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ROCKSTAR GAMES
DMA Design
• Established in 1988 to make games for the Amiga.
• First success was ‘Blood Money’ an acclaimed
space shooter, said to be high quality and difficult.
• Huge success with Lemmings – sold 20 million
units on 21 different formats
• Made Uni-racers for N64, caught attention of
Nintendo.
• Developed Body Harvest for N64 launch, but
release delayed as Nintendo wanted amendments
for the Japanses market.
Race N Chase
• Top down, city based cops and robbers
game.
• Became Grand Theft Auto and was
published by BMG Interactive for the PC in
1997.
GTA’s Significance
• Ground breaking
freedom
• Adult content and 18
certificate - designed
for ‘mature gamer’
• Provocative marketing
Grand Theft Auto
• Released for the PC in
1997 and PS in 1998
• Developed by DMA
Design
• City based, top down
action game that gave the
player real freedom
• Controversial content
used to sell the game
• Sold 1 million
Change of ownership
• Gremlin bought DMA, who were then themselves
bought out by a French company called
Infogrames. Because of the BMG deal, DMA
weren’t part of the deal.
• In 1998 DMA (as part of BMG) was sold to New
York games publishers Take Two Interactive.
Sam Houser
• Founding member and
President of Rockstar
• Born 1972
• Joined BMG record
group at 17
• Worked in A&R and
Marketing
• Joined BMG
Interactive
• Worked on original
Grand Theft Auto
• Applied skills learnt
in the recording
industry in the games
industry
• Obsessed with
details
The big idea
• ‘Above all, I wanted to start a label for the
games industry like the labels you saw in
the record industry. At that time, games
were positioned as either toys or bits of
technology. But I was interested in a hip,
happening label, more about lifestyle, not
toys or technology. A valid form of
entertainment. Take-Two said off you go.’
Sam Houser, 2000
The plan
• BMG Interactive employees Sam Houser, Dan
Houser, Jamie King, Terry Donovan and Gary
Foreman pitch the idea of creating ‘cool’
gaming publishing label.
• Make a games brand that was ‘cool’
• Create games that would appeal to wider
audience - people with interest in films, music
and popular culture
• Deliver integrity between design, product and
marketing.
• Apply development and marketing strategies
used in other areas of entertainment
GTA 2 and beyond
• Released GTA: London 1969 in 1999 followed by
GTA 2 which sold 2 million copies.
• Developed and released GTA 3 as DMA Design
• After the successful release of GTA 3 Rockstar
Games bought DMA outright. It was renamed
Rockstar North in 2002.
Rockstar North
2000’s – Rockstar North releases
2003 – Manhunt
2004 – GTA San Andreas
2005 – GTA Liberty City Stories (with Rockstar Leeds)
2006 – GTA Vice City Stories (with Rockstar Leeds)
2007 – Manhunt 2
2008 – GTA IV
2009 – GTA Lost & Damned and Ballad of Gay Tony
(episodic downloadable content)
2010 – Red Dead Redemption and Undead Nightmare
(with Rocktar San Diego)
TBA - Agent
Take Two Interactive Software, Inc.
(aka Take-Two, or Take2)
HQ: New York
International HQ: Windsor, UK
Development studios in: San Diego,
Vancouver, Toronto and Novato,
Canada.
Take2
2K
Games
Rockstar
Games
Rockstar
North
Rockstar
Vancouv
er
Rockstar
Leeds
Rockstar
Japan
Rockstar
London
Rockstar
San
Diego
Rockstar
Toronto
Rockstar
Lincoln
Rockstar
New
England
(Localisation)
(Quality
assurance)

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Rockstar games

  • 2. DMA Design • Established in 1988 to make games for the Amiga. • First success was ‘Blood Money’ an acclaimed space shooter, said to be high quality and difficult. • Huge success with Lemmings – sold 20 million units on 21 different formats • Made Uni-racers for N64, caught attention of Nintendo. • Developed Body Harvest for N64 launch, but release delayed as Nintendo wanted amendments for the Japanses market.
  • 3. Race N Chase • Top down, city based cops and robbers game. • Became Grand Theft Auto and was published by BMG Interactive for the PC in 1997.
  • 4. GTA’s Significance • Ground breaking freedom • Adult content and 18 certificate - designed for ‘mature gamer’ • Provocative marketing
  • 5. Grand Theft Auto • Released for the PC in 1997 and PS in 1998 • Developed by DMA Design • City based, top down action game that gave the player real freedom • Controversial content used to sell the game • Sold 1 million
  • 6. Change of ownership • Gremlin bought DMA, who were then themselves bought out by a French company called Infogrames. Because of the BMG deal, DMA weren’t part of the deal. • In 1998 DMA (as part of BMG) was sold to New York games publishers Take Two Interactive.
  • 7. Sam Houser • Founding member and President of Rockstar • Born 1972 • Joined BMG record group at 17 • Worked in A&R and Marketing • Joined BMG Interactive • Worked on original Grand Theft Auto • Applied skills learnt in the recording industry in the games industry • Obsessed with details
  • 8. The big idea • ‘Above all, I wanted to start a label for the games industry like the labels you saw in the record industry. At that time, games were positioned as either toys or bits of technology. But I was interested in a hip, happening label, more about lifestyle, not toys or technology. A valid form of entertainment. Take-Two said off you go.’ Sam Houser, 2000
  • 9. The plan • BMG Interactive employees Sam Houser, Dan Houser, Jamie King, Terry Donovan and Gary Foreman pitch the idea of creating ‘cool’ gaming publishing label. • Make a games brand that was ‘cool’ • Create games that would appeal to wider audience - people with interest in films, music and popular culture • Deliver integrity between design, product and marketing. • Apply development and marketing strategies used in other areas of entertainment
  • 10. GTA 2 and beyond • Released GTA: London 1969 in 1999 followed by GTA 2 which sold 2 million copies. • Developed and released GTA 3 as DMA Design • After the successful release of GTA 3 Rockstar Games bought DMA outright. It was renamed Rockstar North in 2002.
  • 12. 2000’s – Rockstar North releases 2003 – Manhunt 2004 – GTA San Andreas 2005 – GTA Liberty City Stories (with Rockstar Leeds) 2006 – GTA Vice City Stories (with Rockstar Leeds) 2007 – Manhunt 2 2008 – GTA IV 2009 – GTA Lost & Damned and Ballad of Gay Tony (episodic downloadable content) 2010 – Red Dead Redemption and Undead Nightmare (with Rocktar San Diego) TBA - Agent
  • 13. Take Two Interactive Software, Inc. (aka Take-Two, or Take2) HQ: New York International HQ: Windsor, UK Development studios in: San Diego, Vancouver, Toronto and Novato, Canada.