This document discusses how various Web 2.0 tools can be used in the classroom to engage students and meet educational objectives. It profiles several tools, including Bighugelabs for creating classification trading cards, QRCode Monkey for generating scannable codes to include on worksheets, Blabberize for making interactive presentations, Piktochart for easy infographic creation, and Tagxedo for generating word clouds. For each tool, it provides the website URL, potential classroom applications aligned with state standards, and notes on advantages and limitations. It concludes by recommending PortaPortal as a central place to explore additional web-based tools for image editing, audio/video, and more.
The document outlines expectations and curriculum for a basic robotics class for 3rd, 4th, and 5th grade students. Students will be expected to attend every class, bring materials, work in teams, and keep daily journals. They will learn about the history of robots, different robot types and platforms, movement and sensors. Through the engineering design process, students will design, build, and program an autonomous tactile robot as a class project.
This document discusses verb tenses and how verbs change in the past tense. It provides examples of regular verbs that take "ed" to indicate the past tense, such as "walk" becoming "walked". For verbs ending in "e", only the "d" is added to form the past tense, like "save" becoming "saved". Students are given practice identifying the correct past tense forms of verbs using these rules to talk about events in the past.
High School Photography Lesson, Rule of thirdsMeredith Hudson
The rule of thirds is a guideline for composing visual images that divides the image into nine equal parts using two horizontal lines and two vertical lines, not through the center. Examples show how placing the subject along these lines or their intersections can create a more powerful composition than centering the subject. As an exercise, photographers are assigned to take 10-15 outdoor photos applying the rule of thirds.
This document introduces four digital tools for use in middle school classrooms: Big Huge Labs, Image Chef, Piktochart, and QR Code Monkey. Big Huge Labs allows students to create products like trading cards, maps, and magazine covers using images. Image Chef focuses on image manipulation to create visual poetry, wanted posters, and photo frames. Piktochart helps students create graphic representations of information through templates. QR Code Monkey generates QR codes that provide additional information on topics when space is limited. The document provides examples of how each tool connects to English and math standards and discusses the pros and limitations of each.
Digital Tools in the middle School Classroomahatf005
This document discusses four digital tools that can be used in middle school classrooms: Big Huge Labs, Image Chef, Piktochart, and QR Code Monkey. Big Huge Labs allows students to create products and activities using images, such as trading cards, maps, and magazine covers. Image Chef is used for manipulating and creating images, such as visual poetry, wanted posters, and photo frames. Piktochart helps students create graphic representations of information through reading or data collection. QR Code Monkey generates QR codes that provide additional information on a topic when space is limited, and can be used for organization, research papers, and the library. The document provides examples of how each tool connects to English and math standards and reviews
This document provides an overview of coding for librarians. It discusses why coding is relevant for libraries, including better understanding information systems, improving communication with IT, and participating in development projects. Common coding terms like XML, PHP, and JavaScript are defined. The document also gives examples of how coding skills could be used, such as adding columns to data or automatically adding a library proxy. Tips are provided, such as setting small goals and commenting code. Resources for learning coding include Codecademy, code4lib, and online tutorials.
This document discusses using user experience (UX) design and data visualization to better understand complex data. It introduces Paula de Matos and Jason Dykes who are experts in UX and visualization. They provide an example scenario about designing a library visualization to help a local authority research officer determine which libraries are most successful. Participants are tasked with sketching a visualization to help address this scenario. The document also discusses challenges of UX design for complex data environments and provides an example of applying a UX process to develop an enzyme portal for bioinformatics data.
Search, citation and plagiarism: skills for a digital age have to be taught!CIT, NUS
The document discusses problems with students' writing skills in the digital age and proposes solutions to improve digital literacy. It notes issues like poor essay structure, referencing, and an inability to effectively search for and evaluate online sources. The proposed solutions include integrating writing assignments into core modules with feedback, teaching efficient search strategies, building vocabulary, evaluating site credibility, understanding citations, and providing clear guidelines. The goal is to explicitly teach digital skills that are assumed but often not learned, like searching, evaluating sources, and avoiding plagiarism.
The document outlines expectations and curriculum for a basic robotics class for 3rd, 4th, and 5th grade students. Students will be expected to attend every class, bring materials, work in teams, and keep daily journals. They will learn about the history of robots, different robot types and platforms, movement and sensors. Through the engineering design process, students will design, build, and program an autonomous tactile robot as a class project.
This document discusses verb tenses and how verbs change in the past tense. It provides examples of regular verbs that take "ed" to indicate the past tense, such as "walk" becoming "walked". For verbs ending in "e", only the "d" is added to form the past tense, like "save" becoming "saved". Students are given practice identifying the correct past tense forms of verbs using these rules to talk about events in the past.
High School Photography Lesson, Rule of thirdsMeredith Hudson
The rule of thirds is a guideline for composing visual images that divides the image into nine equal parts using two horizontal lines and two vertical lines, not through the center. Examples show how placing the subject along these lines or their intersections can create a more powerful composition than centering the subject. As an exercise, photographers are assigned to take 10-15 outdoor photos applying the rule of thirds.
This document introduces four digital tools for use in middle school classrooms: Big Huge Labs, Image Chef, Piktochart, and QR Code Monkey. Big Huge Labs allows students to create products like trading cards, maps, and magazine covers using images. Image Chef focuses on image manipulation to create visual poetry, wanted posters, and photo frames. Piktochart helps students create graphic representations of information through templates. QR Code Monkey generates QR codes that provide additional information on topics when space is limited. The document provides examples of how each tool connects to English and math standards and discusses the pros and limitations of each.
Digital Tools in the middle School Classroomahatf005
This document discusses four digital tools that can be used in middle school classrooms: Big Huge Labs, Image Chef, Piktochart, and QR Code Monkey. Big Huge Labs allows students to create products and activities using images, such as trading cards, maps, and magazine covers. Image Chef is used for manipulating and creating images, such as visual poetry, wanted posters, and photo frames. Piktochart helps students create graphic representations of information through reading or data collection. QR Code Monkey generates QR codes that provide additional information on a topic when space is limited, and can be used for organization, research papers, and the library. The document provides examples of how each tool connects to English and math standards and reviews
This document provides an overview of coding for librarians. It discusses why coding is relevant for libraries, including better understanding information systems, improving communication with IT, and participating in development projects. Common coding terms like XML, PHP, and JavaScript are defined. The document also gives examples of how coding skills could be used, such as adding columns to data or automatically adding a library proxy. Tips are provided, such as setting small goals and commenting code. Resources for learning coding include Codecademy, code4lib, and online tutorials.
This document discusses using user experience (UX) design and data visualization to better understand complex data. It introduces Paula de Matos and Jason Dykes who are experts in UX and visualization. They provide an example scenario about designing a library visualization to help a local authority research officer determine which libraries are most successful. Participants are tasked with sketching a visualization to help address this scenario. The document also discusses challenges of UX design for complex data environments and provides an example of applying a UX process to develop an enzyme portal for bioinformatics data.
Search, citation and plagiarism: skills for a digital age have to be taught!CIT, NUS
The document discusses problems with students' writing skills in the digital age and proposes solutions to improve digital literacy. It notes issues like poor essay structure, referencing, and an inability to effectively search for and evaluate online sources. The proposed solutions include integrating writing assignments into core modules with feedback, teaching efficient search strategies, building vocabulary, evaluating site credibility, understanding citations, and providing clear guidelines. The goal is to explicitly teach digital skills that are assumed but often not learned, like searching, evaluating sources, and avoiding plagiarism.
This digital resource from Rosen Publishing covers core concepts in biology for middle and high school students. It includes over 100 articles on topics like cell biology, genetics, ecology, and more. The articles feature professional images, videos, and interactive activities to engage students. Educators will appreciate the easy classroom integration through lesson plans and curriculum correlations. Students can access definitions, experiments, and assessments to apply their understanding in multiple ways. The resource aims to encourage scientific thinking in an accessible and interactive digital format.
This presentation to the 2015 i3 Conference in Aberdeen describes two weeks of ethnographically-inspired, synchronous usability testing which will have been conducted on a prototype for a new library search tool at a small university in the United Kingdom. Phase one of testing is complete and the presentation covers the design process, initial analysis and reflection on the methods, as well as the demands placed on the research design by the practitioner setting.
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
This document discusses using mobile devices like iPads, phones, and cameras for science learning. It provides examples of apps for collecting data, maps, photos, videos, and identifying flora and fauna. Additional apps support communicating concepts through images, diagrams, comics and digital stories. Apps also allow exploring physics, chemistry, biology, and space. Collecting and analyzing data can engage students and help evaluate their understanding. Citizen science projects and apps for collaboration and project-based learning are suggested.
This presentation was provided by Jane Burke of ProQuest and Serials Solutions, during the NISO/BISG 4th Annual Forum: The Changing Standards Landscape, held on June 25, 2010.
The document discusses various methods for assessing libraries, including surveys, questionnaires, focus groups, observation, usability studies, and ROI calculations. It provides examples of assessment tools like LibQUAL+, which uses surveys to measure user perceptions of service quality across three dimensions: affect of service, information control, and library as place. The document emphasizes that assessment is important for strategic planning, decision-making, program evaluation, advocacy, and regular service improvements in libraries.
The document appears to be a survey about students' research skills administered at Covenant Christian School. It contains 16 multiple choice and open-ended questions regarding students' attitudes towards research assignments, resources used, search strategies, and self-evaluation of skills. Some key assumptions presented include that students rely heavily on Google and Wikipedia with a "snatch-and-grab" approach, rather than developing effective search or evaluation strategies. The survey suggests teaching students information literacy and digital literacy skills to improve research habits and academic performance.
The document describes an interactive digital resource called Core Concepts: Periodic Table that teaches about the 118 elements in an engaging way. It includes an intuitive interface for exploring elements, their properties, discoveries and uses through videos, images and activities. The resource supports STEM education and correlates to science standards. It also provides lesson plans, translations and is compatible with various devices.
Badges for Nature (HASTAC/DML proposal)Jon Rosewell
‘Badges for Natural History’ will recognize and reward the knowledge and skills of the new generation of naturalists that are making a great contribution to our understanding of the world’s biodiversity. These badges will be issued first by a group of eight projects from across the globe. Badge earners will be able to move their badges between sites as they share their knowledge and experience of natural history across the world.
The english language crystal ball: the past present and future of technology ...Paul Woods
The document discusses the past, present, and future of technology in English language teaching. It describes how technology has evolved from the late 19th century to today, with an increasing pace of change. The future is predicted to include handheld devices replacing books within 10 years and classrooms using interactive walls, screens, wireless devices, and high-speed internet. Teachers will need to integrate technology to engage students accustomed to digital methods. Translation technologies may allow real-time spoken translation between many languages.
In this session, I am going to share with you four technology tools that will catapult your students into the 21st century! You will be introduced to some wonderful, innovative tools that can be used to spark creativity and build critical thinking skills across content areas and grade levels.
This document discusses various technology tools that can be used to create powerful presentations for kids, including Smore, Big Huge Labs, infographics, and Powtoon. It provides examples of how each tool can be used in the classroom, such as using Smore to create a classroom newspaper or book flyers, using Big Huge Labs to make biography magazine covers or book character trading cards, creating infographics about math concepts or science projects, and using Powtoon to make book reports or class introductions. The document encourages using these tools to integrate fun and technology into learning, foster cooperative work, and engage students in presenting content.
Competing with Robots: Making Research Skills Relevant to 21st Century StudentsCathy Cranston
1) The document describes a library contest held at Colorado State University for high school students attending an annual technology event.
2) The original contest asked students to complete an online scavenger hunt using library databases, but it was revised to be more hands-on and interesting for students.
3) The revised contest included interactive modules using tools like Google Docs, infographics, videos and databases to teach students about research skills and information sources in an engaging way.
Reinventing information literacy instruction through experimentation and playSophie McDonald
The document discusses reinventing information literacy instruction through experimentation and play. It summarizes that traditional library instruction was seen as scary and stern, but that cultural changes in libraries and information needs have led to more expansive and engaging forms of instruction. New approaches discussed include gaming elements, interactive online videos and social media, collaboration with faculty, and fun events to promote engagement and a positive library experience. Evaluation of these new approaches has been positive based on student feedback.
Embedding Librarians in Virtual CommunitiesValerie Hill
This document discusses embedding librarians in virtual communities. It provides contact information for six librarians who presented on this topic at the 2014 ALA Conference. The document also includes slides from their presentations which discuss embedding librarians both physically and virtually through online guides, tutorials, virtual worlds and social media. The librarians emphasize the importance of information literacy in all formats and embedding services wherever patrons need assistance.
This document provides information about resources available to Brophy teachers and staff. It discusses Information Literacy skills needed by incoming college freshmen and recommends collaborating to build these skills in high school students. It also summarizes several databases and online resources available through the school's online library, including Image Quest, The Learning Network, JSTOR, Classroom Video, and ebrary books. Teachers are using these resources in various ways to support research and reading assignments.
This document introduces and summarizes four online tools - Big Huge Labs, Voki, Tagxedo, and Storybird. Big Huge Labs allows users to create posters and trading cards. Voki enables users to create talking avatars that can be embedded in documents. Tagxedo is a word cloud tool that allows customization of fonts, colors, and shapes. Storybird is a digital storytelling tool that provides characters and page layouts. The document provides examples and suggests curriculum connections for how these tools can be used for subjects like history, English, biology and more.
This document outlines the development of atomic theory from ancient Greek philosophers to modern physics. It describes key contributors such as Democritus, Dalton, Thomson, Rutherford, Bohr, and Schrodinger who proposed models of the atom based on experiments. The modern atomic theory is that atoms contain a nucleus of protons and neutrons surrounded by electrons in electron clouds, and that elements are defined by their atomic number while isotopes differ in neutron number. The four fundamental forces that act on atoms are also summarized.
The document summarizes key aspects of the periodic table, including its discovery by Dmitri Mendeleev who predicted undiscovered elements, and the periodic law stating elements' properties repeat periodically with their atomic number. It describes the main categories of elements as metals, nonmetals, and metalloids, and explains parts of the periodic table including periods and groups. It provides details on each group's properties including electron configuration, reactivity, and shared physical traits.
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The document appears to be a survey about students' research skills administered at Covenant Christian School. It contains 16 multiple choice and open-ended questions regarding students' attitudes towards research assignments, resources used, search strategies, and self-evaluation of skills. Some key assumptions presented include that students rely heavily on Google and Wikipedia with a "snatch-and-grab" approach, rather than developing effective search or evaluation strategies. The survey suggests teaching students information literacy and digital literacy skills to improve research habits and academic performance.
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Badges for Nature (HASTAC/DML proposal)Jon Rosewell
‘Badges for Natural History’ will recognize and reward the knowledge and skills of the new generation of naturalists that are making a great contribution to our understanding of the world’s biodiversity. These badges will be issued first by a group of eight projects from across the globe. Badge earners will be able to move their badges between sites as they share their knowledge and experience of natural history across the world.
The english language crystal ball: the past present and future of technology ...Paul Woods
The document discusses the past, present, and future of technology in English language teaching. It describes how technology has evolved from the late 19th century to today, with an increasing pace of change. The future is predicted to include handheld devices replacing books within 10 years and classrooms using interactive walls, screens, wireless devices, and high-speed internet. Teachers will need to integrate technology to engage students accustomed to digital methods. Translation technologies may allow real-time spoken translation between many languages.
In this session, I am going to share with you four technology tools that will catapult your students into the 21st century! You will be introduced to some wonderful, innovative tools that can be used to spark creativity and build critical thinking skills across content areas and grade levels.
This document discusses various technology tools that can be used to create powerful presentations for kids, including Smore, Big Huge Labs, infographics, and Powtoon. It provides examples of how each tool can be used in the classroom, such as using Smore to create a classroom newspaper or book flyers, using Big Huge Labs to make biography magazine covers or book character trading cards, creating infographics about math concepts or science projects, and using Powtoon to make book reports or class introductions. The document encourages using these tools to integrate fun and technology into learning, foster cooperative work, and engage students in presenting content.
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2) The original contest asked students to complete an online scavenger hunt using library databases, but it was revised to be more hands-on and interesting for students.
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The document discusses reinventing information literacy instruction through experimentation and play. It summarizes that traditional library instruction was seen as scary and stern, but that cultural changes in libraries and information needs have led to more expansive and engaging forms of instruction. New approaches discussed include gaming elements, interactive online videos and social media, collaboration with faculty, and fun events to promote engagement and a positive library experience. Evaluation of these new approaches has been positive based on student feedback.
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This document discusses embedding librarians in virtual communities. It provides contact information for six librarians who presented on this topic at the 2014 ALA Conference. The document also includes slides from their presentations which discuss embedding librarians both physically and virtually through online guides, tutorials, virtual worlds and social media. The librarians emphasize the importance of information literacy in all formats and embedding services wherever patrons need assistance.
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This document introduces and summarizes four online tools - Big Huge Labs, Voki, Tagxedo, and Storybird. Big Huge Labs allows users to create posters and trading cards. Voki enables users to create talking avatars that can be embedded in documents. Tagxedo is a word cloud tool that allows customization of fonts, colors, and shapes. Storybird is a digital storytelling tool that provides characters and page layouts. The document provides examples and suggests curriculum connections for how these tools can be used for subjects like history, English, biology and more.
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1. Rule the School with
These Web 2.0 Tools!
_____________________________________________
Jessica Drinks
LIBS 602
August 2015
Resource: http://www.unitar.org/ksi/sites/unitar.org.ksi/files/HiRes.jpg
2. About Me!
• Current 7th grade life
science teacher (11
years)
• Current Library Science
graduate student
• 4 kids
• Live in King George,
VA
• Love to read and
crochet
3. Ready to Rule Your School?
It’s all about:
Web 2.0 tools!
Photo credit: Chris Lott. Collaboration. CC BY
5. Use in the classroom:
English 7.4 Determine the
meanings and pronunciations of
unfamiliar words and phrases
within authentic texts. a) Identify word
origins and derivations. c) Identify and analyze
figurative language.
Classification Trading Cards
(LS 5) plant and animal
classification; LS 12 animal habitat
and migration patterns
6. -easy to use
-No “extras”
needed
-intuitive
-lots of options
The Good and Not-So-Good
Functions:
-so many
choices!
-careful when
saving
Limits:
8. Use in the classroom:
Create worksheets that allow students
to work at their own pace and check
their work
Math (CC 3.0A.4) determining
unknown numbers
Preston, C.. “QR Codes in the Classroom”. Free Technology for Teachers (April 11, 2014).
Locate websites during lessons
quickly, easily, and accurately
(Life Science (LS 4, 6) cell
organelles and functions
9. QR Code Reflection Cubes in Middle
School English
English 7.5
-Identify elements of a
story (characters, climax,
setting)
English 7.6
-recognize an author’s
purpose: to entertain; to
inform; and to persuade.
Eleni Kyritsis. QR Reflection Cubes. CC-BY
10. The Good and Not-So-Good
Functions:
• Quick and
easy
• Fun!
• Cell phones
Limits:
• Difficult to
monitor
• Off task
• QR reader
12. Use in the classroom:
Create presentations about
scientific processes
Life Science (LS 4) Functions
of plant reproduction
Other: Civil War (VUS.7),
oral presentation skills
(English 7.1), Scientific
method (LS. 1, PS. 1)
13. The Good and Not-So-Good
Functions:
• fun &
interactive
• “re-do”
• differentiation
Limits:
• one image
• Upgrades $
• Account
18. Use in the classroom:
English 7.2 Students
summarize main ideas of a
book or article
Life Science (LS 4-6)
Describe steps of
scientific processes, such
as photosynthesis
20. Already overwhelmed? Check this
out when you get home…..
• Visit portaportal.com
• User: webtools / Password: webtools
• Check out links for image editing, audio/video, word
clouds, and more!
Short introduction about me with a few personal details (teaching assignment, how long I have been in the LIBS program, etc.) – 2 min.
1-2 min for a quick run-through of reasons to use these tools: Web 2.0 is all about making it easy for students to collaborate, create, and edit online
No need to download anything and no fancy software programs (budget-friendly)!
Tools are readily accessible and very user-friendly
Students will master the content in a familiar setting (online)
1 min intro---a website where students can “do fun stuff” with their digital photos! So many options that students will never run out of projects—magazine covers, pop art posters, jigsaw puzzles, mosaic maker, etc. This site can be used by every content area– English, math, science, foreign languages, health and physical education, music, art. Etc.
Also can use the program to create magazine covers (main characters or the setting of a story/book), badges (historical figures), movie poster (famous scientists) Motivational posters– vocabulary, conjugating verbs, personification (English 7.4)
Trading cards —focus on book characters, classifying plants and animals (LS. 5), fact vs. fiction (English 7.5 & 7.6), US info (VUS.6) …any many more!
—3 min
3 min run through Functions: Website is easy to use
Formatted to work on both Google Chrome and Internet Explorer
No additional downloads, apps, or software needed
Intuitive for both students and teachers
Many different options for creating projects
Limitations: So many choices can be overwhelming for students
Website does not save projects long-term so make sure students save their work to a home drive
Create QR codes that can link students to audio messages, videos, websites, etc.
Explain what a “QR code” is and how they have been used traditionally – 1-2 min introduction
*I will use my phone with its QR code reader to “read” the top QR code (Takes students to website about cells (organelles & their functions) (LS 4, 5 ,6)
and show the audience how it links to the cellsalive! Website and for the second example--Determine the unknown whole number in multiplication or division equation relating three whole numbers. (5 minutes for activity and run-through)
3 minutes for slide: Functions
Quick and easy for students to use
Fun way to encourage use of technology
Educational way to incorporate cell phone use
Limits
Difficult for teacher to monitor students’ use of the phone
Students can easily become off-task
Lack of a QR reader makes codes unusable
1 min introduction to website: Upload digital images and audio to combine the two into a multimedia product
Blabberize can be used in all sorts of lesson plans where the student is expected to explain a concept, describe something, elaborate, use vocabulary, address an audience, or give an oral presentation. Steps of the scientific method (LS 1)
Cell structure and organelle functions (LS 2)
Understanding the Civil War and Reconstruction eras (VUS.7)
Participate in and contribute to conversations, group discussions, and oral presentations (English 7.1)
The digital image can be used as a focus and the “blabber” can be specified to the particular subject area and standard. (*Show video clip on how to use blabberize). 5 minutes for slide
3 minutes to run through slide information:
Functions
Keeps the lesson fun and interactive for students
Allows student to make multiple voice recordings if they need to “re-do” it
Introduces a new way to get the content to the students
Great for differentiation
Limits
Only one image can be used per “blabber”
Upgrades available if you purchase “premium” accounts
Have to create an account (and remember login and password to retrieve project)
Explain what an “infographic” is and what it entails (audience may not be familiar with that term) Create infographics using preset templates and designs
—1-2 minute introduction
3 minute talk:
What makes a good infographic? You need shareability, design, data, and story—can people relate to the problem? Is it relevant? Consider your theme, color and fonts. How “readable” is the infographic from a distance?
Describe different examples: Research about a specific topic (all subject areas)
Compare and contrast tool
Sharing data and showing trends (science)
Creating a timeline of events in history (social studies)
Plot diagram of a story (English)
2 minutes: Functions of piktochart (1) built in templates and designs (2) easy to click and drag elements to where you want them (3) can make infographic short or very long, depending on information (4) professional looking results
Limits formatting can be slow and difficult to manage (glitchy), built in templates can be difficult to change into different layouts
Explain what a “word cloud” is because the audience may not be familiar with that term Create word clouds in various fonts, shapes, and colors
—1-2 minute introduction
Introduce examples on the slide Summarize current events
Identify important vocabulary from a specific text (English 7.5)
Summarize a book report into the main ideas (English 7.2)
Compare different cultures throughout the world
Describe steps of processes, such as the food chain or photosynthesis (LS 4-6)
Expand ideas to include art projects, self expression, poetry, foreign languages, parts of the human body, create thank you cards for Teacher Appreciation Week, etc.—3 minutes to go through examples
2 min: Functions of tagxedo: easy to use with any content area; bright and popular designs and color schemes that kids will want to use; easy “fill in information” set up means that most students could start a project without direct instruction from the teacher
Limits: only a few shape options (heart, bird, apple, star), preset color combos (and you can’t preview them before you see them), have to start project from scratch if you don’t like the outcome (no way to “back arrow” the project)
*click on link and show the audience how to access website—explain how portaportal.com keeps all of your favorite websites in categories (lists) in one place—they can add to it and also access all the websites and additional websites from the presentation. 3 minute explanation
Should have 5 minutes left for questions from the audience