focusing on "Content-Centric". Then, it is necessary to design our products by "Content-Centric". For that purpose, it is necessary to perform a trial production and a products design quickly flexibly.
Therefore we created one robot based on the soul of "DIwO(Do It with Others)" used as basic concepts, such as Make:, in order to realize it.
And I created an ALL in ONE developing environment, it's called "ofxDroidLinaro", It is created by:
-Application Framework
--Android
--openFrameworks(http://www.openframeworks.cc/)
-Library&Driver
--Linaro(http://www.linaro.org/)
--Ubuntu(http://www.ubuntu.com/)
-Device
--ARM based Computers
Therefore I can make the my product easily & quckly by using ofxDroidLinaro!
-Application Framework
--Make Program easily&quickly by Android
--Make Cool UI by openFrameworks
-Library&Driver
--Use a lot of Libraries&Drivers for Linux
-Device
--Mobile & Connect to sensors (Ex,Kinect) by ARM
Why you must join to IVRC and Laval Virtual ReVolution?Akihiko Shirai
This is public announcement for activity of Laval Virtual France and International collegiate Virtual Reality Contest, which is continuing for 24 years.
Today, 1st July, IVRC2016 had selected Japan domestic candidates, which is juried from 101 online submissions to 25 candidates for realization in VRSJ(academic conference in VR of Japan).
Students who want to join to IVRC2016 are still welcome for the "International Video Submission". The final deadline of international video submission is 31st August 2016! Prepare your YouTube video before your summer holiday :-)
http://ivrc.net/2016/en/video/
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFGREE VR Studio Lab
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
In SIGGRAPH 2020 Birds of a Feather
August 24th, 10-12 am PDT
Web:
https://vr.gree.net/lab/live/vbw/vbw2020/
YouTube Live:
https://www.youtube.com/watch?v=vFWZAvbrk_I
Entire Playlist of "World VTuber Showcase 2020 Fast Forward - New Play Together!"
http://j.mp/WVS20
IN140703 service support technologies 6.10.2016Pirita Ihamäki
6.10.2016 Service support technologies first part go through Virtual Reality, Virtual Prototyping, Component of a Virtual Prototype, Top 5 Virtual Reality Gadget of the Future, Virtual Market Potential.
Rich Cherry, co-chair of MuseWeb, David London, Chief Experience Officer, The Peale, and Hiroko Kusano, conference organizer from MuseWeb talk about what is virtual tours for museums, how to create a meaningful virtual tours for your institution, and challenges.
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...Suomen eOppimiskeskus ry
https://digikilta.fi/2017/10/05/digikilta-kuopio-2017/
DigiKilta-hanke järjesti koulujen tilasuunnittelua, äänisuihkuja, langatonta esitystekniikkaa ja virtuaalitodellisuutta käsittelevän tapahtuman Kuopiossa 15.11.2017.
Virtual Worlds for Design end of year presentation; Department of Architecture; University of Strathclyde, Glasgow; 2007-08; Dr. Scott Chase, instructor
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary power to the pixel
The NFB's Head of Digital Content shares lessons learned around story and form from award-winning, groundbreaking interactive projects Seven Digital Deadly Sins, Circa 1948, The Last Hunt, Bear 71 and Welcome to Pinepoint.
Design and technology meets story and documentary.
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)Rodrigo Arnaut
Virtual reality (VR) in education is a markedly present subject in research institutions in many countries. This paper will discuss the application of VR techniques, including the use of computer graphics and three-dimensional (3D) video production. Stereoscopy is a key point for the visualization of these applications. The system developed uses a 3D lens, a home camera, common video edition software, two low cost projectors, light polarized filters and cheap 3D eyeglasses. During the 3D video production, the aim was to evaluate all the involved process, since the elaboration of scripts, video capture and projection until the costs to build the system. This is important to demonstrate for educational institutions the advantages in adopting resources of VR for the improvement of learning.
Artigo completo em: http://periodicos.ifsc.edu.br/index.php/rtc/article/view/108
Enhancing STEM activities through contests and European projectsMihai Agape
Presentation delivered in the international conference “Engaging tools for science education” held in Sofia, on 31.10 - 02.11.2014. The International Conference “Engaging science education” was organised in the frames of international project Teamwork, Training and Technology Network” (TTT NET), implemented with the support from EC through LLP (540029-LLP-1-2013-1-IT-COMENIUS-CNW).
There are presented some initiatives which contribute(d) to STEM activities development: two international contests –in the field of Robotics (ROBOTOR) and Programming (SCRIPT)– and 3 European projects –two related to Robotics (RECAP and KAREL), and one related to STEM education (SCIENTIX).
Cambridge film festival 2014 visual effects careers talk Yen Yau
careers talk about how to get into the VFX or visual effects industry. Some signposting to resources, useful contacts and films to illustrate opportunities
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFGREE VR Studio Lab
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
In SIGGRAPH 2020 Birds of a Feather
August 24th, 10-12 am PDT
Web:
https://vr.gree.net/lab/live/vbw/vbw2020/
YouTube Live:
https://www.youtube.com/watch?v=vFWZAvbrk_I
Entire Playlist of "World VTuber Showcase 2020 Fast Forward - New Play Together!"
http://j.mp/WVS20
IN140703 service support technologies 6.10.2016Pirita Ihamäki
6.10.2016 Service support technologies first part go through Virtual Reality, Virtual Prototyping, Component of a Virtual Prototype, Top 5 Virtual Reality Gadget of the Future, Virtual Market Potential.
Rich Cherry, co-chair of MuseWeb, David London, Chief Experience Officer, The Peale, and Hiroko Kusano, conference organizer from MuseWeb talk about what is virtual tours for museums, how to create a meaningful virtual tours for your institution, and challenges.
DigiKilta: Virtuaalilaitteiden ja #FinEduVR-hankkeen toiminnan esittelyä, Kuo...Suomen eOppimiskeskus ry
https://digikilta.fi/2017/10/05/digikilta-kuopio-2017/
DigiKilta-hanke järjesti koulujen tilasuunnittelua, äänisuihkuja, langatonta esitystekniikkaa ja virtuaalitodellisuutta käsittelevän tapahtuman Kuopiossa 15.11.2017.
Virtual Worlds for Design end of year presentation; Department of Architecture; University of Strathclyde, Glasgow; 2007-08; Dr. Scott Chase, instructor
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary power to the pixel
The NFB's Head of Digital Content shares lessons learned around story and form from award-winning, groundbreaking interactive projects Seven Digital Deadly Sins, Circa 1948, The Last Hunt, Bear 71 and Welcome to Pinepoint.
Design and technology meets story and documentary.
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)Rodrigo Arnaut
Virtual reality (VR) in education is a markedly present subject in research institutions in many countries. This paper will discuss the application of VR techniques, including the use of computer graphics and three-dimensional (3D) video production. Stereoscopy is a key point for the visualization of these applications. The system developed uses a 3D lens, a home camera, common video edition software, two low cost projectors, light polarized filters and cheap 3D eyeglasses. During the 3D video production, the aim was to evaluate all the involved process, since the elaboration of scripts, video capture and projection until the costs to build the system. This is important to demonstrate for educational institutions the advantages in adopting resources of VR for the improvement of learning.
Artigo completo em: http://periodicos.ifsc.edu.br/index.php/rtc/article/view/108
Enhancing STEM activities through contests and European projectsMihai Agape
Presentation delivered in the international conference “Engaging tools for science education” held in Sofia, on 31.10 - 02.11.2014. The International Conference “Engaging science education” was organised in the frames of international project Teamwork, Training and Technology Network” (TTT NET), implemented with the support from EC through LLP (540029-LLP-1-2013-1-IT-COMENIUS-CNW).
There are presented some initiatives which contribute(d) to STEM activities development: two international contests –in the field of Robotics (ROBOTOR) and Programming (SCRIPT)– and 3 European projects –two related to Robotics (RECAP and KAREL), and one related to STEM education (SCIENTIX).
Cambridge film festival 2014 visual effects careers talk Yen Yau
careers talk about how to get into the VFX or visual effects industry. Some signposting to resources, useful contacts and films to illustrate opportunities
CEDEC2017 発表
次世代VR/ARエンタテイメントのための多重化映像生成ミドルウェア
Google Slides 公開版はこちらです
http://bit.ly/CEDEC2017MDM
Facebookグループもつくりました。ご質問はこちらへ。
http://bit.ly/MDMediaFB
20170831 for web public version
このスライドはSlideShare公開版です。個人・社内等での再利用等は可能ですが、スクリーンショットを取得したりして再編使用する場合は exfield@shirai.la までご連絡いただければ幸いです。
このスライドのオリジナルURL(Google Slides公開版)
http://bit.ly/CEDEC2017MDM
講演(CEDEC2017)
http://cedec.cesa.or.jp/2017/session/AC/s58e0479a139a7/
IVRC BoF in SIGGRAPH 2016 by Hikaru Takanori. Behind the scene of "CHILDHOOD"...Akihiko Shirai
Short presentation by Hikaru Takatori from Virtual Reality Lab. at University of Tsukuba.
Behind the scene of "CHILDHOOD" Project
Wearable Suit for Augmentning Child Experience
http://childhoodproject.org
How to enjoy SIGGRAPH 2016 for beginners 初心者のためのシーグラフ2016を楽しむ方法Akihiko Shirai
How to enjoy SIGGRAPH 2016 for beginners
初心者のためのシーグラフ2016を楽しむ方法
presentation for SIGGRAPH Tokyo chapter, July 8th, 2016
Akihiko SHIRAi. Ph.D, Kanagawa Institute of Technology
Twitter @o_ob #SIGGRAPH
Retour Laval Virtual 2016VRIC + ReVolutionRencontres Réalité Virtuelle – Retour Laval Virtual 2016 le 20 avril de 18h à 22h dans les locaux de Cap Digital
Akihiko SHIRAI, Ph.D
Chair of Laval Virtual ReVolution
Kanagawa Institute of Technology, Japan
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
2. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention
Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive Committee
Birds of a Feather
International Collegiate Virtual Reality Contest (IVRC)
4. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
5. Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention
Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive Committee
Akihiko SHIRAI, Ph.D (KAIT, Japan)
Birds of a Feather
International Collegiate Virtual Reality Contest (IVRC)
6. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
8. What is IVRC?
● International collegiate Virtual Reality Contest
establish in 1993 by Prof. Susumu Tachi
● Contest of interaction
and virtual reality, which
fuses art and technology
● Honors the greatest Virtual Reality and Interactive
works of students
● New education system through contest
9. What is IVRC?
● Organized by the Virtual Reality Society of Japan
● Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and
Technology, and Ambassade de France au japon, Service pour la Science et la Technologie
● Held at Miraikan, National Museum of Emerging Science and Innovation
Virtual Reality Society of Japan http://www.vrsj.org/
10. IVRC: contest of the students, by the students, for the students
● IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the
contest of Interactive products using advanced technologies such as virtual reality and robots.
● When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are
necessary to realize them. However, there are many ideas which can be actualized only with handmade machines.
The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive
technologies through activities such as planning interactive systems, making devices themselves, and improving
quality of their contents.
● IVRC has not only the function of contest but also the function of education. It aims to construct the new
education system of the 21st century to develop excellent human resources, who can think, learn, and work by
themselves.
planning technology design
Team
management
12. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Reviewing Schedule (main track)
2nd
stage : Semi-finals in “VR EXPO”
●14-16th September
●Empowerment Studio, Tsukuba Univ.
3rd
stage :Finals in “Digital Contents Expo”
●28-29th October
●National Museum of Emerging Science and Innovation (Miraikan)
●General Student Category, Youth Category, International Video,
and Laval Virtual guest project)
1st
stage : Proposal Review
●Online Submission 16th June strictly
●http://ivrc.net/
12
138 submissions
25 demos
10 + 5 + 2 demos
13. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Update process during the contest
Proposal review
SIGGRAPH, Laval Virtual,
TV Show, Academic conf,
Starup, Arts Exhibitions...
Final
Demo
Updating
Updating
Updating
Concept description
13
14. 3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Susumu Tachi: From 3D to VR and further
to Telexistence, Proceedings of the 23rd
International Conference on Artificial
Reality and Telexistence (ICAT), Tokyo,
Japan, pp.1-10 (2013.12)
15. Virtual Reality in the 1990s
● 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.
● 1990 Santa Barbara Conference (The Engineering Foundation)
Virtually all the researchers were summoned.
● 1991 ICAT (International Conference on Artificial Reality and Telexistence) was
held in Japan.
● 1992 Committee on Virtual Reality was established in National Research Council.
Its report was published in 1995.
● 1993 IVR(Industrial Virtual Realty) was held in Japan.
● 1993 VRAIS (Virtual Reality Annual International Symposium) and Research
Frontiers in Virtual Reality were held. They gathered together to form IEEE
Virtual Reality Conference.
● 1993 IVRC(International Virtual Realty Contest) was held.
● 1996 VRSJ (Virtual Reality Society of Japan) was established.
● 2001 IEEE Virtual Reality Conference was held in Japan.
● 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges
for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14
challenges.
16. Besides with the history of Virtual Reality...
The First Presence at ACM SIGGRAPH 2002
● IVRC Committee helps the champion team submit to
SIGGRAPH as a reward to the winner.
● “Virtual Chambara”, SIGGRAPH2002
“Virtual Chambara”,
SIGGRAPH 2002
17. History of IVRC Presence at SIGGRAPH
● 2003 THE DIMENSION BOOK
● 2004 Fragra / Dis-Tansu
● 2005 Straw-like user interface / Kobito: Virtual
Brownies / Ton2
● 2006 bubble cosmos / INVISIBLE ~The Shadow
Chaser~ /
Powder Screen: A Virtual Materializer …..
18. History of IVRC Presence at SIGGRAPH
● 2007 BYU-BYU-View / CoGAME
● 2008 Ants in the Pants / Landscape Bartender
● 2009 Baby type robot “YOTARO” / Back to the mouth /
Funbrella: making rain fun
● 2010 Haptic Canvas
● 2011 Mommy Tummy
● 2015 Childhood/ vibroSkate
19. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
CHILDHOOD
Team Champignon, Univ Tsukuba
Wearable Suit for
“Augmented Child Experience”
IVRC2014 Grand Prix + Laval Virtual Award
---> SIGGRAPH 2015 ETECH
---> SIGGRAPH 2017 ETECH “Wired Muscle”
19
20. International Cooperation with ETC, CMU
“The best work certified by CMU among other works created as
student project will be invited for the final contest of IVRC. The
invited work will be assessed in the final contest in the same way as
other selected works in the preliminary contest of IVRC and will be
entitled to receive each award of IVRC.”
22. http://ivrc.net/
Carnegie Mellon University (CMU) Entertainment Technology Center
(ETC) and International collegiate Virtual Reality Contest (IVRC), in
recognition of the growing importance of the roles Virtual Reality and
Entertainment Technology play in the 21st century, have come to the
agreement:
Agreement on International Cooperation in Virtual Reality
and Entertainment Technology
Michelle Macau
(ETC) Ambassador
Agent for Donald
Marinelli
Executive Producer of
ETC
Prof. S.
Tachi
(IVRC)
23. International Cooperation with Laval Virtual
“The winner of the IVRC Award in France will be invited to the Tokyo stage of
the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual
Award in Japan will be invited to the final stage of Virtual Fantasy, category
“Demos”, student competition of Laval Virtual, in France as a challenger.
Conditions of invitation will be defined every year by each part of this
agreement.”
24. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Laval Virtual
West France department, The Capital of Virtual Reality
25. Agreement on International Cooperation
at Laval Virtual 2004
IVRC and Laval Virtual will maintain an award partnership for three
years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the
IVRC Award at “Laval Virtual’s Le Village de la Creations” in France.
J.F. Fontaine
(Laval Virtual)
Prof. S.
Tachi
(IVRC)
26.
27. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Japan and France,
VR Exchange Hisitory
25th International collegiate Virtual Reality Contest
28. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ACM SIGGRAPH Award
“Laval Virtual Award” academy award in VR
Real Baby - Real Family(IVRC2016) is also honored in Laval Virtual 2017
by “ACM SIGGRAPH Award”. Thanks to cooperate between Laval Virtual
and ACM SIGGRAPH, they got opportunity to exhibit in SIGGRAPH 2017
Emerging Technolgies.
29. 25 years…
● More than 200 projects have been realized through 23
IVRCs including 21 projects selected as SIGGRAPH E-Tech.
● Average 5 persons for each project mean over 1,000 persons
have deeply experienced and understood VR!
● IVRC students become staffs, and staffs now become world
famous professors, designers, creators, and engineers.
30. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC 20 Years’ History Archive
http://ivrc.net/archive/
30
32. 21 CENTURY'S GRAND
ENGINEERING CHALLENGES
● National Academy of Engineering announced 14 grand engineering
challenges for the 21st century on February 15, 2008.
http://www.engineeringchallenges.org/
● The final choices fall into four themes that are essential for humanity to
flourish -- sustainability, health, reducing vulnerability, and joy of
living.
● Tremendous advances in quality of life have come from improved
technology in areas such as farming and manufacturing. If we focus our
effort on the important grand challenges of our age, we can hugely
improve the future.
● Enhance Virtual Reality is chosen one of the 14 challenges.
34. 3D moves in 30-year cycles
VR moves 10 years after3D crazes
1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Susumu Tachi: From 3D to VR and further
to Telexistence, Proceedings of the 23rd
International Conference on Artificial
Reality and Telexistence (ICAT), Tokyo,
Japan, pp.1-10 (2013.12)
54. “Laval Virtual Award” in ACM SIGGRAPH will
have get honor to participate to ReVolution.
The nominated project will be announced
on Wednesday 2nd August 3:30pm in Emerging
Technologies area.
55.
56.
57.
58. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
59. Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
Student Session:
IVRC to SIGGRAPH
60. Haruna FUSHIMI, Tomoya SASAKI
“Jack and the Beanstalk” Project
Keio University
Student Session:
IVRC to SIGGRAPH
61.
62. What I have done in IVRC?
Jack and the Beanstalk (IVRC 2015)
— VR game uses rope device and CG,
expressing the experience of climbing to height.
— Multisensory experience
(visual, auditory, and haptic)
・Tomoya: Hardware Engineer
・Haruna: Designer
68. What I have done in IVRC? (IVRC2015)
Title: “If I had angel wings on my back...”
Experience:
You can fly in the air with your imaginary wings on the back
We worked on:
・Give sense of floating with standing pausture
・Give haptic feedback of wings on the player’s back
・Actuate wings by the player’s muscle movement
69.
70. Experience in IVRC
working with a team
task, schedule, communication...
First time of making a content with team
Learned difficulties of:
setting a proper goal
how to build a content
71. My SIGGRAPH 2017 project (ET-321)
Hapbeat
New type of haptic display using motor and string
Characteristics :
Powerful and high
fidelity vibration
Transmitted wide
range
73. Yuya MOCHIZUKI, Rex HSIEH
“Real Baby” Project
Kanagawa Institute of Technology
Student Session:
IVRC to SIGGRAPH
74. Rex: In IVRC 2016, I volunteered as a student
volunteer and worked as exhibition setup and
multi-language communicator communicating
with French and Chinese nationals helping
them resolve problems. It is in IVRC I was
introduced to the Real Baby-Real Family team.
What I have done in IVRC? (IVRC2016)
Real Baby - Real Family
・Holdable tangible baby VR
・Inverse Age Progression
・Display of Haptics Synchronized with Voice
75. Experience in IVRC
IVRC is a special event that allows students of
different levels from High School to Graduate
Students to compete in the same event. It is a
place where potential Virtual Reality talents are
discovered and given the spotlights they needed
to launch their project further
・Making of polite things
・Important elements in making VR
・Joint development
・Method of relocating financial resources
International Exhibitions:
Laval Award, SIGGRAPH Award
76. My SIGGRAPH 2017 project
Real-Baby, Real-Family a virtual baby nursery simulator that allows players to
experience what it feels like to be a new parent by taking care of his/her virtual baby in a
virtual world. Our baby face inverse mechanism allows us to generate a baby face
bearing resemblance to our users from their photographs. It is the winner of Laval
Virtual’s SIGGRAPH award and a currently the project founder: Yuya Mochizuki is launch
his own startup company from this project.
Real Baby - Real Family
・Used VIVE Tracker
・Using a real physical baby mockup with tangible weight
・BabyTech “Baby-suit” exhibition
77. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Exchange Experience
「Real Baby - Real Family」Team report
78. Agenda
10:00-10:05 Opening
Akihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality Contest
Susumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017
Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval Virtual
Guy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements
10:55-11:00 Conclusion / Photo session
81. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
“TimeRescue”
TimeRescue
(ParisTech A&M)
AR+VR=MR
Escaping game
“IVRC Award” in Laval Virutal 2017
Other Projects
http://www.laval-virtual.org/en/prices-competitions/virtual-fantasy/winners-2017.html
82. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Cooperate with Laval Virtual ReVolution
“Real Baby - Real Family” is invited as Laval
Virtual Award winner.
Theme in 2017: TransHumanism++
84. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
http://j.mp/LVRV18
“1+1 = ∞”
One Plus One Equals Unlimited
85. 25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ReVolution 2018: 1+1=∞
http://j.mp/LVRV18
PROGRAM PARTNER
International collegiate Virtual Reality Contest (IVRC)
http://ivrc.net/2017/en
ACM SIGGRAPH
http://www.siggraph.org/
Super Human Sports Society
http://superhuman-sports.org/