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The Roswell Experience

Transmedia storytelling for
   America’s small towns


            Robert Pratten
 CEO & Founder, Transmedia Storyteller Ltd

            @robpratten
The Roswell Experience
• The Brief
  – create a pilot experience for 2013 UFO festival
• Goals
  – introduce visitors to wider local history
  – incentivize visitors to visit local businesses
  – discover critical success factors
Overview
• True history of town told through the lens of a
  fictional alien from outer space
• 2-week game based on location check-ins
• Simple (5min) SMS-based casual games

• Conducttr managed all sign-ups, publication
  and interactivity… and kept local retailers
  informed
Experience components
• Live activities:
   –   crop circle
   –   UFO sightings
   –   radio station interruption
   –   prize draw
• Conducttr:
   –   range of casual and deeper interactive games
   –   story publication to social media
   –   personalized content
   –   points-based leaderboards
   –   merchant outreach & notification
   –   marketing contact list
   –   mobile app
Audience acquisition & entry points

•   Local flyers & check-in notices
•   Noticeboards at certain locations (mall, stores)
•   Website sign-up (via Conducttr)
•   Mobile app (Conducttr)
•   Local word-of-mouth
•   Local media (TV & radio) and social media
Crop circle
Mall noticeboard
Location flyers
3-fold flyer
In-world (e.g. fake) newspaper (flyer)
Give-aways
Mobile app
2-week game
              Find GPS coordinates of alien
              landing.

              Daily question emailed to
              subscribers for 14 days.

              Answers unlocked via check-
              in at local stores and points-
              of-interest
Example casual SMS games
• Alien encounter readiness (on next slides)
• (more challenging) Hidden message
  – Reply with the hidden msg to win Oppenheimer badge:
    hygpkijhgvgtfrthUm&nszw1LLzb3zr3pl&c3dz6yzm&chin3sy
    h76deswnhyga
• (more challenging) Anagram
  – Reply with the answer to this anagram to win the Billy the
    Kid badge (5/8/6/6) ONSLNCRIFTGICDAYAIEINBEFL
Alien encounter readiness (SMS)
TEST your readiness for alien encounters!
Reply TEST to answer two questions that will
reveal more about yourself than you knew!

  – Q1: You suffer an alien abduction but are returned
    to Earth. What do you do? Reply keep SECRET or
    GO PUBLIC

  – Q2: You find yourself impregnated with an an alien
    child. What do you do? Reply give BIRTH or KILL it.
Results create personalize
experience
                    SECRET                             PUBLIC


        You are a PERFECT HOST for alien      You are an EXHIBITIONIST who
BIRTH      explorers. Your willingness to       seeks celebrity in two solar
          keep an alien lovechild and tell   systems. We are wary of you but
         nobody has been noted and will        we may use you if it suits our
                   be rewarded.                           cause.




                                              You are an EARTH WARRIOR -
 KILL    You are a SILENT RECLUSE. You
                                              ready to make a stand against
           crave alien attention but are
                                              alien invasion and exploration.
          afraid to show your affection.
                                                 You are not to be trusted.
Results of last 4 days
(following several iterations)

• 30% of target demographic in daily visitors
• 3.9 interactions per visitor
Critical Success Factors
Engage, don’t explain.
• Design story to be location-aware but not location-
  dependent
   – requiring physical travel creates big barrier to adoption
   – represent stores “virtually” on online platform and entice
     journey to real store (not the other way around)
• Assume nobody wants to read a set of rules. Start with
  direct call-to-action (“do this!”) and have visitors discover
  the “rules” as they explore
• Give rewards early and frequently – make it fun and
  surprising
• Keep it simple, frictionless and fun
   – minimum intellectual demands, physical demands, time
     commitment, technology demands
Planning
• Design for existing behaviors
   – What do visitors already enjoy?… enhance it
• Understand visitor dynamics, demographics, habits
   – public transport vs driving? Open road or gridlocked?
   – visitor metrics – age, size, income, education, volume, frequency,
     occupancy
   – technographics – familiarity with social media, smartphones etc.
• Know the geography
   – foot traffic/pedestrian friendly?
   – wifi? 3G?
   – hot climate? rainy climate?
Business as usual?
• Local retailers must help with audience acquisition
  (discovery), not solely expect to benefit from it:
   – in-store staff involved in call-to-action
   – consistent and clear presentation (e.g. flyers displayed in window, not
     inside store e.g. like “wifi inside”)
• Integrate the experience with town website & marketing
  materials with early audience capture during vacation-
  planning stage
• Use interactivity to capture “visitor heat maps” and other
  market research
• Integrate with the town’s social media strategy
• Iterate
Transmedia Storyteller Ltd
         http://tstoryteller.com
         USA: +1 415 287 4150
       Europe: +44 207 193 4567

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Roswell Location-based Game (Case Study)

  • 1. The Roswell Experience Transmedia storytelling for America’s small towns Robert Pratten CEO & Founder, Transmedia Storyteller Ltd @robpratten
  • 2. The Roswell Experience • The Brief – create a pilot experience for 2013 UFO festival • Goals – introduce visitors to wider local history – incentivize visitors to visit local businesses – discover critical success factors
  • 3. Overview • True history of town told through the lens of a fictional alien from outer space • 2-week game based on location check-ins • Simple (5min) SMS-based casual games • Conducttr managed all sign-ups, publication and interactivity… and kept local retailers informed
  • 4. Experience components • Live activities: – crop circle – UFO sightings – radio station interruption – prize draw • Conducttr: – range of casual and deeper interactive games – story publication to social media – personalized content – points-based leaderboards – merchant outreach & notification – marketing contact list – mobile app
  • 5. Audience acquisition & entry points • Local flyers & check-in notices • Noticeboards at certain locations (mall, stores) • Website sign-up (via Conducttr) • Mobile app (Conducttr) • Local word-of-mouth • Local media (TV & radio) and social media
  • 10. In-world (e.g. fake) newspaper (flyer)
  • 13. 2-week game Find GPS coordinates of alien landing. Daily question emailed to subscribers for 14 days. Answers unlocked via check- in at local stores and points- of-interest
  • 14. Example casual SMS games • Alien encounter readiness (on next slides) • (more challenging) Hidden message – Reply with the hidden msg to win Oppenheimer badge: hygpkijhgvgtfrthUm&nszw1LLzb3zr3pl&c3dz6yzm&chin3sy h76deswnhyga • (more challenging) Anagram – Reply with the answer to this anagram to win the Billy the Kid badge (5/8/6/6) ONSLNCRIFTGICDAYAIEINBEFL
  • 15. Alien encounter readiness (SMS) TEST your readiness for alien encounters! Reply TEST to answer two questions that will reveal more about yourself than you knew! – Q1: You suffer an alien abduction but are returned to Earth. What do you do? Reply keep SECRET or GO PUBLIC – Q2: You find yourself impregnated with an an alien child. What do you do? Reply give BIRTH or KILL it.
  • 16. Results create personalize experience SECRET PUBLIC You are a PERFECT HOST for alien You are an EXHIBITIONIST who BIRTH explorers. Your willingness to seeks celebrity in two solar keep an alien lovechild and tell systems. We are wary of you but nobody has been noted and will we may use you if it suits our be rewarded. cause. You are an EARTH WARRIOR - KILL You are a SILENT RECLUSE. You ready to make a stand against crave alien attention but are alien invasion and exploration. afraid to show your affection. You are not to be trusted.
  • 17. Results of last 4 days (following several iterations) • 30% of target demographic in daily visitors • 3.9 interactions per visitor
  • 19. Engage, don’t explain. • Design story to be location-aware but not location- dependent – requiring physical travel creates big barrier to adoption – represent stores “virtually” on online platform and entice journey to real store (not the other way around) • Assume nobody wants to read a set of rules. Start with direct call-to-action (“do this!”) and have visitors discover the “rules” as they explore • Give rewards early and frequently – make it fun and surprising • Keep it simple, frictionless and fun – minimum intellectual demands, physical demands, time commitment, technology demands
  • 20. Planning • Design for existing behaviors – What do visitors already enjoy?… enhance it • Understand visitor dynamics, demographics, habits – public transport vs driving? Open road or gridlocked? – visitor metrics – age, size, income, education, volume, frequency, occupancy – technographics – familiarity with social media, smartphones etc. • Know the geography – foot traffic/pedestrian friendly? – wifi? 3G? – hot climate? rainy climate?
  • 21. Business as usual? • Local retailers must help with audience acquisition (discovery), not solely expect to benefit from it: – in-store staff involved in call-to-action – consistent and clear presentation (e.g. flyers displayed in window, not inside store e.g. like “wifi inside”) • Integrate the experience with town website & marketing materials with early audience capture during vacation- planning stage • Use interactivity to capture “visitor heat maps” and other market research • Integrate with the town’s social media strategy • Iterate
  • 22. Transmedia Storyteller Ltd http://tstoryteller.com USA: +1 415 287 4150 Europe: +44 207 193 4567