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URBAN DESIGN
Kevin Andrew Lynch
(1918 -1964) was an
American urban planner and
author. He is known for his
work on the perceptual form
of urban environments and
was an early proponent of
mental mapping.
IMAGE OF THE CITY BY
KEVIN LUNCH (1960)
URBAN DESIGN
This book is about the look of cities, and whether the look is of any importance, and
whether it can be changed
Core contents of the book-
1.New concepts of legibility and Imageability.
2.Lynch introduced three American cities -Boston, Jersey City, Los Angeles as examples to
reveal his outcomes of field reconnaissance, and then made comparisons between each other.
3. The Five elements and their interrelationships.
In Lynch’s view, image can be explained as “a picture especially in the mind”, a
sentimental combination between objective city image and subjective human thoughts.
The productions of environment images are influenced by a two-way process between the
observer and the observed.
The observer, with great adaptability and in the light of his own purposes, selects,
organizes, and endows with meaning what he/she sees. Therefore, the specific image can
be totally different from the different perspective of observers.
URBAN DESIGN
1. IMAGE OF THE ENVIRONMENT-
Concept–
Like the piece of architecture, the city is a
construction in space, but one of vast scale, a thing
perceived only in the course of long spans of time.
Definition -
•He says “Every citizen has had long associations
with some part of the city, and his image is
soaked in memories and meanings.”
•He is also concerned with how we locate ourselves
within the city, how we find our way around.
•To know where we are within the city, we have to
build up a workable image of each part.
The image depends on
1. Sequences.
2. Experiences in relation with surroundings
3. Perceptions and builders -stable structure and
changing detail
URBAN DESIGN
Sequence sketch of a route ,New jersey
URBAN DESIGN
• SEQUENCES
At every instant there is more than
the eye can see, more than the ear can
hear, a setting or a view waiting to be
explored.
• EXPERIENCES IN REALTION WITH
SURROUNDINGS
Nothing is experienced in itself, but always in
relation to its surroundings, the sequences of events
leading to it, the memory of past experiences.
• PERCEPTIONS AND
BUILDERS –
Changing Detail
• A city is an object which is
perceived by millions of people of
widely diverse class and character-
It is also the product of many
builders who are constantly
modifying the structure for the
reasons of their own.
• The city may be stable in general
outline but it is ever changing in
details.
URBAN DESIGN
• To become completely lost is perhaps a rather rare experience for most people in the
modern city.
• We are supported by the presence of others and by special way-finding devices:
maps, street numbers, route signs, bus placards.
• But let the mishap of disorientation once occur, and the sense of anxiety and even
terror that accompanies it reveals to us how closely it is linked to our sense of
balance and well-being.
• The very word "lost" in our language means much more than
• simple geographical uncertainty.
THE APPARENT CLARITY IS THE "LEGIBILITY" OF THE CITYSCAPE.
URBAN DESIGN
LEGIBILITY
CONCEPT
Legibility is a term used to describe the ease with which a cities
parts can be recognized and can be organized into a
coherent pattern
-people can understand the layout of a place.
-Can be visually grasped.
DEFINITION
“ The ease with which the parts of a city can be recognized and can be organized
into a coherent pattern.”
To understand the layout of the city, people make a mental map, which contains mental images
of the city constrains. ( varies from every individual)
If it is legible, it can be visually grasped as a related pattern of recognizable symbols, so a
legible city would be one whose districts or landmarks or pathways are easily identifiable
and are easily grouped into an over-all pattern.
URBAN DESIGN
Principles for effective way finding include:
• Create an identity at each location, different from all others.
• Use landmarks to provide orientation cues and memorable locations.
• Create well-structured paths.
• Create regions of differing visual character.
• Don't give the user too many choices in navigation.
• Use survey views (give navigators a vista or map).
• Provide signs at decision points to help way finding decisions.
• Use sight lines to show what's ahead.
URBAN DESIGN
BUILDING THE IMAGE
CONCEPT –
The environment suggests distinctions and relations. The observer –with great adaptability and in
the light of his own purposes –selects, organizes and presents with meaning what he sees.
Thus the image of a given reality may vary significantly between different observers.
DEFINITION
•Each individual holds a unique image of his or her city, a visual representation that guides
through daily life and maps out meaning.
•Researching a sample of these images can help planners recognize a ―public image‖ of their city.
Skyline of New York city
New York City building
URBAN DESIGN
IMAGEABILITY
CONCEPT
Imageability-the quality in a physical object which gives it a high probability of evoking a strong
image in any given observer.
DEFINITION
It is that shape, color, or arrangement which facilitates the making of vividly identified,
powerfully structured, highly useful mental images of the environment.
A highly image able city would be well formed, would contain very distinct parts, and would
be instantly recognizable to the common inhabitant.
Image of the
city Delhi
URBAN DESIGN
STRUCTURE AND IDENTITY
DEFINITION
•Structuring and identifying the environment is a vital ability among all mobile animals. Many
kinds of cues are used: the visual sensations of color, shape, motion, or polarization of light, as
well as other senses such as smell, sound, touch, kinesthesia, sense of gravity, and perhaps of
electric or magnetic fields.
•An environmental image may be analyzed into three components: identity, structure, and
meaning.
1.A workable image requires first the identification of an object, which implies its distinction
from other things, its recognition as a separable entity.
2.The image must include the spatial or pattern relation of the object to the observer and to
other objects.
3.Finally, this object must have some meaning for the observer, whether practical or emotional.
Structure of Grenoble(City in France
according to lynch's method. Sketch by
Sylive Bugier
URBAN DESIGN
2. THREE CITIES -
Among others Lynch saw the city as text and to
“read” it he used scientific inquiry and empirical
methods.(interviews and questionnaires)
Although mental images are individualistic, Lynch
found that people represent certain city elements
consistently.
Boston, Jersey City, Los Angeles.
Giving visual form to the city is a special and a new
kind of design problem.
To examine this new problem, the book looks at
three American cities and thereby suggests a
method and offers some first principles of city
design.
URBAN DESIGN
Lynch is chiefly concerned with ―The Image of the Environment‖. –MENTAL MAPS
He says, ―Every citizen has had long associations with some part of the city, and his image is soaked in
memories and meanings.‖
He also concerned with how we locate ourselves within the city, how we find our way around.
•To know where we are within the city, therefore, we have to build up a workable image of each part. Each of
these images will comprise;
1.our recognition of its “individuality or oneness ” within the city as a whole,
2.our recognition of its spatial or pattern relationships to other parts of the city,
3.its practical meaning for each of us(both practical and emotional)
WHAT IS MENTAL MAP?
A person's perception of the world is known as a mental map.
A mental map is an individual's own map of their known world. Mental
maps of Individuals can be investigated
•by asking for directions to a landmark or other location,
•by asking someone to draw a sketch map of an area
or describe that area,
•or by asking a person to name as many places as
possible in a short period of time.
URBAN DESIGN
Boston sketch map
URBAN DESIGN
Boston Image derived from verbal interviews Distinctive elements of Boston
The visual form as seen in the field.
Boston Image derived from sketch maps
Circles represent the major elements of the city through which
the image of the city has been derived from people
URBAN DESIGN
Trained observers had prepared one map. Other three maps included –
1. one that was based on elements that the subjects picked out from a set of photographs.
2. one that was compiled by putting together sketch maps that subjects constructed in response
to particular queries.
3. one that was constructed through verbal interviews.
Lynch points out that these three provided results of an increasing degree of selectivity, with –
• The verbal map being the least selective (or having the most number of elements)
• And the map of photographed elements having the fewest number of elements.
URBAN DESIGN
THE CITY IMAGE AND ITS ELEMENTS-
•Kevin Lynch describes how people "image"
the city —that is, how they create and
remember mental images of the large-scale
environments in which they live.
•He focused on how people think about the
structure of their cities. From verbal and
pictorial accounts, he derived five basic
elements of the city image:
Districts, Paths, Edges, Nodes, and Landmarks.
Though the perceived image of a city differs
with each observer, there are certain elements
which find their place in each of their
memories basically due to their imageability
Kevin Lynch classifies these image elements
into 5.
URBAN DESIGN
1. PATHS
• Familiar routes followed.
•are the channels along which the observer customarily, occasionally, or potentially moves.
They may be streets, walkways, transit lines, canals, railroads .
•"These are the major and minor routes of circulation that people use to move out.
•A city has a network of major routes and a neighborhood network of minor routes.
Some examples of paths are:
Streets
Railroads
Rivers
Trails
Streets Of Paris
URBAN DESIGN
Intensified Imageability of Path could be achieved by –
-Concentration of activity of special use along a path gives it prominence.
-Characteristic spatial qualities(extremes of width or narrowness) attract attention.
-Proximity to strong elements and special facade characteristics accentuated identity.
-Visual exposure of and from the path increases their importance.
Characteristics of a PATH –
-Observers consider paths with satisfying degree of unambiguous continuity as dependable.
-Lack of identity of major paths are a strong hazard to city's image formation
-Paths have strong directional quality the forward and reverse directions are easily distinguishable.
-There exists a common tendency in the observer to scale the paths and locate his position in relation
to the entire length of paths.
-Crossings of paths and branching being points of decision carry extreme significance.
URBAN DESIGN
2. DISTRICTS
"are medium-to-large sections of the city, conceived
of as having two-dimensional extent,‖ and which are
recognizable as having some common identifying
character"
A city is composed of component neighborhoods or
districts; (its center, midtown, its in-town residential
areas, organized industrial areas, train yards, suburbs,
college campuses etc.)
Centre City DISTRICT Philadelphia
URBAN DESIGN
Intensified Imageability of DISTRICTS could be achieved by –
-Districts should have a distinct character and must be internally consistent.
-Strong regions a proliferation of landmarks and identifiable nodes favor stronger image.
-Thematic continuity expressed in form of texture, space, form, detail etc is very essential
-Strong boundaries enhance the Imageabilty of a district
-District can centre around nodes and be formed by radiation in homogeneous zones
URBAN DESIGN
3. EDGES
Dividing lines between districts.
"are the linear elements not used or considered as paths by the observer. They are
boundaries between two phases, linear breaks in continuity.
" The termination of a district is its edge. Some districts have no edges at all but
gradually taper off and blend into another district.
When two districts are joined at one edge they form a seam.
Examples of Edges are –
• Shores
• Railroad cuts
• Edges of development
• Retaining walls
Edges at Boston's waterfront
URBAN DESIGN
Intensified Imageability of EDGES could be achieved by-
-Visually prominent and impenetrable edges seem to be the strongest.
-Continuity and visibility are crucial to imageability of an edge.
-Edges are often paths as well. they are seen as paths while traveling on them, and as edges
while intersecting them.
-Some edges have directional qualities.
-Edges have a tendency to fragment an environment.
URBAN DESIGN
4. NODES
centers of attraction that you can enter.
―These are the points, the strategic spots in a city into which an observer can enter, and
which are intensive foci to and from which he is traveling.
A node is a center of activity. Actually it is a type of landmark but is distinguished from a
landmark by virtue of its active function. Where a landmark is a distinct visual object, a
node is a distinct hub of activity.
Examples of Nodes are –
Primary junctions
Places of a break in transportation
A crossing or convergence of paths
Moments of shift from one structure to another.
Or the nodes may be simply concentrations, which gain their importance from being the
condensation of some use or physical character, as a street-corner hangout or an enclosed
square . "
URBAN DESIGN
Intensified Imageability of NODES could be achieved by-
-Nodes that are essentially intersection of paths, possess high degree of imageability.
-Any particular environmental image cannot carry too many nodal centres.
-Thematic concentration around a particular point can also form an effective node.
-Some nodes can be junctions and also possess thematic concentration in and around them.
-A strong physical form is not very essential for recognition of a node.
-A node which is unique by itself and also intensifies some surrounding characteristic, seems
to be the most successful.
URBAN DESIGN
5. LANDMARKS
point of reference
"are another type of point-reference, but in this case
the observer does not enter within them, they are
external.
The prominent visual features of the city are its
landmarks. Some landmarks are very large and seen
at great distances.
Some landmarks are very small (e.g. a tree within an
urban square) and can only be seen close up.
Landmarks are an important element of urban form
because they help people to orient themselves in the
city and help identify an area.
Examples of Landmarks are –
Building
Sign
Store
Mountain
URBAN DESIGN
Intensified Imageability of LANDMARK could be achieved by-
The distant landmarks, seen from many angles and distances and used as radial
references, symbolizing a constant direction.
-The local landmarks, visible only in restricted localities and from certain approaches may
not be successful
.
-Visual landmarks can be reinforced by other sensations like smell, sound etc.
-Landmarks are sequentialised by the observer to help orientation and better structuring
of the environment.
URBAN DESIGN
THANK YOU

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URBAN DESIGN - 2.pdf

  • 1. URBAN DESIGN Kevin Andrew Lynch (1918 -1964) was an American urban planner and author. He is known for his work on the perceptual form of urban environments and was an early proponent of mental mapping. IMAGE OF THE CITY BY KEVIN LUNCH (1960)
  • 2. URBAN DESIGN This book is about the look of cities, and whether the look is of any importance, and whether it can be changed Core contents of the book- 1.New concepts of legibility and Imageability. 2.Lynch introduced three American cities -Boston, Jersey City, Los Angeles as examples to reveal his outcomes of field reconnaissance, and then made comparisons between each other. 3. The Five elements and their interrelationships. In Lynch’s view, image can be explained as “a picture especially in the mind”, a sentimental combination between objective city image and subjective human thoughts. The productions of environment images are influenced by a two-way process between the observer and the observed. The observer, with great adaptability and in the light of his own purposes, selects, organizes, and endows with meaning what he/she sees. Therefore, the specific image can be totally different from the different perspective of observers.
  • 3. URBAN DESIGN 1. IMAGE OF THE ENVIRONMENT- Concept– Like the piece of architecture, the city is a construction in space, but one of vast scale, a thing perceived only in the course of long spans of time. Definition - •He says “Every citizen has had long associations with some part of the city, and his image is soaked in memories and meanings.” •He is also concerned with how we locate ourselves within the city, how we find our way around. •To know where we are within the city, we have to build up a workable image of each part. The image depends on 1. Sequences. 2. Experiences in relation with surroundings 3. Perceptions and builders -stable structure and changing detail
  • 4. URBAN DESIGN Sequence sketch of a route ,New jersey
  • 5. URBAN DESIGN • SEQUENCES At every instant there is more than the eye can see, more than the ear can hear, a setting or a view waiting to be explored. • EXPERIENCES IN REALTION WITH SURROUNDINGS Nothing is experienced in itself, but always in relation to its surroundings, the sequences of events leading to it, the memory of past experiences. • PERCEPTIONS AND BUILDERS – Changing Detail • A city is an object which is perceived by millions of people of widely diverse class and character- It is also the product of many builders who are constantly modifying the structure for the reasons of their own. • The city may be stable in general outline but it is ever changing in details.
  • 6. URBAN DESIGN • To become completely lost is perhaps a rather rare experience for most people in the modern city. • We are supported by the presence of others and by special way-finding devices: maps, street numbers, route signs, bus placards. • But let the mishap of disorientation once occur, and the sense of anxiety and even terror that accompanies it reveals to us how closely it is linked to our sense of balance and well-being. • The very word "lost" in our language means much more than • simple geographical uncertainty. THE APPARENT CLARITY IS THE "LEGIBILITY" OF THE CITYSCAPE.
  • 7. URBAN DESIGN LEGIBILITY CONCEPT Legibility is a term used to describe the ease with which a cities parts can be recognized and can be organized into a coherent pattern -people can understand the layout of a place. -Can be visually grasped. DEFINITION “ The ease with which the parts of a city can be recognized and can be organized into a coherent pattern.” To understand the layout of the city, people make a mental map, which contains mental images of the city constrains. ( varies from every individual) If it is legible, it can be visually grasped as a related pattern of recognizable symbols, so a legible city would be one whose districts or landmarks or pathways are easily identifiable and are easily grouped into an over-all pattern.
  • 8. URBAN DESIGN Principles for effective way finding include: • Create an identity at each location, different from all others. • Use landmarks to provide orientation cues and memorable locations. • Create well-structured paths. • Create regions of differing visual character. • Don't give the user too many choices in navigation. • Use survey views (give navigators a vista or map). • Provide signs at decision points to help way finding decisions. • Use sight lines to show what's ahead.
  • 9. URBAN DESIGN BUILDING THE IMAGE CONCEPT – The environment suggests distinctions and relations. The observer –with great adaptability and in the light of his own purposes –selects, organizes and presents with meaning what he sees. Thus the image of a given reality may vary significantly between different observers. DEFINITION •Each individual holds a unique image of his or her city, a visual representation that guides through daily life and maps out meaning. •Researching a sample of these images can help planners recognize a ―public image‖ of their city. Skyline of New York city New York City building
  • 10. URBAN DESIGN IMAGEABILITY CONCEPT Imageability-the quality in a physical object which gives it a high probability of evoking a strong image in any given observer. DEFINITION It is that shape, color, or arrangement which facilitates the making of vividly identified, powerfully structured, highly useful mental images of the environment. A highly image able city would be well formed, would contain very distinct parts, and would be instantly recognizable to the common inhabitant. Image of the city Delhi
  • 11. URBAN DESIGN STRUCTURE AND IDENTITY DEFINITION •Structuring and identifying the environment is a vital ability among all mobile animals. Many kinds of cues are used: the visual sensations of color, shape, motion, or polarization of light, as well as other senses such as smell, sound, touch, kinesthesia, sense of gravity, and perhaps of electric or magnetic fields. •An environmental image may be analyzed into three components: identity, structure, and meaning. 1.A workable image requires first the identification of an object, which implies its distinction from other things, its recognition as a separable entity. 2.The image must include the spatial or pattern relation of the object to the observer and to other objects. 3.Finally, this object must have some meaning for the observer, whether practical or emotional. Structure of Grenoble(City in France according to lynch's method. Sketch by Sylive Bugier
  • 12. URBAN DESIGN 2. THREE CITIES - Among others Lynch saw the city as text and to “read” it he used scientific inquiry and empirical methods.(interviews and questionnaires) Although mental images are individualistic, Lynch found that people represent certain city elements consistently. Boston, Jersey City, Los Angeles. Giving visual form to the city is a special and a new kind of design problem. To examine this new problem, the book looks at three American cities and thereby suggests a method and offers some first principles of city design.
  • 13. URBAN DESIGN Lynch is chiefly concerned with ―The Image of the Environment‖. –MENTAL MAPS He says, ―Every citizen has had long associations with some part of the city, and his image is soaked in memories and meanings.‖ He also concerned with how we locate ourselves within the city, how we find our way around. •To know where we are within the city, therefore, we have to build up a workable image of each part. Each of these images will comprise; 1.our recognition of its “individuality or oneness ” within the city as a whole, 2.our recognition of its spatial or pattern relationships to other parts of the city, 3.its practical meaning for each of us(both practical and emotional) WHAT IS MENTAL MAP? A person's perception of the world is known as a mental map. A mental map is an individual's own map of their known world. Mental maps of Individuals can be investigated •by asking for directions to a landmark or other location, •by asking someone to draw a sketch map of an area or describe that area, •or by asking a person to name as many places as possible in a short period of time.
  • 15. URBAN DESIGN Boston Image derived from verbal interviews Distinctive elements of Boston The visual form as seen in the field. Boston Image derived from sketch maps Circles represent the major elements of the city through which the image of the city has been derived from people
  • 16. URBAN DESIGN Trained observers had prepared one map. Other three maps included – 1. one that was based on elements that the subjects picked out from a set of photographs. 2. one that was compiled by putting together sketch maps that subjects constructed in response to particular queries. 3. one that was constructed through verbal interviews. Lynch points out that these three provided results of an increasing degree of selectivity, with – • The verbal map being the least selective (or having the most number of elements) • And the map of photographed elements having the fewest number of elements.
  • 17. URBAN DESIGN THE CITY IMAGE AND ITS ELEMENTS- •Kevin Lynch describes how people "image" the city —that is, how they create and remember mental images of the large-scale environments in which they live. •He focused on how people think about the structure of their cities. From verbal and pictorial accounts, he derived five basic elements of the city image: Districts, Paths, Edges, Nodes, and Landmarks. Though the perceived image of a city differs with each observer, there are certain elements which find their place in each of their memories basically due to their imageability Kevin Lynch classifies these image elements into 5.
  • 18. URBAN DESIGN 1. PATHS • Familiar routes followed. •are the channels along which the observer customarily, occasionally, or potentially moves. They may be streets, walkways, transit lines, canals, railroads . •"These are the major and minor routes of circulation that people use to move out. •A city has a network of major routes and a neighborhood network of minor routes. Some examples of paths are: Streets Railroads Rivers Trails Streets Of Paris
  • 19. URBAN DESIGN Intensified Imageability of Path could be achieved by – -Concentration of activity of special use along a path gives it prominence. -Characteristic spatial qualities(extremes of width or narrowness) attract attention. -Proximity to strong elements and special facade characteristics accentuated identity. -Visual exposure of and from the path increases their importance. Characteristics of a PATH – -Observers consider paths with satisfying degree of unambiguous continuity as dependable. -Lack of identity of major paths are a strong hazard to city's image formation -Paths have strong directional quality the forward and reverse directions are easily distinguishable. -There exists a common tendency in the observer to scale the paths and locate his position in relation to the entire length of paths. -Crossings of paths and branching being points of decision carry extreme significance.
  • 20. URBAN DESIGN 2. DISTRICTS "are medium-to-large sections of the city, conceived of as having two-dimensional extent,‖ and which are recognizable as having some common identifying character" A city is composed of component neighborhoods or districts; (its center, midtown, its in-town residential areas, organized industrial areas, train yards, suburbs, college campuses etc.) Centre City DISTRICT Philadelphia
  • 21. URBAN DESIGN Intensified Imageability of DISTRICTS could be achieved by – -Districts should have a distinct character and must be internally consistent. -Strong regions a proliferation of landmarks and identifiable nodes favor stronger image. -Thematic continuity expressed in form of texture, space, form, detail etc is very essential -Strong boundaries enhance the Imageabilty of a district -District can centre around nodes and be formed by radiation in homogeneous zones
  • 22. URBAN DESIGN 3. EDGES Dividing lines between districts. "are the linear elements not used or considered as paths by the observer. They are boundaries between two phases, linear breaks in continuity. " The termination of a district is its edge. Some districts have no edges at all but gradually taper off and blend into another district. When two districts are joined at one edge they form a seam. Examples of Edges are – • Shores • Railroad cuts • Edges of development • Retaining walls Edges at Boston's waterfront
  • 23. URBAN DESIGN Intensified Imageability of EDGES could be achieved by- -Visually prominent and impenetrable edges seem to be the strongest. -Continuity and visibility are crucial to imageability of an edge. -Edges are often paths as well. they are seen as paths while traveling on them, and as edges while intersecting them. -Some edges have directional qualities. -Edges have a tendency to fragment an environment.
  • 24. URBAN DESIGN 4. NODES centers of attraction that you can enter. ―These are the points, the strategic spots in a city into which an observer can enter, and which are intensive foci to and from which he is traveling. A node is a center of activity. Actually it is a type of landmark but is distinguished from a landmark by virtue of its active function. Where a landmark is a distinct visual object, a node is a distinct hub of activity. Examples of Nodes are – Primary junctions Places of a break in transportation A crossing or convergence of paths Moments of shift from one structure to another. Or the nodes may be simply concentrations, which gain their importance from being the condensation of some use or physical character, as a street-corner hangout or an enclosed square . "
  • 25. URBAN DESIGN Intensified Imageability of NODES could be achieved by- -Nodes that are essentially intersection of paths, possess high degree of imageability. -Any particular environmental image cannot carry too many nodal centres. -Thematic concentration around a particular point can also form an effective node. -Some nodes can be junctions and also possess thematic concentration in and around them. -A strong physical form is not very essential for recognition of a node. -A node which is unique by itself and also intensifies some surrounding characteristic, seems to be the most successful.
  • 26. URBAN DESIGN 5. LANDMARKS point of reference "are another type of point-reference, but in this case the observer does not enter within them, they are external. The prominent visual features of the city are its landmarks. Some landmarks are very large and seen at great distances. Some landmarks are very small (e.g. a tree within an urban square) and can only be seen close up. Landmarks are an important element of urban form because they help people to orient themselves in the city and help identify an area. Examples of Landmarks are – Building Sign Store Mountain
  • 27. URBAN DESIGN Intensified Imageability of LANDMARK could be achieved by- The distant landmarks, seen from many angles and distances and used as radial references, symbolizing a constant direction. -The local landmarks, visible only in restricted localities and from certain approaches may not be successful . -Visual landmarks can be reinforced by other sensations like smell, sound etc. -Landmarks are sequentialised by the observer to help orientation and better structuring of the environment.