1) The early history of digital entertainment began in the 1970s with simple console and arcade games like the Magnavox Odyssey, Computer Space, and Atari Pong.
2) The success of the Atari VCS in 1977 drove mainstream adoption of home consoles, though later management issues led to developer dissatisfaction and the 1979 founding of third party software houses.
3) The early 1980s saw the rise of the Intellivision and key innovations like downloadable games, but the 1983 video game crash nearly destroyed the industry due to low quality games and an oversaturation of the market.
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
The presentation analyses the strategy used by Nintendo which is one of the worlds leading brand in the video game industry. The case also discusses in detail strategy used by its competitor ATARI and it also analyses the different strategy used by Nintendo in both Japan and US.
The presentation analyses the strategy used by Nintendo which is one of the worlds leading brand in the video game industry. The case also discusses in detail strategy used by its competitor ATARI and it also analyses the different strategy used by Nintendo in both Japan and US.
A case analysis of Nintendo that explains how the implementation of innovative strategies enables the company to remain competitive within the gaming industry.
Strategic ManagementI envision about 15 minutes spent on each .docxdessiechisomjj4
Strategic Management
I envision about 15 minutes spent on each of the first five questions and about 45 minutes spent on the last one.
Short Answers
1. What factors do you think enabled Sega to break Nintendo's near monopoly of the U.S. video game console market in the late 1980s?
2. Why did Nintendo choose not to make its early video game consoles backward compatible? What were the advantages and disadvantages of this strategy?
3. What strengths and weaknesses did Sony have when it entered the video game market in 1995?
4. What strengths and weaknesses did Microsoft have when it entered the video game market in 2001?
5. In what ways did Nintendo's Wii break with the norms of competition in the video game industry? How defensible was its position?
Long Answer
6. Comparing the deployment strategies used by the firms in each of the generations, can you identify any timing, licensing, pricing, marketing, vertical integration, or distribution strategies that appear to have influenced firms' success and failure in the video game industry?
Crafting a Deployment Strategy
Deployment Tactics in the Global Video Game Industry
In the global video game industry, the introduction of each generation of console has ushered in a new battle for market dominance. New entrants have made startling entrances and toppled seemingly invincible incumbents. Game developers, distributors, and customers have had to watch the battle closely in order to place their bets about which console would emerge as the generation's victor. Each generation has also revealed which deployment strategies have paid off--or proven fatal-for the contenders.a
Pong: The Beginning of an Era
In 1972, Nolan Bushnell founded a company called Atari and introduced Pong, a Ping-Pong-like game that was played on a user's television set with the aid of the Atari console. In its first year, Pong earned more than $1 million in revenues. Pong and over 60 similar knockoffs soon flooded the market. In these early years of the · video game industry, swift advances in integrated circuits enabled a rapid proliferation of new consoles and games. By 1984, video game console and games sales had reached $3 billion in the United States alone. However, console makers in this era did not utilize strict security measures to ensure that only authorized games could be played on their consoles, leading to explosive growth in the production of unauthorized games (games produced for a console without authorization of that console's producer). As a result, the market was soon saturated with games of dubious quality, and many unhappy retailers were stuck with video game inventories they were unable to move. Profits began to spiral downward, and by 1985, many industry observers were declaring the video game industry dead.
The Emergence of 8-Bit Systems
Much to everyone's surprise, however, two new companies from Japan entered the U.S. video game market, Nintendo, with its 8-bit Nintendo Entertainment System .
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
5. The VCS was a HUGE success
• Home consoles became mainstream
• BUT….
• Bushnell had sold Atari to Warner in 1976
– More cash was needed for funding mass scale VCS production
• Atari new (Warner appointed) management was very “old
fashioned”
– CEO Ray Kassar: “I understand creative people: I
worked with towel designers before”
– No royalties were paid
– No credits were given
6. Consequences…
• First Easter Egg (Adventure, 1979)
We are a brave knight seeking a
lost Enchanted Chalice that has
been stolen by an evil wizard…
9. 1979: Intellivision: First Console War!
• General Instrument CP1610 (16-bit) CPU running at 895 kHz
• 1456 bytes of SRAM
• 160 x 96 resolution (broken into 8x8 cells)
•16 color palette, all of which can be on the screen at once
•8 sprites
10. PlayCable (1981)
• First downloadable game
service in history
• Continuously broadcasted
code through cable
channels
• Small games only:
maximum 4K per game
11. First Sport licenses & first game playing as a “bad” guy
NBA Basketball (Mattel,1979),
NFL Football,
NASL Soccer,
MLB Baseball,
NHL Hockey,
PGA Golf Dracula
(Imagic,1983)
12. First implementation of Fog of War and D&D licenses
Advance Dungeons & Dragons: Cloudy
Mountain (Mattel, 1982)
Advance Dungeons & Dragons:
Treasure of Tarmin (1983)
14. Public Perception
• Videogames more popular than ever
• Love or Hate reactions…
– Since the very beginning games were seen as
“detrimental” and bad for the youth
• 1976: Exidy releases “Death Race” in the arcades
• Drive a car to run over zombies and score points.
• Only 500 cabinets were made
15.
16.
17. ► 1981: In the Philippines, President Marcos
actually banned videogames, giving people two
weeks to “surrender” any videogame to the
army and police forces
► Violators faced a fine of $600 or 6 months to 12 years
in jail.
► 1982: Several small towns in the USA closed
their game arcades
19. Low Quality Games
• 1982: Atari feeling invincible…
• Paid exclusive rights for consoles
• Development rushed in 6 weeks
• Installed user base: 10 million
• Units manufactured: 12 million!
• Results:
• 5 million units unsold
• 7 million unsatisfied customers
20. Low Quality Games
• 1982: Atari feeling invincible…
• Warner forced Atari to buy exclusive rights
from Spielberg for $25 million
• Rushed in 5 weeks
• 4.5 million units manufactured
• 1.5 million units sold
22. 1983 Crash
• On December 7th
1982 Atari missed its overly optimistic financial
forecast (10% profit increase vs. 50%). Stock tumbled 33%. Panic
ensued.
• Video Games were officially classified as a “fad”
• Industry revenue in NA dropped from $3.2 billion to $100 million
(1985)
23. Meanwhile, in Japan…
• In 1977 Nintendo releases an Odyssey inspired console in
Japan: Color TV Game 6 and 15
25. Failed deals: Nintendo,
Commodore and Coleco
• 1981: Mr. Tomczyk at Commodore realizes the potential of Nintendo arcade games on home
computers. Nintendo likes the idea of expanding its market but the deal is cancelled at the
last minute by Jack Tramiel.
• 1982: Just before the Crash…
• Nintendo noted that its arcade games ran very well on ColecoVision and asked to buy
the console for 10% above production cost to sell it in Japan.
• Coleco wanted to give only a 10% discount on retail price.
27. 1985: A New Strategy
• Avoid direct competition with computers and differentiate it
from old systems: It’s not “just a video game”!
• Need to be presented as an innovative toy/entertainment
system for the whole family
• From “Family Computer” to “Nintendo Entertainment
System”
28.
29. 1985: A New Strategy
• Avoid the overcrowded low quality market that
characterized the Atari 2600 days
– Developers had to ask for a license
– Nintendo manufactured the games themselves
• to include a security system and enable the game to work
– No one could publish more than 5 games per year
– Games had to be approved first
30. 1985: A New Strategy
• The strategy worked. And the NES build a terrific catalog.
• In a few years, it’s market share in North America reached 89%, leaving
competition far behind.
31. A winning strategy?
• Like Atari, now Nintendo also
felt invincible and in full control.
– And did anything it could to
maintain the status quo
32. A winning strategy?
• Developers and Publishers became more and
more unhappy with Nintendo and its strict and
controlling policy.
• This created a new opportunity…
33. • No matter how powerful, HW needs SW!
• Main CPU: Motorola 68000 running at
7.67 MHz (NTSC) or 7.61 MHz (PAL)
• Yamaha YM2612 FM synthesizer and
a Texas Instruments SN76489A PSG,
controlled by a Z80
•72kB of RAM, as well as 64 kB of video
RAM
• up to 64 colors at once from a palette of
512
(1988)(1989)
34. A new strategy!
• Offering everything Nintendo was forbidding:
– Publish as many games as needed!
– Could discuss higher royalties and even own cart
manufacture on a case by case basis
– More open to adult content
35. – Seal of quality recommended but not required
40. SEGA America vs. Japan
• Sonic: with easter egg, yet again!
Credits are hidden on the “Sonic Team Presents” screen, and completely
unseen in every region outside of Japan. If you have a Japanese
Megadrive you can use the code C, C, C, C, C, C, Up, Down, Down,
Down, Left, Right then enter Down + A + B + C to turn the screen's
background to white, making the text visible.
41. SEGA America vs. Japan
• In 1994 Sega started fragmenting its offering (32X
and Saturn), losing market share as result.
42. Sony and Nintendo
• Since 1988 Sony worked on the
audio chip for the SNES
• Agreement with Nintendo for a
SNES CD add-on
– Sony owning the rights for CD
based games
– Plus their own new SNES-clone
system, “Play Station” to play both
cd and carts
• Sony announces the
agreement at CES 1991…
43. Sony and Nintendo
• The day after, Nintendo announced a partnership
with Philips for the CD add on, publicly humiliating
Sony!
• In the end, the cd add-on didn’t happen
– In another anachronistic move, Nintendo decided
to stick to carts, further losing market share.
44. PlayStation (1994)
• CD based (cheaper, more storage than carts)
– Aggressive price policy ($299)
• Focus on 3D graphics, action and story oriented games.
• Aggressively buying existing studios
– Psygnosis
• Setting up a 3rd
party friendly environment
– 250 studios signed on day one in Japan alone
45. PlayStation (1994)
• Quickly taking over a huge share of the market.
– First console to sell more than 100 million units
– And more than 1,000 games in its catalog!
32.93 million 9.5 million
102.5 million