Prezentarea noilor formate de bannere "Rising Stars" sustinuta de Peter Minium in cadrul evenimentului "Meet the Rising Stars" - 26 septembrie 2011, organizat de IAB Romania
The document discusses trends in the internet from 2010. It notes that the third wave of the internet was taking off around 2007-2008, marked by an explosion of internet innovations. The internet landscape had become highly fragmented, with over 100 million active websites and the proliferation of blogs and social media. This fragmentation led to substantial changes in the internet economy, including how online advertising works. Specifically, ad networks emerged as a way for publishers to more efficiently sell their unused ad inventory, and the largest players were focused on performance-based advertising. The online advertising market was categorized into premium display, non-premium display, search/contextual, and other forms like email. Non-premium display was experiencing the highest growth.
Online Video: Threat or Opportunity (2012 NAB Show)Andrew Taylor
The online video market represents both a threat and an opportunity. Video viewership has shifted to "video snacking" on short clips instead of full episodes. While traditional media struggles with high production costs and unclear paths to profitability, video aggregators that distribute content across sites have seen rapid growth. Only companies like AOL that have embraced off-site distribution and acquired content platforms have managed to grow their online video audiences faster than the market as a whole. To succeed, media companies must lower production costs, distribute content beyond their own sites, and partner with technologies that enhance distribution.
1. Christopher Billich presented on the Japanese mobile industry and the largest mobile service in Japan, mobagetown.
2. Mobagetown started as a social networking site and expanded into mobile advertising, premium games, online casinos, and mobile search.
3. The success of mobagetown was due to factors of the Japanese mobile market including widespread 3G adoption, high-spec phones, and a focus on user experience. Mobagetown generated revenues through advertising, affiliate programs, and selling virtual items.
Be informed of MDA’s initiatives, schemes and opportunities available for your company. Interact, network and exchange ideas with other industry partners.
For full set of presentations shared at the Media Business Forum 2009, please refer to the links below.
This document discusses why Google acquired DoubleClick. The acquisition positioned Google on the banner advertising market and allowed it to reach highly popular websites. With DoubleClick, Google "moved up" the long tail of advertisers by gaining market shares of main online advertisers in relation to website traffic. The acquisition helped Google expand from the traditional text ad market to the larger banner market.
The evolution of media:
TV is powerful, but people learn through play. The digital landscape has changed and so have the ways of measuring it. Digital video is set to enhance the capability for brand recall within consumers at a much deeper level then media to date – and is challenging the very concept of mass-media. From BlueRay Live to digital signage the penetration of personal mobile media is about to change our concept of paper. It will offer far more value to advertisers than mere clicks. As the pioneer in rich media and the largest global distributor of video advertising, Dean Donaldson of Eyeblaster will show what we have learned over the last ten years, how brands are now penetrating web 2.0 and a glimpse into where digital media is going next.
The document discusses how marketers are using the second screen (smartphones and tablets) to engage with viewers watching television. It provides 10 ways marketers are doing this: 1) leveraging second screens during live events, 2) incentivizing ad engagement, 3) gamifying TV ads, 4) bridging TV and digital campaigns, 5) syncing e-commerce with TV content, 6) sponsoring extras on second screens, 7) giving sports fans interactive experiences, 8) spurring social media chatter, 9) enabling real-time interactivity, and 10) creating transmedia stories. It also includes expert opinions on the opportunities of the second screen to improve engagement and marketing ROI.
The document discusses trends in the internet from 2010. It notes that the third wave of the internet was taking off around 2007-2008, marked by an explosion of internet innovations. The internet landscape had become highly fragmented, with over 100 million active websites and the proliferation of blogs and social media. This fragmentation led to substantial changes in the internet economy, including how online advertising works. Specifically, ad networks emerged as a way for publishers to more efficiently sell their unused ad inventory, and the largest players were focused on performance-based advertising. The online advertising market was categorized into premium display, non-premium display, search/contextual, and other forms like email. Non-premium display was experiencing the highest growth.
Online Video: Threat or Opportunity (2012 NAB Show)Andrew Taylor
The online video market represents both a threat and an opportunity. Video viewership has shifted to "video snacking" on short clips instead of full episodes. While traditional media struggles with high production costs and unclear paths to profitability, video aggregators that distribute content across sites have seen rapid growth. Only companies like AOL that have embraced off-site distribution and acquired content platforms have managed to grow their online video audiences faster than the market as a whole. To succeed, media companies must lower production costs, distribute content beyond their own sites, and partner with technologies that enhance distribution.
1. Christopher Billich presented on the Japanese mobile industry and the largest mobile service in Japan, mobagetown.
2. Mobagetown started as a social networking site and expanded into mobile advertising, premium games, online casinos, and mobile search.
3. The success of mobagetown was due to factors of the Japanese mobile market including widespread 3G adoption, high-spec phones, and a focus on user experience. Mobagetown generated revenues through advertising, affiliate programs, and selling virtual items.
Be informed of MDA’s initiatives, schemes and opportunities available for your company. Interact, network and exchange ideas with other industry partners.
For full set of presentations shared at the Media Business Forum 2009, please refer to the links below.
This document discusses why Google acquired DoubleClick. The acquisition positioned Google on the banner advertising market and allowed it to reach highly popular websites. With DoubleClick, Google "moved up" the long tail of advertisers by gaining market shares of main online advertisers in relation to website traffic. The acquisition helped Google expand from the traditional text ad market to the larger banner market.
The evolution of media:
TV is powerful, but people learn through play. The digital landscape has changed and so have the ways of measuring it. Digital video is set to enhance the capability for brand recall within consumers at a much deeper level then media to date – and is challenging the very concept of mass-media. From BlueRay Live to digital signage the penetration of personal mobile media is about to change our concept of paper. It will offer far more value to advertisers than mere clicks. As the pioneer in rich media and the largest global distributor of video advertising, Dean Donaldson of Eyeblaster will show what we have learned over the last ten years, how brands are now penetrating web 2.0 and a glimpse into where digital media is going next.
The document discusses how marketers are using the second screen (smartphones and tablets) to engage with viewers watching television. It provides 10 ways marketers are doing this: 1) leveraging second screens during live events, 2) incentivizing ad engagement, 3) gamifying TV ads, 4) bridging TV and digital campaigns, 5) syncing e-commerce with TV content, 6) sponsoring extras on second screens, 7) giving sports fans interactive experiences, 8) spurring social media chatter, 9) enabling real-time interactivity, and 10) creating transmedia stories. It also includes expert opinions on the opportunities of the second screen to improve engagement and marketing ROI.
The document discusses the growing importance of mobile advertising. It notes that mobile internet usage grew 28% in 2008 and that more people in Japan now surf the web from mobile phones than PCs. The presentation outlines how media consumption is migrating across devices and discusses opportunities for targeted, integrated advertising across online and mobile channels. It also introduces Eyeblaster's Cross-Channel for Mobile product to help agencies manage global mobile ad campaigns.
Media in the fast lane:
Cross-channel. Mobile Communities. Augmented Reality. Ubiquitous computing. Amongst the buzz we are seeing evidence that all media is getting ready for a digital hyper-drive, fuelled by consumer desire for entertainment-on-demand and always-on-communication. Hidden within this emerging world is the utopian promise of addressable advertising – across all media. Yet set against a backdrop of big brands trending to bring elements of control in-house, Dean Donaldson, Director of Digital Experience at Eyeblaster asks ‘is media technology really set for where next or does reality reveal we are locked in the past?’ and challenges the notion of the purely digital agency
The document discusses different media sectors and institutions, explaining that the media can be thought of as a school with different subjects that represent sectors like television, audio, publishing, and games. Within each sector there are institutions that create media products to make a profit. The document also discusses concepts like synergy, convergence, and how institutions use these strategies across sectors to strengthen their products and profits.
Providing Relationship Platform For Content Creation And Delivery By Saiful H...Saiful Hidayat
This document discusses providing a relationship platform for content creation and delivery. It describes initiatives by PT Telekomunikasi Indonesia to enable and encourage creative content industries and communities in Indonesia through their Indigo platform. Indigo aims to facilitate consumer participation, collaboration, and the creation of new products and services by giving people freedom to create, share and participate online and offline.
The document discusses the history of interactive television (iTV) and how web-enabled TV widgets may finally provide the "killer app" that widespread adoption has so far eluded. While past attempts at iTV like WebTV failed due to high costs and poor usability, TV widgets provide familiar interactivity through applications and could benefit from consumer experience with interactive features on internet, mobile, and media devices. However, for TV widgets to truly succeed, they will need to address challenges like providing compelling content and an easy user experience on the television.
This document identifies 12 potential threats and weaknesses that could negatively impact Google, including legal threats from antitrust and copyright infringement suits, internal weaknesses in hiring and retaining key people and scaling operational processes, strategic threats from competition and disruptive innovations, and other threats from privacy concerns and interruptions to Google's services. Each threat is evaluated based on its probability, potential timing of impact, and level of impact on Google's revenues and profits if realized. The document concludes that legal threats from antitrust and copyright suits currently pose the highest probability and impact.
This document provides an overview of mobile industry trends in 2008 as identified by VisionMobile. Key trends discussed include:
1) The shift from mega-portals to more personalized "me-portals" on mobile devices.
2) The increasing importance of content communication and user-generated content over traditional content.
3) More developers are able to create applications and services for mobile as the internet increasingly reaches into phones through technologies like AJAX and web runtimes.
4) Competition is increasing among application execution environments like Flash Lite, Java, and web technologies.
Bonnier: Digitalizing the Media Business Case AnalysisBrooke McCarter
Bonnier is facing declining sales of traditional print media due to changes in consumer culture and the rise of digital media. To address this, the R&D department is considering alternatives to increase readership and sales, including creating a social media microblogging app or using cross-promotion to entice print purchases. They recommend developing the microblogging app, called Project Blog+, which allows users to tailor content to their interests across a variety of topics. Implementation would start with building infrastructure, then testing and rolling out the app over several years. Risks include lack of writer or consumer buy-in, and insufficient growth.
Tendencias En Comunicacion Digital Eyeblaster Oded Lida Ded09Eyeblaster Spain
The document discusses the evolution of media over time from print to digital and how digital media and the internet will continue to change in the future. It notes that consumers now control media and engage with it across fragmented, simultaneous and interactive platforms. The future is predicted to include more personalized and dynamically inserted ads across any content and device, as well as emerging technologies like augmented reality, virtual worlds and new forms of digital paper and screens.
The document discusses alternative solutions to paywalls for content publishers, including Znak it!, a proposed micropayment platform. Some key points:
- Paywalls can be expensive to implement and maintain, create barriers between publishers and readers, and see low conversion rates.
- Znak it! proposes to use micropayments (called "Znaks") as an alternative, allowing readers to pay small amounts for individual articles or content.
- The platform claims benefits for publishers, advertisers, and readers by providing multiple payment options, sponsored access, and analytics on user behavior.
- Early pilots showed over 8% conversion rates from visits to purchases, higher for younger demographics and varying by
This document outlines a proposed multi-platform reality TV show called iLIFT.TV about startups, investors, and funding. It would include 150 2-minute webisodes, 100 2-minute TV episodes, a mobile app, and live streaming of events. Events include a weekly "Coffee Break" with investors and monthly "Club" startup battles. The goal is to connect startups and investors, film pitches, and generate video content across TV, web and mobile to promote the Russian startup community. It expects to engage 3.2 million users and generate 50% daily viewing time of 20 minutes on the site.
This document discusses the IAB's Rising Stars program, which identifies and promotes new digital advertising formats. It highlights several new mobile and display ad units that were added to the IAB standards as a result of the program. These included the mobile filmstrip, adhesion banner, slider, and pull formats as well as new display units. Research on the new units found they significantly outperformed existing formats in metrics like interaction rates and time spent. The document advocates the need for improved cross-platform measurement standards across digital and traditional media.
The document discusses justifying spending on digital advertising campaigns. It notes that while traditional media like magazines and newspapers still receive large portions of financial services advertising budgets, online display advertising spending has grown significantly. The document then discusses challenges in migrating to digital advertising and how MediaMind's platform addresses issues like fragmentation and lack of data/metrics. It provides an overview of MediaMind's capabilities and global client base.
This document discusses luxury brands marketing in virtual worlds like Second Life. It provides context on virtual worlds and their growing user bases. Some key points:
- Virtual worlds allow users to interact in 3D digital environments in real-time from anywhere.
- Second Life has over 19 million users, many between ages 32-45 and female. It is a top platform for luxury brands.
- Brands can accurately recreate luxury goods virtually and engage users through unique virtual experiences beyond just products.
- The virtual goods market is sizable, especially for clothing/accessories. Users spend real money to customize their avatar identities and homes.
- Some luxury brands like Calvin Klein and Mercedes have launched new products first in virtual worlds to
Lisa Harris presented on social media applications for businesses. She discussed key trends in social media and technology adoption like the growth of mobile usage and video. Examples were given of how businesses can use social networks like Twitter for customer service, marketing offers and products, networking, and market research. Attendees were encouraged to build their own online presence and engage with digital communities.
Presentation for \"New Era, New TV\" Seminar @ OrangeLabs in Beijing in December 2008. Details on services from Korea and Japan (Pandora.tv, Afreeca.tv, Nico Nico Video) and ideas on why pure ad model might be a bad idea, and why mobile is still unproven.
Millward Brown's Top 10 Digital Predictions for 2010guest931b64
The document provides Millward Brown's top 10 digital predictions for 2010. It summarizes trends in online display advertising, viral video, gaming, mobile marketing, location-based services, search, online video, social media, privacy concerns, and data integration. The predictions focus on how digital and traditional media will continue to converge, with an emphasis on privacy, social graphs, and using data to understand marketing across platforms.
The document discusses the growing importance of mobile advertising. It notes that mobile internet usage grew 28% in 2008 and that more people in Japan now surf the web from mobile phones than PCs. The presentation outlines how media consumption is migrating across devices and discusses opportunities for targeted, integrated advertising across online and mobile channels. It also introduces Eyeblaster's Cross-Channel for Mobile product to help agencies manage global mobile ad campaigns.
Media in the fast lane:
Cross-channel. Mobile Communities. Augmented Reality. Ubiquitous computing. Amongst the buzz we are seeing evidence that all media is getting ready for a digital hyper-drive, fuelled by consumer desire for entertainment-on-demand and always-on-communication. Hidden within this emerging world is the utopian promise of addressable advertising – across all media. Yet set against a backdrop of big brands trending to bring elements of control in-house, Dean Donaldson, Director of Digital Experience at Eyeblaster asks ‘is media technology really set for where next or does reality reveal we are locked in the past?’ and challenges the notion of the purely digital agency
The document discusses different media sectors and institutions, explaining that the media can be thought of as a school with different subjects that represent sectors like television, audio, publishing, and games. Within each sector there are institutions that create media products to make a profit. The document also discusses concepts like synergy, convergence, and how institutions use these strategies across sectors to strengthen their products and profits.
Providing Relationship Platform For Content Creation And Delivery By Saiful H...Saiful Hidayat
This document discusses providing a relationship platform for content creation and delivery. It describes initiatives by PT Telekomunikasi Indonesia to enable and encourage creative content industries and communities in Indonesia through their Indigo platform. Indigo aims to facilitate consumer participation, collaboration, and the creation of new products and services by giving people freedom to create, share and participate online and offline.
The document discusses the history of interactive television (iTV) and how web-enabled TV widgets may finally provide the "killer app" that widespread adoption has so far eluded. While past attempts at iTV like WebTV failed due to high costs and poor usability, TV widgets provide familiar interactivity through applications and could benefit from consumer experience with interactive features on internet, mobile, and media devices. However, for TV widgets to truly succeed, they will need to address challenges like providing compelling content and an easy user experience on the television.
This document identifies 12 potential threats and weaknesses that could negatively impact Google, including legal threats from antitrust and copyright infringement suits, internal weaknesses in hiring and retaining key people and scaling operational processes, strategic threats from competition and disruptive innovations, and other threats from privacy concerns and interruptions to Google's services. Each threat is evaluated based on its probability, potential timing of impact, and level of impact on Google's revenues and profits if realized. The document concludes that legal threats from antitrust and copyright suits currently pose the highest probability and impact.
This document provides an overview of mobile industry trends in 2008 as identified by VisionMobile. Key trends discussed include:
1) The shift from mega-portals to more personalized "me-portals" on mobile devices.
2) The increasing importance of content communication and user-generated content over traditional content.
3) More developers are able to create applications and services for mobile as the internet increasingly reaches into phones through technologies like AJAX and web runtimes.
4) Competition is increasing among application execution environments like Flash Lite, Java, and web technologies.
Bonnier: Digitalizing the Media Business Case AnalysisBrooke McCarter
Bonnier is facing declining sales of traditional print media due to changes in consumer culture and the rise of digital media. To address this, the R&D department is considering alternatives to increase readership and sales, including creating a social media microblogging app or using cross-promotion to entice print purchases. They recommend developing the microblogging app, called Project Blog+, which allows users to tailor content to their interests across a variety of topics. Implementation would start with building infrastructure, then testing and rolling out the app over several years. Risks include lack of writer or consumer buy-in, and insufficient growth.
Tendencias En Comunicacion Digital Eyeblaster Oded Lida Ded09Eyeblaster Spain
The document discusses the evolution of media over time from print to digital and how digital media and the internet will continue to change in the future. It notes that consumers now control media and engage with it across fragmented, simultaneous and interactive platforms. The future is predicted to include more personalized and dynamically inserted ads across any content and device, as well as emerging technologies like augmented reality, virtual worlds and new forms of digital paper and screens.
The document discusses alternative solutions to paywalls for content publishers, including Znak it!, a proposed micropayment platform. Some key points:
- Paywalls can be expensive to implement and maintain, create barriers between publishers and readers, and see low conversion rates.
- Znak it! proposes to use micropayments (called "Znaks") as an alternative, allowing readers to pay small amounts for individual articles or content.
- The platform claims benefits for publishers, advertisers, and readers by providing multiple payment options, sponsored access, and analytics on user behavior.
- Early pilots showed over 8% conversion rates from visits to purchases, higher for younger demographics and varying by
This document outlines a proposed multi-platform reality TV show called iLIFT.TV about startups, investors, and funding. It would include 150 2-minute webisodes, 100 2-minute TV episodes, a mobile app, and live streaming of events. Events include a weekly "Coffee Break" with investors and monthly "Club" startup battles. The goal is to connect startups and investors, film pitches, and generate video content across TV, web and mobile to promote the Russian startup community. It expects to engage 3.2 million users and generate 50% daily viewing time of 20 minutes on the site.
This document discusses the IAB's Rising Stars program, which identifies and promotes new digital advertising formats. It highlights several new mobile and display ad units that were added to the IAB standards as a result of the program. These included the mobile filmstrip, adhesion banner, slider, and pull formats as well as new display units. Research on the new units found they significantly outperformed existing formats in metrics like interaction rates and time spent. The document advocates the need for improved cross-platform measurement standards across digital and traditional media.
The document discusses justifying spending on digital advertising campaigns. It notes that while traditional media like magazines and newspapers still receive large portions of financial services advertising budgets, online display advertising spending has grown significantly. The document then discusses challenges in migrating to digital advertising and how MediaMind's platform addresses issues like fragmentation and lack of data/metrics. It provides an overview of MediaMind's capabilities and global client base.
This document discusses luxury brands marketing in virtual worlds like Second Life. It provides context on virtual worlds and their growing user bases. Some key points:
- Virtual worlds allow users to interact in 3D digital environments in real-time from anywhere.
- Second Life has over 19 million users, many between ages 32-45 and female. It is a top platform for luxury brands.
- Brands can accurately recreate luxury goods virtually and engage users through unique virtual experiences beyond just products.
- The virtual goods market is sizable, especially for clothing/accessories. Users spend real money to customize their avatar identities and homes.
- Some luxury brands like Calvin Klein and Mercedes have launched new products first in virtual worlds to
Lisa Harris presented on social media applications for businesses. She discussed key trends in social media and technology adoption like the growth of mobile usage and video. Examples were given of how businesses can use social networks like Twitter for customer service, marketing offers and products, networking, and market research. Attendees were encouraged to build their own online presence and engage with digital communities.
Presentation for \"New Era, New TV\" Seminar @ OrangeLabs in Beijing in December 2008. Details on services from Korea and Japan (Pandora.tv, Afreeca.tv, Nico Nico Video) and ideas on why pure ad model might be a bad idea, and why mobile is still unproven.
Millward Brown's Top 10 Digital Predictions for 2010guest931b64
The document provides Millward Brown's top 10 digital predictions for 2010. It summarizes trends in online display advertising, viral video, gaming, mobile marketing, location-based services, search, online video, social media, privacy concerns, and data integration. The predictions focus on how digital and traditional media will continue to converge, with an emphasis on privacy, social graphs, and using data to understand marketing across platforms.
KB Seminars: Working with Technology - Advertising; 10/13MDIF
The document summarizes key topics that will be covered at a seminar on working with technology, including online advertising delivery methods, display advertising guidelines, trends in online advertising formats, and real-time bidding. The agenda includes discussions of ad delivery, specifications, serving, and latest online marketing trends. Formats like display, search, social media, mobile and email advertising will be examined.
Digital display advertising has evolved from simple static banner ads to include rich interactive formats. Early banners were small static images, but formats now allow for video, audio, and user interaction. Metrics have also advanced, tracking user engagement beyond just click-through rates. Studies show larger ad units and rich media perform better based on engagement metrics. Standards organizations like IAB introduce new formats to maximize advertising impact and guide development.
AJ LeBlanc "Video Search Engine Optimization"Sean Bradley
The document discusses video search engine optimization (SEO) strategies and provides a case study of their implementation for Rick Case Honda. It recommends using video pre-roll ads to target local car buyers on popular websites and platforms. A case study showed that using targeted CR-V videos increased the dealership's monthly trade-in volume by 41%. It also recommends video SEO best practices like proper video tagging and regular uploads to maximize organic search rankings. Metrics from the Rick Case Honda campaign showed it achieved over 118,000 unique viewers and a 1.78% click-through rate within budget.
The document discusses the evolution and adoption of digital signage and interactive digital out-of-home (DOOH) media. It notes that the US digital out-of-home media industry is estimated to grow 11.2% annually from 2007 to 2012. Marketers and retailers expect to increase spending on shopper marketing programs that use digital signage. The document also explores how digital signage can enhance the retail experience, increase in-store sales, build brands, and drive traffic to other channels. It provides examples of evolving digital signage technologies, content strategies, and content management systems.
The Future of Real-Time Data in RTB environmentsPetit Web
The document discusses the future of real-time data in real-time bidding (RTB) environments. It notes that static data from the past is giving way to dynamic real-time data constructed from social conversations. This new dynamic data can be used to group audiences together in real-time. The document also discusses how advertising is shifting from first generation behavioral/static data models to ones incorporating real-time social graphs and first-party dynamic data from proprietary platforms to build more effective customer connections and advertising campaigns.
SinoTech Group is a full-service digital marketing company that provides social media measurement tools. Their tool SinoBuzz allows companies to monitor online conversations about their brands and products on blogs, forums and other websites. It provides reputation analytics and identifies positive and negative sentiment. SinoBuzz also helps track the effectiveness of online marketing campaigns and provides insights into customer retention.
Academically-Practical and Practically-Academic Social Commerce Learnings in ...LIFT Summit
The document discusses a project between Wharton Interactive Media Initiative (WIMI) and ESPN to build a predictive model to forecast media consumption across ESPN's digital properties during the World Cup. WIMI developed a multi-channel predictive model using user data from ESPN.com, video, and mobile to accurately forecast daily reach and cumulative usage. The model provided insights into how consumption varied by channel and day of week, and how users' behaviors on different channels were related. It also showed potential for estimating the relative media drawing power of individual soccer teams.
1. The document discusses the divide between creative and analytic types in marketing and how social media presents an opportunity to bridge this divide through new measurement approaches.
2. Key aspects of social media that enable new opportunities for analytics include making previously hidden conversations and customer experiences visible through data capture and allowing deeper analysis through tools like natural language processing.
3. Examples are provided of how various companies have used social media analytics strategies, including developing engaging digital assets to drive word-of-mouth (NBC/SNL), implementing a holistic social strategy focused on customer engagement (H&R Block), and evaluating brand metrics based on customer behavior online (GMAC Insurance).
This document provides an overview of the fictional online gadget and gaming review show "Tech Know" produced by Barely Digital. It summarizes that Tech Know spoofs what happens behind the scenes at an online review show in a comedic manner similar to 30 Rock. It also provides viewership statistics for season 1 and demographics of the target 18-35 male audience. Finally, it outlines sponsorship opportunities for brands to integrate products into storylines and place ads on the show's YouTube pages and programming.
Steve Chester- Breakfast & Brains October 2013Brainient
This document summarizes the key points from a presentation on future digital advertising formats, brand effectiveness measurement, and viewable impressions.
The presentation evaluated the effectiveness of different ad formats on key brand metrics like awareness, message association, and purchase intent. It found that larger formats like billboards and wallpaper performed best for awareness early in the sales funnel, while skyscrapers and wallpaper led for purchase intent.
It also discussed the industry initiative to establish a viewable impressions standard to measure ads that are actually viewable to users. The proposed standard is that 50% of an ad must be in view for 1 second to count as a viewable impression. While viewability varies significantly now, the initiative aims to improve planning
Ever heard of the semantic web? Cloud computing? The Transmission Effect? Lori H. Schwartz, SVP, Director of the Interpublic Emerging Media Lab presents the most up-to-date and exciting emerging trends. Don’t get left behind!
In this presentation I will talk about the design of scalable recommender systems and its similarity with advertising systems. The problem of generating and delivering recommendations of content/products to appropriate audiences and ultimately to individual users at scale is largely similar to the matching problem in computational advertising, specially in the context of dealing with self and cross promotional content. In this analogy with online advertising a display opportunity triggers a recommendation. The actors are the publisher (website/medium/app owner) the advertiser (content owner or promoter), whereas the ads or creatives represent the items being recommended that compete for the display opportunity and may have different monetary value to the actors. To effectively control what is recommended to whom, targeting constraints need to be defined over an attribute space, typically grouped by type (Audience, Content, Context, etc.) where some associated values are not known until decisioning time. In addition to constraints, there are business objectives (e.g. delivery quota) defined by the actors. Both constraints and objectives can be encapsulated into and expressed as campaigns. Finally, there there is the concept of relevance, directly related to users' response prediction that is computed using the same attribute space used as signals.
As in advertising, recommendation systems require a serving platform where decisioning happens in real-time (few milliseconds) typically selecting an optimal set of items to display to the user from hundreds, sometimes thousands or millions of items. User actions are then taken as feedback and used to learn models that dynamically adjust order to meet business objectives.
This is a radical departure from the traditional item-based and user-based collaborative filtering approach to recommender systems, which fails to factor-in context, such as time-of-day, geo-location or category of the surrounding content to generate more accurate recommendations. Traditional approaches also fail to recognize that recommendations don't happen in a vacuum and as such may require the evaluation of business constraints and objectives. All this should be considered when designing and developing true commercial recommender/advertising systems.
Speaker Bio
Joaquin A. Delgado is currently Director of Advertising Technology at Intel Media (a wholly owned subsidiary of Intel Corp.), working on disruptive technologies in the Internet T.V. space. Previous to that he held CTO positions at AdBrite, Lending Club and TripleHop Technologies (acquired by Oracle). He was also Director of Engineering and Sr. Architect Principal at Yahoo! His expertise lies on distributed systems, advertising technology, machine learning, recommender systems and search. He holds a Ph.D in computer science and artificial intelligence from Nagoya Institute of Technology, Japan.
WatchMojo is a producer and distributor of premium, professionally-produced video content covering entertainment, lifestyle, and knowledge topics. It has a catalog of over 7,000 videos that have generated over 700 million views. WatchMojo focuses on producing high-quality videos across many topics and distributing them online and through partnerships with large video sites and social media to build its audience and revenue through advertising. It has been profitable since inception without outside financing.
This document provides best practices for digital signage content. It discusses the importance of considering both return on investment (ROI) and return on objective (ROO) when evaluating the impact of content. ROO looks at how well content drives objectives like enhancing the customer experience, building brand equity, and supporting associate training. Additional topics covered include average dwell time of viewers, number of visits per month to inform content freshness, optimal content loop length, and understanding audience demographics to create compelling messaging. The document aims to help users harness the power of digital signage content to achieve their goals.
The document summarizes the Mobile Ad Awards competition hosted by D2 Communications (D2C) in Japan since 2002. It provides examples of winning mobile ad campaigns from various years to illustrate the evolution of mobile marketing approaches over time. These have progressed from simple black and white banner ads to more complex campaigns integrating multiple platforms and tactics. The document also introduces D2C and its CEO, outlining their leadership role in developing the mobile marketing industry in Japan.
The document provides an overview of advertising opportunities on lesser known digital platforms such as Snapchat, Twitch, TikTok, and Reddit. It summarizes the audience figures and specifications for creating ads on each platform. Snapchat ads should be mobile-focused videos between 3-10 seconds. Twitch has a large audience for gaming and esports that actively engages with streamers. TikTok recommends localized video ads between 5-60 seconds. Reddit comprises forums for specific interests and is influential in meme culture.
This document summarizes key aspects of social media and online marketing. It discusses how providing shareable social objects can help brands build momentum and become a reference point. Examples of social objects include photos, videos, profiles and documents shared on platforms like Flickr and Wikipedia. The document also emphasizes the importance of listening to conversations on social media through monitoring tools and engaging by contributing valuable content.
FiTNA 62 Tasks & Task Teams you are welcome to join
Appendix A mid-2020 Telecom & TV Industries;
Appendix B: Forty Interactive Formats (IF)s & Your Opinion Portals (YOP)s
Similar to Rising Stars Presentation by Peter Minium (20)
Viewability - the next metric in Online AdvertisingIABRomania
Anant Joshi, from Meetric, at IAB Forum Romania 2014, a presentation on why is needed a new metric for analyzing the impact of display campaigns - viewability. What is it, what is it's benefit, how can you use it.
Selling via Digital Channels - how to manage performance campaignsIABRomania
Prezentare sustinuta de Catalin Vasile (ING Bank) in cadrul IAB Forum 2014. Cateva idei:
- adauga valoare in orice interactiune!
- 20% awareness genereaza 80% performance in campaniile digitale
- multichannel - trebuie inteles ce actuine genereaza ce rezultat
- sfaturi: derulati campanii de awareness chiar daca nu puteti calcula ROI-ul imediat
Bianca Vlaston (Hmedia) la IAB Forum 2014. O prezentare despre formatele Rich Media si viitorul lor in contextul multi screen. Care este viitorul display-ului, de ce trebuie sa folosim rich-media si care sunt 4 recomandari pentru a face din Rich Media o realitate. Rich media lasa loc la creativitate - fiti creativi, spuneti o poveste intr-un banner!
Idei pentru interactiunea brandurilor cu utilizatorii de smartphonesIABRomania
Traian Nastase - iSense Solutions la IAB Forum Romania 2014. Cateva recomandari pentru advertiseri si branduri reiesite din studiul derulat de compania de cercetare ISense Solutions referitor la modul de utilizare al smartphone-urilor si care ar fi cele mai bune metode de interactiune in spatiul mobile.
Delivering transparency, choice and control for European Citizens - EDAAIABRomania
Information regarding the OBA self Regulation Framework and other self-regulatory initiatives supported by EDAA. Important facts about why it is crucial to have self regulation in Europe - Self-Regulation can empower & protect consumers, whilst ensuring the viability of many ad models, and their added value for brands, publishers & consumers. What should user know and what should companies do in order to be compliant with European Laws and regulations on data collection & protection.
Prezentare Data Protection - Impact si Argumente IABRomania
Prezentare a provocarilor, argumentelor si motivatiilor industriei de publicitate online referitor la propunerea de regulament privind protectia datelor propusa de Comisia Europeana
IAB Romania - Event plan 2013 with sponsorship packs IABRomania
IAB Romania event plan for 2013 - including dates of the events for IAB MIXX Awards and IAB Forum Romania - 2 of the most important events of the digital industry in Romania.
Ionel Naftanaila - EU Privacy & Self Regulation IssuesIABRomania
Ionel Naftanaila, OBA Project Manager at IAB Europe, talked at IAB Forum Romania 2012 about the self regulation framewework developed by the European industry and it's impact towards the EU Commission and Parliament
Future of Media - Rupert Slade, PHD Worldwide for IAB Forum 2012IABRomania
Digital media is changing rapidly and complexity is the new normal. Clients don't want to be talked down to or told they are wrong. More than half of people in developed countries are connected through social networks, totaling over 1.2 billion users who are independent media owners. Mobile access to social media is accelerating the spread of information and influence worldwide. The true drivers of these changes are infrastructure, interfaces, and the internet itself.
The impact of rich media - Robert Pefanis at IAB Forum 2012IABRomania
This is Robert Pefanis, Head of International Sales at ThinkDigital, presentation held at IAB Forum Romania 2012, regarding rich media and the impact of the new display formats.
Cornelia Sofronie - Unicef Case study - P&G Presentation for IAB Forum Romani...IABRomania
Prezentarea sustinuta de d-na Cornelia Sofronie - External Relations Specialist, P&G - in cadrul evenimentului IAB Forum Romania, 5 Octombrie 2011, Bucuresti
Presentation by Steffen Ehrhardt - Display Landscape and Media PlanningIABRomania
"Display Landscape and Media Planning" - prezentare sustinuta de Steffen Ehrhardt - Display Product Specialist – Google EMEA in cadrul evenimentului IAB Forum Romania - 5 octombrie 2011
Bjorn Kaspring - IAB Germania - On-screen advertising has an implicit effect IABRomania
On-screen advertising has an implicit effect on online behavior and brand image according to a study. The study found that online behavior, such as visits to brand websites, increased over time after exposure to on-screen ads, showing the long-term implicit impact on behavior. Implicit brand image was also positively influenced, with brands associating more strongly with attributes like "security" and "joy" due to on-screen ads. The implicit effects were found to be greater than the explicit effects and provide considerable added value for on-screen advertising over time as the memory of ad exposures fades.
State of Romanian Online Advertising in European Context - Catherine Borrel -...IABRomania
The document summarizes key trends in the 2010 state of the online advertising industry in Europe, including that overall growth was 15.5% in 2010. It notes that the top 6 European markets make up 74% of total online ad spend, while the next 15 markets make up 26%. The document also discusses trends around display advertising outperforming search growth and the increasing share of mobile and video display advertising. It concludes by recommending that the Romanian online advertising industry work to understand audiences and tell the Romanian story.
Prezentare IAB Romania pentru EuroDIG 2010IABRomania
Prezentarea sustinuta de IAB Romania in cadrul dezbaterii privind viata privata si protectia minorilor pe Internet. Evenimentul a fost parte din programul EuroDIG si a fost organizat in parteneriat cu APTI
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
4. The Humble Ending?
A Direct Marketer’s Dream A Brand Marketer’s Nightmare
3
5. Interactive Advertising Needed
a Creative Revolution
• “Creative quality is driving 70% of the
business impact we’re seeing in our return on
advertising.” (P&G)
•Creative agencies and publishers must
collaborate to create outstanding marketing
and communications products
•Creative teams now must include
technologists along with writers and
designers, to engage the intellect and
emotions of audiences and individuals across
all channels, toward the goal of creating
enduring brands
•“Causing the heart to beat quick is at least as
important as making the mouse click.” (IAB)
4
10. Evaluation Criteria
Branding - How well does the ad format provide a
canvas for brand creativity?
User Experience - How well does the ad format
positively impact user experience?
Functionality – How does the ad format take
advantage of online user behaviors and
technologies?
Page Integration – How does the ad format enhance
the relationship between the ad and publisher page
layout?
Adoption - How easily could the ad format be widely
adopted by publishers?
9
11. The IAB Rising Stars
IAB Billboard, IAB Filmstrip, IAB Portrait, IAB
Pushdown, IAB Sidekick, and IAB Slider
10
24. Mobile Rising Stars Program
Designed to uncover the best creative-friendly ad units in the
mobile ecosystem and make these the first ever IAB-endorsed
formats
“Creative Ad Products” for smart-phones and tablets
Wisdom of the crowd approach
Buy-side working group leading evaluation
Criteria:
User Experience - How well does the ad format positively impact user experience?
Branding - How well does the ad format provide a canvas for brand creativity?
Functionality – How does the ad format take advantage of mobile user behaviors and technologies?
Integration – How does the ad format enhance the relationship between the ad and the publisher
content?
Adoption - How easily could the ad format be widely adopted across the mobile ecosystem?
25. Timeline
Launch & Call for Entries: IAB Mobile Marketplace July
18th, 2011
Fuel & manage submission process to ensure support:
ongoing
Deadline for submissions: October 15th
Ad Ops Evaluation: November/December
Agency Working Group evaluation: January (NYC)
Announce Mobile Rising Stars: February 2012 at IAB annual
meeting
Build Out: March, April, May 2012
Evaluation Period: June-December 2012
IAB Mobile Standard Ad Formats named: Year-end 2012
31. E.g, From Display-
Standard Ad Formats vs. Rising Stars
IAB Standard Ad Formats Display Rising Stars (3 of 6)
Filmstrip
Slider
Pushdown
32. 2. Do we segment mobile category?
Some ideas I’ve heard on segments include separate
categories of standards based on: Browser vs. App;
Phone vs. Tablet; Small, Medium, and Large screen;
Aspect ratios; Cross-mobile platform; Use-case
(tactical vs. immersive, reach vs engagement); High-
end vs less “smart” devices
Hypothesis: Call for entries that are mobile device
and size agnostic, i.e, Mobile Ad Product
Concepts, and require entrants to demonstrate how
they could work across platforms (conceptually, not
technically)
● Agnostic in the sense that they are not device/screen
specific, not that they must work on all of them
● Focus on concept and not chase screen proliferation
33. Known Adopters
MSN NPR
MSN Money Hearst (cosmopolitan.com, esquire.com,
goodhousekeeping.com, marieclaire.com,
CBS Interactive redbookmag.com and seventeen.com.)
Fox Sports Aexp Pub (Travel &Leisure , Food & Wine)
NBC (Daily Candy, Fandango, iVillage) Entertainment Weekly
Undertone networks TheStreet
AOL Zillow
CNET Ziff Davis,
CondeNast Fox News
Business Insider Meredith Corp.
New York Times Variety
Washington Post WSJ Digital Network
Forbes.com Weather
The Atlantic YouTube
32
34. The IAB Rising Stars
IAB Filmstrip MSFT Interactive
IAB Portrait Filmstrip
IAB Sidekick Aol Project Devil
IAB Unicast Sidekick
Pushdown Pictela Pushdown
IAB Billboard Google/YouTube
IAB Slider Masthead
Genex Slider
See www.iab.net/risingstars for full details
33
36. RM Guidelines in Revision Max
Add’l
Initi Maximu
File Web Site
al Flash Audio m
Format Format (Wx Weight Labeling
Load Specifi Initiati Animati Controls
Category H) File
(Polite
cs on on
& Other
Downloa Items
Size Length
d)
*
• Control =
• Label =
In-Page See IAB Ad Unit User Anything up “Close X”, Play,
“Advertiseme
Video Guidelines, for 40 KB 1.2MB** 18 fps Initiated to 15 Pause, Rewind,
nt”
Units example, 300x250 (on click) seconds Volume
• Font = 16 pt
• Font = 16 pt
User-initiated
Expandable Ads:
See IAB Ad Unit
Guidelines. Anything up • Control =
to 15 “Close X”
Landing Spots: seconds • Font = 16 pt
Maximum width of • Location = On
Expandabl 2X the initial ad • Label =
User Edge of Original
e/ size* “Advertiseme
40 KB 80 KB 18 fps Initiated (non-
Retractabl nt”
(on click) expanded/expan
e Units User-initiated
Expansion: Font = 16 pt
Retractable Ads: ded) unit
• 3 seconds, • Feature =
Maximum width of
if no user Enable Mouse-Off
600 pixels.
interaction Retraction
• Up to 15
Landing Spots: See
seconds
IAB Ad Unit
within ad
Guidelines
Pop-ups: 250x250;
300x250
Pop-Up or See IAB Pop-
User Anything up
Pop- Pop-up Large: Provided by Up
40 KB 80 KB 18 fps Initiated to 15
Under 550x480 Browser Window Guidelines for
(on click) seconds
Units more details
Pop-under:
720x300
• Control =
Floating: “Close X”
• 10 seconds • Font = 16 pt
max, if no • Location = • Label =
User user
Floating Variable Fixed placement “Advertiseme
80 KB 160 KB 18 fps Initiated interaction
Units at the location of nt”
(on click) the first • Font = 16 pt
• Up to 15 completely
seconds visible frame
within ad
Landing Spots for Not Applicable
35
37. Global Implications
• It’s a small (digital) world
• Microsoft, Google/Doubleclick, AOL,
Mediamind/Unicast/Pointroll
• UK, Germany, Mexico, Canada, Australia…
• Do our major common members want
global standards to include “creative
friendly” RM formats?
• If yes, are these a good place to start?
36
38. We’re in Adoption Mode
Developed in 2010
Announced in February 2011
March-June 2011 “Build-out”
In-market evaluation 2nd half 2011
Ecosystem adoption and consumer engagement data
New IAB U.S. Standards named end 2011
(N.B. Mobile Rising Stars now ongoing!)
37
Editor's Notes
We are all familiar with the humble beginnings of online advertising, starting with this famous AT&T banner from Hotwired in October of 1994
By the banner’s sweet 16 th birthday last fall, we had managed to fill the page, but we hadn’t jumped off of it.These standard units that represent well over 80% of the display volume were still all 2Dimenstional.Is this the logical end?Any units with truly 3-Dimensional characteristics—with the third dimension being true viewer interactivity—are custom formats that capture perhaps a 10% share by volume. The ability of these rich media formats to grow share has been severely hampered by the complexity of executing these often hand-crafted campaigns.
We are all familiar with the humble beginnings of online advertising, starting with this famous AT&T banner from Hotwired in October of 1994
In fairness, these issues became acute only in the past several years as bandwidth and consumer technology advanced markedly and our industry exploded with innovations to take advantage of the new potential.The IAB called for a creative revolution at the time to match this accelerating technology evolution.To enable this revolution, the IAB set out to solve the creative canvas problem for brand marketers.The Rising Stars program, begun over a year ago is now bearing fruit.
Step one: creatie white space by delisting units with little appeal