This document discusses experiments with social learning. It argues that social learning can be an effective way to generate valuable learning experiences for organizations. Work is increasingly about learning, and solutions require creativity and making connections. Social learning involves triggering ideas and allowing them to develop through exploration, integration, and resolution. Gamification may help promote participation in social learning by satisfying needs for autonomy, competence and relatedness, but there is a risk of too much unengaged participation if not implemented carefully. The key takeaways are that social learning can generate value, content should spark connections rather than be perfect, and gamification may help participation if used judiciously.