15. 「エンタテイメントシステム」とは何なのか?
定義 (Definition in this talk)
「人間の娯楽に作用するように
デザインされたコンピュータシステム」
Computer systems that was designed to affect to human amusements.
ビデオゲーム,体感ゲーム,テーマパークアトラクション
メディアアート,科学館などの展示物,デジタルサイネージ
映画やDVDはかつては一部しか含まれなかったが,
例えば「YouTube」や「ニコニコ動画は」ネットワークに接続された
「娯楽に作用するようにデザインされたコンピュータシステム」といえる
58. 1st
3D Craze
(the1950s)
Dawn of
VR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of
3D
(the1920s)
2nd
3D Craze
(the1980s)
3rd
3D Craze
(the2010s)
2nd
VR Wave
(the2020s)
?
1st
VR Wave
(the1990s)
movie movie
Theme-park
computer
game
TV
movie movie
Susumu Tachi: From 3D to VR and further to
Telexistence, Proceedings of the 23rd International
Conference on Artificial Reality and Telexistence
(ICAT), Tokyo, Japan, pp.1-10 (2013.12)
59. しつこくやるの大事!
1st gen “Scritter”Multiplex
2nd gen“ScritterH Multiplex Hidden
3rd gen on LCD Projector
4th gen on Flat Panel
5th gen Public Media
2010 2012 2014 2016 2018 2020
A. Shirai 2015.8.10
Multilanguage Presentation, education application
▲ Medial appli.
▶ “PARAOKE”
(2012)
◀ 4K/240 inch large screen
(2010)
◀ “Scritter” by Koki Nagano (2010)
▲ “2x3D”, Hybrid theater (2012)▲ “UbiCode”
Interactivity for digital signage (2012)
▶ private on public signage
◀ 「ニコニコメガネ」
(2013)
61. Georg Wilhelm Friedrich Hegel
« Vorlesungen über die Ästhetik »
(Lectures on Aesthetics) 1835–8
1. Architecture
2. Sculpture
3. Painting
4. Music & Dance
(=performing art)
5. Poetry
Definition of “Arts”
Modern philosophy in
https://fr.wiktionary.org/
6. Photography
7. Cinema
8. Television & Drama
(=Broadcasting)
9. Bande dessinée, Manga, Comic
10. Video Game