It is an assignment on urban design basic factors, whereas a designer should keep in mind in urban designing.
Here I tried to describe factors by pointing as anyone could find a basic concept o urban design. Hope it'll be helpful.
It is an assignment on urban design basic factors, whereas a designer should keep in mind in urban designing.
Here I tried to describe factors by pointing as anyone could find a basic concept o urban design. Hope it'll be helpful.
DOXIADIS
HUMAN SETTLEMENT AND PLANING
CONSTANTINOS APOSTOLOU DOXIADIS
THEORY OF EKISTICS
Minor shells- Micro-settlements- Meso-settlements- Macro-settlements-Ekistics Logarithm Scale:-
BY EVOLUNITARY PHASE
BY FACTOR AND DISCIPLINE
CASE STUDY: ISLAMABAD
Master Plan
Comparison of Land cover
CONCEPT OF CITY PLANNING
ROAD NETWORK & HIERARCHY
ROAD NETWORK & TRANSPORT
HOUSES AND STREET PATTERN
GRID SYSTEM
CURRENT CHALLENGES FACED BY THE CITY
Placemaking: Building our Cities around placesPriya Vakil
ThinkPhi is on a journey to build cities that are healthy and sustainable. We are doing this by using Placemaking - a design philosophy that explores how spaces in a community can be better utilised.
And this is philosophy, we constantly use when having discussion on helping design sustainable cities.
Jacobs had no professional training in the field of city planning, nor did she hold the title of planner. Instead, she relied on her observations and common sense to show why certain places work, and what can be done to improve those that do not
Kevyn introduced a concept of planning that was the base for understanding and visualising The Planning Aspects; important for the budding planners.
The presentation initiates the same understanding and invokes a means for better understanding of 'Planning'.
Project for Public Spaces - Streets as Placesmetroplanning
Fred Kent of Project for Public Spaces (pps.org) made this presentation on streets as places in Chicago on March 15, 2007. Contact PPS to invite him to speak in your city.
DOXIADIS
HUMAN SETTLEMENT AND PLANING
CONSTANTINOS APOSTOLOU DOXIADIS
THEORY OF EKISTICS
Minor shells- Micro-settlements- Meso-settlements- Macro-settlements-Ekistics Logarithm Scale:-
BY EVOLUNITARY PHASE
BY FACTOR AND DISCIPLINE
CASE STUDY: ISLAMABAD
Master Plan
Comparison of Land cover
CONCEPT OF CITY PLANNING
ROAD NETWORK & HIERARCHY
ROAD NETWORK & TRANSPORT
HOUSES AND STREET PATTERN
GRID SYSTEM
CURRENT CHALLENGES FACED BY THE CITY
Placemaking: Building our Cities around placesPriya Vakil
ThinkPhi is on a journey to build cities that are healthy and sustainable. We are doing this by using Placemaking - a design philosophy that explores how spaces in a community can be better utilised.
And this is philosophy, we constantly use when having discussion on helping design sustainable cities.
Jacobs had no professional training in the field of city planning, nor did she hold the title of planner. Instead, she relied on her observations and common sense to show why certain places work, and what can be done to improve those that do not
Kevyn introduced a concept of planning that was the base for understanding and visualising The Planning Aspects; important for the budding planners.
The presentation initiates the same understanding and invokes a means for better understanding of 'Planning'.
Project for Public Spaces - Streets as Placesmetroplanning
Fred Kent of Project for Public Spaces (pps.org) made this presentation on streets as places in Chicago on March 15, 2007. Contact PPS to invite him to speak in your city.
The study is about the importance and need of walkable cities. How to evaluate a place with respect to the characteristics of a good walkable city and a sensorial rich city.
The presentation explains how important it is to make people the centre of city design and not the automobile.
In this lecture, I explain the origins of Experience Design and discuss the concept of experience from a cultural-historical perspective. I also present four design approaches: linear, a-mazing, theatrical, and total. These approaches do not apply solely to digital channels, in fact, all of them emphasize to consider spaces, activities and things equally.
Audio recording from the lecture http://multimidia.usabilidoido.com.br/podcasts/experience_design_broad_view.mp3
Prowess-ing the Past: Considering the AudienceRuth Tringham
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more “traditional” Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
Manuela Aguirre, Natalia Agudelo, Jonathan Romm.
When designers facilitate for generative emergence within large‐scale networks, we think it is important to place special attention to the predesign phases where all stakeholders of the network are together. In complex social systems such as societies planning to receive new influxes of migration or partnering institutions coming together to envision and implement future health services, this is even more challenging. The design field is heading towards these types of domains characterized as polarized environments, with social tensions, conflicting agendas and power inequalities. To facilitate networked collaboration in these landscapes, key considerations to discovery phases like value cocreation of possibilities are important. Here is where many actors come together as cross functional teams (Clatworthy, 2013) and cocreate value by exploring opportunities and desired futures.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
1. Department of Urban Design and Planning,
Faculty of Architecture, Silpakorn University
ผูชวยศาสตราจารย ดร.สิงหนาท แสงสีหนาท
การบรรยายเรื่อง “สภาพแวดลอมที่ตอบสนอง”
6. The design of a place affects the choices
people can make, at many levels:
- It affects where people can go >
permeability.
- It affects the range of uses available
to people > variety.
- It affects how easily people can
understand what opportunities it
offers > legibility.
- It affects the degree to which people
can use a given place for different
purposes > robustness.
7. The design of a place affects the choices
people can make, at many levels:
- It affects whether the detailed
appearance of the place makes
people aware of the choices available
> visual appropriateness.
- It affects people’s choice of sensory
experiences > richness.
- It affects the extent to which people
can put their own stamp on a place >
personalization.
8. The manmade environment is
a political system in its own right.
Democratic setting is to enrich
people’s opportunities by maximizing
the degree of choice available to them,
called such places responsive.
7 Qualities
Permeability
Variety
Legibility
Robustness
Visual Appropriateness
Richness
Personalisation
12. Permeability, the extent to which
an environment allows people a choice of
access through it
Permeability
Variety
Legibility
Robustness
Visual Approp.
Richness
Personalisation
Only places which are accessible to people can
offer them choice. The quality of permeability –
the number of alternative ways through an
environment – is therefore central to making
responsive places.
13.
14.
15. Permeability, the extent to which
an environment allows people a choice of
access through it
- Accessible places
- Small blocks
- Visual permeability
- Physical permeability
- Public-private interface
- Links to surrounding areas
- Etc.
22. Variety, places with varied forms,
uses and meanings
- Different levels of variety
- Affordable space
- Role of old buildings
- Interaction between activities
- Time element
- Feasibility
- Etc.
30. Legibility, the quality which make
a place graspable
- Problems of modern city
- Legible layouts
- Physical elements (Path, Node, Edge, District, Landmark)
- Reinforcing paths
- Reinforcing nodes
- Etc.
39. Robustness, places which can be used
for many different purposes
- Public outdoor space
- Large-scale robustness
- Small-scale robustness
- Active building fronts
- Pedestrian activity
- Microclimate
- Etc.
46. Visual Appropriateness,
the detailed appearance of the place makes
people aware of the choices available
- Legibility of Forms
- Legibility of Uses
- Role of detailed appearance
- Contextual cues and use cues
- Etc.
51. Permeability
Variety
Legibility
Robustness
Visual Appropriateness
Richness
Personalisation
Richness, a variety of sense-experiences
which users can enjoy
The decisions about appearance already discussed still leave
room for manoeuvre at the most detailed level of design.
We must make the remaining decisions in ways which
increase the choice of sense-experiences which users
can enjoy. This further level of choice is called richness.
52.
53.
54.
55. Richness, a variety of sense-experiences
which users can enjoy
- All senses
- Visual contrasts and distances
- Non visual richness (motion, smell, hearing, touch)
- Etc.